Editing Whirling Fortress

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===Fortress hogging===
===Fortress hogging===
{{YouTube|oGgg8YomIDI|'''Fortress hogging'''}} is a [[:Category:Techniques (SSBM)|technique]] in ''Melee'' and to a lesser extent in ''Brawl'' that allows {{SSBM|Bowser}} to grab onto the edge after simply using his Whirling Fortress on the stage. It was popularised by {{Sm|MagnuM}}. Fortress hogging is performed by timing the Whirling Fortress so that the end of the animation allows Bowser to fall past the stage and in turn, grab on to the edge. However, on stages where there are sloped edges, like [[Yoshi's Story]], Bowser will automatically Fortress hog onto the edge regardless of the position he is facing, given he is not facing away from the stage after falling.
{{YouTube|oGgg8YomIDI|'''Fortress hogging'''}} is a [[:Category:Techniques (SSBM)|technique]] exclusive to ''[[Melee]]'' that allows {{SSBM|Bowser}} to grab onto the edge after simply using his Whirling Fortress on the stage. It was popularised by {{Sm|MagnuM}}. Fortress hogging is performed by timing the Whirling Fortress so that the end of the animation allows Bowser to fall past the stage and in turn, grab on to the edge. However, on stages where there are sloped edges, like [[Yoshi's Story]], Bowser will automatically Fortress hog onto the edge regardless of the position he is facing, given he is not facing away from the stage after falling.


Fortress hogging is useful for quickly [[edgehog]]ging a recovering opponent, greatly assisting in his edgeguarding-centric game plan. Quickly reaching the ledge after knocking a foe back, against characters launched lower and forced to go to the ledge, it can be hard to challenge. Naturally, it can also be used defensively, making use of ledge [[intangibility]] to stave off pressure. Using Whirling Fortress for these roles is much, much faster than running or jumping, and the hitboxes can make it somewhat difficult to contest.
Fortress hogging is useful for quickly [[edgehog]]ging a recovering opponent, greatly assisting in his edgeguarding-centric game plan. Quickly reaching the ledge after knocking a foe back, against characters launched lower and forced to go to the ledge, it can be hard to challenge. Naturally, it can also be used defensively, making use of ledge [[intangibility]] to stave off pressure. Using Whirling Fortress for these roles is much, much faster than running or jumping, and the hitboxes can make it somewhat difficult to contest.

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