Editing Weight

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{{redirect|Heavy|the Special Smash gravity condition|Special gravity}}
{{redirect|Light|the smasher|Smasher:Light}}
{{for|the Californian smasher|Smasher:Heavy}}
{{ImageCaption|Image:Weight Comparison 1 Brawl.gif|File:Weight Comparison 2 Brawl.gif|width1=200x125px|width2=200x125px|caption=Mario's back throw speed differs depending on the weight of the character being thrown}}
{{ImageCaption|File:BowserPichuWeightUltimate.gif|File:Weight Balanced Ultimate.gif|width1=200px|width2=200px|size=410px|align=right|caption=A weight demonstration from the {{SSB|Mushroom Kingdom}} stage.<br>{{SSBU|Pichu}} and {{SSBU|Bowser}} have very different weight values, while {{SSBU|Lucario}} and {{SSBU|Mythra}} have the same weight values.}}


'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.
'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.


==Overview==
==Overview==
[[File:SSBU Weight and Knockback graph.png|thumb|300px|A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU]]
Weight is in practice understood as how difficult it is to send a character flying away. In this sense, it is usually considered an advantage for a character to be heavy, as less knockback makes it more difficult to [[KO]] a character. Additionally, many [[throws]] take longer to execute on heavier characters, giving the opponent more time to properly react to throws and [[DI]] effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is let go, the viability of throw [[combo]]s may be affected; for example, {{SSBB|Mr. Game & Watch}}'s down throw-to-down smash combo isn't guaranteed on heavier characters who don't [[tech]] the throw, the {{SSBB|Ice Climbers}}'s infinite [[chain grab]]s in ''Brawl'' are more difficult to perform on heavyweights, and in ''Melee'', {{SSBM|Captain Falcon}} is not vulnerable to many of the [[up throw]] chain throws (such as from {{SSBM|Marth}}) that the [[space animal]]s are vulnerable to despite having equivalent falling speed.
{{ImageCaption|File:Weight Comparison 1 Brawl.gif|File:Weight Comparison 2 Brawl.gif|width1=150px|width2=150px|size=310px|caption=From ''Melee'' to ''Smash 4'', some throws had different speeds depending on the weight of the character being thrown.}}


Weight is, in practice, understood as how difficult it is to send a character flying away. Because of this, it is generally considered an advantage for a character to be heavy, as less knockback makes it harder to [[KO]] a character. Additionally, in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'', many [[throws]] [[Frame speed multiplier|take longer to execute]] on heavier characters, giving the opponent being thrown more time to properly react to throws and to [[DI]] effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is released, the ending lag of the throw is increased and thus the viability of throw [[combo]]s may be affected; for example, in ''Melee'', {{SSBM|Captain Falcon}} is not vulnerable to many of the [[up throw]] [[chain grab]]s (such as from {{SSBM|Marth}}) that the [[space animal]]s are vulnerable to despite his equivalently fast falling speed; in ''Brawl'', the {{SSBB|Ice Climbers}}' infinite chain grabs are more difficult to perform on heavyweights as the increased ending lag gives the player a smaller window in which to execute regrabs; and in ''Smash 4'', {{SSB4|Robin}}'s [[down throw]] to [[up aerial]] "Checkmate" KO setup doesn't true combo for a KO on {{SSB4|Bowser}} and {{SSB4|Charizard}} at any percent, due to the combination of their weight extending the throw's ending lag enough and their slow falling speed allowing them to stay out of the up aerial's range at KO percents. In ''[[Super Smash Bros. Ultimate]]'', weight is a factor in determining how much a character can be [[Jostle|pushed by an opponent]] running into them, and how far they will push other opponents.
Lighter characters have a few advantages. Weight-sensitive platforms such as those in [[Mushroom Kingdom]] and [[Rainbow Cruise]] fall slower while holding less weight, making them safer to use for lighter characters. Many combos are less effective on lighter characters because their higher received knockback makes it easier to escape - these combos include some of {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee'' and {{SSBB|King Dedede}}'s chaingrab in ''Brawl'', where characters below a certain weight usually receive enough knockback to escape. Finally, certain weight-based throws have hitboxes that appear for very short lengths of time, and if the target is very light, the animation may progress so quickly that the hitbox appears and vanishes in less than a frame without hitting -- this causes the lightest characters to take less damage, notably with Bowser's down throw in NTSC ''Melee'' and Link's down throw in ''Brawl'', both of which miss their pre-throw hit on Jigglypuff.


''Super Smash Bros.'' characters are often divided into separate "weight classes", with the most common method being a separation of the roster into three roughly equal groups: '''lightweight''', '''middleweight''', and '''heavyweight'''. Weight class divisions are often arbitrary and not universally agreed upon. "Middleweights" are usually described as characters with a close to average weight, or a similar weight to [[Mario]], who is often seen as the "default" character in ''Super Smash Bros.'' In ''Melee'', "lightweight" usually encompasses characters who are knocked down by {{SSBM|Fox}}'s [[shine]] (with a weight of 85 or below); thus {{SSBM|Marth}} is often considered a middleweight in [[NTSC]] but a lightweight in [[PAL]], due to his decreased weight in that version of the game. In ''Brawl'' "lightweight" often encompasses characters who are knocked down by {{Mvsub|King Dedede|SSBB|down throw|poss=y}}, with a weight of 85 or below ({{SSBB|Zelda}}, {{SSBB|Sheik}}, and all lighter characters).
Heavier characters tend to have stronger attacks, longer [[range]], worse [[recovery]], bigger [[hitbox|hurtboxes]], higher [[falling speed]], and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, slower falling speed, and faster movement. However, this is a very loose correlation that many characters defy in some way - Captain Falcon is heavy but [[dash]]es incredibly fast, Samus is heavy but slow-falling, Yoshi is heavy but rather weak for his weight, Wario is heavy but short and highly maneuverable, Zelda is light-medium with slow and strong attacks, and Falco is light with a very high falling speed and lackluster vertical recovery.


Another commonly used weight class is the '''"super heavyweights"''', which describes the heaviest characters in the series, who also usually have the largest sizes and [[hurtbox]]es and often shake the screen upon landing on the ground. These characters commonly include [[Donkey Kong]], [[Bowser]], [[King Dedede]], [[Charizard]], [[King K. Rool]], [[Incineroar]], [[Snake]] (''Brawl'' only), and [[Ganondorf]] (''Ultimate'' only).
In single player [[mode]]s, sometimes unnaturally high weight is introduced to challenge the player, such as when fighting [[Metal Mario]]; this is often paired with additional flinch resistance, since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0.


Lighter characters do have their own advantages. Because of the higher knockback they receive, they can usually escape combos earlier. However, since weight affects high knockback values more than low ones, this advantage is less significant compared to the disadvantage of being easier to KO; the size of a character's [[hurtbox]]es, as well as their [[falling speed]] and [[gravity]] prior to ''Ultimate'' (and especially in ''Melee''), have a larger impact than weight on how vulnerable a character is to combos. As previously mentioned, a few specific combos are less effective on lightweights to a much greater degree, such as {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee'' and {{SSBB|King Dedede}}'s down throw chain grab in ''Brawl''; in both cases, characters with a weight value below 86 receive enough knockback to the point where they are put into [[tumble]], allowing them to [[tech]] or execute a [[floor recovery]] and escape subsequent uses of such moves, whereas heavier characters are stuck in their non tumble animation, making them very vulnerable. Other advantages to light weight include weight-sensitive [[platform]]s, such as those in {{SSB|Mushroom Kingdom}} and [[Rainbow Cruise]], which fall slower while holding less weight, making them safer to use for lighter characters. Finally, certain weight-based throws have hitboxes that appear for very short lengths of time, and if the target is very light, the animation may progress so quickly that the hitbox appears and vanishes in less than a frame without hitting — this causes the lightest characters to take less damage, notably with {{SSBM|Bowser}}'s down throw in NTSC ''Melee'' and {{SSBB|Link}}'s down throw in ''Brawl'', both of which miss their pre-throw hit on Jigglypuff (and Mr. Game & Watch in Bowser's case). Because of this, most throws with hitboxes from Brawl onwards are not weight dependent, although there are a few exceptions, such as Link's aforementioned down throw.
==''[[Super Smash Bros.]]'' weight values==


Heavier characters tend to have stronger attacks, longer [[range]], worse [[recovery]] (that is; recoveries that are slower or cover less distance), bigger [[hurtbox]]es, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a loose trend that many characters defy in multiple ways — Captain Falcon is heavy but [[dash]]es incredibly quickly, Yoshi is heavy but has a high jump and weaker attacks, Wario is heavy but short and highly maneuverable especially in the air, Zelda is light but loaded with powerful attacks, Falco is light but has a very high falling speed, and Little Mac is light and speedy with excellent frame data but has among the worst recoveries in the games he appears in, which is the exact opposite of King K. Rool, who is heavy and slow with poor frame data but has a great recovery.
These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed.[http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]


In single-player [[mode]]s, sometimes unnaturally high weight is introduced to challenge the player, such as when fighting [[Metal Mario]]; this is often paired with additional [[Armor|knockback resistance]], since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0.
{|style="margin:1em auto 1em auto"
 
|width="33%" style="vertical-align:top"|
On an additional note, some attacks are [[weight-independent]], and will always act as if the target fighter's weight is set to 100; the amount of knockback dealt will remain consistent, no matter how light or heavy the target is. This is especially notable for attacks that have the [[bury]], [[paralyze]], or [[stun]] effects. However, other factors, such as knockback-taken multipliers, and knockback resistance, still affect the amount of knockback dealt.
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
 
==''[[Super Smash Bros.]]'' weight values==
These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed. The conversion rate from the old system to the newer system is (200/weight) - 100.<ref>[http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]</ref>
 
<center>
{|class="wikitable sortable"style="text-align:center;display:inline-table;"
|+JPN
|+JPN
!Rank!!Character!!Weight (coded)!!Weight (comparison)
!Rank!!Character!!Weight (coded)!!Weight (comparison)
|-
|-
|'''1'''||{{CharHead|Donkey Kong|SSB|hsize=20px}}||0.84||138.095
|'''1'''||{{SSB|Donkey Kong}}||0.84||138.095
|-
|-
|'''2'''||{{CharHead|Samus|SSB|hsize=20px}}||0.92||117.391
|'''2'''||{{SSB|Samus}}||0.92||117.391
|-
|-
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''3'''||{{SSB|Yoshi}}||0.93||115.054
|-
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|'''4-5'''||{{SSB|Captain Falcon}}||0.96||108.333
|-
|-
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
|'''4-5'''||{{SSB|Link}}||0.96||108.333
|-
|-
|{{CharHead|Link|SSB|hsize=20px}}
|'''6-8'''||{{SSB|Fox}}||1||100.000
|-
|-
|rowspan=3|'''6-8'''||{{CharHead|Fox|SSB|hsize=20px}}||rowspan=3|1||rowspan=3|100.000
|'''6-8'''||{{SSB|Luigi}}||1||100.000
|-
|-
|{{CharHead|Luigi|SSB|hsize=20px}}
|'''6-8'''||{{SSB|Mario}}||1||100.000
|-
|-
|{{CharHead|Mario|SSB|hsize=20px}}
|'''9'''||{{SSB|Ness}}||1.1||81.818
|-
|-
|'''N/A'''||{{CharHead|Metal Mario|SSB|hsize=20px}}||1||100.000
|'''10'''||{{SSB|Pikachu}}||1.16||72.414
|-
|-
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818
|'''11'''||{{SSB|Kirby}}||1.19||68.067
|-
|-
|'''10'''||{{CharHead|Pikachu|SSB|hsize=20px}}||1.16||72.414
|'''12'''||{{SSB|Jigglypuff}}||1.3||53.846
|-
|'''11'''||{{CharHead|Kirby|SSB|hsize=20px}}||1.19||68.067
|-
|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846
|}
|}
 
|width="33%" style="vertical-align:top"|
{|class="wikitable sortable"style="text-align:center;display:inline-table;"
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
|+NA/AUS
|+NA
!Rank!!Character!!Weight (coded)!!Weight (comparison)
!Rank!!Character!!Weight (coded)!!Weight (comparison)
|-
|-
|'''1'''||{{CharHead|Donkey Kong|SSB|hsize=20px}}||0.83||140.964
|'''1'''||{{SSB|Donkey Kong}}||0.83||140.964
|-
|-
|'''2'''||{{CharHead|Samus|SSB|hsize=20px}}||0.92||117.391
|'''2'''||{{SSB|Samus}}||0.92||117.391
|-
|-
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''3'''||{{SSB|Yoshi}}||0.93||115.054
|-
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|'''4-5'''||{{SSB|Captain Falcon}}||0.96||108.333
|-
|-
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
|'''4-5'''||{{SSB|Link}}||0.96||108.333
|-
|-
|{{CharHead|Link|SSB|hsize=20px}}
|'''6-8'''||{{SSB|Fox}}||1||100.000
|-
|-
|rowspan=3|'''6-8'''||{{CharHead|Fox|SSB|hsize=20px}}||rowspan=3|1||rowspan=3|100.000
|'''6-8'''||{{SSB|Luigi}}||1||100.000
|-
|-
|{{CharHead|Luigi|SSB|hsize=20px}}
|'''6-8'''||{{SSB|Mario}}||1||100.000
|-
|-
|{{CharHead|Mario|SSB|hsize=20px}}
|'''9'''||{{SSB|Ness}}||1.1||81.818
|-
|-
|'''N/A'''||{{CharHead|Metal Mario|SSB|hsize=20px}}||1||100.000
|'''10'''||{{SSB|Pikachu}}||1.16||72.414
|-
|-
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818
|'''11'''||{{SSB|Kirby}}||1.19||68.067
|-
|-
|'''10'''||{{CharHead|Pikachu|SSB|hsize=20px}}||1.16||72.414
|'''12'''||{{SSB|Jigglypuff}}||1.3||53.846
|-
|'''11'''||{{CharHead|Kirby|SSB|hsize=20px}}||1.19||68.067
|-
|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846
|}
|}
 
|width="33%" style="vertical-align:top"|
{|class="wikitable sortable"style="text-align:center;display:inline-table;"
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
|+EUR
|+PAL
!Rank!!Character!!Weight (coded)!!Weight (comparison)
!Rank!!Character!!Weight (coded)!!Weight (comparison)
|-
|-
|'''1'''||{{CharHead|Donkey Kong|SSB|hsize=20px}}||0.83||140.964
|'''1'''||{{SSB|Donkey Kong}}||0.83||140.964
|-
|-
|'''2'''||{{CharHead|Link|SSB|hsize=20px}}||0.9||122.222
|'''2'''||{{SSB|Link}}||0.9||122.222
|-
|-
|'''3'''||{{CharHead|Samus|SSB|hsize=20px}}||0.92||117.391
|'''3'''||{{SSB|Samus}}||0.92||117.391
|-
|-
|'''4'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''4'''||{{SSB|Yoshi}}||0.93||115.054
|-
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|'''5'''||{{SSB|Captain Falcon}}||0.96||108.333
|-
|-
|'''5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||0.96||108.333
|'''6-8'''||{{SSB|Fox}}||1||100.000
|-
|-
|rowspan=3|'''6-8'''||{{CharHead|Fox|SSB|hsize=20px}}||rowspan=3|1||rowspan=3|100.000
|'''6-8'''||{{SSB|Luigi}}||1||100.000
|-
|-
|{{CharHead|Luigi|SSB|hsize=20px}}
|'''6-8'''||{{SSB|Mario}}||1||100.000
|-
|-
|{{CharHead|Mario|SSB|hsize=20px}}
|'''9'''||{{SSB|Ness}}||1.1||81.818
|-
|-
|'''N/A'''||{{CharHead|Metal Mario|SSB|hsize=20px}}||1||100.000
|'''10'''||{{SSB|Pikachu}}||1.16||72.414
|-
|-
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818
|'''11'''||{{SSB|Kirby}}||1.19||68.067
|-
|-
|'''10'''||{{CharHead|Pikachu|SSB|hsize=20px}}||1.16||72.414
|'''12'''||{{SSB|Jigglypuff}}||1.3||53.846
|-
|}
|'''11'''||{{CharHead|Kirby|SSB|hsize=20px}}||1.19||68.067
|-
|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846
|}
|}
</center>


*All the [[Fighting Polygon Team]] members share their weight with their NTSC-J base counterpart in all versions.
==''[[Super Smash Bros. Melee]]'' weight values==
 
===Version differences===
====NTSC-U====
*{{buff|Donkey Kong's weight|{{rollover|0.84|138.095|y}}|{{rollover|0.83|140.964|y}}}}
 
====PAL (EUR)====
*{{buff|Link's weight|{{rollover|0.96|108.333|y}}|{{rollover|0.9|122.222|y}}}}


==''[[Super Smash Bros. Melee]]'' weight values==
Following are the characters in ''Super Smash Bros. Melee'', ranked in order of heaviest to lightest. The [[Metal Box]] multiplies a character's base weight by 3, the [[Super Mushroom]] by 1.6, and the [[Poison Mushroom]] by 0.625.
Following are the characters in ''Super Smash Bros. Melee'', ranked in order of heaviest to lightest. The [[Metal Box]] multiplies a character's base weight by 3, the [[Super Mushroom]] by 1.6, and the [[Poison Mushroom]] by 0.625.


The average weight value in NTSC version for all fighters is 90, while in the PAL version it still rounds down to 90, meaning that Peach, Sheik, and Zelda are the characters whose weights are the average. <!--Total weight of all 26 fighters = 2340 (NTSC) / 2342 (PAL).-->
{|style="margin:1em auto 1em auto"
 
|width="50%" style="vertical-align:top"|
<center>
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
{|class="wikitable sortable"style="text-align:center;display:inline-table;"
|+NTSC
|+NTSC
!Rank!!Character!!Weight
!Rank!!Character!!Weight
|-
|-
|'''N/A'''||{{head|Giga Bowser|g=SSBM|s=20px}} [[Giga Bowser]]||140
|'''n/a'''||[[Giga Bowser]]||140
|-
|-
|'''1'''||{{CharHead|Bowser|SSBM|hsize=20px}}||117
|'''1'''||{{SSBM|Bowser}}||117
|-
|-
|'''2'''||{{CharHead|Donkey Kong|SSBM|hsize=20px}}||114
|'''2'''||{{SSBM|Donkey Kong}}||114
|-
|-
|'''3'''||{{CharHead|Samus|SSBM|hsize=20px}}||110
|'''3'''||{{SSBM|Samus}}||110
|-
|-
|'''4'''||{{CharHead|Ganondorf|SSBM|hsize=20px}}||109
|'''4'''||{{SSBM|Ganondorf}}||109
|-
|-
|'''5'''||{{CharHead|Yoshi|SSBM|hsize=20px}}||108
|'''5'''||{{SSBM|Yoshi}}||108
|-
|-
|rowspan=2|'''6-7'''||{{CharHead|Captain Falcon|SSBM|hsize=20px}}||rowspan=2|104
|'''6-7'''||{{SSBM|Captain Falcon}}||104
|-
|-
|{{CharHead|Link|SSBM|hsize=20px}}
|'''6-7'''||{{SSBM|Link}}||104
|-
|-
|rowspan=3|'''8-10'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=3|100
|'''8-10'''||{{SSBM|Dr. Mario}}||100
|-
|-
|{{CharHead|Luigi|SSBM|hsize=20px}}
|'''8-10'''||{{SSBM|Luigi}}||100
|-
|-
|{{CharHead|Mario|SSBM|hsize=20px}}
|'''8-10'''||{{SSBM|Mario}}||100
|-
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Male Wireframe]]||rowspan=2|100
|'''11'''||{{SSBM|Ness}}||94
|-
|-
|'''N/A'''||{{head|Sandbag|g=SSBM|s=20px}} [[Sandbag]]
|'''12-14'''||{{SSBM|Peach}}||90
|-
|-
|'''11'''||{{CharHead|Ness|SSBM|hsize=20px}}||94
|'''12-14'''||{{SSBM|Sheik}}||90
|-
|-
|rowspan=3|'''12-14'''||{{CharHead|Peach|SSBM|hsize=20px}}||rowspan=3|90
|'''12-14'''||{{SSBM|Zelda}}||90
|-
|-
|{{CharHead|Sheik|SSBM|hsize=20px}}
|'''15'''||{{SSBM|Ice Climbers}}||88
|-
|-
|{{CharHead|Zelda|SSBM|hsize=20px}}
|'''16'''||{{SSBM|Marth}}||87
|-
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Female Wireframe]]||90
|'''17-19'''||{{SSBM|Mewtwo}}||85
|-
|-
|'''15'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||88
|'''17-19'''||{{SSBM|Roy}}||85
|-
|-
|'''16'''||{{CharHead|Marth|SSBM|hsize=20px}}||87
|'''17-19'''||{{SSBM|Young Link}}||85
|-
|-
|rowspan=3|'''17-19'''||{{CharHead|Mewtwo|SSBM|hsize=20px}}||rowspan=3|85
|'''20-21'''||{{SSBM|Falco}}||80
|-
|-
|{{CharHead|Roy|SSBM|hsize=20px}}
|'''20-21'''||{{SSBM|Pikachu}}||80
|-
|-
|{{CharHead|Young Link|SSBM|hsize=20px}}
|'''22'''||{{SSBM|Fox}}||75
|-
|-
|rowspan=2|'''20-21'''||{{CharHead|Falco|SSBM|hsize=20px}}||rowspan=2|80
|'''23'''||{{SSBM|Kirby}}||70
|-
|-
|{{CharHead|Pikachu|SSBM|hsize=20px}}
|'''24-25'''||{{SSBM|Jigglypuff}}||60
|-
|-
|'''22'''||{{CharHead|Fox|SSBM|hsize=20px}}||75
|'''24-25'''||{{SSBM|Mr. Game & Watch}}||60
|-
|-
|'''23'''||{{CharHead|Kirby|SSBM|hsize=20px}}||70
|'''26'''||{{SSBM|Pichu}}||55
|-
|rowspan=2|'''24-25'''||{{CharHead|Jigglypuff|SSBM|hsize=20px}}||rowspan=2|60
|-
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}
|-
|'''26'''||{{CharHead|Pichu|SSBM|hsize=20px}}||55
|}
|}
 
|width="50%" style="vertical-align:top"|
{|class="wikitable sortable"style="text-align:center;display:inline-table;"
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
|+PAL
|+PAL
!Rank!!Character!!Weight
!Rank!!Character!!Weight
|-
|-
|'''N/A'''||{{head|Giga Bowser|g=SSBM|s=20px}} [[Giga Bowser]]||140
|'''n/a'''||[[Giga Bowser]]||140
|-
|-
|'''1'''
|'''1'''
|{{CharHead|Bowser|SSBM|hsize=20px}}||118
|{{SSBM|Bowser}}||118
|-
|-
|'''2'''
|'''2'''
|{{CharHead|Donkey Kong|SSBM|hsize=20px}}||114
|{{SSBM|Donkey Kong}}||114
|-
|-
|'''3'''
|'''3'''
|{{CharHead|Yoshi|SSBM|hsize=20px}}||111
|{{SSBM|Yoshi}}||111
|-
|-
|'''4'''
|'''4'''
|{{CharHead|Samus|SSBM|hsize=20px}}||110
|{{SSBM|Samus}}||110
|-
|-
|'''5'''
|'''5'''
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||109
|{{SSBM|Ganondorf}}||109
|-
|rowspan=2|'''6-7'''
|{{CharHead|Captain Falcon|SSBM|hsize=20px}}||rowspan=2|104
|-
|-
|{{CharHead|Link|SSBM|hsize=20px}}
|'''6-7'''
|{{SSBM|Captain Falcon}}||104
|-
|-
|rowspan=2|'''8-9'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=2|100
|'''6-7'''
|{{SSBM|Link}}||104
|-
|-
|{{CharHead|Luigi|SSBM|hsize=20px}}
|'''8-9'''
|{{SSBM|Dr. Mario}}||100
|-
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Male Wireframe]]||rowspan=2|100
|'''8-9'''
|-
|{{SSBM|Luigi}}||100
|'''N/A'''||{{head|Sandbag|g=SSBM|s=20px}} [[Sandbag]]
|-
|-
|'''10'''
|'''10'''
|{{CharHead|Mario|SSBM|hsize=20px}}||98
|{{SSBM|Mario}}||98
|-
|-
|'''11'''
|'''11'''
|{{CharHead|Ness|SSBM|hsize=20px}}||94
|{{SSBM|Ness}}||94
|-
|-
|rowspan=3|'''12-14'''||{{CharHead|Peach|SSBM|hsize=20px}}||rowspan=3|90
|'''12-14'''
|{{SSBM|Peach}}||90
|-
|-
|{{CharHead|Sheik|SSBM|hsize=20px}}
|'''12-14'''
|{{SSBM|Sheik}}||90
|-
|-
|{{CharHead|Zelda|SSBM|hsize=20px}}
|'''12-14'''
|-
|{{SSBM|Zelda}}||90
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Female Wireframe]]||90
|-
|-
|'''15'''
|'''15'''
|{{CharHead|Ice Climbers|SSBM|hsize=20px}}||88
|{{SSBM|Ice Climbers}}||88
|-
|-
|rowspan=4|'''16-19'''
|'''16-19'''
|{{CharHead|Marth|SSBM|hsize=20px}}||rowspan=4|85
|{{SSBM|Marth}}||85
|-
|-
|{{CharHead|Mewtwo|SSBM|hsize=20px}}
|'''16-19'''
|{{SSBM|Mewtwo}}||85
|-
|-
|{{CharHead|Roy|SSBM|hsize=20px}}
|'''16-19'''
|{{SSBM|Roy}}||85
|-
|-
|{{CharHead|Young Link|SSBM|hsize=20px}}
|'''16-19'''
|{{SSBM|Young Link}}||85
|-
|-
|rowspan=2|'''20-21'''
|'''20-21'''
|{{CharHead|Falco|SSBM|hsize=20px}}||rowspan=2|80
|{{SSBM|Falco}}||80
|-
|-
|{{CharHead|Pikachu|SSBM|hsize=20px}}
|'''20-21'''
|{{SSBM|Pikachu}}||80
|-
|-
|'''22'''
|'''22'''
|{{CharHead|Kirby|SSBM|hsize=20px}}||74
|{{SSBM|Kirby}}||74
|-
|-
|'''23'''
|'''23'''
|{{CharHead|Fox|SSBM|hsize=20px}}||73
|{{SSBM|Fox}}||73
|-
|-
|rowspan=2|'''24-25'''
|'''24-25'''
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||rowspan=2|60
|{{SSBM|Jigglypuff}}||60
|-
|-
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}
|'''24-25'''
|{{SSBM|Mr. Game & Watch}}||60
|-
|-
|'''26'''
|'''26'''
|{{CharHead|Pichu|SSBM|hsize=20px}}||55
|{{SSBM|Pichu}}||55
|}
|}
|}
</center>
===Version differences===
====PAL====
*{{buff|Kirby's weight|70|74}}
*{{nerf|Fox's weight|75|73}}
*{{nerf|Marth's weight|87|85}}
*{{nerf|Mario's weight|100|98}}
*{{buff|Yoshi's weight|108|111}}
*{{buff|Bowser's weight|117|118}}


==''[[Super Smash Bros. Brawl]]'' weight values==
==''[[Super Smash Bros. Brawl]]'' weight values==
This is a list of characters' weights in ''Super Smash Bros. Brawl''.
This is a list of characters' weights in ''Super Smash Bros. Brawl''.


The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average.<!--Total weight of all 39 fighters = 3697.-->
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
{{incomplete|Need Sandbag's weight}}
! Rank!!Character!!Weight
 
{|class="wikitable sortable"style="margin:1em auto 1em auto;text-align:center"
!Rank!!Character!!Weight
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||400
|-
|'''N/A'''||[[Wario-Man]]||130
|-
|'''1'''||{{CharHead|Bowser|SSBB|hsize=20px}}||120
|-
|-
|'''2'''||{{CharHead|Donkey Kong|SSBB|hsize=20px}}||116
|'''1'''||{{SSBB|Bowser}}||120
|-
|-
|'''3'''||{{CharHead|Snake|SSBB|hsize=20px}}||113
|'''2'''||{{SSBB|Donkey Kong}}||116
|-
|-
|'''4'''||{{CharHead|King Dedede|SSBB|hsize=20px}}||112
|'''3'''||{{SSBB|Snake}}||113
|-
|-
|'''5'''||{{CharHead|Charizard|SSBB|hsize=20px}}||110
|'''4'''||{{SSBB|King Dedede}}||112
|-
|-
|'''6'''||{{CharHead|Ganondorf|SSBB|hsize=20px}}||109
|'''5'''||{{SSBB|Charizard}}||110
|-
|-
|'''7'''||{{CharHead|Samus|SSBB|hsize=20px}}||108
|'''6'''||{{SSBB|Ganondorf}}||109
|-
|-
|rowspan=2|'''8-9'''||{{CharHead|Wario|SSBB|hsize=20px}}||rowspan=2|107
|'''7'''||{{SSBB|Samus}}||108
|-
|-
|{{CharHead|Yoshi|SSBB|hsize=20px}}
|'''8-9'''||{{SSBB|Wario}}||107
|-
|-
|'''10'''||{{CharHead|R.O.B.|SSBB|hsize=20px}}||106
|'''8-9'''||{{SSBB|Yoshi}}||107
|-
|-
|'''11'''||{{CharHead|Ike|SSBB|hsize=20px}}||105
|'''10'''||{{SSBB|R.O.B.}}||106
|-
|-
|rowspan=2|'''12-13'''||{{CharHead|Captain Falcon|SSBB|hsize=20px}}||rowspan=2|104
|'''11'''||{{SSBB|Ike}}||105
|-
|-
|{{CharHead|Link|SSBB|hsize=20px}}
|'''12-13'''||{{SSBB|Captain Falcon}}||104
|-
|-
|'''14'''||{{CharHead|Wolf|SSBB|hsize=20px}}||102
|'''12-13'''||{{SSBB|Link}}||104
|-
|-
|rowspan=2|'''15-16'''||{{CharHead|Ivysaur|SSBB|hsize=20px}}||rowspan=2|100
|'''14'''||{{SSBB|Wolf}}||102
|-
|-
|{{CharHead|Lucario|SSBB|hsize=20px}}
|'''15-16'''||{{SSBB|Ivysaur}}||100
|-
|-
|'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||98
|'''15-16'''||{{SSBB|Lucario}}||100
|-
|-
|'''N/A'''||[[Fighting Alloy Team]]||98
|'''17'''||{{SSBB|Mario}}||98
|-
|-
|'''18'''||{{CharHead|Luigi|SSBB|hsize=20px}}||97
|'''18'''||{{SSBB|Luigi}}||97
|-
|-
|'''19'''||{{CharHead|Sonic|SSBB|hsize=20px}}||95
|'''19'''||{{SSBB|Sonic}}||95
|-
|-
|rowspan=3|'''20-22'''||{{CharHead|Lucas|SSBB|hsize=20px}}||rowspan=3|94
|'''20-22'''||{{SSBB|Lucas}}||94
|-
|-
|{{CharHead|Ness|SSBB|hsize=20px}}
|'''20-22'''||{{SSBB|Ness}}||94
|-
|-
|{{CharHead|Pit|SSBB|hsize=20px}}
|'''20-22'''||{{SSBB|Pit}}||94
|-
|-
|'''23'''||{{CharHead|Diddy Kong|SSBB|hsize=20px}}||93
|'''23'''||{{SSBB|Diddy Kong}}||93
|-
|-
|rowspan=2|'''24-25'''||{{CharHead|Ice Climbers|SSBB|hsize=20px}}||rowspan=2|92
|'''24-25'''||{{SSBB|Ice Climbers}}||92
|-
|-
|{{CharHead|Toon Link|SSBB|hsize=20px}}
|'''24-25'''||{{SSBB|Toon Link}}||92
|-
|-
|'''26'''||{{CharHead|Peach|SSBB|hsize=20px}}||90
|'''26'''||{{SSBB|Peach}}||90
|-
|-
|'''27'''||{{CharHead|Marth|SSBB|hsize=20px}}||87
|'''27'''||{{SSBB|Marth}}||87
|-
|-
|rowspan=2|'''28-29'''||{{CharHead|Sheik|SSBB|hsize=20px}}||rowspan=2|85
|'''28-29'''||{{SSBB|Sheik}}||85
|-
|-
|{{CharHead|Zelda|SSBB|hsize=20px}}
|'''28-29'''||{{SSBB|Zelda}}||85
|-
|-
|rowspan=2|'''30-31'''||{{CharHead|Falco|SSBB|hsize=20px}}||rowspan=2|82
|'''30-31'''||{{SSBB|Falco}}||82
|-
|-
|{{CharHead|Olimar|SSBB|hsize=20px}}
|'''30-31'''||{{SSBB|Olimar}}||82
|-
|-
|'''32'''||{{CharHead|Zero Suit Samus|SSBB|hsize=20px}}||81
|'''32'''||{{SSBB|Zero Suit Samus}}||81
|-
|-
|'''33'''||{{CharHead|Fox|SSBB|hsize=20px}}||80
|'''33'''||{{SSBB|Fox}}||80
|-
|-
|rowspan=2|'''34-35'''||{{CharHead|Meta Knight|SSBB|hsize=20px}}||rowspan=2|79
|'''34-35'''||{{SSBB|Meta Knight}}||79
|-
|-
|{{CharHead|Pikachu|SSBB|hsize=20px}}
|'''34-35'''||{{SSBB|Pikachu}}||79
|-
|-
|'''36'''||{{CharHead|Kirby|SSBB|hsize=20px}}||78
|'''36'''||{{SSBB|Kirby}}||78
|-
|-
|rowspan=2|'''37-38'''||{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}||rowspan=2|75
|'''37-38'''||{{SSBB|Mr. Game & Watch}}||75
|-
|-
|{{CharHead|Squirtle|SSBB|hsize=20px}}
|'''37-38'''||{{SSBB|Squirtle}}||75
|-
|-
|'''39'''||{{CharHead|Jigglypuff|SSBB|hsize=20px}}||68
|'''39'''||{{SSBB|Jigglypuff}}||68
|}
|}


Line 395: Line 347:
This is a list of characters' weights in ''Super Smash Bros. 4''.
This is a list of characters' weights in ''Super Smash Bros. 4''.


According to the game, weight is the base factor in determining how many powers can be equipped in [[Smash Run]]. There are other factors namely a character's [[Walking|speed]] so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25.
According to the game, weight is the base factor in determining how many powers can be equipped in [[Smash Run]]. There are other factors -- namely a character's [[Walking|speed]] -- so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25.
 
Certain updates have made slight alterations to the weights of characters, affecting both survivability and resistance to combos. These changes have not had a major effect on most characters in the metagame, with the exceptions of {{SSB4|Sheik}} and {{SSB4|Bowser}}, who are considered to be worse and better after their weight alterations, respectively.


The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average. <!--Total weight of 55 fighters = 5212.-->
Additionally, certain updates have made slight alterations to the weights of characters, affecting both survivability and resistance to combos. These changes have not had a major effect on the metagame.
{{incomplete|Need Sandbag's weight}}


{|class="wikitable sortable"style="margin:1em auto 1em auto;text-align:center"
{| class="wikitable sortable collapsible collapsed" style="text-align:center"
!Rank!!Character!!Weight!!Power Limit
! Rank!!Character!!Weight!!Power Limit
|-
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||400||
|'''n/a'''||{{b|Giga Bowser|Final Smash}}||400||
|-
|-
|'''N/A'''||[[Giga Mac]]||140||
|'''n/a'''||[[Giga Mac]]||140||
|-
|-
|'''1'''||{{CharHead|Bowser|SSB4|hsize=20px}}||130||29
|'''1'''||{{SSB4|Bowser}}||130||29
|-
|-
|'''2'''||{{CharHead|Donkey Kong|SSB4|hsize=20px}}||122||27
|'''2'''||{{SSB4|Donkey Kong}}||122||27
|-
|-
|'''3'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||119||28
|'''3'''||{{SSB4|King Dedede}}||119||28
|-
|-
|'''4'''||{{CharHead|Charizard|SSB4|hsize=20px}}||116||27
|'''4'''||{{SSB4|Charizard}}||116||27
|-
|-
|'''5'''||{{CharHead|Ganondorf|SSB4|hsize=20px}}||113||29
|'''5'''||{{SSB4|Ganondorf}}||113||29
|-
|-
|rowspan=2|'''6-7'''||{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||rowspan=2|108||rowspan=2|27
|'''6-7'''||{{SSB4|Bowser Jr.}}||108||27
|-
|-
|{{CharHead|Samus|SSB4|hsize=20px}}
|'''6-7'''||{{SSB4|Samus}}||108||27
|-
|-
|rowspan=2|'''8-9'''||{{CharHead|Ike|SSB4|hsize=20px}}||rowspan=3|107||26
|'''8-9'''||{{SSB4|Ike}}||107||26
|-
|-
|{{CharHead|Wario|SSB4|hsize=20px}}||27
|'''8-9'''||{{SSB4|Wario}}||107||27
|-
|-
|'''N/A'''||[[Wario-Man]]||
|'''n/a'''||[[Wario-Man]]||107||
|-
|-
|'''10'''||{{CharHead|R.O.B.|SSB4|hsize=20px|color=Grey}}||106||rowspan=3|26
|'''10'''||{{SSB4|R.O.B.}}||106||26
|-
|-
|rowspan=3|'''11-13'''||{{CharHead|Link|SSB4|hsize=20px}}||rowspan=3|104
|'''11-13'''||{{SSB4|Captain Falcon}}||104||25
|-
|-
|{{CharHead|Yoshi|SSB4|hsize=20px}}
|'''11-13'''||{{SSB4|Link}}||104||26
|-
|-
|{{CharHead|Captain Falcon|SSB4|hsize=20px}}||rowspan=8|25
|'''11-13'''||{{SSB4|Yoshi}}||104||26
|-
|-
|'''14'''||{{CharHead|Ryu|SSB4|hsize=20px}}||103
|'''14'''||{{SSB4|Ryu}}||103||25
|-
|-
|rowspan=2|'''15-16'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||rowspan=3|102
|'''15-16'''||{{SSB4|Mega Man}}||102||25
|-
|-
|{{CharHead|Shulk|SSB4|hsize=20px}}
|'''15-16'''||{{SSB4|Shulk}}||102||25
|-
|-
|'''N/A'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (heaviest)
|'''n/a'''||{{SSB4|Mii Fighter}} (heaviest)||102||25
|-
|-
|rowspan=2|'''17-21'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=2|100
|'''n/a'''||{{SSB4|Mii Fighter}} (default)||100||25
|-
|-
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (default)
|'''17'''||{{SSB4|Cloud}}||100||25
|-
|-
|'''21'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=2|99
|'''18'''||{{SSB4|Lucario}}||99||25
|-
|-
|'''N/A'''||[[Mega Lucario]]||
|'''n/a'''||[[Mega Lucario]]||99||
|-
|-
|rowspan=3|'''22-24'''||{{CharHead|Corrin|SSB4|hsize=20px}}||rowspan=3|98||rowspan=4|25
|'''19-21'''||{{SSB4|Corrin}}||98||25
|-
|-
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}
|'''19-21'''||{{SSB4|Dr. Mario}}||98||25
|-
|-
|{{CharHead|Mario|SSB4|hsize=20px}}
|'''19-21'''||{{SSB4|Mario}}||98||25
|-
|-
|'''N/A'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (lightest)||rowspan=3|97
|'''22-23'''||{{SSB4|Luigi}}||97||24
|-
|-
|rowspan=2|'''25-26'''||{{CharHead|Luigi|SSB4|hsize=20px}}||rowspan=6|24
|'''22-23'''||{{SSB4|Villager}}||97||24
|-
|-
|{{CharHead|Villager|SSB4|hsize=20px}}
|'''n/a'''||{{SSB4|Mii Fighter}} (lightest)||97||25
|-
|-
|rowspan=3|'''27-29'''||{{CharHead|Dark Pit|SSB4|hsize=20px}}||rowspan=3|96
|'''24-26'''||{{SSB4|Dark Pit}}||96||24
|-
|-
|{{CharHead|Pit|SSB4|hsize=20px}}
|'''24-26'''||{{SSB4|Pit}}||96||24
|-
|-
|{{CharHead|Wii Fit Trainer|SSB4|hsize=20px}}
|'''24-26'''||{{SSB4|Wii Fit Trainer}}||96||24
|-
|-
|rowspan=3|'''30-32'''||{{CharHead|Robin|SSB4|hsize=20px}}||rowspan=3|95
|'''27-29'''||{{SSB4|Pac-Man}}||95||25
|-
|-
|{{CharHead|Roy|SSB4|hsize=20px}}||rowspan=4|25
|'''27-29'''||{{SSB4|Robin}}||95||24
|-
|-
|{{CharHead|Pac-Man|SSB4|hsize=20px}}
|'''27-29'''||{{SSB4|Roy}}||95||25
|-
|-
|rowspan=4|'''33-36'''||{{CharHead|Ness|SSB4|hsize=20px}}||rowspan=4|94
|'''30-33'''||{{SSB4|Greninja}}||94||24
|-
|-
|{{CharHead|Lucas|SSB4|hsize=20px}}
|'''30-33'''||{{SSB4|Lucas}}||94||25
|-
|-
|{{CharHead|Sonic|SSB4|hsize=20px}}||23
|'''30-33'''||{{SSB4|Ness}}||94||25
|-
|-
|{{CharHead|Greninja|SSB4|hsize=20px}}||rowspan=3|24
|'''30-33'''||{{SSB4|Sonic}}||94||23
|-
|-
|rowspan=2|'''37-38'''||{{CharHead|Diddy Kong|SSB4|hsize=20px}}||rowspan=2|93
|'''34-35'''||{{SSB4|Diddy Kong}}||93||24
|-
|-
|{{CharHead|Toon Link|SSB4|hsize=20px}}
|'''34-35'''||{{SSB4|Toon Link}}||93||24
|-
|-
|rowspan=2|'''39-40'''||{{CharHead|Duck Hunt|SSB4|hsize=20px}}||rowspan=2|91||rowspan=5|23
|'''36-37'''||{{SSB4|Duck Hunt}}||91||23
|-
|-
|{{CharHead|Palutena|SSB4|hsize=20px}}
|'''36-37'''||{{SSB4|Palutena}}||91||23
|-
|-
|rowspan=2|'''41-42'''||{{CharHead|Lucina|SSB4|hsize=20px}}||rowspan=2|90
|'''38-39'''||{{SSB4|Lucina}}||90||23
|-
|-
|{{CharHead|Marth|SSB4|hsize=20px}}
|'''38-39'''||{{SSB4|Marth}}||90||23
|-
|-
|'''43'''||{{CharHead|Peach|SSB4|hsize=20px}}||89
|'''40'''||{{SSB4|Peach}}||89||23
|-
|-
|'''44'''||{{CharHead|Zelda|SSB4|hsize=20px}}||85||22
|'''41'''||{{SSB4|Zelda}}||85||22
|-
|-
|'''45'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||84||25
|'''42'''||{{SSB4|Bayonetta}}||84||25
|-
|-
|rowspan=2|'''46-47'''||{{CharHead|Falco|SSB4|hsize=20px}}||rowspan=2|82||22
|'''43-44'''||{{SSB4|Falco}}||82||22
|-
|-
|{{CharHead|Little Mac|SSB4|hsize=20px}}||23
|'''43-44'''||{{SSB4|Little Mac}}||82||23
|-
|-
|'''48'''||{{CharHead|Sheik|SSB4|hsize=20px}}||81||24
|'''45'''||{{SSB4|Sheik}}||81||24
|-
|-
|rowspan=2|'''49-50'''||{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}||rowspan=2|80||23
|'''46'''||{{SSB4|Zero Suit Samus}}||80||23
|-
|-
|{{CharHead|Meta Knight|SSB4|hsize=20px}}||22
|'''47'''||{{SSB4|Meta Knight}}||80||22
|-
|-
|rowspan=4|'''51-54'''||{{CharHead|Fox|SSB4|hsize=20px}}||rowspan=4|79||24
|'''48-51'''||{{SSB4|Fox}}||79||24
|-
|-
|{{CharHead|Olimar|SSB4|hsize=20px}}||rowspan=2|23
|'''48-51'''||{{SSB4|Kirby}}||79||21
|-
|-
|{{CharHead|Pikachu|SSB4|hsize=20px}}
|'''48-51'''||{{SSB4|Olimar}}||79||23
|-
|-
|{{CharHead|Kirby|SSB4|hsize=20px}}||21
|'''48-51'''||{{SSB4|Pikachu}}||79||23
|-
|-
|'''55'''||{{CharHead|Rosalina & Luma|SSB4|hsize=20px}}||77||22
|'''52'''||{{SSB4|Rosalina}}||77||22
|-
|-
|'''56'''||{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||75||23
|'''53'''||{{SSB4|Mr. Game & Watch}}||75||23
|-
|-
|'''57'''||{{CharHead|Mewtwo|SSB4|hsize=20px}}||74||25
|'''54'''||{{SSB4|Mewtwo}}||74||25
|-
|-
|'''58'''||{{CharHead|Jigglypuff|SSB4|hsize=20px}}||68||21
|'''55'''||{{SSB4|Jigglypuff}}||68||21
|}
|}
===Update history===
===Update history===
<!--Per the paragraphs above, high weight is generally considered advantageous, so do not change these to neutral-->
====[[1.1.3]]====
====[[1.1.3]]====
*{{buff|Ganondorf's weight|112|113}}
*{{change|Ganondorf's weight|112|113}}
*{{buff|Kirby's weight|77|79}}
*{{change|Kirby's weight|77|79}}
*{{nerf|Sonic's weight|95|94}}
*{{change|Sonic's weight|95|94}}


====[[1.1.4]]====
====[[1.1.4]]====
*{{nerf|Rosalina's weight|78|77}}
*{{change|Rosalina's weight|78|77}}
*{{nerf|Sheik's weight|85|84}}
*{{change|Sheik's weight|85|84}}
*{{nerf|Zero Suit Samus' weight|81|80}}
*{{change|Zero Suit Samus's weight|81|80}}
 
====[[1.1.5]]====
*{{buff|Bowser's weight|128|130}}
*{{buff|Charizard's weight|115|116}}
*{{buff|Mewtwo's weight|72|74}}
*{{nerf|Sheik's weight|84|81}}
 
==''[[Super Smash Bros. Ultimate]]'' weight values==
This is a list of characters' weights in ''Super Smash Bros. Ultimate''.
 
Mii Fighters now have their weight determined by their class rather than their size modifiers from their creation.
 
The average weight value for all fighters is rounded down to 95.92, meaning that Pit, Dark Pit, Ivysaur, and Wii Fit Trainer are the characters whose weights are closest to the average. <!--Total weight of 89 fighters = 8537. Remember this going forward.-->
 
{|class="wikitable sortable"style="margin:1em auto 1em auto;text-align:center"
!Rank!!Character!!Weight
|-
|'''N/A'''||[[Giga Bowser]]||150
|-
|'''1'''||{{CharHead|Bowser|SSBU|hsize=20px}}||135
|-
|'''2'''||{{CharHead|King K. Rool|SSBU|hsize=20px}}||133
|-
|rowspan=2|'''3-4'''||{{CharHead|Donkey Kong|SSBU|hsize=20px}}||rowspan=2|127
|-
|{{CharHead|King Dedede|SSBU|hsize=20px}}
|-
|'''5'''||{{CharHead|Ganondorf|SSBU|hsize=20px}}||118
|-
|rowspan=2|'''6-7'''||{{CharHead|Charizard|SSBU|hsize=20px}}||rowspan=2|116
|-
|{{CharHead|Incineroar|SSBU|hsize=20px}}
|-
|'''N/A'''||[[Sandbag]]||115
|-
|'''8'''||{{CharHead|Kazuya|SSBU|hsize=20px}}||113
|-
|'''9'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||112
|-
|rowspan=4|'''10-13'''||{{CharHead|Samus|SSBU|hsize=20px}}||rowspan=4|108
|-
|{{CharHead|Dark Samus|SSBU|hsize=20px}}
|-
|{{CharHead|Bowser Jr.|SSBU|hsize=20px}}
|-
|{{CharHead|Terry|SSBU|hsize=20px}}
|-
|rowspan=5|'''14-18'''||{{CharHead|Wario|SSBU|hsize=20px}}||rowspan=5|107
|-
|{{CharHead|Ike|SSBU|hsize=20px}}
|-
|{{CharHead|Ridley|SSBU|hsize=20px}}
|-
|{{CharHead|Simon|SSBU|hsize=20px}}
|-
|{{CharHead|Richter|SSBU|hsize=20px}}
|-
|rowspan=3|'''19-21'''||{{CharHead|Snake|SSBU|hsize=20px}}||rowspan=3|106
|-
|{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}
|-
|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}
|-
|rowspan=5|'''22-26'''||{{CharHead|Link|SSBU|hsize=20px}}||rowspan=5|104
|-
|{{CharHead|Yoshi|SSBU|hsize=20px}}
|-
|{{CharHead|Captain Falcon|SSBU|hsize=20px}}
|-
|{{CharHead|Mii Gunner|SSBU|hsize=20px}}
|-
|{{CharHead|Min Min|SSBU|hsize=20px}}
|-
|rowspan=2|'''27-28'''||{{CharHead|Ryu|SSBU|hsize=20px}}||rowspan=2|103
|-
|{{CharHead|Ken|SSBU|hsize=20px}}
|-
|'''29'''||{{CharHead|Mega Man|SSBU|hsize=20px}}||102
|-
|'''30'''||{{CharHead|Hero|SSBU|hsize=20px}}||101
|-
|rowspan=2|'''31-32'''||{{CharHead|Mii Swordfighter|SSBU|hsize=20px}}||rowspan=2|100
|-
|{{CharHead|Cloud|SSBU|hsize=20px}}
|-
|rowspan=4|'''33-36'''||{{CharHead|Mario|SSBU|hsize=20px}}||rowspan=4|98
|-
|{{CharHead|Dr. Mario|SSBU|hsize=20px}}
|-
|{{CharHead|Corrin|SSBU|hsize=20px}}
|-
|{{CharHead|Pyra|SSBU|hsize=20px}}
|-
|rowspan=3|'''37-39'''||{{CharHead|Luigi|SSBU|hsize=20px}}||rowspan=3|97
|-
|{{CharHead|Shulk|SSBU|hsize=20px}}
|-
|{{CharHead|Byleth|SSBU|hsize=20px}}
|-
|rowspan=4|'''40-43'''||{{CharHead|Pit|SSBU|hsize=20px}}||rowspan=4|96
|-
|{{CharHead|Dark Pit|SSBU|hsize=20px}}
|-
|{{CharHead|Ivysaur|SSBU|hsize=20px}}
|-
|{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}
|-
|rowspan=4|'''44-47'''||{{CharHead|Roy|SSBU|hsize=20px}}||rowspan=4|95
|-
|{{CharHead|Chrom|SSBU|hsize=20px}}
|-
|{{CharHead|Pac-Man|SSBU|hsize=20px}}
|-
|{{CharHead|Robin|SSBU|hsize=20px}}
|-
|rowspan=4|'''48-51'''||{{CharHead|Ness|SSBU|hsize=20px}}||rowspan=4|94
|-
|{{CharHead|Lucas|SSBU|hsize=20px}}
|-
|{{CharHead|Mii Brawler|SSBU|hsize=20px}}
|-
|{{CharHead|Inkling|SSBU|hsize=20px}}
|-
|'''52'''||{{CharHead|Joker|SSBU|hsize=20px}}||93
|-
|rowspan=6|'''53-58'''||{{CharHead|Ice Climbers|SSBU|hsize=20px}}||rowspan=6|92
|-
|{{CharHead|Lucario|SSBU|hsize=20px}}
|-
|{{CharHead|Wolf|SSBU|hsize=20px}}
|-
|{{CharHead|Villager|SSBU|hsize=20px}}
|-
|{{CharHead|Steve|SSBU|hsize=20px}}
|-
|{{CharHead|Mythra|SSBU|hsize=20px}}
|-
|rowspan=2|'''59-60'''||{{CharHead|Toon Link|SSBU|hsize=20px}}||rowspan=2|91
|-
|{{CharHead|Palutena|SSBU|hsize=20px}}
|-
|rowspan=3|'''61-63'''||{{CharHead|Marth|SSBU|hsize=20px}}||rowspan=3|90
|-
|{{CharHead|Lucina|SSBU|hsize=20px}}
|-
|{{CharHead|Diddy Kong|SSBU|hsize=20px}}
|-
|rowspan=2|'''64-65'''||{{CharHead|Peach|SSBU|hsize=20px}}||rowspan=2|89
|-
|{{CharHead|Daisy|SSBU|hsize=20px}}
|-
|rowspan=3|'''66-68'''||{{CharHead|Young Link|SSBU|hsize=20px}}||rowspan=3|88
|-
|{{CharHead|Greninja|SSBU|hsize=20px}}
|-
|{{CharHead|Isabelle|SSBU|hsize=20px}}
|-
|'''69'''||{{CharHead|Little Mac|SSBU|hsize=20px}}||87
|-
|rowspan=2|'''70-71'''||{{CharHead|Sonic|SSBU|hsize=20px}}||rowspan=2|86
|-
|{{CharHead|Duck Hunt|SSBU|hsize=20px}}
|-
|rowspan=2|'''72-73'''||{{CharHead|Zelda|SSBU|hsize=20px}}||rowspan=2|85
|-
|{{CharHead|Sora|SSBU|hsize=20px}}
|-
|rowspan=2|'''74-75'''||{{CharHead|Falco|SSBU|hsize=20px}}||rowspan=2|82
|-
|{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}
|-
|'''76'''||{{CharHead|Bayonetta|SSBU|hsize=20px}}||81
|-
|rowspan=2|'''77-78'''||{{CharHead|Meta Knight|SSBU|hsize=20px}}||rowspan=2|80
|-
|{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}
|-
|rowspan=5|'''79-83'''||{{CharHead|Kirby|SSBU|hsize=20px}}||rowspan=5|79
|-
|{{CharHead|Pikachu|SSBU|hsize=20px}}
|-
|{{CharHead|Mewtwo|SSBU|hsize=20px}}
|-
|{{CharHead|Olimar|SSBU|hsize=20px}}
|-
|{{CharHead|Sephiroth|SSBU|hsize=20px}}
|-
|'''84'''||{{CharHead|Sheik|SSBU|hsize=20px}}||78
|-
|'''85'''||{{CharHead|Fox|SSBU|hsize=20px}}||77
|-
|rowspan=2|'''86-87'''||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||rowspan=2|75
|-
|{{CharHead|Squirtle|SSBU|hsize=20px}}
|-
|'''88'''||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||68
|-
|'''89'''||{{CharHead|Pichu|SSBU|hsize=20px}}||62
|}
 
===Update history===
===={{SSBU|3.0.0}}====
*{{buff|Mewtwo's weight|77|79}}


==Trivia==
==Notes/Trivia==
*According to ''[[Super Smash Bros. Melee]]''{{'}}s Blue Smash Trophy of Mario, his mass is the standard upon which other fighters are measured. While this is technically true, as he is coded with a "default" weight of 100, he has slightly above-average weight in every game since ''Melee''; the average tends to be around 90 to 95. Furthermore, starting in the PAL version of ''Melee'' and continuing through ''Ultimate'', Mario is coded with a weight of 98, slightly less than the "default" of 100.
*According to ''[[Super Smash Bros. Melee]]''{{'}}s Blue Smash Trophy of Mario, his mass is the standard upon which other Smash fighters are measured. While this is true in NTSC ''Melee'' (having a weight of 100), the PAL version dropped Mario's weight to 98, which was  slightly below-average. This was carried over for future installments.
*In each game, the [[enemy team]] (not counting the [[Fighting Mii Team]]) all have the same weight as Mario, despite each being based on characters of different weights.
*In each game, the [[enemy team]] all have the same weight as Mario, despite each being based on characters of different weights.
**However, one exception applies to the Female Wire Frame in ''Melee'', who has a weight of 90. This is due to the development team copying Zelda's moveset over to the Female Wire Frame.
**However, one exception applies to the Female Wire Frame in ''Melee'', who has a weight of 90. This is due to the development team copying Zelda's moveset over to the Female Wire Frame.
*In ''Brawl'', {{b|Giga Bowser|Final Smash}} and [[Wario-Man]] are programmed to have weights of 400 and 130, respectively; however, they cannot be knocked back, so their weight only has an effect on certain stage elements, such as [[Rainbow Cruise]]'s seesaw platforms.
*In ''Brawl'', {{b|Giga Bowser|Final Smash}} and [[Wario-Man]] are programmed to have weights of 400 and 130, respectively; however, they cannot be knocked back, so their weight only has an effect on certain stage elements, such as [[Rainbow Cruise]]'s see-saw platforms.
**In ''Smash 4'', Giga Bowser retains his weight of 400, and [[Giga Mac]] possesses a weight of 140; however, Wario-Man no longer has a higher weight than Wario. Additionally, unlike Giga Bowser, Giga Mac can be affected by [[windbox]]es (but is still unaffected by regular knockback), making him the only transforming character who has a weight change that can affect gameplay outside of stage elements.
*Jigglypuff is the lightest character in every ''Smash'' game except for ''Melee'', where it is heavier than Pichu and is the same weight as Mr. Game & Watch.
*Pichu is the lightest character in every ''Smash'' game it appears in, those being ''Melee'' and ''Ultimate''. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable.
**Likewise, Bowser is the heaviest playable character in every game since his debut in ''Melee'', with Donkey Kong being the heaviest in the original ''Super Smash Bros.''
**Likewise, Bowser is the heaviest playable character in every game since his debut in ''Melee'', with Donkey Kong being the heaviest in the original ''Super Smash Bros.'' and the second heaviest in every game afterwards until ''Ultimate'', where King K. Rool takes the runner-up spot instead.
*A [[tip]] in ''Smash 4'' states that Kirby is the third lightest character in the game, and Mr. Game and Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect.
*A [[tip]] in ''Smash 4'' states that Kirby is the third-lightest character in the game, and [[Mr. Game & Watch]] is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect (he is now the fifth-lightest, tied with Fox, Olimar, and Pikachu, while Mr. Game & Watch is now the third-lightest).
*Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is [[Limit Charge#Finishing Touch|Finishing Touch]].
*Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is [[Limit Charge#Finishing Touch|Finishing Touch]] in ''[[Smash 4]]''.
*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
*The European PAL version of the original ''[[Super Smash Bros.]]'' is the only version of any ''Smash'' game where [[Link]] and [[Captain Falcon]] do not weigh the same.
*For some characters, weights in the ''Smash'' series are sometimes inconsistent with those for said characters in other games, possibly due to balancing purposes rather than accuracy to source material.
**[[Yoshi]] is a heavyweight in every ''Smash'' title, but is in the medium and light classes in the ''Mario Kart'' series. The inverse is true for [[Rosalina]], although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight).
**[[Mewtwo]] weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in every ''Smash'' game in which it is a playable character. However, it is explained in ''Melee'' that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float.
**[[Sephiroth]] is similarly one of the lightest humanoid characters, despite having a canon given weight of 191 pounds; whether this is due to using telekinetic movement or simply to suit his ''Ultimate'' playstyle is unclear.
*Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next.
**[[Fox]]'s weight reduction from the first installment to ''Melee'' is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
**Likewise, Mr. Game & Watch has had the greatest increase in weight, with 15 units being added in the transition to ''Brawl'' from ''Melee''.


==References==
==References==
*[http://www.smashboards.com/showthread.php?t=210557 Brawl weight and falling speed calculations and explanation]
* [http://www.smashboards.com/showthread.php?t=210557 Brawl weight and falling speed calculations and explanation]
*[http://www.smashboards.com/showthread.php?t=162546 Brawl weight list and falling speed calculations]
* [http://www.smashboards.com/showthread.php?t=162546 Brawl weight list and falling speed calculations]
*[http://www.smashboards.com/showthread.php?t=232957 Some character's weight with DI]
* [http://www.smashboards.com/showthread.php?t=232957 Some character's weight with DI]
*[http://kuroganehammer.com/Smash4/Weight Smash 4 character weight values]
* [http://kuroganehammer.com/Smash4/Weight Smash 4 character weight values]
*http://smashboards.com/threads/1-1-4-patch-notes.430023/
* http://smashboards.com/threads/1-1-4-patch-notes.430023/
*http://smashboards.com/threads/1-1-5-patch-notes.433162/
* http://smashboards.com/threads/1-1-5-patch-notes.433162/
*http://kuroganehammer.com/Ultimate/Weight
{{reflist}}
{{reflist}}


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Character attributes]]
[[Category:Character attributes]]

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