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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
{{redirect|Heavy|the Special Smash gravity condition|Special gravity}} | {{redirect|Heavy|the Special Smash gravity condition|Special gravity}} | ||
:''For the Californian smasher, see {{Sm|Heavy}}.'' | |||
{{ImageCaption| | {{ImageCaption|Image:Weight Comparison 1 Brawl.gif|File:Weight Comparison 2 Brawl.gif|width1=200x125px|width2=200x125px|caption=Mario's back throw speed differs depending on the weight of the character being thrown.}} | ||
'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled. | '''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled. | ||
==Overview== | ==Overview== | ||
[[File:SSBU Weight and Knockback graph.png|thumb|300px|A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU]] | [[File:SSBU Weight and Knockback graph.png|thumb|300px|right|A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU]] | ||
Weight is, in practice, understood as how difficult it is to send a character flying away. Because of this, it is generally considered an advantage for a character to be heavy, as less knockback makes it harder to [[KO]] a character. Additionally, in ''[[Melee]]'', ''[[Brawl]]'', and ''[[Smash 4]]'', many [[throws]] [[Frame speed multiplier|take longer to execute]] on heavier characters, giving the opponent being thrown more time to properly react to throws and to [[DI]] effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is released, the viability of throw [[combo]]s may be affected; for example, in ''Melee'', {{SSBM|Captain Falcon}} is not vulnerable to many of the [[up throw]] [[chain grab]]s (such as from {{SSBM|Marth}}) that the [[space animal]]s are vulnerable to; in ''Brawl'', the {{SSBB|Ice Climbers}}' infinite chain grabs are more difficult to perform on heavyweights; and in ''Smash 4'', {{SSB4|Robin}}'s [[down throw]] to [[up aerial]] "Checkmate" KO setup is the hardest to perform against {{SSB4|Bowser}} and {{SSB4|Charizard}}, since they are heavy but have low falling speeds. In ''[[Ultimate]]'', weight is a factor in determining how much a character can be [[Jostle|pushed by an opponent]] running into them, and how far they will push other opponents. | |||
Weight is, in practice, understood as how difficult it is to send a character flying away. Because of this, it is generally considered an advantage for a character to be heavy, as less knockback makes it harder to [[KO]] a character. Additionally, in ''[[ | |||
''Super Smash Bros.'' characters are often divided into separate "weight classes", with the most common method being a separation of the roster into three roughly equal groups: '''lightweight''', '''middleweight''', and '''heavyweight'''. Weight class divisions are often arbitrary and not universally agreed upon. "Middleweights" are usually described as characters with a close to average weight, or a similar weight to [[Mario]], who is often seen as the "default" character in ''Super Smash Bros.'' In ''Melee'', "lightweight" usually encompasses characters who are knocked down by {{SSBM|Fox}}'s [[shine]] (with a weight of 85 or below); thus {{SSBM|Marth}} is often considered a middleweight in [[NTSC]] but a lightweight in [[PAL]], due to his decreased weight in that version of the game. In ''Brawl'' "lightweight" often encompasses characters who are knocked down by {{Mvsub|King Dedede|SSBB|down throw|poss=y}}, with a weight of 85 or below ({{SSBB|Zelda}}, {{SSBB|Sheik}}, and all lighter characters). | ''Super Smash Bros.'' characters are often divided into separate "weight classes", with the most common method being a separation of the roster into three roughly equal groups: '''lightweight''', '''middleweight''', and '''heavyweight'''. Weight class divisions are often arbitrary and not universally agreed upon. "Middleweights" are usually described as characters with a close to average weight, or a similar weight to [[Mario]], who is often seen as the "default" character in ''Super Smash Bros.'' In ''Melee'', "lightweight" usually encompasses characters who are knocked down by {{SSBM|Fox}}'s [[shine]] (with a weight of 85 or below); thus {{SSBM|Marth}} is often considered a middleweight in [[NTSC]] but a lightweight in [[PAL]], due to his decreased weight in that version of the game. In ''Brawl'' "lightweight" often encompasses characters who are knocked down by {{Mvsub|King Dedede|SSBB|down throw|poss=y}}, with a weight of 85 or below ({{SSBB|Zelda}}, {{SSBB|Sheik}}, and all lighter characters). | ||
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Another commonly used weight class is the '''"super heavyweights"''', which describes the heaviest characters in the series, who also usually have the largest sizes and [[hurtbox]]es and often shake the screen upon landing on the ground. These characters commonly include [[Donkey Kong]], [[Bowser]], [[King Dedede]], [[Charizard]], [[King K. Rool]], [[Incineroar]], [[Snake]] (''Brawl'' only), and [[Ganondorf]] (''Ultimate'' only). | Another commonly used weight class is the '''"super heavyweights"''', which describes the heaviest characters in the series, who also usually have the largest sizes and [[hurtbox]]es and often shake the screen upon landing on the ground. These characters commonly include [[Donkey Kong]], [[Bowser]], [[King Dedede]], [[Charizard]], [[King K. Rool]], [[Incineroar]], [[Snake]] (''Brawl'' only), and [[Ganondorf]] (''Ultimate'' only). | ||
Lighter characters do have their own advantages. Because of the higher knockback they receive, they can usually escape combos earlier. However, since weight affects high knockback values more than low ones, this advantage is less significant compared to the disadvantage of being easier to KO; the size of a character's [[hurtbox]]es, as well as their [[falling speed]] and [[gravity]] prior to ''Ultimate'' (and especially in ''Melee''), have a larger impact than weight on how vulnerable a character is to combos. As previously mentioned, a few specific combos are less effective on lightweights to a much greater degree, such as {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee'' and {{SSBB|King Dedede}}'s down throw chain grab in ''Brawl''; in both cases, characters with a weight value below 86 receive enough knockback to the point where they are put into [[tumble]], allowing them to [[tech]] or execute a [[floor recovery]] and escape subsequent uses of such moves, whereas heavier characters are stuck in their non tumble animation, making them very | Lighter characters do have their own advantages. Because of the higher knockback they receive, they can usually escape combos earlier. However, since weight affects high knockback values more than low ones, this advantage is less significant compared to the disadvantage of being easier to KO; the size of a character's [[hurtbox]]es, as well as their [[falling speed]] and [[gravity]] prior to ''Ultimate'' (and especially in ''Melee''), have a larger impact than weight on how vulnerable a character is to combos. As previously mentioned, a few specific combos are less effective on lightweights to a much greater degree, such as {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee'' and {{SSBB|King Dedede}}'s down throw chain grab in ''Brawl''; in both cases, characters with a weight value below 86 receive enough knockback to the point where they are put into [[tumble]], allowing them to [[tech]] or execute a [[floor recovery]] and escape subsequent uses of such moves, whereas heavier characters are stuck in their non tumble animation, making them very vulenrable. Other advantages to light weight include weight-sensitive [[platform]]s, such as those in [[Mushroom Kingdom]] and [[Rainbow Cruise]], which fall slower while holding less weight, making them safer to use for lighter characters. Finally, certain weight-based throws have hitboxes that appear for very short lengths of time, and if the target is very light, the animation may progress so quickly that the hitbox appears and vanishes in less than a frame without hitting — this causes the lightest characters to take less damage, notably with {{SSBM|Bowser}}'s down throw in NTSC ''Melee'' and {{SSBB|Link}}'s down throw in ''Brawl'', both of which miss their pre-throw hit on Jigglypuff (and Mr. Game & Watch in Bowser's case). Because of this, most throws with hitboxes from Brawl onwards are not weight dependent, although there are a few exceptions, such as Link's aforementioned down throw. | ||
Heavier characters tend to have stronger attacks, longer [[range]], worse [[recovery]] (that is; recoveries that are slower or cover less distance), bigger [[hurtbox]]es, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a loose trend that many characters defy in multiple ways — Captain Falcon is heavy but [[dash]]es incredibly quickly, Yoshi is heavy but has a high jump and weaker attacks, Wario is heavy but short and highly maneuverable especially in the air, Zelda is light but loaded with powerful attacks, Falco is light but has a very high falling speed, and Little Mac is light and speedy with excellent frame data but has among the worst recoveries in the games he appears in, which is the exact opposite of King K. Rool, who is heavy and slow with poor frame data but has a great recovery. | Heavier characters tend to have stronger attacks, longer [[range]], worse [[recovery]] (that is; recoveries that are slower or cover less distance), bigger [[hurtbox]]es, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a loose trend that many characters defy in multiple ways — Captain Falcon is heavy but [[dash]]es incredibly quickly, Yoshi is heavy but has a high jump and weaker attacks, Wario is heavy but short and highly maneuverable especially in the air, Zelda is light but loaded with powerful attacks, Falco is light but has a very high falling speed, and Little Mac is light and speedy with excellent frame data but has among the worst recoveries in the games he appears in, which is the exact opposite of King K. Rool, who is heavy and slow with poor frame data but has a great recovery. | ||
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==''[[Super Smash Bros.]]'' weight values== | ==''[[Super Smash Bros.]]'' weight values== | ||
These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed. The conversion rate from the old system to the newer system is (200/weight) - 100. | These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed. The conversion rate from the old system to the newer system is (200/weight) - 100. [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16] | ||
{|style="margin:1em auto 1em auto" | |||
{|class="wikitable sortable"style="text-align:center | |width="33%" style="vertical-align:top"| | ||
{| class="wikitable sortable" style="text-align:center" | |||
|+JPN | |+JPN | ||
!Rank!!Character!!Weight (coded)!!Weight (comparison) | !Rank!!Character!!Weight (coded)!!Weight (comparison) | ||
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|- | |- | ||
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054 | |'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054 | ||
|- | |- | ||
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333 | |rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333 | ||
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|- | |- | ||
|{{CharHead|Mario|SSB|hsize=20px}} | |{{CharHead|Mario|SSB|hsize=20px}} | ||
|- | |- | ||
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818 | |'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818 | ||
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|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846 | |'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846 | ||
|} | |} | ||
|width="33%" style="vertical-align:top"| | |||
{|class="wikitable sortable"style="text-align:center | {| class="wikitable sortable" style="text-align:center" | ||
|+NA/AUS | |+NA/AUS | ||
!Rank!!Character!!Weight (coded)!!Weight (comparison) | !Rank!!Character!!Weight (coded)!!Weight (comparison) | ||
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|- | |- | ||
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054 | |'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054 | ||
|- | |- | ||
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333 | |rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333 | ||
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|- | |- | ||
|{{CharHead|Mario|SSB|hsize=20px}} | |{{CharHead|Mario|SSB|hsize=20px}} | ||
|- | |- | ||
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818 | |'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818 | ||
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|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846 | |'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846 | ||
|} | |} | ||
|width="33%" style="vertical-align:top"| | |||
{|class="wikitable sortable"style="text-align:center | {| class="wikitable sortable" style="text-align:center" | ||
|+EUR | |+EUR | ||
!Rank!!Character!!Weight (coded)!!Weight (comparison) | !Rank!!Character!!Weight (coded)!!Weight (comparison) | ||
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|- | |- | ||
|'''4'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054 | |'''4'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054 | ||
|- | |- | ||
|'''5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||0.96||108.333 | |'''5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||0.96||108.333 | ||
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|- | |- | ||
|{{CharHead|Mario|SSB|hsize=20px}} | |{{CharHead|Mario|SSB|hsize=20px}} | ||
|- | |- | ||
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818 | |'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818 | ||
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|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846 | |'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846 | ||
|} | |} | ||
|} | |||
==''[[Super Smash Bros. Melee]]'' weight values== | ==''[[Super Smash Bros. Melee]]'' weight values== | ||
Following are the characters in ''Super Smash Bros. Melee'', ranked in order of heaviest to lightest. The [[Metal Box]] multiplies a character's base weight by 3, the [[Super Mushroom]] by 1.6, and the [[Poison Mushroom]] by 0.625. | Following are the characters in ''Super Smash Bros. Melee'', ranked in order of heaviest to lightest. The [[Metal Box]] multiplies a character's base weight by 3, the [[Super Mushroom]] by 1.6, and the [[Poison Mushroom]] by 0.625. | ||
The average weight value in NTSC version for all fighters is | The average weight value in NTSC version for all fighters is 90, meaning that Peach, Sheik, and Zelda are the characters whose weights are the average. <!--Total weight of all 26 fighters = 2340.--> | ||
{|style="margin:1em auto 1em auto" | |||
{|class="wikitable sortable"style="text-align:center | |width="50%" style="vertical-align:top"| | ||
{| class="wikitable sortable" style="text-align:center" | |||
|+NTSC | |+NTSC | ||
!Rank!!Character!!Weight | !Rank!!Character!!Weight | ||
|- | |- | ||
|''' | |'''n/a'''||{{head|Giga Bowser|g=SSBM|s=20px}} [[Giga Bowser]]||140 | ||
|- | |- | ||
|'''1'''||{{CharHead|Bowser|SSBM|hsize=20px}}||117 | |'''1'''||{{CharHead|Bowser|SSBM|hsize=20px}}||117 | ||
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|- | |- | ||
|{{CharHead|Mario|SSBM|hsize=20px}} | |{{CharHead|Mario|SSBM|hsize=20px}} | ||
|- | |- | ||
|'''11'''||{{CharHead|Ness|SSBM|hsize=20px}}||94 | |'''11'''||{{CharHead|Ness|SSBM|hsize=20px}}||94 | ||
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|- | |- | ||
|{{CharHead|Zelda|SSBM|hsize=20px}} | |{{CharHead|Zelda|SSBM|hsize=20px}} | ||
|- | |- | ||
|'''15'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||88 | |'''15'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||88 | ||
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|'''26'''||{{CharHead|Pichu|SSBM|hsize=20px}}||55 | |'''26'''||{{CharHead|Pichu|SSBM|hsize=20px}}||55 | ||
|} | |} | ||
|width="50%" style="vertical-align:top"| | |||
{|class="wikitable sortable"style="text-align:center | {| class="wikitable sortable" style="text-align:center" | ||
|+PAL | |+PAL | ||
!Rank!!Character!!Weight | !Rank!!Character!!Weight | ||
|- | |- | ||
|''' | |'''n/a'''||{{head|Giga Bowser|g=SSBM|s=20px}} [[Giga Bowser]]||140 | ||
|- | |- | ||
|'''1''' | |'''1''' | ||
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|{{CharHead|Link|SSBM|hsize=20px}} | |{{CharHead|Link|SSBM|hsize=20px}} | ||
|- | |- | ||
|rowspan=2|'''8-9''' | |rowspan=2|'''8-9''' | ||
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=2|100 | |||
|- | |- | ||
|{{CharHead|Luigi|SSBM|hsize=20px}} | |{{CharHead|Luigi|SSBM|hsize=20px}} | ||
|- | |- | ||
|'''10''' | |'''10''' | ||
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|{{CharHead|Ness|SSBM|hsize=20px}}||94 | |{{CharHead|Ness|SSBM|hsize=20px}}||94 | ||
|- | |- | ||
|rowspan=3|'''12-14''' | |rowspan=3|'''12-14''' | ||
|{{CharHead|Peach|SSBM|hsize=20px}}||rowspan=3|90 | |||
|- | |- | ||
|{{CharHead|Sheik|SSBM|hsize=20px}} | |{{CharHead|Sheik|SSBM|hsize=20px}} | ||
|- | |- | ||
|{{CharHead|Zelda|SSBM|hsize=20px}} | |{{CharHead|Zelda|SSBM|hsize=20px}} | ||
|- | |- | ||
|'''15''' | |'''15''' | ||
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|{{CharHead|Pichu|SSBM|hsize=20px}}||55 | |{{CharHead|Pichu|SSBM|hsize=20px}}||55 | ||
|} | |} | ||
|} | |||
==''[[Super Smash Bros. Brawl]]'' weight values== | ==''[[Super Smash Bros. Brawl]]'' weight values== | ||
This is a list of characters' weights in ''Super Smash Bros. Brawl''. | This is a list of characters' weights in ''Super Smash Bros. Brawl''. | ||
The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average.<!--Total weight of all 39 fighters = 3697.--> | The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average. <!--Total weight of all 39 fighters = 3697.--> | ||
{|class="wikitable sortable"style="margin:1em auto 1em auto;text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Weight | ! Rank!!Character!!Weight | ||
|- | |- | ||
|''' | |'''n/a'''||{{b|Giga Bowser|Final Smash}}||400 | ||
|- | |- | ||
|''' | |'''n/a'''||[[Wario-Man]]||130 | ||
|- | |- | ||
|'''1'''||{{CharHead|Bowser|SSBB|hsize=20px}}||120 | |'''1'''||{{CharHead|Bowser|SSBB|hsize=20px}}||120 | ||
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|- | |- | ||
|'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||98 | |'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||98 | ||
|- | |- | ||
|'''18'''||{{CharHead|Luigi|SSBB|hsize=20px}}||97 | |'''18'''||{{CharHead|Luigi|SSBB|hsize=20px}}||97 | ||
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|{{CharHead|Toon Link|SSBB|hsize=20px}} | |{{CharHead|Toon Link|SSBB|hsize=20px}} | ||
|- | |- | ||
|'''26'''||{{CharHead|Peach|SSBB|hsize=20px}}|| | |'''26'''||{{CharHead|Peach|SSBB|hsize=20px}}||89 | ||
|- | |- | ||
|'''27'''||{{CharHead|Marth|SSBB|hsize=20px}}||87 | |'''27'''||{{CharHead|Marth|SSBB|hsize=20px}}||87 | ||
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The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average. <!--Total weight of 55 fighters = 5212.--> | The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average. <!--Total weight of 55 fighters = 5212.--> | ||
{|class="wikitable sortable"style="margin:1em auto 1em auto;text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Weight!!Power Limit | ! Rank!!Character!!Weight!!Power Limit | ||
|- | |- | ||
|''' | |'''+2'''||{{b|Giga Bowser|Final Smash}}||400|| | ||
|- | |- | ||
|''' | |'''+1'''||[[Giga Mac]]||140|| | ||
|- | |- | ||
|'''1'''||{{CharHead|Bowser|SSB4|hsize=20px}}||130||29 | |'''1'''||{{CharHead|Bowser|SSB4|hsize=20px}}||130||29 | ||
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|{{CharHead|Wario|SSB4|hsize=20px}}||27 | |{{CharHead|Wario|SSB4|hsize=20px}}||27 | ||
|- | |- | ||
|''' | |'''n/a'''||[[Wario-Man]]|| | ||
|- | |- | ||
|'''10'''||{{CharHead|R.O.B.|SSB4|hsize=20px|color=Grey}}||106||rowspan=3|26 | |'''10'''||{{CharHead|R.O.B.|SSB4|hsize=20px|color=Grey}}||106||rowspan=3|26 | ||
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|'''14'''||{{CharHead|Ryu|SSB4|hsize=20px}}||103 | |'''14'''||{{CharHead|Ryu|SSB4|hsize=20px}}||103 | ||
|- | |- | ||
|rowspan= | |rowspan=3|'''15-17'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||rowspan=3|102 | ||
|- | |- | ||
|{{CharHead|Shulk|SSB4|hsize=20px}} | |{{CharHead|Shulk|SSB4|hsize=20px}} | ||
|- | |- | ||
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (heaviest) | |||
|- | |- | ||
|rowspan=2|''' | |rowspan=2|'''18-19'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=2|100 | ||
|- | |- | ||
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (default) | |{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (default) | ||
|- | |- | ||
|''' | |'''20'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=2|99 | ||
|- | |- | ||
|''' | |'''n/a'''||[[Mega Lucario]]|| | ||
|- | |- | ||
|rowspan=3|''' | |rowspan=3|'''21-23'''||{{CharHead|Corrin|SSB4|hsize=20px}}||rowspan=3|98||rowspan=4|25 | ||
|- | |- | ||
|{{CharHead|Dr. Mario|SSB4|hsize=20px}} | |{{CharHead|Dr. Mario|SSB4|hsize=20px}} | ||
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|{{CharHead|Mario|SSB4|hsize=20px}} | |{{CharHead|Mario|SSB4|hsize=20px}} | ||
|- | |- | ||
|''' | |rowspan=3|'''24-26'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (lightest)||rowspan=3|97 | ||
|- | |- | ||
|{{CharHead|Luigi|SSB4|hsize=20px}}||rowspan=6|24 | |||
|- | |- | ||
|{{CharHead|Villager|SSB4|hsize=20px}} | |{{CharHead|Villager|SSB4|hsize=20px}} | ||
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|{{CharHead|Kirby|SSB4|hsize=20px}}||21 | |{{CharHead|Kirby|SSB4|hsize=20px}}||21 | ||
|- | |- | ||
|'''55'''||{{CharHead|Rosalina | |'''55'''||{{CharHead|Rosalina|SSB4|hsize=20px}}||77||22 | ||
|- | |- | ||
|'''56'''||{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||75||23 | |'''56'''||{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||75||23 | ||
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*{{nerf|Rosalina's weight|78|77}} | *{{nerf|Rosalina's weight|78|77}} | ||
*{{nerf|Sheik's weight|85|84}} | *{{nerf|Sheik's weight|85|84}} | ||
*{{nerf|Zero Suit Samus' weight|81|80}} | *{{nerf|Zero Suit Samus's weight|81|80}} | ||
====[[1.1.5]]==== | ====[[1.1.5]]==== | ||
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Mii Fighters now have their weight determined by their class rather than their size modifiers from their creation. | Mii Fighters now have their weight determined by their class rather than their size modifiers from their creation. | ||
The average weight value | The average weight value of all fighters is rounded down to 95.87, meaning that Pit, Dark Pit, Ivysaur, and Wii Fit Trainer are the characters whose weights are closest to the average. <!--Total weight of currently 85 fighters = 8149. Remember this going forward.--> | ||
{|class="wikitable sortable"style="margin:1em auto 1em auto;text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
!Rank!!Character!!Weight | ! Rank!!Character!!Weight | ||
|- | |- | ||
|'''1'''||{{CharHead|Bowser|SSBU|hsize=20px}}||135 | |'''1'''||{{CharHead|Bowser|SSBU|hsize=20px}}||135 | ||
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|{{CharHead|Incineroar|SSBU|hsize=20px}} | |{{CharHead|Incineroar|SSBU|hsize=20px}} | ||
|- | |- | ||
|'''8'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||112 | |||
|'''8 | |||
|- | |- | ||
|rowspan=4|''' | |rowspan=4|'''9-12'''||{{CharHead|Samus|SSBU|hsize=20px}}||rowspan=4|108 | ||
|- | |- | ||
|{{CharHead|Dark Samus|SSBU|hsize=20px}} | |{{CharHead|Dark Samus|SSBU|hsize=20px}} | ||
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|{{CharHead|Terry|SSBU|hsize=20px}} | |{{CharHead|Terry|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=5|''' | |rowspan=5|'''13-17'''||{{CharHead|Wario|SSBU|hsize=20px}}||rowspan=5|107 | ||
|- | |- | ||
|{{CharHead|Ike|SSBU|hsize=20px}} | |{{CharHead|Ike|SSBU|hsize=20px}} | ||
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|{{CharHead|Richter|SSBU|hsize=20px}} | |{{CharHead|Richter|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=3|''' | |rowspan=3|'''18-20'''||{{CharHead|Snake|SSBU|hsize=20px}}||rowspan=3|106 | ||
|- | |- | ||
|{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}} | |{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}} | ||
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|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}} | |{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=5|''' | |rowspan=5|'''21-25'''||{{CharHead|Link|SSBU|hsize=20px}}||rowspan=5|104 | ||
|- | |- | ||
|{{CharHead|Yoshi|SSBU|hsize=20px}} | |{{CharHead|Yoshi|SSBU|hsize=20px}} | ||
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|{{CharHead|Min Min|SSBU|hsize=20px}} | |{{CharHead|Min Min|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=2|'''27 | |rowspan=2|'''26-27'''||{{CharHead|Ryu|SSBU|hsize=20px}}||rowspan=2|103 | ||
|- | |- | ||
|{{CharHead|Ken|SSBU|hsize=20px}} | |{{CharHead|Ken|SSBU|hsize=20px}} | ||
|- | |- | ||
|''' | |'''28'''||{{CharHead|Mega Man|SSBU|hsize=20px}}||102 | ||
|- | |- | ||
|''' | |'''29'''||{{CharHead|Hero|SSBU|hsize=20px}}||101 | ||
|- | |- | ||
|rowspan=2|'''31 | |rowspan=2|'''30-31'''||{{CharHead|Mii Swordfighter|SSBU|hsize=20px}}||rowspan=2|100 | ||
|- | |- | ||
|{{CharHead|Cloud|SSBU|hsize=20px}} | |{{CharHead|Cloud|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan= | |rowspan=3|'''32-34'''||{{CharHead|Mario|SSBU|hsize=20px}}||rowspan=3|98 | ||
|- | |- | ||
|{{CharHead|Dr. Mario|SSBU|hsize=20px}} | |{{CharHead|Dr. Mario|SSBU|hsize=20px}} | ||
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|{{CharHead|Corrin|SSBU|hsize=20px}} | |{{CharHead|Corrin|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=3|'''35-37'''||{{CharHead|Luigi|SSBU|hsize=20px}}||rowspan=3|97 | |||
|rowspan=3|'''37 | |||
|- | |- | ||
|{{CharHead|Shulk|SSBU|hsize=20px}} | |{{CharHead|Shulk|SSBU|hsize=20px}} | ||
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|{{CharHead|Byleth|SSBU|hsize=20px}} | |{{CharHead|Byleth|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=4|''' | |rowspan=4|'''38-41'''||{{CharHead|Pit|SSBU|hsize=20px}}||rowspan=4|96 | ||
|- | |- | ||
|{{CharHead|Dark Pit|SSBU|hsize=20px}} | |{{CharHead|Dark Pit|SSBU|hsize=20px}} | ||
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|{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}} | |{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=4|''' | |rowspan=4|'''42-45'''||{{CharHead|Roy|SSBU|hsize=20px}}||rowspan=4|95 | ||
|- | |- | ||
|{{CharHead|Chrom|SSBU|hsize=20px}} | |{{CharHead|Chrom|SSBU|hsize=20px}} | ||
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|{{CharHead|Robin|SSBU|hsize=20px}} | |{{CharHead|Robin|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=4|''' | |rowspan=4|'''46-49'''||{{CharHead|Ness|SSBU|hsize=20px}}||rowspan=4|94 | ||
|- | |- | ||
|{{CharHead|Lucas|SSBU|hsize=20px}} | |{{CharHead|Lucas|SSBU|hsize=20px}} | ||
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|{{CharHead|Inkling|SSBU|hsize=20px}} | |{{CharHead|Inkling|SSBU|hsize=20px}} | ||
|- | |- | ||
|''' | |'''50'''||{{CharHead|Joker|SSBU|hsize=20px}}||93 | ||
|- | |- | ||
|rowspan= | |rowspan=5|'''51-55'''||{{CharHead|Ice Climbers|SSBU|hsize=20px}}||rowspan=5|92 | ||
|- | |- | ||
|{{CharHead|Lucario|SSBU|hsize=20px}} | |{{CharHead|Lucario|SSBU|hsize=20px}} | ||
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|{{CharHead|Steve|SSBU|hsize=20px}} | |{{CharHead|Steve|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=2|'''56-57'''||{{CharHead|Toon Link|SSBU|hsize=20px}}||rowspan=2|91 | |||
|rowspan=2|''' | |||
|- | |- | ||
|{{CharHead|Palutena|SSBU|hsize=20px}} | |{{CharHead|Palutena|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=3|''' | |rowspan=3|'''58-60'''||{{CharHead|Marth|SSBU|hsize=20px}}||rowspan=3|90 | ||
|- | |- | ||
|{{CharHead|Lucina|SSBU|hsize=20px}} | |{{CharHead|Lucina|SSBU|hsize=20px}} | ||
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|{{CharHead|Diddy Kong|SSBU|hsize=20px}} | |{{CharHead|Diddy Kong|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=2|''' | |rowspan=2|'''61-62'''||{{CharHead|Peach|SSBU|hsize=20px}}||rowspan=2|89 | ||
|- | |- | ||
|{{CharHead|Daisy|SSBU|hsize=20px}} | |{{CharHead|Daisy|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=3|''' | |rowspan=3|'''63-65'''||{{CharHead|Young Link|SSBU|hsize=20px}}||rowspan=3|88 | ||
|- | |- | ||
|{{CharHead|Greninja|SSBU|hsize=20px}} | |{{CharHead|Greninja|SSBU|hsize=20px}} | ||
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|{{CharHead|Isabelle|SSBU|hsize=20px}} | |{{CharHead|Isabelle|SSBU|hsize=20px}} | ||
|- | |- | ||
|''' | |'''66'''||{{CharHead|Little Mac|SSBU|hsize=20px}}||87 | ||
|- | |- | ||
|rowspan=2|''' | |rowspan=2|'''67-68'''||{{CharHead|Sonic|SSBU|hsize=20px}}||rowspan=2|86 | ||
|- | |- | ||
|{{CharHead|Duck Hunt|SSBU|hsize=20px}} | |{{CharHead|Duck Hunt|SSBU|hsize=20px}} | ||
|- | |- | ||
|'''69'''||{{CharHead|Zelda|SSBU|hsize=20px}}||85 | |||
|- | |- | ||
|rowspan=2|''' | |rowspan=2|'''70-71'''||{{CharHead|Falco|SSBU|hsize=20px}}||rowspan=2|82 | ||
|- | |- | ||
|{{CharHead|Rosalina | |{{CharHead|Rosalina|SSBU|hsize=20px}} | ||
|- | |- | ||
|''' | |'''72'''||{{CharHead|Bayonetta|SSBU|hsize=20px}}||81 | ||
|- | |- | ||
|rowspan=2|''' | |rowspan=2|'''73-74'''||{{CharHead|Meta Knight|SSBU|hsize=20px}}||rowspan=2|80 | ||
|- | |- | ||
|{{CharHead|Zero Suit Samus|SSBU|hsize=20px}} | |{{CharHead|Zero Suit Samus|SSBU|hsize=20px}} | ||
|- | |- | ||
|rowspan=5|'''79 | |rowspan=5|'''75-79'''||{{CharHead|Kirby|SSBU|hsize=20px}}||rowspan=5|79 | ||
|- | |- | ||
|{{CharHead|Pikachu|SSBU|hsize=20px}} | |{{CharHead|Pikachu|SSBU|hsize=20px}} | ||
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|{{CharHead|Sephiroth|SSBU|hsize=20px}} | |{{CharHead|Sephiroth|SSBU|hsize=20px}} | ||
|- | |- | ||
|''' | |'''80'''||{{CharHead|Sheik|SSBU|hsize=20px}}||78 | ||
|- | |- | ||
|''' | |'''81'''||{{CharHead|Fox|SSBU|hsize=20px}}||77 | ||
|- | |- | ||
|rowspan=2|''' | |rowspan=2|'''82-83'''||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||rowspan=2|75 | ||
|- | |- | ||
|{{CharHead|Squirtle|SSBU|hsize=20px}} | |{{CharHead|Squirtle|SSBU|hsize=20px}} | ||
|- | |- | ||
|''' | |'''84'''||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||68 | ||
|- | |- | ||
|''' | |'''85'''||{{CharHead|Pichu|SSBU|hsize=20px}}||62 | ||
|} | |} | ||
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*Pichu is the lightest character in every ''Smash'' game it appears in, those being ''Melee'' and ''Ultimate''. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable. | *Pichu is the lightest character in every ''Smash'' game it appears in, those being ''Melee'' and ''Ultimate''. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable. | ||
**Likewise, Bowser is the heaviest playable character in every game since his debut in ''Melee'', with Donkey Kong being the heaviest in the original ''Super Smash Bros.'' and the second heaviest in every game afterwards until ''Ultimate'', where King K. Rool takes the runner-up spot instead. | **Likewise, Bowser is the heaviest playable character in every game since his debut in ''Melee'', with Donkey Kong being the heaviest in the original ''Super Smash Bros.'' and the second heaviest in every game afterwards until ''Ultimate'', where King K. Rool takes the runner-up spot instead. | ||
*A [[tip]] in ''Smash 4'' states that Kirby is the third-lightest character in the game, and | *A [[tip]] in ''Smash 4'' states that Kirby is the third-lightest character in the game, and Mr. Game and Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect (he is now the fifth-lightest, tied with Fox, Olimar, and Pikachu, while Mr. Game & Watch is now the third-lightest). | ||
*Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is [[Limit Charge#Finishing Touch|Finishing Touch]] | *Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is [[Limit Charge#Finishing Touch|Finishing Touch]]. | ||
*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight. | *Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight. | ||
*The European PAL version of the original ''[[Super Smash Bros.]]'' is the only version of any ''Smash'' game where [[Link]] and [[Captain Falcon]] do not weigh the same. | *The European PAL version of the original ''[[Super Smash Bros.]]'' is the only version of any ''Smash'' game where [[Link]] and [[Captain Falcon]] do not weigh the same. | ||
*For some characters, weights in the ''Smash'' series are sometimes inconsistent with those for said characters in other games | *For some characters, weights in the ''Smash'' series are sometimes inconsistent with those for said characters in other games. [[Yoshi]], for example, is a heavyweight in every ''Smash'' title, but is in the medium and light classes in the ''Mario Kart'' series. The inverse is true for [[Rosalina]], although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight). Another character, [[Mewtwo]], weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in every ''Smash'' game in which it is a playable character. However, it is explained in ''Melee'' that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float. [[Sephiroth]] similarly is one of the lightest humanoid characters despite weighing 191 pounds in his series, whether this is due to a use of telekinetic movement or simply made to suit his in-game play style is not currently explained | ||
*Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next. | *Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next. | ||
**[[ | **Likewise, [[Mr. Game & Watch]] has had the greatest increase in weight, with 15 units being added in the transition to ''Brawl'' from ''Melee''. | ||
==References== | ==References== | ||
*[http://www.smashboards.com/showthread.php?t=210557 Brawl weight and falling speed calculations and explanation] | * [http://www.smashboards.com/showthread.php?t=210557 Brawl weight and falling speed calculations and explanation] | ||
*[http://www.smashboards.com/showthread.php?t=162546 Brawl weight list and falling speed calculations] | * [http://www.smashboards.com/showthread.php?t=162546 Brawl weight list and falling speed calculations] | ||
*[http://www.smashboards.com/showthread.php?t=232957 Some character's weight with DI] | * [http://www.smashboards.com/showthread.php?t=232957 Some character's weight with DI] | ||
*[http://kuroganehammer.com/Smash4/Weight Smash 4 character weight values] | * [http://kuroganehammer.com/Smash4/Weight Smash 4 character weight values] | ||
*http://smashboards.com/threads/1-1-4-patch-notes.430023/ | * http://smashboards.com/threads/1-1-4-patch-notes.430023/ | ||
*http://smashboards.com/threads/1-1-5-patch-notes.433162/ | * http://smashboards.com/threads/1-1-5-patch-notes.433162/ | ||
*http://kuroganehammer.com/Ultimate/Weight | * http://kuroganehammer.com/Ultimate/Weight | ||
{{reflist}} | {{reflist}} | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |