Editing Wavelanding

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#REDIRECT [[Wavedash#Wavelanding]]
{{merge|wavedash|This technique is simply a wavedash used when landing, as opposed to when jumping}}'''Waveland''' is an advanced tactic similiar to [[wavedash|wavedashing]].  Wavelanding is performed after a character jumps to his/her peak and descends.  As the character is approaching the ground the player presses L or R, initiating an air dodge.  The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.
Wavelanding returns in [[SSBB]], with limited uses.  It is performed by holding in a desired direction while air dodging  very close to the ground.  Unlike wavelanding in Melee, the length of the slide is not dependent on traction, but on character air speed
 
 
===Wavedropping===
 
A Wavedrop is a useful technique when trying to mantain control while you're falling. To Wavedrop, you must jump as high as you want, fall from a completed [[Aerial attack]], fall from a [[DI]], fall from a normal jump, or [[Fast fall]], and hold the control stick down. Then [[Air dodge]] right before you land on the ground while holding down the control stick. You will land in a Wavedashing animation. It's just like Wavedashing except you don't move in any direcion at all.
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]

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