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{{ArticleIcons|brawl= | {{ArticleIcons|brawl=yes|ultimate=yes}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Water Gun | |name=Water Gun | ||
|image=[[File: | |image=[[File:WaterGun.jpg|200px|Water Gun]] | ||
|caption= | |caption=Water Gun in ''Brawl''. | ||
|user=[[Squirtle]] | |user=[[Squirtle]] | ||
|universe={{uv|Pokémon}} | |universe={{uv|Pokémon}} | ||
Line 10: | Line 10: | ||
|interwikipage=Water Gun (move) | |interwikipage=Water Gun (move) | ||
}} | }} | ||
'''Water Gun''' ({{ja|みずでっぽう|Mizu Deppō}}, ''Water Gun'') is [[Squirtle]]'s [[neutral special move]]. | {{cquote|''Press the B Button to charge, then press the B Button again to shoot repelling water (no damage).''|cite=''Brawl''{{'}}s instruction manual}} | ||
'''Water Gun''' ({{ja|みずでっぽう|Mizu Deppō}}, ''Water Gun'') is [[Squirtle]]'s [[neutral special move]]. It is functionally similar to [[Mario]]'s [[F.L.U.D.D.]] in that it utilizes water, requires a charge, and has only pushforce, although it charges faster than F.L.U.D.D. and has more pushforce and range (the latter untrue when uncharged). If the player starts charging the move in the air, Squirtle is able to move left or right while charging. In Brawl, if Squirle is [[Pokémon Change|recalled]], its charge will be lost. When used uncharged, it does a short ranged attack that deals about 12% damage with minimal [[knockback]]. The player may also change the full spray's direction by tilting up or down. When fully charged, Squirtle can hold the charge and battle normally until the player presses the special button again. | |||
== | ==Techniques== | ||
A fully charged Water Gun can be performed on an opponent who is in his/her helpless animation trying to grab the [[ledge]] (this can also work with {{SSBB|Mr. Game and Watch}}, {{SSBB|Snake}}, {{SSBB|R.O.B.}}, {{SSBB|Pit}}, {{SSBB|Sonic}}, and {{SSBB|Peach}} after they have used their third [[jump]]). Doing so will push them away from the ledge. Also, it is possible to push {{SSBB|Ness}} or {{SSBB|Lucas}} away from their [[PK Thunder]]s (though it is possible that the opponent can move their Thunders back to themselves quick enough.) Finally, the player can use Water Gun on an opponent that is swinging a {{b|Hammer|item}}. Since players cannot use midair jumps and/or [[up special]]s while holding one, they would most likely be [[KO]]'d. All of these techniques can be used by Mario's F.L.U.D.D. | |||
A fully charged Water Gun can be performed on an opponent who is in | |||
===Aqua Jump=== | ===Aqua Jump=== | ||
An aqua jump occurs when Mario's F.L.U.D.D | An aqua jump occurs when Mario's F.L.U.D.D or Squirtle's Water Gun hits any jumping character just before they begin to lose momentum. This causes the jump to rapidly speed up and double in height. It is technically not so much of a technique as a misuse of the two aforementioned moves. | ||
==Origin== | ==Origin== | ||
[[File: | [[File:Water GunGen6.png|thumb|250px|Water Gun being used in ''Omega Ruby/Alpha Sapphire''.]] | ||
In the {{uv|Pokémon}} universe, Water Gun is a special Water-type attack which is a common attack for most | In the ''{{uv|Pokémon}}'' universe, Water Gun is a special Water-type attack which is a common attack for most first level Water-type Pokémon, Squirtle included. As it is learned at an early level, it is rather weak, and stronger Water-type attacks can replace it. | ||
==Trivia== | ==Trivia== | ||
*In the [[ | *In the [[SSE]], Squirtle's fully charged Water Gun can damage Subspace enemies. However, it only damages; there is no push effect. | ||
{{Special Moves|char=Squirtle}} | {{Special Moves|char=Squirtle}} | ||
[[Category:Pokémon universe]] | [[Category:Pokémon universe]] | ||
[[Category:Neutral special moves]] | [[Category:Neutral special moves]] | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
[[Category:Squirtle]] | [[Category:Squirtle]] | ||