Editing Warlock Punch

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===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===
:{{Main|Ganondorf (SSBM)/Neutral special}}
:{{Main|Ganondorf (SSBM)/Neutral special}}
In ''Super Smash Bros. Melee'', Warlock Punch comes out on frame 70, its hitboxes last for 3 frames and it takes 119 frames to complete. This naturally makes it an incredibly difficult move to land as its extremely slow speed makes it incredibly easy to avoid and heavily punish, as well as making it very limited as a punishment option on its own due to its poor speed. The move cannot really be used as a guaranteed followup either due to its extremely poor speed. Additionally, it also has a small hitbox size, so it is overall harder to land than its visuals may often suggest.
In ''Super Smash Bros. Melee'', Warlock Punch comes out on frame 70, its hitboxes last for 3 frames and it takes 119 frames to complete. This naturally makes it an incredibly difficult move to land as its extremely slow speed makes it incredibly easy to avoid and heavily punish, as well as making it very limited as a punishment option on its own due to its poor speed. The move cannot really be used as a guaranteed followup either due to its extremely poor speed. Its hitboxes are also, so it is overall harder to land than what its visuals will be quick to suggest.


Warlock Punch's damage depends on how close the opponent is to Ganondorf. If the opponent is far away, it will deal 30% while if they are closer to Ganondorf, it will deal 32%. If the opponent is extremely close to Ganondorf, it will deal 34%. The weaker hitboxes do have higher priority however, with the 34% being incredibly difficult to land, even if the opponent is right in front of Ganondorf. The grounded version of the move KOes {{SSBM|Mario}} at anywhere from around 45% to 30% in the middle of {{SSBM|Final Destination}}, depending on which hitbox lands (and if Mario does not [[DI]]). The aerial version is slightly stronger, KOing around 5% earlier. This naturally makes it an incredibly powerful KO move although the move is held back by its extreme startup, which make it near impossible to land in most scenarios.  
Warlock Punch's damage depends on how close the opponent is to Ganondorf. If the opponent is far away, it will deal 30% while if they are closer to Ganondorf, it will deal 32%. If the opponent is extremely close to Ganondorf, it will deal 34%. The weaker hitboxes do have higher priority however, with the 34% being incredibly difficult to land, even if the opponent is right in front of Ganondorf. The grounded version of the move KOes {{SSBM|Mario}} at anywhere from around 45% to 30% in the middle of {{SSBM|Final Destination}}, depending on which hitbox lands (and if Mario does not [[DI]]). The aerial version is slightly stronger, KOing around 5% earlier. This naturally makes it an incredibly powerful KO move although the move is held back by its extreme startup, which make it near impossible to land in most scenarios.  

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