Editing Wario Waft
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|name=Wario Waft | |name=Wario Waft | ||
|image=[[File:Wario Down B SSBU.gif|300px]] | |image=[[File:Wario Down B SSBU.gif|300px]] | ||
|caption= | |caption=Wario Waft in ''Ultimate'' | ||
|user=[[Wario]] | |user=[[Wario]] | ||
|universe={{uv|Wario}} | |universe={{uv|Wario}} | ||
}} | }} | ||
'''Wario Waft''' ({{ja|ワリオっぺ|Warioppe}}, ''Wario Fart'') is [[Wario]]'s [[down special move]], which makes use of his flatulence to attack opponents. The move was first revealed in the E3 2006 trailer for ''[[Super Smash Bros. Brawl]]'', albeit with Wario creating a much larger explosion than what can be performed in the games. | '''Wario Waft''' ({{ja|ワリオっぺ|Warioppe}}, ''Wario Fart'') is [[Wario]]'s [[down special move]], which makes use of his flatulence to attack opponents. The move was first revealed in the E3 2006 trailer for ''[[Super Smash Bros. Brawl]]'', albeit with Wario creating a much larger explosion than what can be performed in the games. | ||
==Overview== | ==Overview== | ||
Wario Waft is an attack which automatically charges as a match goes on. When Wario uses his down special, he will fart, with his fart becoming more powerful the more time it has had to charge, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). The move has four stages and Wario's stomach grows as the move charges. If Wario eats using his [[Chomp]], it will make his Waft charge faster. Like [[Oil Panic]], this is one of the few chargeable moves where the charge is retained after the user is KOed. | Wario Waft is an attack which automatically charges as a match goes on. When Wario uses his down special, he will fart, with his fart becoming more powerful the more time it has had to charge, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). The move has four stages and Wario's stomach grows as the move charges. If Wario eats using his [[Chomp]], it will make his Waft charge faster. Like [[Oil Panic]], this is one of the few chargeable moves where the charge is retained after the user is KOed. | ||
At minimum charge, Wario performs a small fart. The fart will [[trip]] any opponent it hits, although it deals no damage and it has very high ending lag, | At minimum charge, Wario performs a small fart. The fart will [[trip]] any opponent it hits, although it deals no damage and it has very high ending lag, making it almost completely useless to use, especially within a 1v1 match. | ||
After 15 seconds, Waft reaches its second stage. Wario performs a bigger fart which damages nearby opponents. The move is faster than a Waft with no charge although it is still quite weak and it is overall mostly useless. The move's damage also additionally scales as time goes on, making it stronger the longer Wario waits to use it. | After 15 seconds, Waft reaches its second stage. Wario performs a bigger fart which damages nearby opponents. The move is faster than a Waft with no charge although it is still quite weak and it is overall mostly useless. The move's damage also additionally scales as time goes on, making it stronger the longer Wario waits to use it. | ||
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After 55 seconds, Waft reaches its third stage. Wario performs a bigger, faster and stronger fart, which propels him upwards. It is his fastest fart, having lower startup and ending lag than his other farts. It also has solid KO potential and its damage scales over time, potentially making it even stronger. | After 55 seconds, Waft reaches its third stage. Wario performs a bigger, faster and stronger fart, which propels him upwards. It is his fastest fart, having lower startup and ending lag than his other farts. It also has solid KO potential and its damage scales over time, potentially making it even stronger. | ||
At a full charge (110 seconds), Wario starts flashing orange and Waft reaches its fourth and final stage. Wario performs his largest and most damaging fart which propels him very high upwards. The move comes out more slowly than a half charged waft, although the move has super [[armor]] on startup and Wario himself has a powerful hitbox while he is rising. It is also his most powerful Waft starting from ''Smash 4'', giving Wario players an incentive to fully charge his Waft. While the move does grant Wario a lot of height, Wario has no protection from the upper blast zone, resulting in him being KOed if he Wafts too close to the blastzone; however, this is only a major issue in ''Brawl''. The height received also allows the move to be used as a [[recovery]] option, though using it as such is risky due to | At a full charge (110 seconds), Wario starts flashing orange and Waft reaches its fourth and final stage. Wario performs his largest and most damaging fart which propels him very high upwards. The move comes out more slowly than a half charged waft, although the move has super [[armor]] on startup and Wario himself has a powerful hitbox while he is rising. It is also his most powerful Waft starting from ''Smash 4'', giving Wario players an incentive to fully charge his Waft. While the move does grant Wario a lot of height, Wario has no protection from the upper blast zone, resulting in him being KOed if he Wafts too close to the blastzone; however, this is only a major issue in ''Brawl''. The height received also allows the move to be used as a [[recovery]] option, though using it as such is risky due to the charge time and Wario already having [[Corkscrew]] as an overall better recovery option. However, this move does not leave Wario [[helpless]], meaning it can be followed up with Corkscrew and allow Wario to recover from incredibly far off the stage. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
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Stage 2 Waft is stronger, now dealing 12% and having increased knockback. This overall makes quarter Waft more effective although the move is still rarely useful and the move also has increased ending lag to compensate. Strangely, the sourspots also received increased damage and knockback, despite still being impossible to land. | Stage 2 Waft is stronger, now dealing 12% and having increased knockback. This overall makes quarter Waft more effective although the move is still rarely useful and the move also has increased ending lag to compensate. Strangely, the sourspots also received increased damage and knockback, despite still being impossible to land. | ||
Stage 3 Waft has become noticeably less effective. The move now only deals 20% and the move's damage only scales up to 24%, making the move much less powerful when it is close to being fully charged. In addition to this, the move has much higher ending lag (taking 20 more frames to complete), and the move does not travel as high, making it much more punishable and generally making it less useful than in ''Brawl'' (although this is also due to the changes to Wario's fully charged Waft). | Stage 3 Waft has become noticeably less effective. The move now only deals 20% and the move's damage only scales up to 24% now, making the move much less powerful when it is close to being fully charged. In addition to this, the move has much higher ending lag (taking 20 more frames to complete), and the move does not travel as high, making it much more punishable and generally making it less useful than in ''Brawl'' (although this is also due to the changes to Wario's fully charged Waft). | ||
Fully charged Waft has seen the most drastic changes, however. The move now deals a less extreme 27% but has vastly greater knockback, now being capable of KOing middleweights at around 50% from the center of {{SSB4|Final Destination}} (about half as early as in ''Brawl''). Additionally, due to the changes to [[hitstun cancelling]] and [[DI]], Wario now has reliable ways he can combo most of the cast into a fully charged Waft and if he has [[rage]] (which he can easily build up to the his high weight), Waft can KO even earlier. This makes a fully charged Waft much more devastating and effective overall despite its reduced damage. | |||
Wario does not rise as high after performing a fully charged Waft. On the one hand, this does hinder its recovery potential, as well as its ability to chase aerial opponents. On the other hand, this makes it more difficult for Wario to self-destruct in the upper blast zone after performing the move. | |||
Overall, Waft remains an incredible tool due to the newfound strength of a fully charged Waft. | Overall, Waft remains an incredible tool due to the newfound strength of a fully charged Waft. | ||
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Wario Waft returns in ''Super Smash Bros. Ultimate'' and it has seen some adjustments. The fart clouds have been redesigned and Wario's fully charged waft has seen a few adjustments. The move has a new animation where Wario faces away from the screen and it now triggers [[Special Zoom]] when it connects. | Wario Waft returns in ''Super Smash Bros. Ultimate'' and it has seen some adjustments. The fart clouds have been redesigned and Wario's fully charged waft has seen a few adjustments. The move has a new animation where Wario faces away from the screen and it now triggers [[Special Zoom]] when it connects. | ||
In earlier versions of the game, these were the only changes Wario Waft received, apart from a fully charged Waft receiving one more frame of ending lag. Because of this, Wario Waft became an even more effective tool, as Wario gained even more ways to combo into Waft both due to universal changes and buffs Wario himself has received, making it even deadlier than before. In update [[List of updates (SSBU)/11.0.0 changelog|11.0.0]] however, the stage 3 and fully charged Wafts were nerfed. | In earlier versions of the game, these were the only changes Wario Waft received, apart from a fully charged Waft receiving one more frame of ending lag. Because of this, Wario Waft became an even more effective incredible tool, as Wario gained even more ways to combo into Waft both due to universal changes and buffs Wario himself has received, making it even deadlier than before. In update [[List of updates (SSBU)/11.0.0 changelog|11.0.0]] however, the stage 3 and fully charged Wafts were nerfed. | ||
The stage 3 version received 3 frames more startup lag and 5 more total frames, which overall made it harder to land and removed a couple of setups into it (such as landing down aerial → Waft). The fully charged version was made 3 frames slower, both in startup lag and total frames, which made it harder for Wario to combo into, especially out of up tilt due to the nerfs that move received in the same patch. A positive change the move received however is that it gained more super armor, now lasting from frames 4-13, rather than from 5-10. | The stage 3 version received 3 frames more startup lag and 5 more total frames, which overall made it harder to land and removed a couple of setups into it (such as landing down aerial → Waft). The fully charged version was made 3 frames slower, both in startup lag and total frames, which made it harder for Wario to combo into, especially out of up tilt due to the nerfs that move received in the same patch. A positive change the move received however is that it gained more super armor, now lasting from frames 4-13, rather than from 5-10. | ||
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==Origin== | ==Origin== | ||
The Wario Waft move is unique to ''Smash Bros.'', | The Wario Waft move is unique to ''Smash Bros.'', although it is directly inspired on Wario's crude personality and his general love for {{s|wikipedia|toilet humor}} as seen in multiple game manuals and promotional websites for many of his games. One of the first instances concerning Wario and farting is the Japanese manual for ''{{s|mariowiki|Wario Land II}}'', where Wario mentions that his {{s|mariowiki|Hot Wario}} reaction was not produced "because his fart caught on fire". | ||
While farting would later be part of the actual games that feature Wario around the development of ''Brawl'', such as being one of Wario's special items in ''{{s|mariowiki|Mario Kart Arcade GP}}'' (namely, {{s|mariowiki|Fart Gas}}), or in the {{s|mariowiki|He Who Smelt It...}} microgame from ''{{s|mariowiki|WarioWare: Smooth Moves}}'', none of thoses instances of farting work the same way as how Wario Waft works in ''Smash'', as the former two act more like clouds of some sorts, instead of being an explosion that hurts anyone in contact like the move in ''Smash''. | While farting would later be part of the actual games that feature Wario around the development of ''Brawl'', such as being one of Wario's special items in ''{{s|mariowiki|Mario Kart Arcade GP}}'' (namely, {{s|mariowiki|Fart Gas}}), or in the {{s|mariowiki|He Who Smelt It...}} microgame from ''{{s|mariowiki|WarioWare: Smooth Moves}}'', none of thoses instances of farting work the same way as how Wario Waft works in ''Smash'', as the former two act more like clouds of some sorts, instead of being an explosion that hurts anyone in contact like the move in ''Smash''. | ||
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*In ''Brawl'' and ''Ultimate'', Wario's stomach sticks out of his shirt slightly when he has a fully charged fart ready. In ''Smash 4'', his entire torso bulges with a fully charged fart. | *In ''Brawl'' and ''Ultimate'', Wario's stomach sticks out of his shirt slightly when he has a fully charged fart ready. In ''Smash 4'', his entire torso bulges with a fully charged fart. | ||
*As seen on the above graph, Wario-Man gets to higher charge levels (except the last) faster than regular Wario does. However, this does not actually speed up the charging process; the two forms simply use different formulas when calculating what charge level the move is at. | *As seen on the above graph, Wario-Man gets to higher charge levels (except the last) faster than regular Wario does. However, this does not actually speed up the charging process; the two forms simply use different formulas when calculating what charge level the move is at. | ||
{{Special Moves|char=Wario}} | {{Special Moves|char=Wario}} |