Editing Wario Waft
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Wario Waft is an attack which automatically charges as a match goes on. When Wario uses his down special, he will fart, with his fart becoming more powerful the more time it has had to charge, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). The move has four stages and Wario's stomach grows as the move charges. If Wario eats using his [[Chomp]], it will make his Waft charge faster. Like [[Oil Panic]], this is one of the few chargeable moves where the charge is retained after the user is KOed. | Wario Waft is an attack which automatically charges as a match goes on. When Wario uses his down special, he will fart, with his fart becoming more powerful the more time it has had to charge, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). The move has four stages and Wario's stomach grows as the move charges. If Wario eats using his [[Chomp]], it will make his Waft charge faster. Like [[Oil Panic]], this is one of the few chargeable moves where the charge is retained after the user is KOed. | ||
At minimum charge, Wario performs a small fart. The fart will [[trip]] any opponent it hits, although it deals no damage and it has very high ending lag, | At minimum charge, Wario performs a small fart. The fart will [[trip]] any opponent it hits, although it deals no damage and it has very high ending lag, making it almost completely useless to use, especially within a 1v1 match. | ||
After 15 seconds, Waft reaches its second stage. Wario performs a bigger fart which damages nearby opponents. The move is faster than a Waft with no charge although it is still quite weak and it is overall mostly useless. The move's damage also additionally scales as time goes on, making it stronger the longer Wario waits to use it. | After 15 seconds, Waft reaches its second stage. Wario performs a bigger fart which damages nearby opponents. The move is faster than a Waft with no charge although it is still quite weak and it is overall mostly useless. The move's damage also additionally scales as time goes on, making it stronger the longer Wario waits to use it. | ||
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After 55 seconds, Waft reaches its third stage. Wario performs a bigger, faster and stronger fart, which propels him upwards. It is his fastest fart, having lower startup and ending lag than his other farts. It also has solid KO potential and its damage scales over time, potentially making it even stronger. | After 55 seconds, Waft reaches its third stage. Wario performs a bigger, faster and stronger fart, which propels him upwards. It is his fastest fart, having lower startup and ending lag than his other farts. It also has solid KO potential and its damage scales over time, potentially making it even stronger. | ||
At a full charge (110 seconds), Wario starts flashing orange and Waft reaches its fourth and final stage. Wario performs his largest and most damaging fart which propels him very high upwards. The move comes out more slowly than a half charged waft, although the move has super [[armor]] on startup and Wario himself has a powerful hitbox while he is rising. It is also his most powerful Waft starting from ''Smash 4'', giving Wario players an incentive to fully charge his Waft. While the move does grant Wario a lot of height, Wario has no protection from the upper blast zone, resulting in him being KOed if he Wafts too close to the blastzone; however, this is only a major issue in ''Brawl''. The height received also allows the move to be used as a [[recovery]] option, though using it as such is risky due to | At a full charge (110 seconds), Wario starts flashing orange and Waft reaches its fourth and final stage. Wario performs his largest and most damaging fart which propels him very high upwards. The move comes out more slowly than a half charged waft, although the move has super [[armor]] on startup and Wario himself has a powerful hitbox while he is rising. It is also his most powerful Waft starting from ''Smash 4'', giving Wario players an incentive to fully charge his Waft. While the move does grant Wario a lot of height, Wario has no protection from the upper blast zone, resulting in him being KOed if he Wafts too close to the blastzone; however, this is only a major issue in ''Brawl''. The height received also allows the move to be used as a [[recovery]] option, though using it as such is risky due to the charge time and Wario already having [[Corkscrew]] as an overall better recovery option. However, this move does not leave Wario [[helpless]], meaning it can be followed up with Corkscrew and allow Wario to recover from incredibly far off the stage. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== |