Editing Wario Waft
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 52: | Line 52: | ||
Wario Waft returns in ''Super Smash Bros. Ultimate'' and it has seen some adjustments. The fart clouds have been redesigned and Wario's fully charged waft has seen a few adjustments. The move has a new animation where Wario faces away from the screen and it now triggers [[Special Zoom]] when it connects. | Wario Waft returns in ''Super Smash Bros. Ultimate'' and it has seen some adjustments. The fart clouds have been redesigned and Wario's fully charged waft has seen a few adjustments. The move has a new animation where Wario faces away from the screen and it now triggers [[Special Zoom]] when it connects. | ||
In earlier versions of the game, these were the only changes Wario Waft received, apart from a fully charged Waft receiving one more frame of ending lag. Because of this, Wario Waft became an even more effective tool, as Wario gained even more ways to combo into Waft both due to universal changes and buffs Wario himself has received, making it even deadlier than before. In update [[List of updates (SSBU)/11.0.0 changelog|11.0.0]] however, the stage 3 and fully charged Wafts were nerfed. | In earlier versions of the game, these were the only changes Wario Waft received, apart from a fully charged Waft receiving one more frame of ending lag. Because of this, Wario Waft became an even more effective incredible tool, as Wario gained even more ways to combo into Waft both due to universal changes and buffs Wario himself has received, making it even deadlier than before. In update [[List of updates (SSBU)/11.0.0 changelog|11.0.0]] however, the stage 3 and fully charged Wafts were nerfed. | ||
The stage 3 version received 3 frames more startup lag and 5 more total frames, which overall made it harder to land and removed a couple of setups into it (such as landing down aerial → Waft). The fully charged version was made 3 frames slower, both in startup lag and total frames, which made it harder for Wario to combo into, especially out of up tilt due to the nerfs that move received in the same patch. A positive change the move received however is that it gained more super armor, now lasting from frames 4-13, rather than from 5-10. | The stage 3 version received 3 frames more startup lag and 5 more total frames, which overall made it harder to land and removed a couple of setups into it (such as landing down aerial → Waft). The fully charged version was made 3 frames slower, both in startup lag and total frames, which made it harder for Wario to combo into, especially out of up tilt due to the nerfs that move received in the same patch. A positive change the move received however is that it gained more super armor, now lasting from frames 4-13, rather than from 5-10. |