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{{Infobox Character | {{Infobox Character | ||
|name = Wario | |name = Wario | ||
|image = {{tabber|title1=Biker| | |image = {{tabber|title1=Biker|tab1=[[File:Wario SSBU.png|x250px]]|title2=Overalls|tab2=[[File:SSBU Wario Overalls.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = A | |tier = A+ | ||
|ranking = | |ranking = 25 | ||
}} | }} | ||
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as [[Fighter number|Fighter #30]]. | '''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as [[Fighter number|Fighter #30]]. | ||
As in ''[[ | As in ''[[SSB4]]'', {{s|mariowiki|Charles Martinet}}'s portrayal of Wario from ''[[Brawl]]'' was repurposed for ''Ultimate''. | ||
Wario is currently ranked | Wario is currently ranked 25th out of 86 characters on the current Super Smash Bros Ultimate Tier List. A massive improvement from his tier placement in Smash 4 where he was ranked 41st out of 86 characters. | ||
Wario is one of the characters that benefited the most from Ultimate's engine as he no longer is plagued with his abysmally low jump squat. Since it's now frame 3, Wario has a much easier time at abusing his fantastic aerials which are all fast and deal large amounts of damage. Wario's already strong combo game was made much more effective due to this, and thanks to the other buffs he received, he now has many reliable combo strings that either dish out a ton of damage or reliably combo into [[Wario Waft]]. As a whole, Wario is able to kill very early and reliably thanks to said Wario Waft as well as his new dash attack and forward tilt which serve as reliable and effective kill moves. Wario's camping game is also surprisingly effective as his decent grounded movement and fantastic aerial movement allow for him to wait until Waft is charged. | |||
However, Wario still suffers from core issues that hold him back. Wario retains his relatively short range which has made him struggle against the many top tiers who have massive hitboxes and swords or can camp him effectively. Due to this and a lack of a projectile, Wario's [[neutral game]] is noticeably poor as he has a lot of trouble getting in versus some of these characters making it difficult for him versus some of these characters. | |||
Despite this and the nerfs to his recovery, Wario's strengths greatly overshadow his weaknesses. Although Wario would receive nerfs via patch updates and would gain more bad matchups against the newer DLC characters such as {{SSBU|Kazuya}}, {{SSBU|Pyra}} & {{SSBU|Mythra}}, {{SSBU|Steve}}, and {{SSBU|Terry}}. He is still a viable character with decent representation and amazing results from {{Sm|Glutonny}} and is still much better than his previous iteration in ''Smash 4''. | |||
==How to unlock== | ==How to unlock== | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Possibly due to his lower tier status in ''Smash 4'' (41st out of 55 | Possibly due to his lower tier status in ''Smash 4'' (41st out of 55), Wario has been significantly buffed in his transition to ''Ultimate''. As with the rest of the returning cast, Wario's overall mobility has been improved, allowing for safer approaches and recovery. Directional air dodges also add a new option to his already great and versatile recovery. Changes to game mechanics have also benefited him, as the universal 3-frame jumpsquat allows him to utilize his strong air game better than he previously could in addition to giving him more viable [[out of shield]] options in his neutral and forward aerials, while the lower landing lag on aerial attacks makes Wario's neutral, forward and up aerials more reliable for starting combos. His neutral aerial has also been altered, as it has more range, its two hits linger for much longer, and the move now has an extremely lenient amount of ending lag of only four frames. Wario has also received multiple new kill moves, most notably his new dash attack, which deals greater knockback, and can also be used as an effective [[tech-chasing]] tool; his back aerial has also received increased knockback, making it more powerful. Chomp also now heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. Lastly, some of Wario's attacks have more range due to better hitbox placements. | ||
Wario | |||
Wario did receive a few nerfs, however, with the most notable being to the Wario Bike. Similarly to its ''Brawl'' incarnation, the bike can no longer be used immediately after despawning or being destroyed, forcing Wario to wait 6 seconds before it can be used again. As such, Wario cannot always rely on the bike for recovery, should he end up offstage while its cooldown is in effect. However, the bike's new scaled knockback helps compensate when used offensively as a projectile. Another notable nerf Wario received is that his forward throw, previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output. As a result, his grab game has become more limited, as he no longer has any reasonably viable kill throws. | |||
Overall, Wario's buffs drastically outweigh his nerfs, and he has been a very high-placing character in many top-level ''Ultimate'' tournaments thanks to fantastic results from players {{Sm|Tweek}}, {{Sm|Glutonny}}, {{Sm|Abadango}}, {{Sm|Zackray}}, and {{Sm|kameme}} utilizing him to win or place high at multiple major tournaments. Due to his fantastic results and strengths, Wario is widely regarded as a top-tier character, in stark contrast to his mediocre ''SSB4'' iteration, and likely his best incarnation in the entire series. | |||
{{SSB4 to SSBU changelist|char=Wario}} | {{SSB4 to SSBU changelist|char=Wario}} | ||
==Update history== | ==Update history== | ||
Wario received buffs, nerfs and a few glitch fixes, but was nerfed overall. Update 2.0.0 made Wario grab the ledge sooner after using down aerial. Update 3.0.0 brought slight buffs to Chomp, increasing its swallow box size and giving it less ending lag after eating a small projectile. 3.0.0 also made it so Wario would flash yellow when Wario Bike was ready to use again. Update 8.0.0 fixed Wario's forward throw so that the hitbox no longer blatantly misses characters like Ganondorf, and lowered the ending lag when Wario ate food using Chomp. Update 9.0.0 buffed Corkscrew so that now it links more reliably and deals more damage overall. | Wario received buffs, nerfs and a few glitch fixes, but was moderately nerfed overall. Update 2.0.0 made Wario grab the ledge sooner after using down aerial. Update 3.0.0 brought slight buffs to Chomp, increasing its swallow box size and giving it less ending lag after eating a small projectile. 3.0.0 also made it so Wario would flash yellow when Wario Bike was ready to use again. Update 8.0.0 fixed Wario's forward throw so that the hitbox no longer blatantly misses characters like Ganondorf, and lowered the ending lag when Wario ate food using Chomp. Update 9.0.0 buffed Corkscrew so that now it links more reliably and deals more damage overall. | ||
While most changes were negligible, patch 11.0.0 affected Wario the most. His up tilt was given less active frames, and the third and max level of Wario Waft have more startup and ending lag. Though as compensation, the super armor on the max Waft now starts earlier and lasts longer. All these changes together nerfed one of Wario's notoriously dangerous and easiest set-ups, and making Wario Waft less effective overall. | While most changes were negligible, patch 11.0.0 affected Wario the most. His up tilt was given less active frames, and the third and max level of Wario Waft have more startup and ending lag. Though as compensation, the super armor on the max Waft now starts earlier and lasts longer. All these changes together nerfed one of Wario's notoriously dangerous and easiest set-ups, and making Wario Waft less effective overall. | ||
Update 13.0.1 graced Wario with small buffs for one last time, making his neutral attack deal more damage | Update 13.0.1 graced Wario with small buffs for one last time, making his neutral attack deal more damage and have less ending lag. | ||
While Wario was made a | While Wario was made a less effective character overall, it was not enough to massively dent Wario's status and prowess in competitive play, and Wario is still seen as a top tier character with fantastic results to this day. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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|ftiltdmg=13% | |ftiltdmg=13% | ||
|ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand. | |ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand. | ||
|utiltname= | |utiltname=Lingering Hit ({{ja|ばんざいヒット|Banzai Hitto}}) | ||
|utiltdmg=6% (clean), 5% (late) | |utiltdmg=6% (clean), 5% (late) | ||
|utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode. | |utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode. | ||
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|fairname=Pig's Foot Kick ({{ja|とんそくキック|Tonsoku Kikku}}) | |fairname=Pig's Foot Kick ({{ja|とんそくキック|Tonsoku Kikku}}) | ||
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late) | |fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late) | ||
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop | |fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop. | ||
|bairname=Falling Headbutt ({{ja|たおれずつき|Taore Zutsuki}}) | |bairname=Falling Headbutt ({{ja|たおれずつき|Taore Zutsuki}}) | ||
|bairdmg={{ShortHopDmgSSBU|12}} | |bairdmg={{ShortHopDmgSSBU|12}} | ||
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|dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}. | |dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc=Grabs the opponent by the torso with one hand. | ||
|pummelname=Grab Poke-Poke ({{ja|つかみつんつん|Tsukami Tsuntsun}}) | |pummelname=Grab Poke-Poke ({{ja|つかみつんつん|Tsukami Tsuntsun}}) | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc=Pokes the opponent with his index finger | |pummeldesc=Pokes the opponent in the gut with his index finger. | ||
|fthrowname=Heavy Buttocks ({{ja|ヘビーどんけつ|Hebī Donketsu}}) | |fthrowname=Heavy Buttocks ({{ja|ヘビーどんけつ|Hebī Donketsu}}) | ||
|fthrowdmg=8% (throw), 4% (collateral) | |fthrowdmg=8% (throw), 4% (collateral) | ||
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|ssname=Wario Bike | |ssname=Wario Bike | ||
|ssdmg=0.6%-11.2% (ram, varies depending on acceleration and timing, full speed consistently deals 11.2%), 8.3% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice), 3.5% (jumped off) | |ssdmg=0.6%-11.2% (ram, varies depending on acceleration and timing, full speed consistently deals 11.2%), 8.3% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice), 3.5% (jumped off) | ||
|ssdesc=Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. During this, from frame 1, Wario gains a small amount of knockback-based [[armor]], able to take up to 20 units of [[knockback]]. Tilting the opposite direction on the ground will make him turn around, dealing damage and killing at high percents, and tilting in the air can adjust the angle of the Wario Bike and his jump afterward. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam | |ssdesc=Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. During this, from frame 1, Wario gains a small amount of knockback-based [[armor]], able to take up to 20 units of [[knockback]]. Tilting the opposite direction on the ground will make him turn around, dealing damage and killing at high percents, and tilting in the air can adjust the angle of the Wario Bike and his jump afterward. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam. | ||
After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. The bike has 18 HP and is unaffected by the [[1v1 multiplier]]. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. | After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. The bike has 18 HP and is unaffected by the [[1v1 multiplier]]. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. | ||
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|fsdmg= 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total) | |fsdmg= 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total) | ||
|fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special. | |fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special. | ||
}} | }} | ||
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===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
* | *Bashes his fists together twice. | ||
*Scratches his | *Scratches his bottom while looking towards the screen. | ||
<gallery> | <gallery> | ||
SSBUWarioIdle1.gif|Wario first idle pose | SSBUWarioIdle1.gif|Wario first idle pose | ||
SSBUWarioIdle2.gif|Wario second idle pose | SSBUWarioIdle2.gif|Wario second idle pose | ||
</gallery> | </gallery> | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Wario Cheer English | |[[File:Wario Cheer English SSBU.ogg|center]]||[[File:Wario Cheer Japanese SSBU.ogg|center]]||[[File:Wario Cheer Italian SSBU.ogg|center]]||[[File:Wario Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Wario Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Wario Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Wario Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Wario Cheer Spanish NTSC | |[[File:Wario Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Wario Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Wario Cheer Spanish PAL SSBU.ogg|center]]||[[File:Wario Cheer Russian SSBU.ogg|center]]||[[File:Wario Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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*'''Left:''' Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise. | *'''Left:''' Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise. | ||
*'''Up:''' Spins around with his motorcycle, stops while facing the screen saying "Yes!", plucks the end of his mustache, and holds up three fingers in the shape of a W. | *'''Up:''' Spins around with his motorcycle, stops while facing the screen saying "Yes!", plucks the end of his mustache, and holds up three fingers in the shape of a W. | ||
*'''Right:''' | *'''Right:''' Laughs gloatingly and then falls over, rolling on his back. | ||
[[File:WarioVictoryThemeUltimate.ogg|thumb|A track that first appeared in ''Brawl'', would later been incorporated into ''{{s|mariowiki|Wario Land: Shake It!}}'' after ''Brawl'''s release.]] | [[File:WarioVictoryThemeUltimate.ogg|thumb|A track that first appeared in ''Brawl'', would later been incorporated into ''{{s|mariowiki|Wario Land: Shake It!}}'' after ''Brawl'''s release.]] | ||
<gallery> | <gallery> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
Since the beginning of ''Ultimate'''s metagame, Wario was commonly said to be superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. His waft is also notorious as a comeback mechanic for closing out stocks when in a dire or last stock situation. Wario also benefits from having a frame 3 jumpsquat greatly as he can now make more use out of his air game. | |||
Unlike in ''Smash 4'' where Wario's results diminished as the metagame went on, he has maintained the same level of success from all of his top players. {{Sm|Tweek}}, in particular, has won several majors with the character, winning {{Trn|Let's Make Moves}}, {{Trn|Glitch 6}}, {{Trn|Frostbite 2019}}, and {{Trn|Glitch 8}}. {{Sm|Glutonny}} is also the best player in Europe by a large margin, having won almost every European major and placing consistently high at majors in North America, most notably winning {{Trn|Pound 2022}} and getting 2nd at {{Trn|GENESIS 8}} with the character. Japan developed Wario's potential even further as he is one of the most represented characters in Japan, with many players such as {{Sm|Abadango}}, {{Sm|kameme}}, and {{Sm|Nietono}} using him as a main or secondary. Due to his dominance across the world, opinions on Wario have been extremely positive as {{Sm|ESAM}}, {{Sm|Leffen}}, {{Sm|MkLeo}}, {{Sm|Maister}}, {{Sm|Marss}}, and {{Sm|VoiD}} believe that the character is among top 5 in the game with {{Sm|Dabuz}} and {{Sm|Tea}} claiming that he is the absolute best character in the game. | |||
However, this is slightly debatable due to nerfs that Wario received in patch 11.0.0 which nerfed his up tilt and his Wario Waft. These nerfs have made it noticeably harder for Wario to land his easiest confirms into waft. On top of that, Wario's notorious combo game is worse due to up tilt's nerf. Therefore Wario is seen as a less effective character than before; however, throughout 2022, Wario has still been achieving fine success in bracket, with Glutonny notably being rather dominant throughout the first half of the year at North American majors, having taken sets off of MkLeo, {{Sm|Sparg0}}, {{Sm|Light|p=Connecticut}}, Dabuz and more, with popular opinion still being that the character is a high tier at the very least. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Wario | ''See also: [[:Category:Wario professionals (SSBU)]]'' | ||
*{{Sm|Abadango|Japan}} - One of the best Wario players in Japan but has since dropped the character. Placed 1st at {{Trn|Umebura SP 4}}, 3rd at {{Trn|Sumabato SP 8}}, 5th at {{Trn|Smash Factor 8}}, and 9th at both {{Trn|Sumabato SP 6}} and {{Trn|EVO 2019}}. Ranked 24th with the character on the [[Fall 2019 PGRU]]. | |||
Wario in | *{{Sm|DD|Australia}} - The best Wario player in Australia but has since switched to mostly {{SSBU|Kazuya}}. Placed 2nd at both {{Trn|Phantom 2019}} and {{Trn|Phantom 2022}},3rd at {{Trn|BigWinChampionship 2}}, 4th at {{Trn|Melbourne Esports Open}}, and 5th at {{Trn|Phantom 2020}} with wins over players such as {{Sm|Extra}}, {{Sm|Jdizzle}}, and {{Sm|Zenyou}}.Ranked 3rd on the [[Australian Power Rankings]]. | ||
*{{Sm|Glutonny|France}} - The best Wario player in the world. Placed 1st at {{Trn|Albion 4}}, {{Trn|Syndicate 2019}} and {{Trn|Pound 2022}}, as well as 2nd at {{Trn|GENESIS 8}} and 3rd at {{Trn|EVO 2019}}. Ranked 1st on the [[PGRU v3 EU]] and 3rd on the [[PGRU v3 NA]]. | |||
*{{Sm|Huto|Japan}} - Co-mains {{SSBU|Captain Falcon}} and Wario and is the best Wario player in Japan after [[COVID-19]] pandemic. Placed 3rd at {{Trn|EGS Cup 2}}, 5th at {{Trn|Kagaribi 7}}, 7th at both {{Trn|Seibugeki 8}} and {{Trn|Seibugeki 12}}, and 17th at {{Trn|Maesuma TOP 10}} with wins over players such as {{Sm|Shuton}}, {{Sm|Paseriman}}, and {{Sm|Jogibu}}. Ranked 44th on the [[Experimental Smash Player Rankings]]. | |||
*{{Sm|Ismon|USA}} - Co-mains Wario alongside {{SSBU|Falco}} and is one of the best Wario players in the United States. Placed 2nd at {{Trn|Super Smash Fight Club 2|Ultimate}}, 5th at {{Trn|Standoff 2019}}, 13th at {{Trn|Low Tier City 7}}, 17th at {{Trn|Glitch 7 - Minus World}}, and 25th at {{Trn|The Big House 9}} with wins over players such as {{Sm|Stroder}} and {{Sm|Fatality}}. | |||
*{{Sm|kameme|Japan}} - Formerly used Wario alongside {{SSBU|Mega Man}} and was considered one of the best Wario players in Japan. Placed 1st at both {{Trn|Umebura Japan Major 2019}} and {{Trn|2GG: SwitchFest 2019}}, 3rd at {{Trn|Let's Make Big Moves}}, 5th at {{Trn|Umebura SP 5}}, and 13th at {{Trn|EVO Japan 2020}}. Ranked 11th with the character on the [[Fall 2019 PGRU]]. | |||
*{{Sm|Tweek|USA}} - The best Wario player in the world in the early metagame, but has since relegated the character to a secondary. Placed 1st at {{Trn|Glitch 8 - Missingno}}, 2nd at {{Trn|MomoCon 2019}} and {{Trn|2GG: Kongo Saga}}, 7th at {{Trn|2GG: Prime Saga}}, and 9th at {{Trn|GENESIS 7}}. Ranked 3rd with the character on the [[Fall 2019 PGRU]]. | |||
*{{Sm|Whoophee|Norway}} - The best Wario player in Norway but has since switched to mostly {{SSBU|Sephiroth}}. Placed 2nd at {{Trn|Bob-omb Battlefield}}, 13th at {{Trn|The Ultimate Performance 3}}, 17th at {{Trn|Valhalla III}}, and 33rd at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|Elexiao}}, {{Sm|PeW}}, and {{Sm|Peli}}. Ranked 41st on the [[European Smash Rankings]]. | |||
*{{Sm|Zackray|Japan}} - Formerly used Wario as a secondary alongside {{SSBU|Joker}} and {{SSBU|R.O.B.}} and is one of the best Wario players in the world. Placed 1st at both {{Trn|Eastern Powerhouse Invitational FINAL}} and {{Trn|Mēsuma}}, 2nd at {{Trn|2GG: Prime Saga}}, 3rd at {{Trn|Kagaribi 3}}, and 7th at {{Trn|Umebura Japan Major 2019}}. Ranked 12th with the character on the [[Spring 2019 PGRU]]. | |||
=={{SSBU|Classic Mode}}: I'm-a Gonna Win!== | =={{SSBU|Classic Mode}}: I'm-a Gonna Win!== | ||
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==[[Spirit]]s== | ==[[Spirit]]s== | ||
Wario's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Wario's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Wario has been unlocked. Unlocking Wario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His classic outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Wario also makes an appearance as a legend-class primary spirit as his alter ego, Wario-Man. | Wario also makes an appearance as a legend-class primary spirit as his alter ego, Wario-Man. | ||
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SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]]. | SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]]. | ||
SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]]. | SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]]. | ||
SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on | SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on [[Tortimer Island]]. | ||
SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]]. | SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]]. | ||
SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]]. | SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]]. | ||
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SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]]. | SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]]. | ||
SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]]. | SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]]. | ||
SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario | SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario on [[Skyloft]]. | ||
SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]]. | SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]]. | ||
SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]]. | SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]]. | ||
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SSBUWebsiteBewear3.jpg|Wario riding his bike behind [[Bewear]] on the Bridge of Eldin. | SSBUWebsiteBewear3.jpg|Wario riding his bike behind [[Bewear]] on the Bridge of Eldin. | ||
SSBUWebsite35.jpg|Wario performing his [[neutral air|neutral aerial]] in [[Town and City]]. | SSBUWebsite35.jpg|Wario performing his [[neutral air|neutral aerial]] in [[Town and City]]. | ||
SSBUTwitterHero3.jpg|Being attacked by [[Hero (SSBU)|Erdrick]] while Eleven attacks {{SSBU|Robin}} on [[Yggdrasil's Altar]]. | SSBUTwitterHero3.jpg|Being attacked by [[Hero (SSBU)|Erdrick]] while Eleven attacks {{SSBU|Robin}} on [[Yggdrasil's Altar]]. | ||
</gallery> | </gallery> | ||
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*Wario's overalls outfit has odd properties with his face in covering textures such as {{b|ink|status}} and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually. | *Wario's overalls outfit has odd properties with his face in covering textures such as {{b|ink|status}} and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually. | ||
*Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly. | *Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly. | ||
*Wario and R.O.B. are the only first-party sole fighters of their series that can be found in | *Wario and R.O.B. are the only first-party sole fighters of their series that can be found in the Dark Realm. | ||
*In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm. | *In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Wario universe}} | {{Wario universe}} |