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{{Infobox Character | {{Infobox Character | ||
|name = Wario | |name = Wario | ||
|image = {{tabber|title1=Biker| | |image = {{tabber|title1=Biker|tab1=[[File:Wario SSBU.png|x250px]]|title2=Overalls|tab2=[[File:SSBU Wario Overalls.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as [[Fighter number|Fighter #30]]. | '''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as [[Fighter number|Fighter #30]]. | ||
As in ''[[ | As in ''[[SSB4]]'', {{s|mariowiki|Charles Martinet}}'s portrayal of Wario from ''[[Brawl]]'' was repurposed for ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
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Wario is a short [[weight|heavyweight]] character with a great air game and surprisingly fantastic movement in the air. He boasts the 8th fastest [[air speed]] in the game, in addition to being tied for the 2nd best [[air acceleration]]. Wario also sports an above average [[falling speed]] and the 26th highest [[gravity]], which alongside the previous attributes gives him an amazing aerial prowess despite having low [[jump]]s. However, his grounded mobility pales in comparison, as his dashing speed and traction are average at best, and his walking speed is the 12th slowest in the game. Using his high mobility and versatile [[aerial attack]]s, Wario is able to dip in and out of the fray to bait attacks and punish. Wario's attacks in general also tend to be disjointed, as his hands don't have a hurtbox. He's also fairly hard to hit since he's relatively nimble and short for a heavy character, though fairly wide, meaning he can still be vulnerable to combos and juggles. | Wario is a short [[weight|heavyweight]] character with a great air game and surprisingly fantastic movement in the air. He boasts the 8th fastest [[air speed]] in the game, in addition to being tied for the 2nd best [[air acceleration]]. Wario also sports an above average [[falling speed]] and the 26th highest [[gravity]], which alongside the previous attributes gives him an amazing aerial prowess despite having low [[jump]]s. However, his grounded mobility pales in comparison, as his dashing speed and traction are average at best, and his walking speed is the 12th slowest in the game. Using his high mobility and versatile [[aerial attack]]s, Wario is able to dip in and out of the fray to bait attacks and punish. Wario's attacks in general also tend to be disjointed, as his hands don't have a hurtbox. He's also fairly hard to hit since he's relatively nimble and short for a heavy character, though fairly wide, meaning he can still be vulnerable to combos and juggles. | ||
Furthermore, Wario boasts strong aerials, with his down, and back aerials being potent kill moves, while the up aerial is a highly damaging juggling and combo extension tool | Furthermore, Wario boasts strong aerials, with his down, and back aerials being potent kill moves, while the up aerial is a highly damaging juggling and combo extension tool. Thanks to ''Ultimate''{{'}}s universal 3-frame jumpsquat, he can finally utilize his forward and neutral aerials as fast moves that can combo and pressure his opponents. Wario's air control and quick aerials also make him very effective at edgeguarding. | ||
Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and forward smash are among the strongest in the cast, although both are rather slow, and the latter is best suited for hard reads. His up and down tilts are great combo tools that could potentially lead into kill moves, and his new shoulder tackle dash attack is both extremely fast in terms of startup and one of the strongest dash attacks in the game. | Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and forward smash are among the strongest in the cast, although both are rather slow, and the latter is best suited for hard reads. His up and down tilts are great combo tools that could potentially lead into kill moves, and his new shoulder tackle dash attack is both extremely fast in terms of startup and one of the strongest dash attacks in the game. | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Possibly due to his lower tier status in ''Smash 4'' (41st out of 55 | Possibly due to his lower tier status in ''Smash 4'' (41st out of 55), Wario has been significantly buffed in his transition to ''Ultimate''. As with the rest of the returning cast, Wario's overall mobility has been improved, allowing for safer approaches and recovery. Directional air dodges also add a new option to his already great and versatile recovery. Changes to game mechanics have also benefited him, as the universal 3-frame jumpsquat allows him to utilize his strong air game better than he previously could in addition to giving him more viable [[out of shield]] options in his neutral and forward aerials, while the lower landing lag on aerial attacks makes Wario's neutral, forward and up aerials more reliable for starting combos. His neutral aerial has also been altered, as it has more range, its two hits linger for much longer, and the move now has an extremely lenient amount of ending lag of only four frames. Wario has also received multiple new kill moves, most notably his new dash attack, which deals greater knockback, and can also be used as an effective [[tech-chasing]] tool; his back aerial has also received increased knockback, making it more powerful. Chomp also now heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. Lastly, some of Wario's attacks have more range due to better hitbox placements. | ||
Wario | |||
Wario did receive a few nerfs, however, with the most notable being to the Wario Bike. Similarly to its ''Brawl'' incarnation, the bike can no longer be used immediately after despawning or being destroyed, forcing Wario to wait 6 seconds before it can be used again. As such, Wario cannot always rely on the bike for recovery, should he end up offstage while its cooldown is in effect. However, the bike's new scaled knockback helps compensate when used offensively as a projectile. Another notable nerf Wario received is that his forward throw, previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output. As a result, his grab game has become more limited, as he no longer has any reasonably viable kill throws. | |||
Overall, Wario's buffs drastically outweigh his nerfs, and he has been a very high-placing character in many top-level ''Ultimate'' tournaments thanks to fantastic results from players {{Sm|Tweek}}, {{Sm|Glutonny}}, {{Sm|Abadango}}, {{Sm|Zackray}}, and {{Sm|kameme}} utilizing him to win or place high at multiple major tournaments. Due to his fantastic results and strengths, Wario is widely regarded as a top-tier character, in stark contrast to his mediocre ''SSB4'' iteration, and likely his best incarnation in the entire series. | |||
{{SSB4 to SSBU changelist|char=Wario}} | {{SSB4 to SSBU changelist|char=Wario}} | ||
==Update history== | ==Update history== | ||
Wario received buffs, nerfs and a few glitch fixes, but was nerfed overall. Update 2.0.0 made Wario grab the ledge sooner after using down aerial. Update 3.0.0 brought slight buffs to Chomp, increasing its swallow box size and giving it less ending lag after eating a small projectile. 3.0.0 also made it so Wario would flash yellow when Wario Bike was ready to use again. Update 8.0.0 fixed Wario's forward throw so that the hitbox no longer blatantly misses characters like Ganondorf, and lowered the ending lag when Wario ate food using Chomp. Update 9.0.0 buffed Corkscrew so that now it links more reliably and deals more damage overall. | Wario received buffs, nerfs and a few glitch fixes, but was moderately nerfed overall. Update 2.0.0 made Wario grab the ledge sooner after using down aerial. Update 3.0.0 brought slight buffs to Chomp, increasing its swallow box size and giving it less ending lag after eating a small projectile. 3.0.0 also made it so Wario would flash yellow when Wario Bike was ready to use again. Update 8.0.0 fixed Wario's forward throw so that the hitbox no longer blatantly misses characters like Ganondorf, and lowered the ending lag when Wario ate food using Chomp. Update 9.0.0 buffed Corkscrew so that now it links more reliably and deals more damage overall. | ||
While most changes were negligible, patch 11.0.0 affected Wario the most. His up tilt was given less active frames, and the third and max level of Wario Waft have more startup and ending lag. Though as compensation, the super armor on the max Waft now starts earlier and lasts longer. All these changes together nerfed one of Wario's notoriously dangerous and easiest set-ups, and making Wario Waft less effective overall. | While most changes were negligible, patch 11.0.0 affected Wario the most. His up tilt was given less active frames, and the third and max level of Wario Waft have more startup and ending lag. Though as compensation, the super armor on the max Waft now starts earlier and lasts longer. All these changes together nerfed one of Wario's notoriously dangerous and easiest set-ups, and making Wario Waft less effective overall. | ||
Update 13.0.1 graced Wario with small buffs for one last time, making his neutral attack deal more damage | Update 13.0.1 graced Wario with small buffs for one last time, making his neutral attack deal more damage and have less ending lag. | ||
While Wario was made a | While Wario was made a less effective character overall, it was not enough to massively dent Wario's status and prowess in competitive play, and Wario is still seen as a top tier character with fantastic results to this day. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=5% | |neutral1dmg=5% | ||
|neutral2dmg=7% | |neutral2dmg=7% | ||
|neutraldesc=A downward punch and a uppercut. Among one of the worst neutral attacks in the game, due to its slow startup (frame 8) and lack of range, although it provides more reward than down tilt at lower percentages since down tilt cannot combo reliably until then. | |neutraldesc=A downward punch and a uppercut. Among one of the worst neutral attacks in the game, due to its slow startup (frame 8) and lack of range, although it provides more reward than down tilt at lower percentages since down tilt cannot combo reliably until then. Similar to his two punch combo from ''{{s|mariowiki|Wario World}}''. | ||
|ftiltname= | |||
|ftiltdmg=13% | |ftiltdmg=13% | ||
|ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand. | |ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% (clean), 5% (late) | |utiltdmg=6% (clean), 5% (late) | ||
|utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode. | |utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=4% | |dtiltdmg=4% | ||
|dtiltdesc=Wario violently pokes the ground with his index finger, damaging opponents as he does so. It provides very little knockback and can combo into aerials and ground moves, most notably dash attack. It also has long horizontal range and provides disjoint due to the hands lacking a hurtbox, although the hitbox itself is very narrow and can miss opponents that are even slightly above it. | |dtiltdesc=Wario violently pokes the ground with his index finger, damaging opponents as he does so. It provides very little knockback and can combo into aerials and ground moves, most notably dash attack. It also has long horizontal range and provides disjoint due to the hands lacking a hurtbox, although the hitbox itself is very narrow and can miss opponents that are even slightly above it. Likely based on the "Touch" themed microgames from the ''WarioWare'' series. | ||
|dashname=Shoulder Tackle | |dashname=Shoulder Tackle | ||
|dashdmg=11% (clean), 5% (late/early, body) | |dashdmg=11% (clean), 5% (late/early, body) | ||
|dashdesc=Wario performs his signature | |dashdesc=Wario performs his signature "Shoulder Tackle" dash attack from the {{iw|mariowiki|Wario Land|series}} series. A powerful kill move with extremely short startup on frame 5. The late hit is weaker but launches opponents at an upward angle, where Wario can potentially follow up with a juggle situation. The early hit has a sourspot inside Wario's body that is hard to hit and deals 5%. It has long range due to Wario's momentum as he charges forward, allowing it to cross-up shields. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|20}} | |fsmashdmg={{ChargedSmashDmgSSBU|20}} | ||
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Nearly the same range as his forward tilt, with a large hitbox that goes over Wario's fist. It has high ending lag and the slowest startup of Wario's smash attacks, but is very powerful. The winding back can allow moves to whiff, thus being punished by the attack. Due to coming out on frame 18 and having 46 frames of ending lag, it is very punishable if missed. | |fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Nearly the same range as his forward tilt, with a large hitbox that goes over Wario's fist. It has high ending lag and the slowest startup of Wario's smash attacks, but is very powerful. The winding back can allow moves to whiff, thus being punished by the attack. Due to coming out on frame 18 and having 46 frames of ending lag, it is very punishable if missed. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|17}} (early), {{ChargedSmashDmgSSBU|13}} (late) | |usmashdmg={{ChargedSmashDmgSSBU|17}} (early), {{ChargedSmashDmgSSBU|13}} (late) | ||
|usmashdesc=A hard-hitting, arcing headbutt. Wario's head enlarges significantly during the attack and extends upward, has a large hitbox and has head intangibility, making it very disjointed. The attack has high launching power and covers a fair amount of both vertical and horizontal range, but has a significant amount of ending lag (45 frames), to the point where Wario would be standing and still be in lag. May be based on the third hit of his basic attack combo in ''Wario World''. | |usmashdesc=A hard-hitting, arcing headbutt. Wario's head enlarges significantly during the attack and extends upward, has a large hitbox and has head intangibility, making it very disjointed. The attack has high launching power and covers a fair amount of both vertical and horizontal range, but has a significant amount of ending lag (45 frames), to the point where Wario would be standing and still be in lag. May be based on the third hit of his basic attack combo in ''Wario World''. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (early), {{ChargedSmashDmgSSBU|10}} (late) | |dsmashdmg={{ChargedSmashDmgSSBU|13}} (early), {{ChargedSmashDmgSSBU|10}} (late) | ||
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though only one hit can connect. While the first hit is capable of KO'ing at high percents, its power is very low for a smash attack while subsequent hits are even weaker. Hits most ledge hangs, although it possesses high ending lag, and the poor range makes it an unsafe move to use for the most part, although it is Wario's fastest smash attack at 8 frames. Due to the move's weak power, poor range, high ending lag, and being extremely unsafe on shield, it is one of the worst down smashes in the game as it carries very high risk while offering very low reward in return. | |dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though only one hit can connect. While the first hit is capable of KO'ing at high percents, its power is very low for a smash attack while subsequent hits are even weaker. Hits most ledge hangs, although it possesses high ending lag, and the poor range makes it an unsafe move to use for the most part, although it is Wario's fastest smash attack at 8 frames. Due to the move's weak power, poor range, high ending lag, and being extremely unsafe on shield, it is one of the worst down smashes in the game as it carries very high risk while offering very low reward in return. Might be based on {{s|MarioWiki|Wario Whirled}} from ''WarioWare Inc.: Mega Microgame$''. | ||
|nairname= | |||
|nairdmg={{ShortHopDmgSSBU|6}} (hit 1, early/late, body), {{ShortHopDmgSSBU|3}} (hit 1, late, arms), {{ShortHopDmgSSBU|4}} (hit 2; early) {{ShortHopDmgSSBU|5}} (hit 2; late) | |nairdmg={{ShortHopDmgSSBU|6}} (hit 1, early/late, body), {{ShortHopDmgSSBU|3}} (hit 1, late, arms), {{ShortHopDmgSSBU|4}} (hit 2; early) {{ShortHopDmgSSBU|5}} (hit 2; late) | ||
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup, coming out on frame 4. The attack has two hits, further divided between a clean hit and late hit that act independently from each other. Unlike the second hit, which only has a hitbox on Wario's belly, the first hit has two additional hitboxes that cover his arms as well. Both hits can combo into each other at low and mid percents if Wario moves back and forth in the air, and has almost no ending lag, as he can act just 4 frames after the hitboxes cease, making it an excellent tool for combos and racking up damage. The late hit can lead to another aerial and even Wario Waft. It autocancels at frame 43, immediately after the hitboxes cease. Visually similar to Wario's crouch-jump from {{s|mariowiki|Virtual Boy Wario Land}} and {{s|mariowiki|Wario Land: Shake It!}}. | |nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup, coming out on frame 4. The attack has two hits, further divided between a clean hit and late hit that act independently from each other. Unlike the second hit, which only has a hitbox on Wario's belly, the first hit has two additional hitboxes that cover his arms as well. Both hits can combo into each other at low and mid percents if Wario moves back and forth in the air, and has almost no ending lag, as he can act just 4 frames after the hitboxes cease, making it an excellent tool for combos and racking up damage. The late hit can lead to another aerial and even Wario Waft. It autocancels at frame 43, immediately after the hitboxes cease. Visually similar to Wario's crouch-jump from {{s|mariowiki|Virtual Boy Wario Land}} and {{s|mariowiki|Wario Land: Shake It!}}. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late) | |fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late) | ||
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop | |fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|12}} | |bairdmg={{ShortHopDmgSSBU|12}} | ||
|bairdesc=Wario propels his head backward. A viable KO move as it is his strongest aerial knockback-wise. It also has relatively quick startup at frame 9 and sends at a somewhat low angle, but it has high ending lag and Wario can be hit, as his head enlarges and then slightly moves around. Autocancels if used at the peak a short hop. | |bairdesc=Wario propels his head backward. A viable KO move as it is his strongest aerial knockback-wise. It also has relatively quick startup at frame 9 and sends at a somewhat low angle, but it has high ending lag and Wario can be hit, as his head enlarges and then slightly moves around. Autocancels if used at the peak a short hop. | ||
|uairname=Hand Slap | |uairname=Hand Slap | ||
|uairdmg={{ShortHopDmgSSBU|13}} | |uairdmg={{ShortHopDmgSSBU|13}} | ||
|uairdesc=Wario claps his hands and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well. A potent combo starter. If used after a fast fall, it can lead to an aerial and Wario Waft at low-mid percents. It also possesses a large hitbox and is disjointed due to the hands not having a hurtbox. Fast for its power, coming out on frame 8, but has 38 frames of ending lag, which can make it punishable. | |uairdesc=Wario claps his hands and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well. A potent combo starter. If used after a fast fall, it can lead to an aerial and Wario Waft at low-mid percents. It also possesses a large hitbox and is disjointed due to the hands not having a hurtbox. Fast for its power, coming out on frame 8, but has 38 frames of ending lag, which can make it punishable. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-6), {{ShortHopDmgSSBU|4}} (hit 7) | |dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-6), {{ShortHopDmgSSBU|4}} (hit 7) | ||
|dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}. | |dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=Grabs the opponent by the torso with one hand. Based on his one-handed grabs in the ''Wario Land'' series. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc=Pokes the opponent with his index finger. | |pummeldesc=Pokes the opponent in the gut with his index finger. Likely based on the "Touch" themed microgames from the ''WarioWare'' series. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=8% (throw), 4% (collateral) | |fthrowdmg=8% (throw), 4% (collateral) | ||
|fthrowdesc=Launches the opponent forward with his rear-end. Can kill lightweights at higher percents, but struggles to kill mid and heavyweights. Also Wario's highest damage throw, useful for damage racking. | |fthrowdesc=Launches the opponent forward with his rear-end. Can kill lightweights at higher percents, but struggles to kill mid and heavyweights. Also Wario's highest damage throw, useful for damage racking. | ||
|bthrowname=Wild Swing Ding | |bthrowname=Wild Swing Ding | ||
|bthrowdmg=7% (throw), 8% (collateral) | |bthrowdmg=7% (throw), 8% (collateral) | ||
|bthrowdesc=The {{s|mariowiki|Wild Swing Ding}} attack from ''Wario World''. Grabs the opponent by the legs, spins them around three times and launches them behind himself, damaging those who come in contact with the spin, which can be good for getting opponents away if in a match with more than 2 characters. Despite being similar to Mario's back throw, it is surprisingly weak in damage and knockback, being unviable for killing. | |bthrowdesc=The {{s|mariowiki|Wild Swing Ding}} attack from ''Wario World''. Grabs the opponent by the legs, spins them around three times and launches them behind himself, damaging those who come in contact with the spin, which can be good for getting opponents away if in a match with more than 2 characters. Despite being similar to Mario's back throw, it is surprisingly weak in damage and knockback, being unviable for killing. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (throw), 4% (collateral) | |uthrowdmg=4% (throw), 4% (collateral) | ||
|uthrowdesc=Wario tosses the opponent up and punches them upwards with enlarged fists. Can link into up airs at low to mid percents. | |uthrowdesc=Wario tosses the opponent up and punches them upwards with enlarged fists. Can link into up airs at low to mid percents. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% (throw), 4% (collateral) | |dthrowdmg=7% (throw), 4% (collateral) | ||
|dthrowdesc=Throws the opponent on the ground and slams them with his rear end. Hits the opponent at a low angle behind Wario, which can lead to follow-ups via reading the opponent's options afterward. The move and exaggerated animation are based on the ground pound move from ''Wario Land'' and ''Wario World''. | |dthrowdesc=Throws the opponent on the ground and slams them with his rear end. Hits the opponent at a low angle behind Wario, which can lead to follow-ups via reading the opponent's options afterward. The move and exaggerated animation are based on the ground pound move from ''Wario Land'' and ''Wario World''. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Wario gets up and pokes his finger both forwards and backward. | |floorfdesc=Wario gets up and pokes his finger both forwards and backward. A potential reference to the "Touch" themed microgames from the ''WarioWare'' series. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
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|ssname=Wario Bike | |ssname=Wario Bike | ||
|ssdmg=0.6%-11.2% (ram, varies depending on acceleration and timing, full speed consistently deals 11.2%), 8.3% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice), 3.5% (jumped off) | |ssdmg=0.6%-11.2% (ram, varies depending on acceleration and timing, full speed consistently deals 11.2%), 8.3% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice), 3.5% (jumped off) | ||
|ssdesc=Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. During this, from frame 1, Wario gains a small amount of knockback-based [[armor]], able to take up to 20 units of [[knockback]]. Tilting the opposite direction on the ground will make him turn around, dealing damage and killing at high percents, and tilting in the air can adjust the angle of the Wario Bike and his jump afterward. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam | |ssdesc=Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. During this, from frame 1, Wario gains a small amount of knockback-based [[armor]], able to take up to 20 units of [[knockback]]. Tilting the opposite direction on the ground will make him turn around, dealing damage and killing at high percents, and tilting in the air can adjust the angle of the Wario Bike and his jump afterward. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam. | ||
After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. The bike has 18 HP and is unaffected by the [[1v1 multiplier]]. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. | After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. The bike has 18 HP and is unaffected by the [[1v1 multiplier]]. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. | ||
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|usname=Corkscrew | |usname=Corkscrew | ||
|usdmg=5% (first hit), 1%-1.5% (hits 2-5), 4% (final hit) | |usdmg=5% (first hit), 1%-1.5% (hits 2-5), 4% (final hit) | ||
|usdesc=Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback with the hands, KO'ing at high percents. Wario's body has a hitbox that launches up, although is very difficult to hit due to the hand hitboxes taking priority. The move can be steered diagonally left or right. | |usdesc=Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback with the hands, KO'ing at high percents. Wario's body has a hitbox that launches up, although is very difficult to hit due to the hand hitboxes taking priority. The move can be steered diagonally left or right. Possibly based on the {{s|mariowiki|Corkscrew Conk}} from ''Wario World''. While both moves feature vertical ascension, the two moves are different visually. | ||
|dsname=Wario Waft | |dsname=Wario Waft | ||
|dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt) | |dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt) | ||
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|fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special. | |fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Laughs so hard that his jaw unhinges, then | *'''Up taunt''': Laughs so hard that his jaw unhinges, in which he will then force his mouth shut with his hands. | ||
*'''Side taunt''': Shakes his rear end at the screen with his hands extended in each direction while making an "Unh-unh!" kind of noise. | *'''Side taunt''': Shakes his rear end at the screen with his hands extended in each direction while making an "Unh-unh!" kind of noise. | ||
*'''Down taunt''': Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers | *'''Down taunt''': Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time. | ||
*'''Bike taunt''': Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand. | *'''Bike taunt''': Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand. | ||
<gallery> | <gallery> | ||
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===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
* | *Bashes his fists together twice. | ||
*Scratches his | *Scratches his bottom while looking towards the screen. | ||
<gallery> | <gallery> | ||
SSBUWarioIdle1.gif|Wario first idle pose | SSBUWarioIdle1.gif|Wario first idle pose | ||
SSBUWarioIdle2.gif|Wario second idle pose | SSBUWarioIdle2.gif|Wario second idle pose | ||
</gallery> | </gallery> | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Wario Cheer English | |[[File:Wario Cheer English SSBU.ogg|center]]||[[File:Wario Cheer Japanese SSBU.ogg|center]]||[[File:Wario Cheer Italian SSBU.ogg|center]]||[[File:Wario Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Wario Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Wario Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Wario Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Wario Cheer Spanish NTSC | |[[File:Wario Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Wario Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Wario Cheer Spanish PAL SSBU.ogg|center]]||[[File:Wario Cheer Russian SSBU.ogg|center]]||[[File:Wario Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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*'''Left:''' Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise. | *'''Left:''' Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise. | ||
*'''Up:''' Spins around with his motorcycle, stops while facing the screen saying "Yes!", plucks the end of his mustache, and holds up three fingers in the shape of a W. | *'''Up:''' Spins around with his motorcycle, stops while facing the screen saying "Yes!", plucks the end of his mustache, and holds up three fingers in the shape of a W. | ||
*'''Right:''' | *'''Right:''' Laughs gloatingly and then falls over, rolling on his back. | ||
[[File:WarioVictoryThemeUltimate.ogg|thumb|A | [[File:WarioVictoryThemeUltimate.ogg|thumb|A remix of ''{{s|mariowiki|Stonecarving City}}'s'' stage theme from ''Wario Land: Shake It!''.]] | ||
<gallery> | <gallery> | ||
WarioVictoryPose1SSBU.gif | WarioVictoryPose1SSBU.gif | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Since the beginning of ''Ultimate'''s metagame, Wario was commonly said to be superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. His waft is also notorious as a comeback mechanic for closing out stocks when in a dire or last stock situation. Wario also benefits from having a frame 3 jumpsquat greatly as he can now make more use out of his air game. | |||
Unlike in ''Smash 4'' where Wario's results diminished as the metagame went on, he has maintained the same level of success from all of his top players. {{Sm|Tweek}}, in particular, has won several majors with the character, winning {{Trn|Let's Make Moves}}, {{Trn|Glitch 6}}, {{Trn|Frostbite 2019}}, and {{Trn|Glitch 8}}. {{Sm|Glutonny}} is also the best player in Europe by a large margin, having won almost every European major and placing consistently high at majors in North America, most notably finishing 3rd at {{Trn|EVO 2019}} with the character. Japan developed Wario's potential even further as he is one of the most represented characters in Japan, with many players such as {{Sm|Abadango}}, {{Sm|kameme}}, and {{Sm|Nietono}} using him as a main or secondary. Due to his dominance across the world, opinions on Wario have been extremely positive as {{Sm|ESAM}}, {{Sm|Leffen}}, {{Sm|MkLeo}}, {{Sm|Maister}}, {{Sm|Marss}}, and {{Sm|VoiD}} believe that the character is among top 5 in the game with {{Sm|Dabuz}} and {{Sm|Tea}} claiming that he is the absolute best character in the game. | |||
However, this is slightly debatable due to nerfs that Wario received in patch 11.0.0 which nerfed his up tilt and his Wario Waft. These nerfs have made it noticeably harder for Wario to land his easiest confirms into waft. On top of that, Wario's notorious combo game is worse due to up tilt's nerf. Therefore Wario is seen as a less effective character than before; the extent of which is currently unknown, however. | |||
Despite this, Wario is still seen as a top tier and is much better than his iteration in ''Smash 4.'' | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
'' | ''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | ||
''See also: [[:Category:Wario professionals (SSBU)]]'' | |||
*{{Sm|Abadango|Japan}} (#24) - One of the best Wario players in Japan but has since dropped the character. Placed 1st at {{Trn|Umebura SP 4}}, 3rd at {{Trn|Sumabato SP 8}}, 5th at {{Trn|Smash Factor 8}}, and 9th at both {{Trn|Sumabato SP 6}} and {{Trn|EVO 2019}}. | |||
Wario in | *{{Sm|DD|Australia}} - The best Wario player in Australia. Placed 2nd at {{Trn|Phantom 2019}}, 3rd at {{Trn|BigWinChampionship 2}}, 4th at {{Trn|Melbourne Esports Open}}, 5th at {{Trn|Phantom 2020}}, and 7th at {{Trn|Sunny Side Up}} with wins over players such as {{Sm|Extra}}, {{Sm|Jdizzle}}, and {{Sm|Zenyou}}. Currently ranked 3rd on the [[Australian Power Rankings]]. | ||
*{{Sm|Glutonny|France}} (#8) - The best Wario player in the world. Placed 1st at both {{Trn|Albion 4}} and {{Trn|Syndicate 2019}}, 2nd at {{Trn|Ultimate Fighting Arena 2019}}, 3rd at {{Trn|EVO 2019}}, and 5th at and {{Trn|2GG: Kongo Saga}}. | |||
*{{Sm|Ismon|USA}} - Co-mains Wario alongside {{SSBU|Falco}} and is one of the best Wario players in the United States. Placed 2nd at {{Trn|Super Smash Fight Club 2|Ultimate}}, 5th at {{Trn|Standoff 2019}}, 13th at {{Trn|Low Tier City 7}}, 17th at {{Trn|Glitch 7 - Minus World}}, and 25th at {{Trn|The Big House 9}} with wins over players such as {{Sm|Stroder}} and {{Sm|Fatality}}. | |||
*{{Sm|kameme|Japan}} (#11) - Formerly used Wario alongside {{SSBU|Mega Man}} and is considered one of the best Wario players in Japan. Placed 1st at both {{Trn|Umebura Japan Major 2019}} and {{Trn|2GG: SwitchFest 2019}}, 3rd at {{Trn|Let's Make Big Moves}}, 5th at {{Trn|Umebura SP 5}}, and 13th at {{Trn|EVO Japan 2020}}. | |||
*{{Sm|Tweek|USA}} (#3) - The best Wario player in the world in 2019 overall. Placed 1st at {{Trn|Glitch 8 - Missingno}}, 2nd at {{Trn|MomoCon 2019}} and {{Trn|2GG: Kongo Saga}}, 7th at {{Trn|2GG: Prime Saga}}, and 9th at {{Trn|GENESIS 7}}. | |||
*{{Sm|Whoophee|Norway}} - The best Wario player in Norway. Placed 2nd at {{Trn|Bob-omb Battlefield}}, 13th at {{Trn|The Ultimate Performance 3}}, 17th at {{Trn|Valhalla III}}, and 33rd at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|Elexiao}}, {{Sm|PeW}}, and {{Sm|Peli}}. Currently ranked 41st on the [[European Smash Rankings]]. | |||
*{{Sm|Zackray|Japan}} (#7) - Formerly used Wario as a secondary alongside {{SSBU|Joker}} and {{SSBU|R.O.B.}} and is one of the best Wario players in the world. Placed 1st at both {{Trn|Eastern Powerhouse Invitational FINAL}} and {{Trn|Mēsuma}}, 2nd at {{Trn|2GG: Prime Saga}}, 3rd at {{Trn|Kagaribi 3}}, and 7th at {{Trn|Umebura Japan Major 2019}}. | |||
=={{SSBU|Classic Mode}}: I'm-a Gonna Win!== | =={{SSBU|Classic Mode}}: I'm-a Gonna Win!== | ||
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|''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | |''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | ||
|} | |} | ||
{{ | {{clear}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Wario's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Wario's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Wario has been unlocked. Unlocking Wario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His classic outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Wario also makes an appearance as a legend-class primary spirit as his alter ego, Wario-Man. | Wario also makes an appearance as a legend-class primary spirit as his alter ego, Wario-Man. | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
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|•Defeat the main fighter to win | |•Defeat the main fighter to win | ||
|{{SSBUMusicLink|WarioWare|Mike's Song}} | |{{SSBUMusicLink|WarioWare|Mike's Song}} | ||
|{{s|mariowiki|Wario}} | |[[Wario-Man]], {{s|mariowiki|Wario Bike}} | ||
|- | |- | ||
|746 | |746 | ||
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|•Defeat the main fighter to win<br>•Timed battle (1:30)<br>•The enemy tends to avoid conflict | |•Defeat the main fighter to win<br>•Timed battle (1:30)<br>•The enemy tends to avoid conflict | ||
|{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}} | |{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}} | ||
|Wario | |{{s|mariowiki|Wario}} | ||
|- | |- | ||
|1,154 | |1,154 | ||
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|•Defeat the main fighter to win<br>•The enemy is invisible | |•Defeat the main fighter to win<br>•The enemy is invisible | ||
|{{SSBUMusicLink|Persona|Last Surprise}} | |{{SSBUMusicLink|Persona|Last Surprise}} | ||
|[https://megamitensei.fandom.com/wiki/Johanna Johanna]/[https://megamitensei.fandom.com/wiki/ | |[https://megamitensei.fandom.com/wiki/Johanna Johanna]/[https://megamitensei.fandom.com/wiki/ Junya Kaneshiro] | ||
|} | |} | ||
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SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]]. | SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]]. | ||
SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]]. | SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]]. | ||
SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on | SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on [[Tortimer Island]]. | ||
SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]]. | SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]]. | ||
SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]]. | SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]]. | ||
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SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]]. | SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]]. | ||
SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]]. | SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]]. | ||
SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario | SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario on [[Skyloft]]. | ||
SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]]. | SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]]. | ||
SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]]. | SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]]. | ||
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SSBUWebsiteBewear3.jpg|Wario riding his bike behind [[Bewear]] on the Bridge of Eldin. | SSBUWebsiteBewear3.jpg|Wario riding his bike behind [[Bewear]] on the Bridge of Eldin. | ||
SSBUWebsite35.jpg|Wario performing his [[neutral air|neutral aerial]] in [[Town and City]]. | SSBUWebsite35.jpg|Wario performing his [[neutral air|neutral aerial]] in [[Town and City]]. | ||
SSBUTwitterHero3.jpg|Being attacked by [[Hero (SSBU)|Erdrick]] while Eleven attacks {{SSBU|Robin}} on [[Yggdrasil's Altar]]. | SSBUTwitterHero3.jpg|Being attacked by [[Hero (SSBU)|Erdrick]] while Eleven attacks {{SSBU|Robin}} on [[Yggdrasil's Altar]]. | ||
</gallery> | </gallery> | ||
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*Wario's overalls outfit has odd properties with his face in covering textures such as {{b|ink|status}} and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually. | *Wario's overalls outfit has odd properties with his face in covering textures such as {{b|ink|status}} and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually. | ||
*Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly. | *Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly. | ||
*Wario and R.O.B. are the only first-party sole fighters of their series that can be found in | *Wario and R.O.B. are the only first-party sole fighters of their series that can be found in the Dark Realm. | ||
*In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm. | *In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Wario universe}} | {{Wario universe}} |