Editing Wario (SSBU)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
{{Infobox Character
{{Infobox Character
|name = Wario
|name = Wario
|image = {{tabber|title1=Biker|content1=[[File:Wario SSBU.png|x250px]]|title2=Overalls|content2=[[File:SSBU Wario Overalls.png|x250px]]}}
|image = {{tabber|title1=Biker|tab1=[[File:Wario SSBU.png|x250px]]|title2=Overalls|tab2=[[File:SSBU Wario Overalls.png|x250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSBB
|ssbgame1 = SSBB
|ssbgame2 = SSB4
|ssbgame2 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A
|tier = A+
|ranking = 20
|ranking = 24
}}
}}
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as [[Fighter number|Fighter #30]].
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as [[Fighter number|Fighter #30]].


As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Charles Martinet}}'s portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.<!--Do not add that this is the last Smash Bros. game where Charles Martinet voices Wario. Besides the fact this isn't done for other characters' pages, Jigglypuff and Lucina still use their voice clips from Rachael Lillis and Laura Bailey respectively in the Smash series instead of their current actors, so it's still possible for Martinet's voice to be reused in future Smash games-->
As in ''[[Super Smash Bros. 4]]'', {{s|mariowiki|Charles Martinet}}'s portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Ultimate''.


Wario is currently ranked 20th out of 82 characters on the current ''Ultimate'' [[tier list]], being in the A tier; a massive improvement from his tier placement in ''Smash 4'' where he was ranked 40th out of 54 in the E tier, and is his best placement in the series. Wario's greatest strength is his aerial game: he has one of the fastest [[air acceleration]] and [[air speed]] in the game which, coupled with a set of strong and versatile aerials, allows him to dominate in the air. In addition, his strong aerial movement and short stature makes it harder for opponents to hit him, while his heavyweight status and passive healing through [[Chomp]] allows him to live longer compared to the rest of the cast. Finally, Wario is also notorious for his combo potential, which can not only rack up damage quickly but also set up into a KO confirm, most notably [[Wario Waft]]. As such, Wario has some of the best comeback potential in the game.
Wario is currently ranked 24th out of 82 characters on the current ''Ultimate'' [[tier list]]; a significant improvement from his tier placement in ''Smash 4'' where he was ranked 40th out of 54.


Despite these strengths, Wario has several weaknesses that hold him back. The most notable weakness is his poor [[neutral game]]: his relatively short range and lack of projectiles make him vulnerable towards characters that can overwhelm, juggle, or outrange him. In addition, Wario's best KO options all have their drawbacks: his forward tilt, back air, and all his smash attacks have either high end lag or slow startup while dash attack has noticeable sourspots. Finally, whiffing Waft means Wario loses his best comeback factor, as it can take a bit to even get to half-Waft.
Wario is one of the characters that benefited the most from Ultimate's engine as he is no longer affected by a long jumpsquat animation. Since all jumpsquats were standardized to frame 3, Wario has a much easier time at utilizing his fantastic aerials which are all fast and deal large amounts of damage. Wario's already strong combo game was made much more effective due to this, and thanks to the other buffs he received, he now has many reliable combo strings that either dish out a ton of damage or reliably combo into [[Wario Waft]]. As a whole, Wario is able to kill very early and reliably thanks to said Wario Waft, as well as his new dash attack and forward tilt which serve as reliable and effective kill moves. Wario's camping game is also surprisingly effective as his decent grounded movement and fantastic aerial movement allow for him to wait until Waft is charged.


Overall, Wario's strengths largely overshadow his weaknesses. Although very popular in the early metagame, subsequent nerfs via patch updates shrank his playerbase at a top level. However, he remained a viable character with decent representation, in particular amassing consistently high results from {{Sm|Glutonny}},  Europe’s best and one of the best ''Ultimate'' players in the world.
However, Wario still suffers from core issues that hold him back. Wario retains his relatively short range which has made him struggle against the many top tiers who have massive hitboxes and swords or can camp him effectively. Due to this and a lack of a projectile, Wario's [[neutral game]] is noticeably poor as he has a lot of trouble getting in versus some of these characters making it difficult for him versus some of these characters.
 
Despite this and the nerfs to his recovery, Wario's strengths greatly overshadow his weaknesses. Although Wario would receive nerfs via patch updates and would gain more difficult matchups against newer DLC characters such as {{SSBU|Kazuya}}, {{SSBU|Pyra}} & {{SSBU|Mythra}}, {{SSBU|Steve}}, and {{SSBU|Terry}}, he is still a viable character with decent representation, in particular amassing consistently high results from players such as {{Sm|Glutonny}}.


==How to unlock==
==How to unlock==
Line 46: Line 48:


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Possibly due to his lower tier status in ''Smash 4'' (41st out of 55 characters), Wario has been significantly buffed in his transition to ''Ultimate''. His combo game has been strengthened drastically, and the changes to gameplay mechanics benefit both the aggressive and patient sides of his playstyle.
Possibly due to his lower tier status in ''Smash 4'' (41st out of 55), Wario has been significantly buffed in his transition to ''Ultimate''. As with the rest of the returning cast, Wario's overall mobility has been improved, allowing for safer approaches and recovery. Directional air dodges also add a new option to his already great and versatile recovery. Changes to game mechanics have also benefited him, as the universal 3-frame jumpsquat allows him to utilize his strong air game better than he previously could in addition to giving him more viable [[out of shield]] options in his neutral and forward aerials, while the lower landing lag on aerial attacks makes Wario's neutral, forward and up aerials more reliable for starting combos. His neutral aerial has also been altered, as it has more range, its two hits linger for much longer, and the move now has an extremely lenient amount of ending lag of only four frames. Wario has also received multiple new kill moves, most notably his new dash attack, which deals greater knockback, and can also be used as an effective [[tech-chasing]] tool; his back aerial has also received increased knockback, making it more powerful. Chomp also now heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. Lastly, some of Wario's attacks have more range due to better hitbox placements.
 
Wario has received both direct and indirect changes that grant him a much more dangerous offensive game, which he previously did not boast about in previous installments. His [[neutral aerial]] has been altered, possessing more range, both hits lingering for much longer, and the move now having an extremely lenient amount of ending lag of only four frames; while [[up tilt]] has had its knockback reduced to the point that, despite losing all of its KO power, has gained drastically more combo potential at low to mid-percentages. These two moves are now some of the game's best combo starters, with their late hits leading into a repertoire of moves even at high percentages. The power of his moveset has also been strengthened overall; most notably, his new [[forward tilt]], [[back aerial]] and new [[dash attack]] all deal greater knockback; the former also has more range that's disjointed, allowing it to [[edge|2 frame punish]] with more ease when angled, and the latter can be used as an effective [[tech-chasing]] tool. [[Chomp]] now has actual KO potential and heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. [[Wario Bike]] now possesses actual knockback, allowing it to be used situationally as a projectile.
 
The changes to the game's engine benefit Wario. As with the rest of the cast, Wario's overall mobility has been improved, with his faster grounded and aerial mobility, and streamlined 3-frame jumpsquat, allowing for a safer approach and utilization of his strong aerial game; the former change also allows Wario to camp opponents and build up his [[Wario Waft]], while the latter change gives him a more viable [[out of shield]] game. Directional [[air dodge]]s also add a new option to his already great and versatile recovery. The universal lower landing lag on aerial attacks benefits Wario the most, as this has granted his neutral, [[forward aerial|forward]] and [[up aerial]]s more reliable combo potential such as into his other aerials and, most infamously, Wario Waft.
 
In spite of this, Wario did receive a few notorious nerfs to his best moves in ''SSB4''. Wario Bike, similarly to its ''Brawl'' incarnation, can no longer be used immediately after despawning or being destroyed, forcing Wario to wait six seconds before it can be used again, which limits Wario's recovery should he end up offstage while its cooldown is in effect. [[Forward throw]], previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output; this hinders his grab game, as he no longer has any reasonably viable kill throws, and forces him to rely on Chomp to KO an opponent. Finally, game updates have caused Wario Waft's higher levels of charge to possess slower startup, impairing their usage as standalone moves such as out of shield, though the move still retains its fear factor through Wario's newfound combo game allowing it to confirm into it. Wario also retains a few weaknesses from ''SSB4'', notably a vulnerability to camping.


Overall, Wario has become a more reliable "lightning bruiser", with an intrincate combo game that can lead into devastatingly low percentage KOs as well as having more reliable kill power at high percentages, though at the cost of a few of his tools from the previous game being toned down. Game updates have watered down a bit the effectiveness of Wario's kit, but they haven't dramatically impacted his viability. All in all, his buffs outweigh his nerfs, and he is a much better character in stark contrast to his mediocre ''SSB4'' iteration.
Wario did receive a few nerfs, however, with the most notable being to the Wario Bike. Similarly to its ''Brawl'' incarnation, the bike can no longer be used immediately after despawning or being destroyed, forcing Wario to wait 6 seconds before it can be used again. As such, Wario cannot always rely on the bike for recovery, should he end up offstage while its cooldown is in effect. However, the bike's new scaled knockback helps compensate when used offensively as a projectile. Another notable nerf Wario received is that his forward throw, previously his only throw with consistently good KO potential, is much weaker due to its redistributed damage output. As a result, his grab game has become more limited, as he no longer has any reasonably viable kill throws.


Overall, Wario's buffs drastically outweigh his nerfs, and he has been a very high-placing character in many top-level ''Ultimate'' tournaments thanks to fantastic results from players {{Sm|Tweek}}, {{Sm|Glutonny}}, {{Sm|Abadango}}, {{Sm|Zackray}}, and {{Sm|kameme}} utilizing him to win or place high at multiple major tournaments. Due to his fantastic results and strengths, Wario is widely regarded as a top-tier character, in stark contrast to his mediocre ''SSB4'' iteration, and likely his best incarnation in the entire series.
{{SSB4 to SSBU changelist|char=Wario}}
{{SSB4 to SSBU changelist|char=Wario}}


Line 105: Line 102:
|ftiltdmg=13%
|ftiltdmg=13%
|ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand.
|ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand.
|utiltname=Banzai Hit ({{ja|ばんざいヒット|Banzai Hitto}})
|utiltname=Lingering Hit ({{ja|ばんざいヒット|Banzai Hitto}})
|utiltdmg=6% (clean), 5% (late)
|utiltdmg=6% (clean), 5% (late)
|utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode.
|utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode.
Line 128: Line 125:
|fairname=Pig's Foot Kick ({{ja|とんそくキック|Tonsoku Kikku}})
|fairname=Pig's Foot Kick ({{ja|とんそくキック|Tonsoku Kikku}})
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late)
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late)
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop. It may be based on his aerial kick in {{s|mariowiki|Super Mario 64 DS}}.
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop.
|bairname=Falling Headbutt ({{ja|たおれずつき|Taore Zutsuki}})
|bairname=Falling Headbutt ({{ja|たおれずつき|Taore Zutsuki}})
|bairdmg={{ShortHopDmgSSBU|12}}
|bairdmg={{ShortHopDmgSSBU|12}}
Line 139: Line 136:
|dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}.
|dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with one hand.
|grabdesc=Grabs the opponent by the torso with one hand.
|pummelname=Grab Poke-Poke ({{ja|つかみつんつん|Tsukami Tsuntsun}})
|pummelname=Grab Poke-Poke ({{ja|つかみつんつん|Tsukami Tsuntsun}})
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=Pokes the opponent with his index finger. Slow but strong.
|pummeldesc=Pokes the opponent in the gut with his index finger.
|fthrowname=Heavy Buttocks ({{ja|ヘビーどんけつ|Hebī Donketsu}})
|fthrowname=Heavy Buttocks ({{ja|ヘビーどんけつ|Hebī Donketsu}})
|fthrowdmg=8% (throw), 4% (collateral)
|fthrowdmg=8% (throw), 4% (collateral)
Line 172: Line 169:
|ssname=Wario Bike
|ssname=Wario Bike
|ssdmg=0.6%-11.2% (ram, varies depending on acceleration and timing, full speed consistently deals 11.2%), 8.3% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice), 3.5% (jumped off)
|ssdmg=0.6%-11.2% (ram, varies depending on acceleration and timing, full speed consistently deals 11.2%), 8.3% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice), 3.5% (jumped off)
|ssdesc=Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. During this, from frame 1, Wario gains a small amount of knockback-based [[armor]], able to take up to 20 units of [[knockback]]. Tilting the opposite direction on the ground will make him turn around, dealing damage and killing at high percents, and tilting in the air can adjust the angle of the Wario Bike and his jump afterward. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam. Just like in previous games, Wario can taunt on the bike.
|ssdesc=Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. During this, from frame 1, Wario gains a small amount of knockback-based [[armor]], able to take up to 20 units of [[knockback]]. Tilting the opposite direction on the ground will make him turn around, dealing damage and killing at high percents, and tilting in the air can adjust the angle of the Wario Bike and his jump afterward. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam.


After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. The bike has 18 HP and is unaffected by the [[1v1 multiplier]]. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it.
After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. The bike has 18 HP and is unaffected by the [[1v1 multiplier]]. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it.
Line 186: Line 183:
|fsdmg= 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total)
|fsdmg= 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total)
|fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special.
|fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special.
}}
===Stats===
{{Attributes
| cast=89
| weight=107 | rweight=14-18
| dash=1.837 | rdash=58
| run=1.65 | rrun=53-55
| walk=0.889 | rwalk=75
| trac=0.106 | rtrac=50-54
| airfric=0.04 | rairfric=2
| air=1.271 | rair=8
| baseaccel=0.04 | rbaseaccel=3-6
| addaccel=0.08 | raddaccel=16-24
| gravity=0.107 | rgravity=30-31
| fall=1.61 | rfall=42
| ff=2.576 | rff=42
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=30.5 | rjumpheight=64-65
| shorthop=14.7 | rshorthop=64
| djump=30.5 | rdjump=68
}}
}}


Line 235: Line 210:


===[[Idle pose]]s===
===[[Idle pose]]s===
*Stretches his arms, fists clenched.
*Bashes his fists together twice.
*Scratches his rear. Based on his idle animation from ''Wario World''.
*Scratches his bottom while looking towards the screen.
<gallery>
<gallery>
SSBUWarioIdle1.gif|Wario first idle pose.
SSBUWarioIdle1.gif|Wario first idle pose
SSBUWarioIdle2.gif|Wario second idle pose.
SSBUWarioIdle2.gif|Wario second idle pose
</gallery>
</gallery>


Line 282: Line 257:
*'''Left:''' Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise.
*'''Left:''' Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise.
*'''Up:''' Spins around with his motorcycle, stops while facing the screen saying "Yes!", plucks the end of his mustache, and holds up three fingers in the shape of a W.
*'''Up:''' Spins around with his motorcycle, stops while facing the screen saying "Yes!", plucks the end of his mustache, and holds up three fingers in the shape of a W.
*'''Right:''' Briefly points, laughs gloatingly, and then falls over, rolling on his back.
*'''Right:''' Laughs gloatingly and then falls over, rolling on his back.
[[File:WarioVictoryThemeUltimate.ogg|thumb|A track that first appeared in ''Brawl'', would later been incorporated into ''{{s|mariowiki|Wario Land: Shake It!}}'' after ''Brawl'''s release.]]
[[File:WarioVictoryThemeUltimate.ogg|thumb|A track that first appeared in ''Brawl'', would later been incorporated into ''{{s|mariowiki|Wario Land: Shake It!}}'' after ''Brawl'''s release.]]
<gallery>
<gallery>
Line 291: Line 266:


==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Since the beginning of ''Ultimate'''s metagame, Wario was commonly said to be superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. His waft is also notorious as a comeback mechanic for closing out stocks when in a dire or last stock situation. Wario also benefits from having a frame 3 jumpsquat greatly as he can now make more use out of his air game.
Unlike in ''Smash 4'' where Wario's results diminished as the metagame went on, he has maintained the same level of success from all of his top players. {{Sm|Tweek}}, in particular, has won several majors with the character, winning {{Trn|Let's Make Moves}}, {{Trn|Glitch 6}}, {{Trn|Frostbite 2019}}, and {{Trn|Glitch 8}}. {{Sm|Glutonny}} is also the best player in Europe by a large margin, having won almost every European major and placing consistently high at majors in North America, most notably winning {{Trn|Pound 2022}} and getting 2nd at {{Trn|GENESIS 8}} with the character. Japan developed Wario's potential even further as he is one of the most represented characters in Japan, with many players such as {{Sm|Abadango}}, {{Sm|kameme}}, and {{Sm|Nietono}} using him as a main or secondary. Due to his dominance across the world, opinions on Wario have been extremely positive as {{Sm|ESAM}}, {{Sm|Leffen}}, {{Sm|MkLeo}}, {{Sm|Maister}}, {{Sm|Marss}}, and {{Sm|VoiD}} believe that the character is among top 5 in the game with {{Sm|Dabuz}} and {{Sm|Tea}} claiming that he is the absolute best character in the game.
However, this is slightly debatable due to nerfs that Wario received in patch 11.0.0 which nerfed his up tilt and his Wario Waft. These nerfs have made it noticeably harder for Wario to land his easiest confirms into waft. On top of that, Wario's notorious combo game is worse due to up tilt's nerf. Therefore Wario is seen as a less effective character than before; however, throughout 2022, Wario has still been achieving fine success in bracket, with Glutonny notably being rather dominant throughout the first half of the year at North American majors, having taken sets off of MkLeo, {{Sm|Sparg0}}, {{Sm|Light|p=Connecticut}}, Dabuz and more, with popular opinion still being that the character is a high tier at the very least, currently placing 24th on the first tier list.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
Line 296: Line 278:
''See also: [[:Category:Wario players (SSBU)]]''
''See also: [[:Category:Wario players (SSBU)]]''


*{{Sm|Abadango|Japan}} - Known for having a wide variety of characters and used Wario in his lineup in the latter half of 2019. He was one of the best Wario players from Japan during this time, most notably winning the major {{Trn|Umebura SP 4}} primarily using Wario, defeating {{Sm|KEN}} and {{Sm|Kameme}} along the way, and placing 5th at {{Trn|Smash Factor 8}} with mostly Wario and 9th at {{Trn|EVO 2019}} with solo-Wario.
*{{Sm|Abadango|Japan}} - One of the best Wario players in Japan but has since dropped the character. Placed 1st at {{Trn|Umebura SP 4}}, 3rd at {{Trn|Sumabato SP 8}}, 5th at {{Trn|Smash Factor 8}}, and 9th at both {{Trn|Sumabato SP 6}} and {{Trn|EVO 2019}}. Ranked 24th with the character on the [[Fall 2019 PGRU]].
*{{Sm|crêpe salée|France}} - The second-best Wario player in Europe, co-maining the character alongside {{SSBU|Steve}} since 2023. He notably defeated {{Sm|Zomba}} with Wario at {{Trn|Tera}}, ultimately placing 13th, and has also placed highly at several European events such as 7th at {{Trn|Tech Republic VI}}. He is the third Wario player ranked in the top 100 in the post-online metagame, ranking 99th on the [[LumiRank 2023]].
*{{Sm|DD|Australia}} - The best Wario player in Australia but has since switched to mostly {{SSBU|Kazuya}}. Placed 2nd at both {{Trn|Phantom 2019}} and {{Trn|Phantom 2022}},3rd at {{Trn|BigWinChampionship 2}}, 4th at {{Trn|Melbourne Esports Open}}, and 5th at {{Trn|Phantom 2020}}  with wins over players such as {{Sm|Extra}}, {{Sm|Jdizzle}}, and {{Sm|Zenyou}}.Ranked 3rd on the [[Australian Power Rankings]].
*{{Sm|Glutonny|France}} - The best Wario player of all time and one of the best ''Ultimate'' players of all-time. He has won majors thoughout all of competitive ''Ultimate'', including {{Trn|Albion 4}}, {{Trn|Pound 2022}}, and {{Trn|Tera}}.
*{{Sm|Glutonny|France}} - The best Wario player in the world. Placed 1st at {{Trn|Albion 4}}, {{Trn|Syndicate 2019}} and {{Trn|Pound 2022}}, as well as 2nd at {{Trn|GENESIS 8}} and 3rd at {{Trn|EVO 2019}}. Ranked 1st on the [[PGRU v3 EU]] and 3rd on the [[PGRU v3 NA]].
*{{Sm|Huto|Japan}} - The best Wario player in Japan in the post-online metagame. He has some of Wario's best results outside of Glutonny during this time, most notably 5th at the supermajor {{Trn|Kagaribi 7}} and 7th at the majors {{Trn|Kagaribi 3}} and {{Trn|Seibugeki 12}}. However he is generally inconsistent, and as such has not be ranked as high, with his highest being 58th on the [[OrionRank Ultimate: Eclipse]].
*{{Sm|Huto|Japan}} - Co-mains {{SSBU|Captain Falcon}} and Wario and is the best Wario player in Japan after [[COVID-19]] pandemic. Placed  3rd at {{Trn|EGS Cup 2}}, 5th at {{Trn|Kagaribi 7}}, 7th at both {{Trn|Seibugeki 8}} and {{Trn|Seibugeki 12}}, and 17th at {{Trn|Maesuma TOP 10}} with wins over players such as {{Sm|Shuton}}, {{Sm|Paseriman}}, and {{Sm|Jogibu}}. Ranked 44th on the [[Experimental Smash Player Rankings]].
*{{Sm|kameme|Japan}} - One of the best Wario players in Japan in the early metagame, using Wario as a counterpick for {{SSBU|Mega Man}}. He won the supermajor {{Trn|Umebura Japan Major 2019}} and the major {{Trn|2GG: SwitchFest 2019}} using Wario in crucial sets. He dropped Wario in the post-online metagame and has only pulled out the character on occasion..
*{{Sm|Ismon|USA}} - Co-mains Wario alongside {{SSBU|Falco}} and is one of the best Wario players in the United States. Placed 2nd at {{Trn|Super Smash Fight Club 2|Ultimate}}, 5th at {{Trn|Standoff 2019}}, 13th at {{Trn|Low Tier City 7}}, 17th at {{Trn|Glitch 7 - Minus World}}, and 25th at {{Trn|The Big House 9}} with wins over players such as {{Sm|Stroder}} and {{Sm|Fatality}}.
*{{Sm|loaf|USA}} - The best Wario player in North America in the post-online metagame following his 13th-place finish at the supermajor {{Trn|Riptide}}. He also has a strong resume of regional and superregional placements, including 4th at {{Trn|Dragun House Monthly (December Edition 2023)}} defeating {{Sm|MuteAce}} and {{Sm|Kurama}}, 7th at {{Trn|The Big House 11}}, and 9th at {{Trn|GENESIS: BLACK at Guildhouse}} defeating {{Sm|Umeki}}.
*{{Sm|kameme|Japan}} - Formerly used Wario alongside {{SSBU|Mega Man}} and was considered one of the best Wario players in Japan. Placed 1st at both {{Trn|Umebura Japan Major 2019}} and {{Trn|2GG: SwitchFest 2019}}, 3rd at {{Trn|Let's Make Big Moves}}, 5th at {{Trn|Umebura SP 5}}, and 13th at {{Trn|EVO Japan 2020}}. Ranked 11th with the character on the [[Fall 2019 PGRU]].
*{{Sm|Tweek|USA}} - The best Wario player in the world in the early metagame. He is the first Wario player to win a major, doing so at {{Trn|Let's Make Moves}}, and has won multiple other majors with Wario in 2019. He dropped Wario from his lineup in 2021, although he occasionally pulls out Wario as a counterpick with little success.
*{{Sm|Tweek|USA}} - The best Wario player in the world in the early metagame, but has since relegated the character to a secondary. Placed 1st at {{Trn|Glitch 8 - Missingno}}, 2nd at {{Trn|MomoCon 2019}} and {{Trn|2GG: Kongo Saga}}, 7th at {{Trn|2GG: Prime Saga}}, and 9th at {{Trn|GENESIS 7}}. Ranked 3rd with the character on the [[Fall 2019 PGRU]].
*{{Sm|Zackray|Japan}} - Used Wario alongside a variety of other characters. Although he used Wario to win a few crucial sets in 2019, his most notable Wario usage was in 2021, where he co-mained Wario alongside {{SSBU|Joker}} to win the {{Trn|Eastern Powerhouse Invitational FINAL}}, and also primarily used Wario to place 4th at the major {{Trn|Kagaribi 3}}.
*{{Sm|Whoophee|Norway}} - The best Wario player in Norway but has since switched to mostly {{SSBU|Sephiroth}}. Placed 2nd at {{Trn|Bob-omb Battlefield}}, 13th at {{Trn|The Ultimate Performance 3}}, 17th at {{Trn|Valhalla III}}, and 33rd at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|Elexiao}}, {{Sm|PeW}}, and {{Sm|Peli}}. Ranked 41st on the [[European Smash Rankings]].
 
*{{Sm|Zackray|Japan}} - Formerly used Wario as a secondary alongside {{SSBU|Joker}} and {{SSBU|R.O.B.}} and is one of the best Wario players in the world. Placed 1st at both {{Trn|Eastern Powerhouse Invitational FINAL}} and {{Trn|Mēsuma}}, 2nd at {{Trn|2GG: Prime Saga}}, 3rd at {{Trn|Kagaribi 3}}, and 7th at {{Trn|Umebura Japan Major 2019}}. Ranked 12th with the character on the [[Spring 2019 PGRU]].
===Tier placement and history===
Wario in ''Ultimate'' is widely considered superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. In addition, Wario greatly benefited from having a frame 3 jumpsquat as he can now make more use out of his air game. Finally, Wario's waft became notorious as a comeback mechanic for closing out stocks when in a dire or last stock situation, and there were several moves that could set up to it at early-to-mid percents. As such, Wario was widely considered one of the best characters in the early metagame, with many players ranking the character among the top 5. Wario's representation was also rather large at a national level; notably, four different players had won a major using Wario in crucial sets during this period. These players include {{Sm|Tweek}} and {{Sm|Glutonny}}, who were two of the best players in the world during this period.
 
Nerfs to Wario's up tilt and waft hindered several of his setups into Waft, making it harder to hit compared to before. In addition, metagame shifts were also less favorable towards Wario as more characters with an oppressive gameplan became more common in competitive play. The nerfs and metagame shifts led to a noticeable decline in Wario's top level representation as many of his veteran players dropped the character, most notably Tweek. As such, Wario's position in the metagame began to fall as the community agreed that Wario was not as strong as he once was. On the other hand, many players pointed out how Glutonny's performances, despite fluctuating from time-to-time, were overall just as good if not better than his earlier results, proving that Wario's nerfs were not as severe as once perceived. In addition, newer Wario players also rose into the spotlight, most notably {{Sm|Huto}} in Japan, {{Sm|loaf}} in North America, and {{Sm|crêpe salée}} in Europe. As such, Wario remained a viable pick in the metagame, and was ranked 24th on the first tier list as a high tier and 20th on the second tier list in the middle of A-tier; although Wario was not as prevalent as the early metagame, dedicated mains have continued to keep Wario's representation afloat in the current metagame.


=={{SSBU|Classic Mode}}: I'm-a Gonna Win!==
=={{SSBU|Classic Mode}}: I'm-a Gonna Win!==
Line 719: Line 697:
SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]].
SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]].
SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]].
SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]].
SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on the shark of [[Tortimer Island]].
SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on [[Tortimer Island]].
SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]].
SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]].
SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]].
SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]].
Line 727: Line 705:
SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]].
SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]].
SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]].
SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]].
SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario trying to eat a [[Maxim Tomato]] on [[Skyloft]].
SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario on [[Skyloft]].
SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]].
SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]].
SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]].
SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]].
Line 733: Line 711:
SSBUWebsiteBewear3.jpg|Wario riding his bike behind [[Bewear]] on the Bridge of Eldin.
SSBUWebsiteBewear3.jpg|Wario riding his bike behind [[Bewear]] on the Bridge of Eldin.
SSBUWebsite35.jpg|Wario performing his [[neutral air|neutral aerial]] in [[Town and City]].
SSBUWebsite35.jpg|Wario performing his [[neutral air|neutral aerial]] in [[Town and City]].
SSBUWebsiteMoon1.png|Wario buried by [[Shovel Knight]] on Ω[[Find Mii]].
SSBUTwitterHero3.jpg|Being attacked by [[Hero (SSBU)|Erdrick]] while Eleven attacks {{SSBU|Robin}} on [[Yggdrasil's Altar]].
SSBUTwitterHero3.jpg|Being attacked by [[Hero (SSBU)|Erdrick]] while Eleven attacks {{SSBU|Robin}} on [[Yggdrasil's Altar]].
</gallery>
</gallery>
Line 748: Line 725:
*Wario's overalls outfit has odd properties with his face in covering textures such as {{b|ink|status}} and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually.
*Wario's overalls outfit has odd properties with his face in covering textures such as {{b|ink|status}} and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually.
*Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly.
*Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly.
*Wario and R.O.B. are the only first-party sole fighters of their series that can be found in [[The Dark Realm]].
*Wario and R.O.B. are the only first-party sole fighters of their series that can be found in the Dark Realm.
*In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm.
*In Wario's biker outfit, because his jacket has been given more physics-based movement, certain animations will cause it to disconnect, exposing a gap underneath his arm.
*In early builds of ''Ultimate'', when playing World of Light, if Wario were to be hit with a move that inflicts any hitstun, half of a second pupil can be seen on the outer part of his eyes.
 
{{SSBUCharacters}}
{{SSBUCharacters}}
{{Wario universe}}
{{Wario universe}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: