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{{Infobox Character | {{Infobox Character | ||
|name = Wario | |name = Wario | ||
|image = {{tabber|title1=Biker| | |image = {{tabber|title1=Biker|tab1=[[File:Wario SSBU.png|x250px]]|title2=Overalls|tab2=[[File: SSBU Wario Overalls.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as | {{cquote|''Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Little Mac}} and the rest of the returning roster. Wario is classified as fighter #30. | |||
As in ''[[ | As in ''[[SSB4]]'', {{s|mariowiki|Charles Martinet}}'s portrayal of Wario from ''[[Brawl]]'' was repurposed for ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the 7th character unlocked after {{SSBU|Cloud}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the 7th character unlocked after {{SSBU|Cloud}}. | ||
*Have Wario join the player's party in [[World of Light]]. | *Have Wario join the player's party in [[World of Light]]. | ||
Wario must then be defeated on [[WarioWare, Inc.]] | With the exception of the third method, Wario must then be defeated on [[WarioWare, Inc.]] | ||
==Attributes== | ==Attributes== | ||
Wario is a short [[weight|heavyweight]] character with a great air game and surprisingly fantastic movement in the air. He boasts the 8th fastest [[air speed]] in the game, in addition to being tied for the 2nd best [[air acceleration]]. Wario also sports an above average [[falling speed]] and the 26th highest [[gravity]], which alongside the previous attributes | Wario is a short [[weight|heavyweight]] character with a great air game and surprisingly fantastic movement in the air. He boasts the 8th fastest [[air speed]] in the game, in addition to being tied for the 2nd best [[air acceleration]]. Wario also sports an above average [[falling speed]] and the 26th highest [[gravity]], which alongside the previous attributes grants him some of the best aerial mobility out of any character, despite having low [[jump]]s. However, his grounded mobility pales in comparison, as his dashing speed and traction are average at best, and his walking speed is the 12th slowest in the game. Using his high mobility and versatile [[aerial attack]]s, Wario is able to dip in and out of the fray to bait attacks and punish. Wario's attacks in general also tend to be disjointed, as his hands don't have a hurtbox. He's also fairly hard to hit since he's rather short. | ||
Furthermore, Wario boasts strong aerials, with his down, and back aerials being potent kill moves, while the up aerial is a highly damaging juggling and combo extension tool | Furthermore, Wario boasts strong aerials, with his down, and back aerials being potent kill moves, while the up aerial is a highly damaging juggling and combo extension tool. Thanks to ''Ultimate''{{'}}s universal 3-frame jumpsquat, he can finally utilize his forward and neutral aerials as fast moves that can combo and pressure his opponents. Wario's air control and quick aerials also make him very effective at edgeguarding. | ||
Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and forward smash are among the strongest in the cast, although both are rather slow, and the latter is best suited for hard reads. His up and down tilts are great combo tools that could potentially lead into kill moves, and his new shoulder tackle dash attack is both extremely fast in terms of startup and one of the strongest dash attacks in the game. | Wario's ground game contrasts with his air game in that it focuses more on power than speed. His forward tilt and forward smash are among the strongest in the cast, although both are rather slow, and the latter is best suited for hard reads. His up and down tilts are great combo tools that could potentially lead into kill moves, and his new shoulder tackle dash attack is both extremely fast in terms of startup and one of the strongest dash attacks in the game. His up smash has respectable levels of range and power, and his down smash has decently fast startup, although both are offset by laggy cooldown periods, and down smash's power is mediocre at best. | ||
Wario's grabs are not particularly fast but have above average range. His throws have their fair share utility, with his up throw being able to combo into his up aerial and his down throw being both quite damaging and great for keeping opponents close to pressure them further. Forward throw deals decent damage, and back throw having a strong collateral hitbox that is good at knocking away other combatants. | Wario's grabs are not particularly fast but have above average range. His throws have their fair share utility, with his up throw being able to combo into his up aerial and his down throw being both quite damaging and great for keeping opponents close to pressure them further. Forward throw deals decent damage, and back throw having a strong collateral hitbox that is good at knocking away other combatants. | ||
Wario's special moves are also very unorthodox, and they demand practice to be usable at their highest potentials. [[Chomp]] is one of the best [[command grab]]s in the game, having deceptively long [[range]] and decent startup. It heals Wario if it connects, can effectively cover certain [[edge recovery|edge recoveries]] and even kill at high percents, negate certain attacks such as [[Wonderwing]], and [[absorb]] many projectiles, often with the benefit of further [[healing]] him and slightly increasing the [[charge]] of his [[Wario Waft]]. | Wario's special moves are also very unorthodox, and they demand practice to be usable at their highest potentials. [[Chomp]] is one of the best [[command grab]]s in the game, having deceptively long [[range]] and decent startup. It heals Wario if it connects, can effectively cover certain [[edge recovery|edge recoveries]] and even kill at high percents, negate certain attacks such as [[Wonderwing]], and [[absorb]] many projectiles, often with the benefit of further [[healing]] him and slightly increasing the [[charge]] of his [[Wario Waft]]. The Waft is perhaps his most significant move because, with time, it is a highly damaging kill move with an extremely fast startup. With the Waft in his arsenal, any match can be turned around with the right read. [[Wario Bike]] gives Wario an unorthodox approach option that covers for his fairly slow ground movement, and the bike itself continues to move forward and hit opposing fighters even after Wario dismounts it. This gives him a large pseudo-projectile which can apply pressure when used effectively, but the bike has a respawn time which prevents this from being used as a normal projectile. It can be used to surprise unsuspecting players as an approach tool that can blow past some projectiles, dismounted and thrown like an item with kill power, a very effective recovery tool, and a way for Wario to heal and charge his Waft when he eats it. On the flip side, Wario cannot shield or dodge while on the bike and is vulnerable, opponents can throw it right back at him, and if it's destroyed, he has to wait six seconds before using it again, which can leave him helpless while recovering as his up special, the [[Corkscrew]] is rather lackluster as a recovery on its own (although it is a decent out-of-shield option as it is his fastest recovery move). | ||
For all of his strengths, Wario does have several weaknesses to counterbalance them. His range is rather mediocre, especially in moves such as neutral aerial and forward aerial, and he lacks projectile attacks outside of a dismounted Wario Bike and thus must take a risk to deal damage. While his bike recovery can go a far distance, it is fairly easy to gimp him when he uses it, so Wario players have to be careful with when and how it is used. While Wario does have some fast moves, he is certainly slower and heavier on average than most characters that share his weaknesses, so he can sometimes be overwhelmed in the [[neutral game|neutral]] against small characters with better range than him. Wario will have to use his overall high mobility to bait his opponents into making mistakes and capitalize on them with his highly damaging combos and powerful kill moves. | For all of his strengths, Wario does have several weaknesses to counterbalance them. His range is rather mediocre, especially in moves such as neutral aerial and forward aerial, and he lacks projectile attacks outside of a dismounted Wario Bike and thus must take a risk to deal damage. While his bike recovery can go a far distance, it is fairly easy to gimp him when he uses it, so Wario players have to be careful with when and how it is used. While Wario does have some fast moves, he is certainly slower and heavier on average than most characters that share his weaknesses, so he can sometimes be overwhelmed in the [[neutral game|neutral]] against small characters with better range than him. Wario will have to use his overall high mobility to bait his opponents into making mistakes and capitalize on them with his highly damaging combos and powerful kill moves. | ||
All in all, Wario is a quite mobile and versatile heavyweight brawler that rewards patient players who know how to use his movement and signature Waft to their fullest potentials. His damage-racking ability and kill power also rewards players heavily for finding creative ways to get around his rather poor range and lack of a proper projectile, and his versatile options and movement give players just the tools to do it. Thanks to this, Wario has achieved tremendous success in competitive, having very strong results from multiple different players including {{Sm|Glutonny}}, {{Sm|Tweek}}, {{Sm|kameme}}, and {{Sm|Abadango}}, making him a top tier and a contender for one of the best characters in the game, much like in ''Brawl''. | |||
All in all, Wario is a quite mobile and versatile heavyweight brawler that rewards patient players who know how to use his movement and signature Waft to their fullest potentials. His damage-racking ability and kill power also rewards players heavily for finding creative ways to get around his rather poor range and lack of a proper projectile, and his versatile options and movement give players just the tools to do it. | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Possibly due to his lower tier status in | Possibly due to his lower tier status in Smash 4 (41th out of 55), Wario has been significantly buffed in the transition from ''SSB4'' to ''Ultimate''. With a faster dash speed and even higher airspeed, Wario's overall mobility has been improved, allowing for both safer approaches and recovery. Directional air dodges also add a new option to his already great and versatile recovery. Changes to game mechanics have benefited him, as the universal 3-frame jumpsquat allows him to utilize his strong air game better than he previously could in addition to giving him more viable [[out of shield]] options in his neutral and forward aerials, while the lower landing lag on aerial attacks makes Wario's neutral, forward and up aerials more reliable for starting combos. His neutral aerial has also been altered, as it has more range, its two hits linger for much longer, and the move now has an extremely lenient amount of ending lag of only four frames. Wario also received multiple new reliable KOing options, most notably his new dash attack, which deals greater knockback, and can also be used as an effective [[tech-chasing]] tool; his back aerial has also received increased knockback, improving its KO power. Chomp also now heals damage from Wario when biting an opponent or eating projectiles, overall improving his already good survivability. Lastly, some of Wario's attacks have more range due to better hitbox placements. | ||
Wario | Wario did receive a few nerfs, however, with the most notable being to the Wario Bike. Similarly to its ''Brawl'' incarnation, the bike can no longer be used immediately after despawning or being destroyed, forcing Wario to wait 6 seconds before it can be used again. As such, Wario cannot always rely on the bike for recovery, should he end up offstage while its cooldown is in effect. However, the bike's new scaled knockback helps compensate when used offensively as a projectile. Another nerf Wario has received is that his forward throw, his only throw with KO potential, is much weaker, which limits his overall KO ability. | ||
Overall, Wario's buffs drastically outweigh his nerfs, and he has been a very high-placing character in many top-level ''Ultimate'' tournaments thanks to fantastic results from players {{Sm|Tweek}}, {{Sm|Glutonny}}, {{Sm|Abadango}}, {{Sm|Zackray}}, and {{Sm|kameme}} utilizing him to win or place high at multiple major tournaments. Due to his fantastic results and strengths, Wario is widely regarded as a top-tier character, in stark contrast to his mediocre ''SSB4'' iteration, and likely better than his appearance in ''[[Brawl]]''. | |||
{{SSB4 to SSBU changelist|char=Wario}} | {{SSB4 to SSBU changelist|char=Wario}} | ||
==Update history== | ==Update history== | ||
Wario | Wario has been slightly buffed via updates. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
{{UpdateList (SSBU)/8.0.0|char=Wario}} | {{UpdateList (SSBU)/8.0.0|char=Wario}} | ||
==Moveset== | ==Moveset== | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg= | |neutral1dmg=4% | ||
|neutral2dmg= | |neutral2dmg=5% | ||
|neutraldesc=A | |neutraldesc=A one-two punch. Among one of the worst neutral attacks in the game, due to its slow startup (frame 8) and lack of range, although it provides more reward than down tilt at lower percentages since down tilt cannot combo reliably until then. Similar to his two punch combo from ''{{s|mariowiki|Wario World}}''. | ||
|ftiltname= | |||
|ftiltdmg=13% | |ftiltdmg=13% | ||
|ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand. | |ftiltdesc=A quick, heavy-handed slap. The move can be angled, has considerable range and is a versatile kill option at the ledge, with the downward-angled variant hitting every single ledge hang. Also disjointed due to his hand not possessing a hurtbox and a big hitbox that reaches far from the hand. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% (clean), 5% (late) | |utiltdmg=6% (clean), 5% (late) | ||
|utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode. | |utiltdesc=Wario thrusts his outstretched hands upwards. It provides little knockback but is a potent combo starter, linking into many aerials and most notably, can confirm into Wario Waft. It also has a hitbox that lasts a relatively long time and the disjointed hands make it a good anti-air move. Possibly based off of Wario's victory animation in {{s|mariowiki|Wario Land II}} upon unlocking Time Attack mode. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=4% | |dtiltdmg=4% | ||
|dtiltdesc=Wario violently pokes the ground with his index finger, damaging opponents as he does so. It provides very little knockback and can combo into aerials and ground moves, most notably dash attack. It also has long horizontal range and provides disjoint due to the hands lacking a hurtbox, although the hitbox itself is very narrow and can miss opponents that are even slightly above it. | |dtiltdesc=Wario violently pokes the ground with his index finger, damaging opponents as he does so. It provides very little knockback and can combo into aerials and ground moves, most notably dash attack. It also has long horizontal range and provides disjoint due to the hands lacking a hurtbox, although the hitbox itself is very narrow and can miss opponents that are even slightly above it. Likely based on the "Touch" themed microgames from the ''WarioWare'' series. | ||
|dashname=Shoulder Tackle | |dashname=Shoulder Tackle | ||
|dashdmg=11% (clean), 5% (late/early, body) | |dashdmg=11% (clean), 5% (late/early, body) | ||
|dashdesc=Wario performs his signature | |dashdesc=Wario performs his signature "Shoulder Tackle" dash attack from the {{iw|mariowiki|Wario Land|series}} series. A powerful kill move with extremely short startup on frame 5. The late hit is weaker but launches opponents at an upward angle, where Wario can potentially follow up with a juggle situation. The early hit has a sourspot inside Wario's body that is hard to hit and deals 5%. It has long range due to Wario's momentum as he charges forward, allowing it to cross-up shields. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|20}} | |fsmashdmg={{ChargedSmashDmgSSBU|20}} | ||
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Nearly the same range as his forward tilt, with a large hitbox that goes over Wario's fist. It has high ending lag and the slowest startup of Wario's smash attacks, but is very powerful. The winding back can allow moves to whiff, thus being punished by the attack. Due to coming out on frame 18 and having 46 frames of ending lag, it is very punishable if missed. | |fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Nearly the same range as his forward tilt, with a large hitbox that goes over Wario's fist. It has high ending lag and the slowest startup of Wario's smash attacks, but is very powerful. The winding back can allow moves to whiff, thus being punished by the attack. Due to coming out on frame 18 and having 46 frames of ending lag, it is very punishable if missed. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|17}} (early), {{ChargedSmashDmgSSBU|13}} (late) | |usmashdmg={{ChargedSmashDmgSSBU|17}} (early), {{ChargedSmashDmgSSBU|13}} (late) | ||
|usmashdesc=A hard-hitting, arcing headbutt. Wario's head enlarges significantly during the attack and extends upward, has a large hitbox and has head intangibility, making it very disjointed. The attack has high launching power and covers a fair amount of both vertical and horizontal range, but has a significant amount of ending lag (45 frames), to the point where Wario would be standing and still be in lag. May be based on the third hit of his basic attack combo in ''Wario World''. | |usmashdesc=A hard-hitting, arcing headbutt. Wario's head enlarges significantly during the attack and extends upward, has a large hitbox and has head intangibility, making it very disjointed. The attack has high launching power and covers a fair amount of both vertical and horizontal range, but has a significant amount of ending lag (45 frames), to the point where Wario would be standing and still be in lag. May be based on the third hit of his basic attack combo in ''Wario World''. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|13}} (early), {{ChargedSmashDmgSSBU|10}} (late) | |dsmashdmg={{ChargedSmashDmgSSBU|13}} (early), {{ChargedSmashDmgSSBU|10}} (late) | ||
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though only one hit can connect. | |dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though only one hit can connect. The first hit is capable of KO'ing at high percents while subsequent hits are much weaker, and it launches at a low angle, good for gimping many recoveries. Hits most ledge hangs, although it possesses high ending lag, and the poor range makes it an unsafe move to use for the most part, although it is Wario's fastest smash attack at 8 frames. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|6}} (hit 1, early/late, body), {{ShortHopDmgSSBU|3}} (hit 1, late, arms), {{ShortHopDmgSSBU|4}} (hit 2; early) {{ShortHopDmgSSBU|5}} (hit 2; late) | |nairdmg={{ShortHopDmgSSBU|6}} (hit 1, early/late, body), {{ShortHopDmgSSBU|3}} (hit 1, late, arms), {{ShortHopDmgSSBU|4}} (hit 2; early) {{ShortHopDmgSSBU|5}} (hit 2; late) | ||
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup, coming out on frame 4. The attack has two hits, further divided between a clean hit and late hit that act independently from each other. Unlike the second hit, which only has a hitbox on Wario's belly, the first hit has two additional hitboxes that cover his arms as well. Both hits can combo into each other at low and mid percents if Wario moves back and forth in the air, and has almost no ending lag, as he can act just 4 frames after the hitboxes cease, making it an excellent tool for combos and racking up damage. The late hit can lead to another aerial and even Wario Waft. It autocancels at frame 43, immediately after the hitboxes cease. Visually similar to Wario's crouch-jump from {{s|mariowiki|Virtual Boy Wario Land}} and {{s|mariowiki|Wario Land: Shake It!}}. | |nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup, coming out on frame 4. The attack has two hits, further divided between a clean hit and late hit that act independently from each other. Unlike the second hit, which only has a hitbox on Wario's belly, the first hit has two additional hitboxes that cover his arms as well. Both hits can combo into each other at low and mid percents if Wario moves back and forth in the air, and has almost no ending lag, as he can act just 4 frames after the hitboxes cease, making it an excellent tool for combos and racking up damage. The late hit can lead to another aerial and even Wario Waft. It autocancels at frame 43, immediately after the hitboxes cease. Visually similar to Wario's crouch-jump from {{s|mariowiki|Virtual Boy Wario Land}} and {{s|mariowiki|Wario Land: Shake It!}}. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late) | |fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4.5}} (late) | ||
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop | |fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Low knockback and poor range, lacking a hitbox on the tip of the foot, but starts up very fast, making it useful for gimping or escaping pressure, as well as being a decent poking tool. The late hit can lock and also combos easily into other aerials at low percents. It autocancels in a short hop. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|12}} | |bairdmg={{ShortHopDmgSSBU|12}} | ||
|bairdesc=Wario propels his head backward. A viable KO move as it is his strongest aerial knockback-wise. It also has relatively quick startup at frame 9 and sends at a somewhat low angle, but it has high ending lag and Wario can be hit, as his head enlarges and then slightly moves around. Autocancels if used at the peak a short hop. | |bairdesc=Wario propels his head backward. A viable KO move as it is his strongest aerial knockback-wise. It also has relatively quick startup at frame 9 and sends at a somewhat low angle, but it has high ending lag and Wario can be hit, as his head enlarges and then slightly moves around. Autocancels if used at the peak a short hop. | ||
|uairname=Hand Slap | |uairname=Hand Slap | ||
|uairdmg={{ShortHopDmgSSBU|13}} | |uairdmg={{ShortHopDmgSSBU|13}} | ||
|uairdesc=Wario claps his hands and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well. A potent combo starter. If used after a fast fall, it can lead to an aerial and Wario Waft at low-mid percents. It also possesses a large hitbox and is disjointed due to the hands not having a hurtbox. Fast for its power, coming out on frame 8, but has 38 frames of ending lag, which can make it punishable. | |uairdesc=Wario claps his hands and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well. A potent combo starter. If used after a fast fall, it can lead to an aerial and Wario Waft at low-mid percents. It also possesses a large hitbox and is disjointed due to the hands not having a hurtbox. Fast for its power, coming out on frame 8, but has 38 frames of ending lag, which can make it punishable. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-6), {{ShortHopDmgSSBU|4}} (hit 7) | |dairdmg={{ShortHopDmgSSBU|1.3}} (hits 1-6), {{ShortHopDmgSSBU|4}} (hit 7) | ||
|dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}. | |dairdesc=Wario puts his hands above his head and spins while upside down, drilling with his hands and head. The last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can often lead to a half waft, albeit not on heavier characters due to lack of hitstun. If the move fails to connect into the subsequent hits, it can also weakly [[meteor smash]] the opponent, although it cannot get stronger due to its set knockback. The move is visually similar to Wario's animation upon getting a birdie in {{s|mariowiki|Mario Golf (GBC)}}. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=Grabs the opponent by the torso with one hand. Based on his one-handed grabs in the ''Wario Land'' series. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc=Pokes the opponent with his index finger. | |pummeldesc=Pokes the opponent in the gut with his index finger. Likely based on the "Touch" themed microgames from the ''WarioWare'' series. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=8% (throw), 4% (collateral) | |fthrowdmg=8% (throw), 4% (collateral) | ||
|fthrowdesc=Launches the opponent forward with his rear-end. Can kill lightweights at higher percents, but struggles to kill mid and heavyweights. Also Wario's highest damage throw, useful for damage racking. | |fthrowdesc=Launches the opponent forward with his rear-end. Can kill lightweights at higher percents, but struggles to kill mid and heavyweights. Also Wario's highest damage throw, useful for damage racking. | ||
|bthrowname=Wild Swing Ding | |bthrowname=Wild Swing Ding | ||
|bthrowdmg=7% (throw), 8% (collateral) | |bthrowdmg=7% (throw), 8% (collateral) | ||
|bthrowdesc=The {{s|mariowiki|Wild Swing Ding}} attack from ''Wario World''. Grabs the opponent by the legs, spins them around three times and launches them behind himself, damaging those who come in contact with the spin, which can be good for getting opponents away if in a match with more than 2 characters. Despite being similar to Mario's back throw, it is surprisingly weak in damage and knockback, being unviable for killing. | |bthrowdesc=The {{s|mariowiki|Wild Swing Ding}} attack from ''Wario World''. Grabs the opponent by the legs, spins them around three times and launches them behind himself, damaging those who come in contact with the spin, which can be good for getting opponents away if in a match with more than 2 characters. Despite being similar to Mario's back throw, it is surprisingly weak in damage and knockback, being unviable for killing. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (throw), 4% (collateral) | |uthrowdmg=4% (throw), 4% (collateral) | ||
|uthrowdesc=Wario tosses the opponent up and punches them upwards with enlarged fists. Can link into up airs at low to mid percents. | |uthrowdesc=Wario tosses the opponent up and punches them upwards with enlarged fists. Can link into up airs at low to mid percents. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% (throw), 4% (collateral) | |dthrowdmg=7% (throw), 4% (collateral) | ||
|dthrowdesc=Throws the opponent on the ground and slams them with his rear end. Hits the opponent at a low angle behind Wario, which can lead to follow-ups via reading the opponent's options afterward. The move and exaggerated animation are based on the ground pound move from ''Wario Land'' and ''Wario World''. | |dthrowdesc=Throws the opponent on the ground and slams them with his rear end. Hits the opponent at a low angle behind Wario, which can lead to follow-ups via reading the opponent's options afterward. The move and exaggerated animation are based on the ground pound move from ''Wario Land'' and ''Wario World''. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Wario gets up and pokes his finger both forwards and backward. | |floorfdesc=Wario gets up and pokes his finger both forwards and backward. A potential reference to the "Touch" themed microgames from the ''WarioWare'' series. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
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|ssname=Wario Bike | |ssname=Wario Bike | ||
|ssdmg=0.6%-11.2% (ram, varies depending on acceleration and timing, full speed consistently deals 11.2%), 8.3% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice), 3.5% (jumped off) | |ssdmg=0.6%-11.2% (ram, varies depending on acceleration and timing, full speed consistently deals 11.2%), 8.3% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice), 3.5% (jumped off) | ||
|ssdesc=Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. During this, from frame 1, Wario gains a small amount of knockback-based [[armor]], able to take up to 20 units of [[knockback]]. Tilting the opposite direction on the ground will make him turn around, dealing damage and killing at high percents, and tilting in the air can adjust the angle of the Wario Bike and his jump afterward. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam | |ssdesc=Wario climbs aboard his trademark Wario Bike and races around the stage, damaging opponents in his path. During this, from frame 1, Wario gains a small amount of knockback-based [[armor]], able to take up to 20 units of [[knockback]]. Tilting the opposite direction on the ground will make him turn around, dealing damage and killing at high percents, and tilting in the air can adjust the angle of the Wario Bike and his jump afterward. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam. | ||
After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. The bike has 18 HP and is unaffected by the [[1v1 multiplier]]. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. | After dismounting the bike, Wario can destroy it, throw it at opponents, or eat it with Chomp. The bike has 18 HP and is unaffected by the [[1v1 multiplier]]. When thrown, the Wario Bike can launch opponents a fair distance, even KO'ing them at high percents. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. | ||
After losing the Wario Bike, Wario cannot summon another bike for 6 seconds, and only if he touches the ground again. If the player tries to do so before the cooldown ends or a Bike is already out, not within his reach, Wario will instead look helplessly around the stage for his bike. The look animation can be canceled if landing on the ground after initiating it in the air, or performing it in the air and reaching maximum fall speed. | After losing the Wario Bike, Wario cannot summon another bike for 6 seconds, and only if he touches the ground again. If the player tries to do so before the cooldown ends or a Bike is already out, not within his reach, Wario will instead look helplessly around the stage for his bike. The look animation can be canceled if landing on the ground after initiating it in the air, or performing it in the air and reaching maximum fall speed. | ||
|usname=Corkscrew | |usname=Corkscrew | ||
|usdmg=5% (first hit), 1%-1.5% (hits 2-5), 4% (final hit) | |usdmg=5% (first hit), 1%-1.5% (hits 2-5), 4% (final hit) | ||
|usdesc=Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback with the hands, KO'ing at high percents. Wario's body has a hitbox that launches up, although is very difficult to hit due to the hand hitboxes taking priority. The move can be steered diagonally left or right. | |usdesc=Wario launches himself into the air, hitting enemies multiple times while spinning. The final hit has decent diagonal knockback with the hands, KO'ing at high percents. Wario's body has a hitbox that launches up, although is very difficult to hit due to the hand hitboxes taking priority. The move can be steered diagonally left or right. Possibly based on the {{s|mariowiki|Corkscrew Conk}} from ''Wario World''. While both moves feature vertical ascension, the two moves are different visually. | ||
|dsname=Wario Waft | |dsname=Wario Waft | ||
|dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt) | |dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt) | ||
|dsdesc=Flatulence that grows in strength and knockback the longer it goes unused. Its charge cannot be lost in any way without using the move itself. By Chomping items, the Wario Waft charges faster by 1.5 seconds. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the second slowest (frame 10), the third level (half-charged) is the fastest (frame | |dsdesc=Flatulence that grows in strength and knockback the longer it goes unused. Its charge cannot be lost in any way without using the move itself. By Chomping items, the Wario Waft charges faster by 1.5 seconds. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft deals the most damage and knockback, has a huge hitbox below and super armor (frame 5-10), and also sends Wario flying upwards with a headbutt that has equally powerful KO potential, although is slower than the third level of charge (frame 9). If the fully charged waft is used near the upper blast line, Wario will be KO'd by the upper blast line. | ||
|fsname=Wario-Man | |fsname=Wario-Man | ||
|fsdmg= 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total) | |fsdmg= 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total) | ||
|fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special. | |fsdesc=Wario consumes a bulb of garlic and propels himself into his opponents. If the move connects, Wario transforms into the masked anti-hero, Wario Man from the ''WarioWare'' series and splits himself into multiple copies, dealing a series of blows to opponents caught into the attack. The final blow is delivered by an explosive fart that launches the opponents, KO'ing them at mid to high percents. The strength of the final fart is not affected by the charge of Wario's down special. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Laughs so hard that his jaw unhinges, then | *'''Up taunt''': Laughs so hard that his jaw unhinges, in which he will then force his mouth shut with his hands. | ||
*'''Side taunt''': Shakes his rear end at the screen with his hands extended in each direction while making an "Unh-unh!" kind of noise. | *'''Side taunt''': Shakes his rear end at the screen with his hands extended in each direction while making an "Unh-unh!" kind of noise. | ||
*'''Down taunt''': Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers | *'''Down taunt''': Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time. | ||
*'''Bike taunt''': Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand. | *'''Bike taunt''': Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand. | ||
<gallery> | <gallery> | ||
Line 235: | Line 178: | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
* | *Bashes his fists together twice. | ||
*Scratches his | *Scratches his bottom while looking towards the screen. | ||
<gallery> | <gallery> | ||
SSBUWarioIdle1.gif|Wario first idle pose | SSBUWarioIdle1.gif|Wario first idle pose | ||
SSBUWarioIdle2.gif|Wario second idle pose | SSBUWarioIdle2.gif|Wario second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise. | *'''Left:''' Walks forward, pats his belly twice, then farts, sniffs his behind, and scratches his head, saying "Ooh!" in surprise. | ||
*'''Up:''' Spins around with his motorcycle, stops | *'''Up:''' Spins around with his motorcycle, stops facing the screen saying "Yes!" plucks the end of his mustache, and holds up three fingers in the shape of a W. | ||
*'''Right:''' | *'''Right:''' Laughs gloatingly and then falls over, rolling on his back. | ||
[[File:WarioVictoryThemeUltimate.ogg|thumb|A | [[File:WarioVictoryThemeUltimate.ogg|thumb|A remix of ''{{s|mariowiki|Stonecarving City}}'s'' stage theme from ''Wario Land: Shake It!''.]] | ||
<gallery> | <gallery> | ||
WarioVictoryPose1SSBU.gif | WarioVictoryPose1SSBU.gif | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
'' | Since the beginning of ''Ultimate'''s metagame, Wario was commonly said to be superior to his previous iterations due to his more consistent KO options, his already fast speed being further increased, and his stronger, more reliable combo game. His waft is also notorious as a comeback mechanic for closing out stocks when in a dire or last stock situation. Wario also benifits from having a frame 3 jumpsquat greatly as he can now make more use out of his air game. | ||
Unlike in ''Smash 4'' where Wario's results diminished as the metagame went on, he has maintained the same level of success from all of his top players.{{Sm|Tweek}}, in particular, has won several majors with the character, winning {{Trn|Let's Make Moves}}, {{Trn|Glitch 6}}, {{Trn|Frostbite 2019}}, and {{Trn|Glitch 8}}. {{Sm|Glutonny}} is also the best player in Europe by a large margin, having won almost every European major and placing consistently high at majors in North America, most notably finishing 3rd at {{Trn|EVO 2019}} with the character. Japan developed Wario's potential even further as he is one of the most represented characters in Japan, with many players such as {{Sm|Abadango}}, {{Sm|kameme}}, and {{Sm|Nietono}} using him as a main or secondary. Due to his dominance across the world, opinions on Wario have been extremely positive as {{Sm|ESAM}}, {{Sm|Leffen}}, {{Sm|MkLeo}}, {{Sm|Maister}}, {{Sm|Marss}}, and {{Sm|VoiD}} believe that the character is among top 5 in the game with {{Sm|Dabuz}} and {{Sm|Tea}} claiming that he is the absolute best character in the game. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
====Active==== | |||
*{{Sm|Abadango|Japan}} (#24) - One of the best Wario players in the world. Placed 1st at {{Trn|Umebura SP 4}}, 3rd at {{Trn|Sumabato SP 8}}, 5th at {{Trn|Smash Factor 8}}, 9th at both {{Trn|Sumabato SP 6}} and {{Trn|EVO 2019}}, and 17th at {{Trn|Sumabato SP 7}}. | |||
*{{Sm|Axiom XL|USA}} - Placed 7th at {{Trn|Ursa Minor 4}}, 13th at {{Trn|Overclocked Ultimate II}}, 33rd at {{Trn|Shine 2019}}, and 65th at {{Trn|Frostbite 2020}}. Has a win over {{Sm|Maister}}. | |||
*{{Sm|DD|Australia}} - The best Wario player in Australia. Placed 2nd at {{Trn|Phantom 2019}}, 3rd at {{Trn|BigWinChampionship 2}}, 5th at {{Trn|Expand Gong 4}}, and 97th at {{Trn|EVO 2019}}. Has wins over {{Sm|Extra}}, {{Sm|Jdizzle}}, {{Sm|MastaMario}}, {{Sm|ImHip}}, {{Sm|Cyro}}, {{Sm|Hackoru}}, and {{Sm|Nanchan}}. | |||
*{{Sm|Glutonny|France}} (#8) - Widely known as the best player in Europe and the best solo Wario player in the world. Placed 1st at {{Trn|Valhalla II}}, {{Trn|Ultimate WANTED 1}}, {{Trn|Tech Republic IV}}, {{Trn|Albion 4}}, {{Trn|Syndicate 2019}} and {{Trn|Valhalla III}}, 2nd at {{Trn|Stunfest 2019}}, {{Trn|Ultimate Fighting Arena 2019}} and {{Trn|VCA 2019}}, 3rd at both {{Trn|Smash Ultimate Summit}} and {{Trn|EVO 2019}}, 4th at {{Trn|Smash Factor 8}}, 5th at {{Trn|CEO 2019}}, {{Trn|2GG: SwitchFest 2019}} and {{Trn|2GG: Kongo Saga}}, 7th at {{Trn|GENESIS 7}}, 9th at {{Trn|2GG: Prime Saga}} and {{Trn|Mainstage}}, and 17th at {{Trn|GENESIS 6}}, with wins over players such as {{Sm|MkLeo}}, {{Sm|Nairo}}, {{Sm|Marss}}, {{Sm|Zackray}}, {{Sm|Dabuz}}, and {{Sm|Light|p=Connecticut}}. | |||
*{{Sm|HIKARU|Japan}} (#41) - Has a strong Wario secondary that has been used to place 1st at {{Trn|Sumabato SP 7}} and 13th at {{Trn|Sumabato SP 2}}, often used in conjunction with {{SSBU|Pokémon Trainer}} and {{SSBU|Donkey Kong}}. | |||
*{{Sm|Ismon|USA}} - Co-mains Wario alongside {{SSBU|Falco}} and is one of the best Wario players in the United States. Placed 5th at {{Trn|Standoff 2019}}, 13th at {{Trn|Low Tier City 7}}, 17th at {{Trn|Glitch 7 - Minus World}}, 25th at {{Trn|The Big House 9}}, and 49th at {{Trn|2GG: Prime Saga}}. Has wins over {{Sm|Stroder}} and {{Sm|Fatality}} using Wario. | |||
*{{Sm|kameme|Japan}} (#11) - Co-mains Wario with Mega Man and is the best Wario in Japan and considered one of the best Wario players in the world. Placed 1st at {{Trn|Umebura Japan Major 2019}}, {{Trn|The Kid, the Goat, and the Mang0}}, {{Trn|2GG: SwitchFest 2019}}, 2nd at {{Trn|Umebura SP 3}}, and 3rd at {{Trn|Let's Make Big Moves}} in conjunction with {{SSBU|Mega Man}} at all of these tournaments. | |||
*{{Sm|Little Z|Australia}} - One of the best Wario players in Australia. Placed 6th at Big Win Smash 40, 9th at Big Win Smash Ultimate Showdown 2, and 17th at Expand Gong 4. | |||
*{{Sm|Nurse|Canada}} - Placed 4th at {{Trn|Smash at The Comic Strip: Punching Up}}, 7th at both {{Trn|SKL: Prairie Pummel}} and {{Trn|Salt Flats 2020}}, and 13th at {{Trn|Smashfest 5: Queen City Ex}} with primarily Wario. | |||
*{{Sm|SBF|England}} - The best Wario player in the United Kingdom. Placed 2nd at {{Trn|UKIE Ultimate Circuit Finale}}, 3rd at both {{Trn|Manchester Conquest 5: MiniMo's Mega Adventure}} and {{Trn|Manchester Conquest 6}}, and 7th at {{Trn|Super SmashPoint 3}}. Has wins over {{Sm|Streakz}} and {{Sm|Skarfelt}}. | |||
*{{Sm|Tweek|USA}} (#3) - Co-mains Wario with {{SSBU|Pokémon Trainer}} and {{SSBU|Wolf}},and is considered one of the two best Wario players in the world, and was once considered the best Wario player in the world while solo-maining the character. <!--DO NOT CHANGE THIS UNTIL FURTHER NOTICE.--> Placed 1st at {{Trn|Let's Make Moves}}, {{Trn|Glitch 6}}, {{Trn|Frostbite 2019}}, {{Trn|Get On My Level 2019}} and {{Trn|Glitch 8}}, 2nd at {{Trn|MomoCon 2019}} and {{Trn|2GG: Kongo Saga}}, 7th at {{Trn|2GG: Prime Saga}}, and 9th at both {{Trn|GENESIS 6}} and {{Trn|GENESIS 7}}. | |||
*{{Sm|Whoophee|Norway}} - The best Wario player in Norway and is considered the second-best Wario player in Europe. Placed 2nd at {{Trn|Bob-omb Battlefield}}, 13th at {{Trn|The Ultimate Performance 3}}, 17th at {{Trn|Valhalla III}}, and 33rd at {{Trn|Ultimate Fighting Arena 2019}}. Has wins over {{Sm|Lucky|p=Germany}} and {{Sm|WiiASE}}. Ranked 41st in the [[European Smash Rankings]]. | |||
*{{Sm|Waymas|Mexico}} - The best Wario player in Mexico. Placed 5th at {{Trn|BIT MASTER MTY 7}}, 7th at {{Trn|Ragnarok}}, 33rd at {{Trn|Smash Factor 8}}, and 65th at {{Trn|GENESIS 7}}. | |||
====Inactive==== | |||
*{{Sm|huto|Japan}} - Used Wario as a secondary. Placed 3rd at {{Trn|EGS Cup 2}} in conjunction with {{SSBU|Mario}} and {{SSBU|Luigi}}, and 5th at {{Trn|Seibugeki 1}}. Now solely plays {{SSBU|Banjo & Kazooie}} and dropped all aforementioned characters. | |||
*{{Sm|Nietono|Japan}} (#27) - Placed 9th at {{Trn|EVO 2019}} and 65th at {{Trn|Super Smash Con 2019}} with solo Wario before switching back to {{SSBU|Pichu}}. | |||
*{{Sm|Zackray|Japan}} (#7) - Uses Wario as a secondary, with wins over players such as {{Sm|Light|p=Connecticut}} and {{Sm|Abadango}}. Placed 2nd at {{Trn|2GG: Prime Saga}} and 7th at {{Trn|Umebura Japan Major 2019}}. While he hasn't officially dropped Wario, he rarely uses him in bracket and mostly uses {{SSBU|R.O.B.}}, {{SSBU|Joker}}, and {{SSBU|Mr. Game & Watch}}. | |||
=={{SSBU|Classic Mode}}: I'm-a Gonna Win!== | =={{SSBU|Classic Mode}}: I'm-a Gonna Win!== | ||
Line 316: | Line 235: | ||
While the English title refers to Wario's catchphrase in the international version of ''{{s|mariowiki|Mario Kart 64}}'': "I'm-a Wario! I'm-a gonna win!", the Japanese title ({{ja|オレ様怪力ナンバーワン!|Ore-sama kairiki nanbā wan!}}) more accurately reflects the theme of the route, translating roughly to "My super strength is number one!" | While the English title refers to Wario's catchphrase in the international version of ''{{s|mariowiki|Mario Kart 64}}'': "I'm-a Wario! I'm-a gonna win!", the Japanese title ({{ja|オレ様怪力ナンバーワン!|Ore-sama kairiki nanbā wan!}}) more accurately reflects the theme of the route, translating roughly to "My super strength is number one!" | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px}}||[[Coliseum]]||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}''||Charizard's {{SSBU|Pokémon Trainer}} is absent. | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Against the Dark Knight}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px}}||[[Fountain of Dreams]]||''{{SSBUMusicLink|Kirby|Gourmet Race (Melee)}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px}}||[[Kongo Falls]]||''{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''||Items do not appear. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 343: | Line 262: | ||
Although Wario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | Although Wario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Wario was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the {{b|Dracula's Castle| | Wario was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the {{b|Dracula's Castle|Adventure Mode}} sub-area. A switch must be pressed to change the orientation of the lever blocking him. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|30 | | 30 | ||
|[[File:Wario SSBU.png|center|108x108px]] | | [[File:Wario SSBU.png|center|108x108px]] | ||
|Wario | | {{SSBU|Wario}} | ||
| | | [[File:SpiritTypeAttack.png|20px|center|Attack]] <center>{{color|#dc1029|Attack}}</center> | ||
|10,100 | | 10,100 | ||
|[[WarioWare, Inc.]] ([[Ω form]]) | | [[WarioWare, Inc.]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | | ''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Wario's | Wario's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Wario in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. His classic outfit has a Fighter Spirit of its own, available through the shop. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Wario also makes an appearance as a legend-class | Wario also makes an appearance as a legend-class Primary Spirit as his alter ego, Wario-Man. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Wario Spirit.png|729. '''''Wario''''' | |||
Wario Overalls Spirit.png|730. '''Wario (Overalls)''' | |||
Wario-Man.png|738. Wario-Man | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 401: | Line 321: | ||
|- | |- | ||
|59 | |59 | ||
|{{ | |[[File:Chuck.png|center|64x64px]] | ||
|{{anchor|Chargin' Chuck}}Chargin' Chuck | |||
|''Super Mario'' Series | |''Super Mario'' Series | ||
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4 | |•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}} (×4) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[Super Mario Maker]] ([[Battlefield form]]) | |[[Super Mario Maker]] ([[Battlefield form]]) | ||
Line 413: | Line 334: | ||
|- | |- | ||
|87 | |87 | ||
|{{ | |[[File:Waluigibike.png|center|64x64px]] | ||
|{{anchor|Standard Bike}}Standard Bike | |||
|''Mario Kart'' Series | |''Mario Kart'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}×4 | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} (×4) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,100 | |2,100 | ||
|[[Figure-8 Circuit]] | |[[Figure-8 Circuit]] | ||
Line 425: | Line 347: | ||
|- | |- | ||
|115 | |115 | ||
|{{ | |[[File:Eggplant Man.png|center|64x64px]] | ||
|{{anchor|Eggplant Man}}Eggplant Man | |||
|''Wrecking Crew'' Series | |''Wrecking Crew'' Series | ||
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}}×6 | |•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Green}} (×6) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Wrecking Crew]] ([[Battlefield form]]) | |[[Wrecking Crew]] ([[Battlefield form]]) | ||
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|- | |- | ||
|226 | |226 | ||
|{{ | |[[File:King bulblin.png|center|64x64px]] | ||
|{{anchor|King Bulbin & Lord Bullbo}}[[King Bulblin & Lord Bullbo]] | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,000 | |2,000 | ||
|[[Bridge of Eldin]] | |[[Bridge of Eldin]] | ||
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|- | |- | ||
|232 | |232 | ||
|{{ | |[[File:Groose.png|center|64x64px]] | ||
|{{anchor|Groose}}Groose | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,800 | |3,800 | ||
|[[Skyloft]] | |[[Skyloft]] | ||
Line 461: | Line 386: | ||
|- | |- | ||
|396 | |396 | ||
|{{ | |[[File:SSBU Pigma Dengar Spirit.png|center|64x64px]] | ||
|{{anchor|Pigma Dengar}}[[Pigma Dengar]] | |||
|''Star Fox'' Series | |''Star Fox'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,300 | |4,300 | ||
|[[Lylat Cruise]] ([[Battlefield form]]) | |[[Lylat Cruise]] ([[Battlefield form]]) | ||
Line 473: | Line 399: | ||
|- | |- | ||
|448 | |448 | ||
|{{ | |[[File:Weezing.png|center|64x64px]] | ||
|{{anchor|Weezing}}[[Weezing]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,200 | |2,200 | ||
|[[Pokémon Stadium]] (hazards off) | |[[Pokémon Stadium]] (hazards off) | ||
Line 485: | Line 412: | ||
|- | |- | ||
|580 | |580 | ||
|{{ | |[[File:MasterBelch.png|center|64x64px]] | ||
|{{anchor|Master Belch}}Master Belch | |||
|''EarthBound'' Series | |''EarthBound'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|4,200 | |4,200 | ||
|[[Mario Bros.]] ([[Battlefield form]]) | |[[Mario Bros.]] ([[Battlefield form]]) | ||
Line 497: | Line 425: | ||
|- | |- | ||
|599 | |599 | ||
|{{ | |[[File:Mr EAD Spirit.png|center|64x64px]] | ||
|{{anchor|Mr. EAD}}{{s|fzerowiki|Mr. EAD}} | |||
|''F-Zero'' Series | |''F-Zero'' Series | ||
|•Giant {{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}}<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} | |•Giant {{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}}<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,800 | |3,800 | ||
|[[Big Blue]] | |[[Big Blue]] | ||
Line 509: | Line 438: | ||
|- | |- | ||
|719 | |719 | ||
|{{ | |[[File:Specknose.png|center|64x64px]] | ||
|{{anchor|Specknose}}Specknose | |||
|''Kid Icarus'' Series | |''Kid Icarus'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}×3 | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}} (×3) | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,800 | |1,800 | ||
|[[Reset Bomb Forest]] | |[[Reset Bomb Forest]] | ||
Line 521: | Line 451: | ||
|- | |- | ||
|734 | |734 | ||
|{{ | |[[File:Dribble Spitz Spirit.png|center|64x64px]] | ||
|{{anchor|Dribble & Spitz}}Dribble & Spitz | |||
|''WarioWare'' Series | |''WarioWare'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,000 | |4,000 | ||
|[[Saffron City]] | |[[Saffron City]] | ||
Line 530: | Line 461: | ||
|•All fighters move faster and can't stop quickly after a little while<br>•The enemy favors side specials | |•All fighters move faster and can't stop quickly after a little while<br>•The enemy favors side specials | ||
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}} | |{{SSBUMusicLink|WarioWare|WarioWare, Inc.}} | ||
|[[mariowiki:Dribble | |[[mariowiki:Dribble and Spitz|Dribble]] | ||
|- | |- | ||
|738 | |738 | ||
|{{ | |[[File:Wario-Man.png|center|64x64px]] | ||
|{{anchor|Wario-Man}}[[Wario-Man]] | |||
|''WarioWare'' Series | |''WarioWare'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|13,700 | |13,700 | ||
|[[WarioWare, Inc.]] (hazards off) | |[[WarioWare, Inc.]] (hazards off) | ||
Line 545: | Line 477: | ||
|- | |- | ||
|747 | |747 | ||
|{{ | |[[File:Countcannoli.png|center|64x64px]] | ||
|{{anchor|Count Cannoli}}Count Cannoli | |||
|''Wario Land'' Series | |''Wario Land'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[WarioWare, Inc.]] (hazards off) | |[[WarioWare, Inc.]] (hazards off) | ||
Line 557: | Line 490: | ||
|- | |- | ||
|856 | |856 | ||
|{{ | |[[File:Frillard.png|center|64x64px]] | ||
|{{anchor|Frillard}}{{s|nookipedia|Frillard}} | |||
|''Animal Crossing'' Series | |''Animal Crossing'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,400 | |2,400 | ||
|[[Town and City]] | |[[Town and City]] | ||
Line 569: | Line 503: | ||
|- | |- | ||
|944 | |944 | ||
|{{ | |[[File:Soda Popinski Spirit.png|center|64x64px]] | ||
|{{anchor|Soda Popinski}}Soda Popinski | |||
|''Punch-Out!!'' Series | |''Punch-Out!!'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,300 | |9,300 | ||
|[[Boxing Ring]] | |[[Boxing Ring]] | ||
Line 581: | Line 516: | ||
|- | |- | ||
|1,123 | |1,123 | ||
|{{ | |[[File:Excitebike.png|center|64x64px]] | ||
|{{anchor|Excitebike}}[[Excitebike]] | |||
|''Excitebike'' Series | |''Excitebike'' Series | ||
|•{{SSBU|Wario}} Team {{Head|Wario|g=SSBU|s=20px|cl=Red}}{{Head|Wario|g=SSBU|s=20px|cl=Yellow}}{{Head|Wario|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Wario}} Team (×4) ({{Head|Wario|g=SSBU|s=20px|cl=Red}},{{Head|Wario|g=SSBU|s=20px|cl=Yellow}},{{Head|Wario|g=SSBU|s=20px|cl=Green}}x2) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,800 | |3,800 | ||
|{{SSB4|Mario Circuit}} | |{{SSB4|Mario Circuit}} | ||
Line 593: | Line 529: | ||
|- | |- | ||
|1,184 | |1,184 | ||
|{{ | |[[File:Spirits old man lobber.png|center|64x64px]] | ||
|{{anchor|Old Man Lobber}}Old Man Lobber | |||
|''The Legendary Starfy'' Series | |''The Legendary Starfy'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}}×3 | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicRed}} (×3) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,800 | |3,800 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
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===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 625: | Line 563: | ||
|- | |- | ||
|586 | |586 | ||
|{{ | |[[File:Salsa Spirit.png|center|64x64px]] | ||
|{{anchor|Salsa}}Salsa | |||
|''EarthBound'' Series | |''EarthBound'' Series | ||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,700 | |1,700 | ||
|[[Gerudo Valley]] ([[Battlefield form]]) | |[[Gerudo Valley]] ([[Battlefield form]]) | ||
Line 637: | Line 576: | ||
|- | |- | ||
|655 | |655 | ||
|{{ | |[[File:Larachel Spirit.png|center|64x64px]] | ||
|{{anchor|L'Arachel}}{{s|fireemblem|L'Arachel}} | |||
|''Fire Emblem'' Series | |''Fire Emblem'' Series | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Castle Siege]] | |[[Castle Siege]] | ||
Line 649: | Line 589: | ||
|- | |- | ||
|736 | |736 | ||
|{{ | |[[File:Dr Crygor.png|center|64x64px]] | ||
|{{anchor|Dr. Crygor}}Dr. Crygor | |||
|''WarioWare'' Series | |''WarioWare'' Series | ||
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,400 | |3,400 | ||
|[[WarioWare, Inc.]] (hazards off) | |[[WarioWare, Inc.]] (hazards off) | ||
Line 658: | Line 599: | ||
|•Defeat the main fighter to win | |•Defeat the main fighter to win | ||
|{{SSBUMusicLink|WarioWare|Mike's Song}} | |{{SSBUMusicLink|WarioWare|Mike's Song}} | ||
|{{s|mariowiki|Wario}} | |{{s|mariowiki|Wario Bike}} | ||
|- | |- | ||
|746 | |746 | ||
|{{ | |[[File:Princess Shokora.png|center|64x64px]] | ||
|{{anchor|Princess Shokora}}{{s|mariowiki|Princess Shokora}} | |||
|''Wario Land'' Series | |''Wario Land'' Series | ||
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}<br>•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Fire}}<br>•{{SSBU|Mr. Game & Watch}} {{Head|Mr. Game & Watch|g=SSBU|s=20px}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,900 | |2,900 | ||
|[[Mushroom Kingdom II]] | |[[Mushroom Kingdom II]] | ||
|•Item: Transforming Types | |•Item: Transforming Types | ||
|•Defeat the main fighter to win<br>•Timed battle | |•Defeat the main fighter to win<br>•Timed battle<br>•The enemy tends to avoid conflict | ||
|{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}} | |{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}} | ||
|Wario | |{{s|mariowiki|Wario}} | ||
|- | |- | ||
|1,154 | |1,154 | ||
|{{ | |[[File:Dion Max and Jack.png|center|64x64px]] | ||
|{{anchor|Dion, Max, & Jack}}Dion, Max, & Jack | |||
|''Marvelous: Mouhitotsu no Takarajima'' | |''Marvelous: Mouhitotsu no Takarajima'' | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,800 | |1,800 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
Line 685: | Line 628: | ||
|- | |- | ||
|1,313 | |1,313 | ||
|{{ | |[[File:Makoto Persona 5.png|center|64x64px]] | ||
|{{anchor|Makoto Niijima}}[[Makoto Niijima]] | |||
|''Persona'' Series | |''Persona'' Series | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}}<br>•Giant Clear {{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}}<br>•Giant Clear {{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,000 | |3,000 | ||
|[[Dracula's Castle]] ([[Ω form]]) | |[[Dracula's Castle]] ([[Ω form]]) | ||
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|•Defeat the main fighter to win<br>•The enemy is invisible | |•Defeat the main fighter to win<br>•The enemy is invisible | ||
|{{SSBUMusicLink|Persona|Last Surprise}} | |{{SSBUMusicLink|Persona|Last Surprise}} | ||
|[https://megamitensei.fandom.com/wiki/Johanna Johanna | |[https://megamitensei.fandom.com/wiki/Johanna Johanna] | ||
|} | |} | ||
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SSBU Wario Number.png|Wario's fighter card. | SSBU Wario Number.png|Wario's fighter card. | ||
Wario unlock notice SSBU.jpg|Wario's unlock notice. | Wario unlock notice SSBU.jpg|Wario's unlock notice. | ||
SSBUWebsiteWario1.jpg|Wario [[taunt]]ing on [[WarioWare | SSBUWebsiteWario1.jpg|Wario [[taunt]]ing on [[WarioWare Inc.]]. | ||
SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]]. | SSBUWebsiteWario2.jpg|Wario charging a [[forward smash]] on [[3D Land]]. | ||
SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]]. | SSBUWebsiteWario3.jpg|Wario attacking {{SSBU|Pit}} with his new forward tilt on [[Onett]]. | ||
SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on | SSBUWebsiteWario4.jpg|Wario performing [[Chomp]] on [[Tortimer Island]]. | ||
SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]]. | SSBUWebsiteWario5.jpg|Wario riding his [[Wario Bike]] ahead of {{SSBU|Mario}} on [[Big Blue]]. | ||
SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]]. | SSBUWebsiteWario6.jpg|Wario teetering on the [[Spirit Train]]. | ||
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SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]]. | SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} kicking Wario on the [[Bridge of Eldin]]. | ||
SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]]. | SSBUWebsitePichu4.jpg|Wario struck by {{SSBU|Pichu}}'s up smash on [[Pilotwings]]. | ||
SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario | SSBUWebsitePiranhaPlant1.jpg|{{SSBU|Piranha Plant}} attempts to bite a chomping Wario on [[Skyloft]]. | ||
SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]]. | SSBUWebsiteR.O.B.4.jpg|Wario [[buried]] near {{SSBU|R.O.B.}} on [[Gaur Plain]]. | ||
SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]]. | SSBUWebsiteRyu3.jpg|{{SSBU|Ryu}} kicking a bike-riding Wario on [[Suzaku Castle]]. | ||
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SSBUWebsiteBewear3.jpg|Wario riding his bike behind [[Bewear]] on the Bridge of Eldin. | SSBUWebsiteBewear3.jpg|Wario riding his bike behind [[Bewear]] on the Bridge of Eldin. | ||
SSBUWebsite35.jpg|Wario performing his [[neutral air|neutral aerial]] in [[Town and City]]. | SSBUWebsite35.jpg|Wario performing his [[neutral air|neutral aerial]] in [[Town and City]]. | ||
SSBUTwitterHero3.jpg|Being attacked by [[Hero (SSBU)|Erdrick]] while Eleven attacks {{SSBU|Robin}} on [[Yggdrasil's Altar]]. | SSBUTwitterHero3.jpg|Being attacked by [[Hero (SSBU)|Erdrick]] while Eleven attacks {{SSBU|Robin}} on [[Yggdrasil's Altar]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=4lK7zkTInNA}} | {{#widget:YouTube|id=4lK7zkTInNA}} | ||
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*One of the Japanese website screenshots that show Wario using his neutral aerial shows him doing the move with an angry expression on his face, which was changed in the final release with Wario having a happy expression while using the move. | *One of the Japanese website screenshots that show Wario using his neutral aerial shows him doing the move with an angry expression on his face, which was changed in the final release with Wario having a happy expression while using the move. | ||
*Despite receiving non-English voice actors in non-English versions of ''WarioWare Gold'', Wario is still voiced by Charles Martinet in all versions of ''Ultimate''. | *Despite receiving non-English voice actors in non-English versions of ''WarioWare Gold'', Wario is still voiced by Charles Martinet in all versions of ''Ultimate''. | ||
*Wario's overalls outfit has odd properties with his face in covering textures such as | *Wario's overalls outfit has odd properties with his face in covering textures such as [[ink]] and the [[Metal Box]]'s activation, with his face being covered instantly by these instead of gradually. | ||
*Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly. | *Prior to 8.0.0, Wario's forward throw did not work correctly on {{SSBU|Ganondorf}} due to the first hit not connecting properly. | ||
*Wario and R.O.B. are the only | *Wario and R.O.B. are the only Nintendo sole fighters who can be found in the Dark Realm | ||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Wario universe}} | {{Wario universe}} |