Editing Wario (SSBU)
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|dsname=Wario Waft | |dsname=Wario Waft | ||
|dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt) | |dsdmg=0% (no charge), 12%-15.5% (minor charge), 20%-29.9% (moderate charge), 27% (maximum charge), 20% (maximum charge headbutt) | ||
|dsdesc=Flatulence that grows in strength and knockback the longer it goes unused. Its charge cannot be lost in any way without using the move itself. By Chomping items, the Wario Waft charges faster by 1.5 seconds. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the second slowest (frame 10), the third level (half-charged) is the fastest (frame | |dsdesc=Flatulence that grows in strength and knockback the longer it goes unused. Its charge cannot be lost in any way without using the move itself. By Chomping items, the Wario Waft charges faster by 1.5 seconds. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft deals the most damage and knockback, has a huge hitbox below and super armor (frame 5-10), and also sends Wario flying upwards with a headbutt that has equally powerful KO potential, although is slower than the third level of charge (frame 9). If the fully charged waft is used near the upper blast line, Wario will be KO'd by the upper blast line. | ||
|fsname=Wario-Man | |fsname=Wario-Man | ||
|fsdmg= 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total) | |fsdmg= 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total) |