Editing Wario (SSBU)/Up special

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==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|The looping hits have different angles (105°/115°/105°/115° 115°/115°/145°/145°) and higher [[set knockback]] (110 → 130), and the last hit's body hitbox is considerably larger (5u → 8u), allowing the move to connect much more reliably.}}
*{{buff|[[Corkscrew]] connects more reliably.}}
*{{buff|The looping hits' 1% damage hitbox (which had the highest priority) has been removed, allowing them to deal more damage overall.}}
**{{change|A hitbox was removed from Corkscrew’s multihit.}}
 
**{{buff|Corkscrew’s multihit’s launch angles were adjusted (105/115/105/115 115/115/145/145).}}
**{{buff|Corkscrew’s multihit’s knockback was increased (FKB 110 → 130).}}
**{{buff|Corkscrew’s launcher hitbox was increased in size (5 → 8).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|setweight=t
}}
}}
{{HitboxTableTitle|Hits 2-5|42}}
{{HitboxTableTitle|Hits 2-5|42}}
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|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|setweight=t
}}
}}
{{HitboxTableTitle|Hit 6|42}}
{{HitboxTableTitle|Hit 6|42}}
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|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
|setweight=t
}}
}}
{{HitboxTableRowNote|The entire move uses weight-independent knockback.|42}}
|}
|}


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