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{{disambig2|Wario's appearance in ''Super Smash Bros. 4''|the character in other contexts|Wario}} | {{disambig2|Wario's appearance in ''Super Smash Bros. 4''|the character in other contexts|Wario}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Wario | |name = Wario | ||
|image | |image = [[File:Wario SSB4.png|250px|Wario]] | ||
|game = SSB4 | |game = SSB4 | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = | |tier = D | ||
|ranking = | |ranking = 36 | ||
}} | }} | ||
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') returns as a playable [[character]] in ''[[Super Smash Bros. 4]]''. He was officially confirmed on October 3rd, 2014 alongside {{SSB4|Ness}} and {{SSB4|Falco}}, coinciding with the | '''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') returns as a playable [[character]] in ''[[Super Smash Bros. 4]]''. He was officially confirmed on October 3rd, 2014 alongside {{SSB4|Ness}} and {{SSB4|Falco}}, coinciding with the North American and European release of ''[[Super Smash Bros. for Nintendo 3DS]]''. This time around, he is [[unlockable character|unlockable]], as opposed to being available from the [[starter character|start]] in ''[[Brawl]]''. | ||
Wario | He retains his biker outfit from the [[Wario (universe)|''WarioWare'']] series, as well as his overalls from the {{uv|Mario}} games. He is voiced by Charles Martinet, who voices the character in all but a few of his appearances, as well as {{SSB4|Mario}}, {{SSB4|Luigi}}, and [[Waluigi]], using the same voice clips from ''Brawl''. | ||
In the current [[tier list]], Wario is ranked at 36th position out of 58 characters, a large drop from his 10th out of 38 in ''Brawl''. Like in ''Brawl'', Wario surprisingly possesses great aerial mobility and good overall mobility for a heavyweight, with great aerial attacks and a strong ground game to complement this. He has great setups with most of his aerial attacks and bike projectiles as his aerials have low end lag and a huge stun hurtbox with the bike, which can be used repetitively to pressure his opponents for defense and racking up damage. | |||
However, while some of his finishers were made more powerful, they are generally laggier, particularly in regards to startup and cooldown lag, making him more dependent on [[baiting]] and [[read]]ing in order to KO opponents. Furthermore, Wario's lack of effective anti-[[projectile]] methods, along with his relatively average range, hinders his ability to space and approach, especially against characters with effective [[disjoint]]s or projectiles. | |||
While Wario has had a few high placings at tournaments, including a fifth place finish from {{Sm|Reflex}} at [[MLG World Finals 2015]], his tournament representation has been poor for a character of his tier, with other characters near him on the tier list generally commanding larger playerbases and slightly better tournament results. Furthermore, a number of his best players, such as {{Sm|Abadango}}, have dropped him as a main in lieu of characters deemed more viable. | |||
==How to unlock== | ==How to unlock== | ||
==={{for3ds}}=== | ==={{for3ds}}=== | ||
*Clear [[100-Man Smash]]. | *Clear [[Multi-Man mode|100-Man Smash]]. | ||
*Play 30 VS Matches. | *Play 30 VS Matches. | ||
Wario must then be defeated on [[WarioWare, Inc.]] Defeating him will unlock both him and the stage. | Wario must then be defeated on [[WarioWare, Inc.]]. Defeating him will unlock both him and the stage. | ||
==={{forwiiu}}=== | ==={{forwiiu}}=== | ||
Line 29: | Line 30: | ||
*Clear 100-Man Smash | *Clear 100-Man Smash | ||
Wario must then be defeated on [[Gamer]]. | Wario must then be defeated on [[Gamer]]. | ||
==Attributes== | ==Attributes== | ||
Wario is a short, heavyweight character with a deceptively good air game and an excellent amount of recovery options. Wario boasts the fifth-best [[air speed]] in the game, in addition to well-above-average [[air acceleration]], which grants him some of the best aerial mobility of any character; however, his [[dash]] and [[walk]] | Wario is a short, heavyweight character with a deceptively good air game and an excellent amount of recovery options. Wario boasts the fifth-best [[air speed]] in the game, in addition to well-above-average [[air acceleration]], which grants him some of the best aerial mobility of any character; however, his [[dash]] and [[walk]] leave a lot to be desired. Using his high mobility and versatile [[aerial attack]]s, Wario is able to dip in and out of the fray to bait attacks and punish. In spite of its poor speed, Wario has a formidable ground game as well, with many of his attacks being rather fast with setup potential while also dealing good damage, outside of his [[smash attacks]]. | ||
Wario's special moves are very unorthodox, and demand practice to use at their highest potential. [[Chomp]] is one of the best [[command grab]]s in the game, having deceptively long [[range]] and almost no startup or ending [[lag]]. It can effectively cover certain [[edge recovery|edge recoveries]], negate certain attacks such as [[Spinning Kong]], and [[absorb]] many projectiles, often with the benefit of [[healing]] him and slightly increasing the [[charge]] of his [[Wario Waft]]. [[Wario Bike]] gives Wario a solid approach option that covers for his low ground speed, and continues to move forward and hit enemies after he dismounts it. It also respawns very quickly when destroyed or lost, giving him a large and fairly reliable pseudo-projectile which can apply pressure when used effectively. Ending a wheelie with the Wario Bike will cause great knockback to an enemy it hits, as well as dealing a considerable amount of [[shield damage]]. When in the bike, pressing the special or jump buttons will have Wario jump off. As a result, this move can provide Wario with a literal third jump if his double jump had already been used, and this can be further extended with a corkscrew, making Wario's recovery exceedingly above average. | Wario's special moves are very unorthodox, and demand practice to use at their highest potential. [[Chomp]] is one of the best [[command grab]]s in the game, having deceptively long [[range]] and almost no startup or ending [[lag]]. It can effectively cover certain [[edge recovery|edge recoveries]], negate certain attacks such as [[Spinning Kong]], and [[absorb]] many projectiles, often with the benefit of [[healing]] him and slightly increasing the [[charge]] of his [[Wario Waft]]. [[Wario Bike]] gives Wario a solid approach option that covers for his low ground speed, and continues to move forward and hit enemies after he dismounts it. It also respawns very quickly when destroyed or lost, giving him a large and fairly reliable pseudo-projectile which can apply pressure when used effectively. Ending a wheelie with the Wario Bike will cause great knockback to an enemy it hits, as well as dealing a considerable amount of [[shield damage]]. When in the bike, pressing the special or jump buttons will have Wario jump off. As a result, this move can provide Wario with a literal third jump if his double jump had already been used, and this can be further extended with a corkscrew, making Wario's recovery exceedingly above average. | ||
Despite his array of unusual attacks, Wario has overall lackluster reach and lacks a true projectile, thus he must first close the distance between him and his opponent in order to land an attack. Because of this, Wario struggles most against characters who make frequent use of | Despite his array of unusual attacks, Wario has overall lackluster reach and lacks a true projectile, thus he must first close the distance between him and his opponent in order to land an attack. Because of this, Wario struggles most against characters who make frequent use of long-ranged attacks, such as {{SSB4|Shulk}}, {{SSB4|Cloud}}, and {{SSB4|Link}}. This, combined with his relative lack of reliable KO moves, especially compared with other heavyweights, means that Wario must play unpredictably, relying on deception and [[mindgames]] to earn a KO on an unsuspecting opponent. | ||
With [[Character customization|custom moves]] turned on, Wario gains a number of solid options. Speeding Bike allows for easy follow-ups after a successful hit due to its high speed being able to overtake an opponent who's been launched by it, along with being even better for recovery; however, it can be stuffed by enemy attacks easily due to its low durability. Burying Bike, while offering little for recovery, is extremely durable and can act as an effective shield against projectiles, helping to alleviate Wario's range problems. Rose-Scented Waft, while much weaker than its standard counterpart, possesses a gigantic hitbox that can make it nigh-unavoidable in the hands of a competent player, and can tack on a huge amount of damage if the opponent doesn't commit to [[button mashing]] to shake the flower off. Quick Waft, meanwhile, is decidedly stronger than the Rose-Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard. Corkscrew Leap offers a good deal of extra distance and speed in exchange for the damage of the standard, which leaves Wario more vulnerable during recovery in exchange for allowing him to go deeper for edgeguards than before. | With [[Character customization|custom moves]] turned on, Wario gains a number of solid options. Speeding Bike allows for easy follow-ups after a successful hit due to its high speed being able to overtake an opponent who's been launched by it, along with being even better for recovery; however, it can be stuffed by enemy attacks easily due to its low durability. Burying Bike, while offering little for recovery, is extremely durable and can act as an effective shield against projectiles, helping to alleviate Wario's range problems. Rose-Scented Waft, while much weaker than its standard counterpart, possesses a gigantic hitbox that can make it nigh-unavoidable in the hands of a competent player, and can tack on a huge amount of damage if the opponent doesn't commit to [[button mashing]] to shake the flower off. Quick Waft, meanwhile, is decidedly stronger than the Rose-Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard. Corkscrew Leap offers a good deal of extra distance and speed in exchange for the damage of the standard, which leaves Wario more vulnerable during recovery in exchange for allowing him to go deeper for edgeguards than before. | ||
Overall, Wario is a capable character with a bevy of unusual, yet useful attacks. However, | Overall, Wario is a capable character with a bevy of unusual, yet useful attacks. However, Wario must stay unpredictable in order to be used effectively, lest his opponent end up seeing through his strategy. | ||
While Wario does not have a significant amount of competitive representation, his few tournament results have been impressive, with players such as {{sm|TheReflexWonder}} and {{sm|Glutonny}} utilizing advanced play tactics and Wario's unconventional combo potential to reasonable effect. | |||
Wario | |||
==Changes from ''Brawl''== | |||
Wario received some [[buff]]s that address some of his former flaws in ''Brawl'', but has also received several nerfs that differentiate him significantly from his ''Brawl'' incarnation, nerfing him overall. While he has technically received more buffs than nerfs, the few drastic downgrades he received ultimately caused him to further rely on a deceptive play style in order to secure KOs. He has been given multiple improvements to his recovery, being able to use his more versatile Wario Bike to recover more reliably. Many of his attacks deliver much more knockback, such as his new forward smash and the Wario Waft. Wario's ground game has been slightly improved, with many of his attacks having less start-up lag and the Wario Bike being much stronger and more reliable. Once dismounted, the Wario Bike is now equipped with traveling hitboxes, granting Wario an armored projectile of sorts. Wario's poorer aerials have been improved, with his forward and back aerials delivering increased knockback. Some moves also have less endlag, such as his down tilt. | |||
Despite many of these changes being beneficial to Wario, he has received heavy nerfs to many of his previously effective options. One of the more noticeable nerfs was the reduction of his air speed and acceleration, although they are still the 3rd best in the game. He also is significantly harmed by the removal of [[DACUS]] as it removes his effective Gatling Combo. Although some of his moves have less endlag, others have much more, such as his forward smash, which is much less consistent due to now being slower and lacking transcendent priority and armor. Wario's aerials have been re-tooled, many of them delivering increased knockback, with the exception of his neutral and previously reliable up aerial. However, due to the vertical knockback trajectory of Wario's neutral aerial and the reduced knockback of his up aerial, Wario is now able to utilize both to capitalize on a fair amount of combo potential. | |||
Being a heavy character, Wario does gain some benefit from the [[rage]] mechanic present in ''Smash 4'', being able to deliver increased knockback when at a high percentage. However, without his arsenal of moves that could reliably KO, Wario's reliance on racking up an opponent's damage leaves him even more vulnerable to the increased knockback delivered by adversaries under the influence of rage. He benefits from the removal of edgehogging, as it makes [[Corkscrew]] a much more advantageous recovery option. | |||
Wario's notorious [[grab release]] that plagued him in ''Brawl'' was also fixed in patch 1.0.4. | |||
===Aesthetics=== | ===Aesthetics=== | ||
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*{{change|Wario now blinks, as opposed to in ''Brawl'', where his eyes always remained open unless he was asleep or injured.}} | *{{change|Wario now blinks, as opposed to in ''Brawl'', where his eyes always remained open unless he was asleep or injured.}} | ||
*{{change|Wario is now more expressive overall.}} | *{{change|Wario is now more expressive overall.}} | ||
*{{ | *{{change|Wario will occasionally grunt when performing his first jump.}} | ||
*{{change|Taunting on the bike now plays the laugh from Wario's [[up taunt]].}} | *{{change|Taunting on the bike now plays the laugh from Wario's [[up taunt]].}} | ||
===Attributes=== | ===Attributes=== | ||
*{{ | *{{change|The animation of both Wario's initial and secondary jumps now differ from ''Brawl''. For example, holding back upon Wario's initial jump now results in him doing a back flip.}} | ||
*{{buff|Wario [[dash]]es faster (1.35 → 1.5) | *{{nerf|Wario [[walk]]s slightly slower (0.85 → 0.847).}} | ||
*{{nerf|Wario's [[air speed]] has been slightly reduced (1.222 → 1.21), | *{{buff|Wario [[dash]]es faster (1.35 → 1.5).}} | ||
*{{nerf|Wario | *{{nerf|Wario's [[air speed]] has been slightly reduced (1.222 → 1.21), though it is still among the best in the game.}} | ||
*{{change|Wario's [[falling speed]] | *{{nerf|Wario's [[air acceleration]] has been drastically reduced. (0.3 → 0.08) Which greatly hurts his air game, no longer allowing Wario to weave in and out at high speeds.}} | ||
*{{change|Wario's [[falling speed]] has been increased (1.4 → 1.61).}} | |||
*{{buff|Wario's fast falling speed has been increased (1.96 → 2.576).}} | |||
===Ground attacks=== | ===Ground attacks=== | ||
*[[ | *{{nerf|Wario can no longer use the [[Gatling Combo]], which noticeably hinders his offensive game since he was one of the most proficient users of it in ''Brawl''.}} | ||
*{{nerf|[[Neutral attack]] deals 3% less damage (12% → 9%).}} | |||
*{{change|The first hit of Wario's neutral attack deals consistent damage (6% (fist)/5% (body) → 4%).}} | |||
*{{buff|Forward tilt has less start up (frame 14 → 12).}} | |||
*{{nerf|Forward tilt has more ending lag (FAF 37 → 40).}} | |||
*{{buff|Down tilt has much less ending lag (FAF 34 → 18) and deals less knockback, which can help it lead into finishers such as Wario Waft and forward smash.}} | |||
*{{nerf|Down tilt deals 4% less damage (8% → 4%).}} | |||
*{{buff|Dash attack deals more knockback (60 base/75 growth → 80 base/70 growth (clean), 40 base/40 growth → 100 base/50 growth (late)).}} | |||
*{{nerf|Late dash attack deals slightly less damage (5% → 4%).}} | |||
*{{buff|Wario has a new forward smash: a fist-inflating backhand punch while leaning forward and standing on one leg. Compared to the shoulder tackle from ''Brawl'', it has much more range and knockback (30 base/77 growth → 20 base/99 growth).}} | |||
*{{nerf|New forward smash has more start up (frame 9 → 18), more ending lag (FAF 45 → 66), and lacks both the [[armor]] and [[transcendent priority]] of his previous forward smash.}} | |||
*{{buff|Wario has a new up smash: a head-inflating swinging headbutt while standing on one leg and leaning forward. It hits once similar to Mario and Luigi's up smash headbutt (and the animation is much more similar to the ''Smash 64'' version), which makes it stronger and more reliable overall. It also has invincibility frames lasting between frames 8 to 15.}} | |||
*{{buff|Down smash has less ending lag (FAF 78 → 68).}} | |||
*{{nerf|Down smash has a shorter duration (frames 8-42 → 8-36).}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{nerf| | *{{nerf|Neutral and up aerials have slightly more landing lag (10 frames → 12 frames (neutral), 9 frames → 12 frames (up)).}} | ||
*{{buff|Late hit of neutral aerial launches opponents vertically, setting them up for a follow up attack.}} | |||
*{{nerf|Neutral aerial clean hit deals less damage (9% → 6.5%) and has less range.}} | |||
*{{buff|Forward air's clean hit is slightly stronger (20 base/100 growth → 30 base/97 growth).}} | |||
*{{nerf|Forward air's increased knockback slightly weakens its Wall of Pain utility (notably when factored with his slightly reduced air speed). The late hit also deals slightly less damage (5% → 4.5%).}} | |||
*{{buff|Back aerial has slightly less landing lag (30 frames → 27 frames) and deals 2% more damage (10% → 12%), making it a better KO move.}} | |||
*{{nerf|Up aerial deals 4% less damage (17% → 13%) and has reduced knockback growth (80 → 78), no longer KO'ing until high percentages. It also no longer autocancels in a short hop.}} | |||
*{{buff|Up aerial's lower power allows it to combo more effectively at higher percentages.}} | |||
*{{buff|Down aerial's final hit delivers much more knockback (20 base/180 growth → 25 base/200 growth), now being a reliable KO move at higher percentages.}} | |||
*{{nerf|Down aerial deals less damage (16% → 11.8%), has more ending lag (38 frames → 48 frames), and autocancels later (frame 25 → 42), making it no longer autocancel in a short hop. Down aerial also can no longer penetrate shields.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|Wario's forward and back throws have swapped places.}} | |||
*{{buff|Forward throw delivers much more knockback. It is now the second strongest, KOing only 5% later than {{SSB4|Bowser}}'s.}} | |||
*{{buff|Back throw now damages bystanders, similarly to {{SSB4|Mario}}'s, {{SSB4|Dr. Mario}}'s, and {{SSB4|Luigi}}'s.}} | |||
*{{buff|Up and down throws deal slightly more damage (10% → 11% (up throw), 7% → 8% (down throw).}} | |||
*{{change|Wario's forward and back throws have swapped | *{{change|Down throw deals more base knockback (60 → 80).}} | ||
===Special moves=== | ===Special moves=== | ||
*[[Chomp]] | *{{buff|[[Chomp]] can now be used on energy projectiles, and using it on certain, non-energy projectiles and items (including his bike) now heal Wario for 1% (or 1.5x in the case of [[Food]]) and slightly increases the charge of Wario Waft. It also has less endlag.}} | ||
*{{change|Wario faces slightly more to the screen while using Chomp, unlike the previous installment, where he faces straight.}} | |||
*{{buff|[[Wario Bike]] continues to deal damage after Wario dismounts, with it being able to muscle through almost any opposing projectile, thus giving Wario a new pseudo-projectile and approach option.}} | |||
*{{buff|Ending a wheelie now slams the bike on opponents for high damage and incredible knockback.}} | |||
*{{buff|Wario can no longer fall off his bike simply from riding or making turns, allowing him to ride around indefinitely until he is hit or the player dismounts. In addition, hitting an opponent with the Wario Bike while turning sharply now results in a heavier hit with increased knockback.}} | |||
*{{buff|Wario Bike can now be respawned immediately after being broken or disappearing from the screen, with an orange blink flashing on Wario being a visual indicator that it has respawned.}} | |||
*{{buff|A dismounted Wario Bike that is no longer on screen but has not crossed a blast line to despawn will now automatically despawn after 22-24 seconds.}} | |||
*{{buff|Throwing the Wario Bike now does increased damage to opponents, with a properly charged throw dealing up to 26% damage.}} | |||
*{{nerf|Wario Bike is less effective at shielding Wario from projectiles as he rides it. Wheelies can also no longer be held indefinitely, and can only be done at one height. Wario can no longer dismount his bike during a wheelie, even if he rides offstage.}} | |||
*{{nerf|A destroyed Wario Bike's tires can no longer be picked up and thrown, removing a pseudo-projectile. They can still be consumed by Chomp, but they now disappear upon contact with the ground or if the move is re-used.}} | |||
*{{change|During [[Corkscrew]], Wario now has his fists clenched to his side and thrusts his palms out towards the end, rather than having his palms open in the straight up in the air the entire time.}} | |||
*{{buff|Corkscrew covers more vertical distance and can now [[edge sweet spot|sweet spot the edge]]. Corkscrew also has increased base knockback (60 → 70) and with proper timing, can be used to KO near the upper blast line.}} | |||
*{{nerf|Corkscrew deals 6% less damage (19% → 13%).}} | |||
*{{buff|[[Wario Waft]] has significantly more knockback growth at maximum charge (30 → 75). It is also much more difficult to [[self-destruct]] on the uppermost blast line with a fully charged Wario Waft.}} | |||
*{{nerf|Wario Waft does drastically less damage (42% → 27%) and gains less altitude.}} | |||
**{{nerf|Wario Bike is less effective at shielding Wario from projectiles as he rides it | *{{change|Unlike in ''Brawl'', where only his stomach bulged out from under his shirt slightly, Wario's entire torso now physically bulges to the point where his frame actually becomes wider while his [[Wario Waft]] is charging.}} | ||
*{{nerf|[[Wario-Man]] lasts for a lesser amount of time, regardless of how much damage he takes while transformed. Additionally, due to the altered functions of Wario's smash attacks, Wario-Man can no longer dash forward while performing his forward smash or create a [[pulling|vacuum]] effect with his up smash.}} | |||
*{{change|Wario no longer makes an echoing "''Oooooh...''" once [[Wario-Man]]'s duration is up; instead, he transforms back silently.}} | |||
===Version differences=== | ===Version differences=== | ||
*{{nerf| | *{{nerf|On the 3DS version of the game, a dismounted Wario Bike that is left off screen despawns after 24 seconds as opposed to the Wii U version which takes only 22 seconds. While seemingly negligible, the difference in time can result in an unintentional self destruct under appropriate conditions. The reasoning behind this is as of yet, unknown.}} | ||
*{{nerf| | *{{nerf|On the 3DS version of the game, if the Wario Bike (as an item) is thrown down, it bounces once if Wario is facing right, and twice if he is facing left. In the Wii U version of the game, it bounces twice if Wario is facing right, and thrice if he is facing left.}} | ||
==Update history== | ==Update history== | ||
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'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{ | *{{buff|Jab links more reliably, and the second hit has bigger hitbox sizes and an additional hitbox.}} | ||
===Technical changelist=== | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
! Change!!Old value!!New value | |||
|- | |||
|Unknown parameters set to 63 and 15 on many hitboxes || || | |||
|- | |||
|Jab 1 (hitbox 0) angle||65°||55° | |||
|- | |||
|Jab 1 (hitbox 0) base knockback||35||45 | |||
|- | |||
|Jab 1 (hitbox 1) angle||75°||72° | |||
|- | |||
|Jab 1 (hitbox 1) knockback growth||50||40 | |||
|- | |||
|Jab 1 (hitbox 1) base knockback||28||38 | |||
|- | |||
|Third hitbox added on jab 2, positions adjusted. || || | |||
|- | |||
|Jab 2 hitbox sizes||5.5/3.5||5.8/3.8/3.3 | |||
|} | |||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Dash attack | *{{buff|Dash attack sourspot can now hit aerial opponents.}} | ||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | '''{{GameIcon|ssb4}} [[1.1.1]]''' | ||
Line 319: | Line 173: | ||
==Moveset== | ==Moveset== | ||
*Wario can [[crawl]]. | *Wario can [[crawl]]. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=5% | |neutral2dmg=5% | ||
|neutraldesc=Wario steps forward and delivers a downwards punch followed by an uppercut. Wario will move a slight distance if this move is used consecutively. Tied with {{SSB4|Palutena}} for the fourth slowest jab in the game, behind {{SSB4|Bayonetta}}, {{SSB4|King Dedede}}, and {{SSB4|Zelda}}, with the first hit active on frame 8. | |neutraldesc=Wario steps forward and delivers a downwards punch followed by an uppercut. Wario will move a slight distance if this move is used consecutively. Tied with {{SSB4|Palutena}} for the fourth slowest jab in the game, behind {{SSB4|Bayonetta}}, {{SSB4|King Dedede}}, and {{SSB4|Zelda}}, with the first hit active on frame 8. Based on his standard punch attacks in ''{{s|mariowiki|Wario World}}''. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=14% | |ftiltupdmg=14% | ||
|ftiltsidedmg=13% | |ftiltsidedmg=13% | ||
|ftiltdowndmg=12% | |ftiltdowndmg=12% | ||
|ftiltdesc=Wario winds back and delivers a power punch. Decent range and is Wario's strongest tilt, allowing it to KO near the sides of the stage at high percents. Can be angled. | |ftiltdesc=Wario winds back and delivers a power punch. Decent range and is Wario's strongest tilt, allowing it to KO near the sides of the stage at high percents. Can be angled. Based on one of {{s|mariowiki|Booster}}'s attacks in ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% (clean), 6% (late) | |utiltdmg=10% (clean), 6% (late) | ||
|utiltdesc=Raises both hands above his head, raising the roof. It is a decent combo starter into itself at low percents and can lead into a up aerial and neutral aerial. Hits longer than one might expect due to its short-lasting late hitbox. | |utiltdesc=Raises both hands above his head, raising the roof. It is a decent combo starter into itself at low percents and can lead into a up aerial and neutral aerial. Hits longer than one might expect due to its short-lasting late hitbox. Based on a unused animation from ''Wario Land 4''. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=4% | |dtiltdmg=4% | ||
|dtiltdesc=Stabs his index finger at the ground in front of him. Can be done in quick succession and, due to its quick speed and interruptibility, can be used in place of his actual neutral attack as an out-of-shield option or combo starter. Can true combo into another dtilt, dash attack, and dash grab at mid to high percents. | |dtiltdesc=Stabs his index finger at the ground in front of him. Can be done in quick succession and, due to its quick speed and interruptibility, can be used in place of his actual neutral attack as an out-of-shield option or combo starter. Can true combo into another dtilt, dash attack, and dash grab at mid to high percents. | ||
|dashname= | |dashname= | ||
|dashdmg=7% (clean), 4% (late) | |dashdmg=7% (clean), 4% (late) | ||
|dashdesc=Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while [[lock]]ing floored opponents, which can set up into an attack, grab or even [[Wario Waft]] if timed properly. | |dashdesc=Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while [[lock]]ing floored opponents, which can set up into an attack, grab or even [[Wario Waft]] if timed properly. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|19}} | |fsmashdmg={{ChargedSmashDmgSSB4|19}} | ||
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge. | |fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|16}} ( | |usmashdmg={{ChargedSmashDmgSSB4|16}} (sweetspot), {{ChargedSmashDmgSSB4|13}} (sourspot) | ||
|usmashdesc=Wario performs a headbutt forwards. Deals more damage if it hits during the first two frames, being able to KO at around 111%. Weirdly, the attack is only interruptible once Wario stands normally again. Wario's head is intangible while the hitboxes are out. | |usmashdesc=Wario performs a head-inflating headbutt forwards. Deals more damage if it hits during the first two frames, being able to KO at around 111%. Weirdly, the attack is only interruptible once Wario stands normally again. Wario's head is intangible while the hitboxes are out. Based on his headbutt attack in ''Wario World''. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|5}} (late) | |dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|5}} (late) | ||
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though it is only able to hit opponents once due to how its hitbox is coded. Each hit is a semi-spike, with the first hit being able to KO at around 122%; subsequent hits are much weaker. Quick startup, but it has the highest endlag of Wario's smash attacks. | |dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though it is only able to hit opponents once due to how its hitbox is coded. Each hit is a semi-spike, with the first hit being able to KO at around 122%; subsequent hits are much weaker. Quick startup, but it has the highest endlag of Wario's smash attacks. | ||
|nairname= | |nairname= | ||
|nairdmg=6 | |nairdmg=6% (clean), 4% (late) | ||
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup | |nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup and acts like a [[sex kick]] that lasts for a long time. Both hits can combo into each other at low percents. The later hit can lead into another aerial and even [[Wario Waft]]. | ||
|fairname= | |fairname= | ||
|fairdmg=7% (clean), 4 | |fairdmg=7% (clean), 4% (late) | ||
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Very low knockback, but starts up very fast (frame 5), making it useful for [[gimp]]ing or escaping pressure. The late hit can [[lock]] and also combos easily into other aerials at low percents, including [[Chomp]] if an opponent is about to land. Autocancels if used immediately after a short-hop. | |fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Very low knockback, but starts up very fast (frame 5), making it useful for [[gimp]]ing or escaping pressure. The late hit can [[lock]] and also combos easily into other aerials at low percents, including [[Chomp]] if an opponent is about to land. Autocancels if used immediately after a short-hop. | ||
|bairname= | |bairname= | ||
|bairdmg=12% | |bairdmg=12% | ||
|bairdesc=Wario thrusts his head backwards in mid-air. It is his strongest aerial knockback-wise, KOing at 124% at the edge. Also has relatively low startup and sends at a semi-spike angle. However, its hitbox does not last long and only follows the top of Wario's head, making it possible to miss if an opponent touches the rest of his body. Autocancels if used immediately after a short-hop. | |bairdesc=Wario thrusts his head backwards in mid-air. It is his strongest aerial knockback-wise, KOing at 124% at the edge. Also has relatively low startup and sends at a semi-spike angle. However, its hitbox does not last long and only follows the top of Wario's head, making it possible to miss if an opponent touches the rest of his body. Autocancels if used immediately after a short-hop. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Wario claps his arms and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well, although its knockback is rather lacking when compared to the version in ''Brawl''. Using it after a fastfall can lead into an aerial and Wario Waft until high percents. At very high percents, the headbutt of a mid/fully-charged Waft can also connect. | |uairdesc=Wario claps his arms and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well, although its knockback is rather lacking when compared to the version in ''Brawl''. Using it after a fastfall can lead into an aerial and Wario Waft until high percents. At very high percents, the headbutt of a mid/fully-charged Waft can also connect. | ||
|dairname= | |dairname= | ||
|dairdmg=1 | |dairdmg=1% (hits 1-6), 4% (hit 7) | ||
|dairdesc=Wario turns upside down and spins, drilling with his head. Unusually for | |dairdesc=Wario turns upside down and spins, drilling with his head. Unusually for a [[Drill (archetype)|drill]] aerial, the last hit has powerful diagonal knockback that can KO at high percents. The grounded version can lead into a half waft if Wario has enough rage. If done out of a full hop, Wario can cover his landing with a neutral/forward air or special moves. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs his opponents with his left hand. Wario's grab range is above average. | |grabdesc=Grabs his opponents with his left hand. Wario's grab range is above average. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Pokes his opponent in the torso. Fairly quick. | |pummeldesc=Pokes his opponent in the torso. Fairly quick. References Wario's set of microgames in WarioWare: Touched!, which are tap-based. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Sends the opponent forward with his posterior while posing. Wario's strongest throw, KOing Mario at 152% at the edge. | |fthrowdesc=Sends the opponent forward with his posterior while posing. Wario's strongest throw, KOing Mario at 152% at the edge. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=7% | |bthrowdmg=7%, 8% on others who touch the opponent being spun | ||
|bthrowdesc=Spins the foe around thrice and throws | |bthrowdesc=Spins the foe around thrice and throws him/her behind himself, damaging those who come in contact with the spin. Based on the {{s|mariowiki|Wild Swing-Ding}} from ''{{s|mariowiki|Wario World}}''. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg= | |uthrowdmg=11% | ||
|uthrowdesc=Wario tosses the opponent up and punches them upwards in a strongman pose. | |uthrowdesc=Wario tosses the opponent up and punches them upwards in a strongman pose. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg= | |dthrowdmg=8% | ||
|dthrowdesc=Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack or a Wario Bike at low percents. Possibly based on the ground pound move from ''{{s|mariowiki|Wario Land}}'' and ''Wario World''. Has incredibly low base knockback, and even lower knockback growth, having no KO potential whatsoever. | |dthrowdesc=Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack or a Wario Bike at low percents. Possibly based on the ground pound move from ''{{s|mariowiki|Wario Land}}'' and ''Wario World''. Has incredibly low base knockback, and even lower knockback growth, having no KO potential whatsoever. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Wario gets up and pokes both forwards and backwards. | |floorfdesc=Wario gets up and pokes both forwards and backwards. Another reference to WarioWare: Touched! | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
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|edgedesc=Crawls up the ledge and flips onto his back, attacking with his fists. | |edgedesc=Crawls up the ledge and flips onto his back, attacking with his fists. | ||
|nsdefname=Chomp | |nsdefname=Chomp | ||
|nsdefdmg=2% | |nsdefdmg=2% for each bite, 5% for throw | ||
|nsdefdesc=Wario bites forward, chewing on any opponents who are caught. Has deceptively long range and very fast startup for a command grab | |nsdefdesc=Wario bites forward, chewing on any opponents who are caught. Has deceptively long range and very fast startup for a command grab. It can be used to consume items, healing 1% damage. Eating explosives will cause them to blow up inside of Wario, but the explosion will damage nearby foes. Healing items consumed with Chomp heal 1.5x more damage than normal. All of the above shorten the charge time for the Wario Waft. This is the only special move Wario has that doesn't help him recover in some way. | ||
|nsc1name=Inhaling Chomp | |nsc1name=Inhaling Chomp | ||
|nsc1dmg=2% | |nsc1dmg=2% for each bite, 4% for throw | ||
|nsc1desc=Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower. Most likely based | |nsc1desc=Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower. Most likely based of {{s|mariowiki|Hyper Suction}}, a move Wario could perform in ''Wario World''. | ||
|nsc2name=Garlic Breath | |nsc2name=Garlic Breath | ||
|nsc2dmg=6% | |nsc2dmg=6% | ||
|nsc2desc=Wario exhales garlic breath at his opponent. If they are next to Wario, they will be stunned as if their shield was broken allowing for a follow-up attack. Farther opponents get knocked away and tripped. This all comes with the cost of | |nsc2desc=Wario exhales garlic breath at his opponent. If they are next to Wario, they will be stunned as if their shield was broken allowing for a follow-up attack. Farther opponents get knocked away and tripped. This all comes with the cost of significantly increased starup and ending lag, and the move cannot be used to eat items. | ||
|ssdefname=Wario Bike | |ssdefname=Wario Bike | ||
|ssdefdmg= | |ssdefdmg=10% (damage varies on wheelie, turning, and slamming) | ||
|ssdefdesc=Wario mounts his trademark Wario Bike to run over his opponents | |ssdefdesc=Wario mounts his trademark Wario Bike to run over his opponents. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam, but this leaves Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. Can withstand 18% before breaking. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it will trigger an animation where Wario looks around searching for it. | ||
|ssc1name=Speeding Bike | |ssc1name=Speeding Bike | ||
|ssc1dmg= | |ssc1dmg=8% | ||
|ssc1desc=Wario's bike is | |ssc1desc=Wario's bike is incredibly fast, but it cannot turn around. Does more damage head on than wheeling. Very fragile, only being to withstand 5% before breaking. | ||
|ssc2name=Burying Bike | |ssc2name=Burying Bike | ||
|ssc2dmg= | |ssc2dmg=8% | ||
|ssc2desc=Wario's bike moves | |ssc2desc=Wario's bike moves slowly but does increased damage and [[buries]] opponents. If used in the air it will just fall, so it can't be used to recover. Incredibly durable, being able to withstand 40% before breaking. | ||
|usdefname=Corkscrew | |usdefname=Corkscrew | ||
|usdefdmg=5% (hit 1), 1% (hits 2-5), 4% (final hit) | |usdefdmg=5% (hit 1), 1% (hits 2-5), 4% (final hit) | ||
|usdefdesc=Wario spin-jumps into the air, hitting enemies multiple times. The final hit has good diagonal knockback, though it is relatively easy to DI out of. The move can be steered left or right. | |usdefdesc=Wario spin-jumps into the air, hitting enemies multiple times. The final hit has good diagonal knockback, though it is relatively easy to DI out of. The move can be steered left or right. | ||
|usc1name=Widescrew | |usc1name=Widescrew | ||
|usc1dmg= | |usc1dmg=9% | ||
|usc1desc=Wario can control the angle of his up special, including nearly horizontally. However, it grants | |usc1desc=Wario can control the angle of his up special, including nearly horizontally. However, it grants much less distance than the default. | ||
|usc2name=Corkscrew Leap | |usc2name=Corkscrew Leap | ||
|usc2dmg=0% | |usc2dmg=0% | ||
|usc2desc=Wario jumps higher at the cost of not dealing any damage. The jump is purely vertical and the player is only able to steer Wario once he reaches the apex of the jump. | |usc2desc=Wario jumps higher at the cost of not dealing any damage. The jump is purely vertical and the player is only able to steer Wario once he reaches the apex of the jump. | ||
|dsdefname=Wario Waft | |dsdefname=Wario Waft | ||
|dsdefdmg= | |dsdefdmg=27% (maximum charged) | ||
|dsdefdesc=A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move | |dsdefdesc=A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move. The charge can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft deals the most damage and knockback, has a huge hitbox and [[armor]] (frame 5-10), and also sends Wario flying upwards with a headbutt that has equally powerful KO potential. | ||
|dsc1name=Rose-Scented Waft | |dsc1name=Rose-Scented Waft | ||
|dsc1dmg= | |dsc1dmg=21% (maximum charged) | ||
|dsc1desc=Wario lets out a pink-colored fart that puts a flower on the opponent's head, similar to {{SSB4|Jigglypuff}}'s [[Rest]] or the [[Lip's Stick]] item. The waft deals less damage and knockback, but the move charges faster | |dsc1desc=Wario lets out a pink-colored fart that puts a flower on the opponent's head, similar to {{SSB4|Jigglypuff}}'s [[Rest]] or the [[Lip's Stick]] item. The waft deals less damage and knockback, but the move charges faster, has a gigantic hitbox, and the flower racks up damage quickly. | ||
|dsc2name=Quick Waft | |dsc2name=Quick Waft | ||
|dsc2dmg= | |dsc2dmg=18% (maximum charged) | ||
|dsc2desc=Wario's fart charges | |dsc2desc=Wario's fart charges faster and he does damage as he rises into the air. Less damage and knockback than the regular waft. | ||
|fsname=Wario-Man | |fsname=Wario-Man | ||
|fsdmg=Varies | |fsdmg=Varies | ||
|fsdesc=Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man | |fsdesc=Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man has permanent armor and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery, with the exception of down air. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|desc-up=Belly-laughs so hard that his jaw unhinges, and has to manually close his mouth with his hands. Unlike in ''Brawl'', this taunt includes a much louder and more pronounced clicking sound. | |desc-up=Belly-laughs so hard that his jaw unhinges, and has to manually close his mouth with his hands. Unlike in ''Brawl'', this taunt includes a much louder and more pronounced clicking sound. | ||
|desc-side=Wiggles his butt at the screen with his hands extended in each direction while snickering. | |desc-side=Wiggles his butt at the screen with his hands extended in each direction while snickering. | ||
|desc-down=Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" | |desc-down=Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time. | ||
|desc-bike=Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.}} | |desc-bike=Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.}} | ||
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{{Idle | {{Idle | ||
|desc-1=Crosses his arms, fists clenched. | |desc-1=Crosses his arms, fists clenched. | ||
|desc-2=Scratches his | |desc-2=Scratches his bottom. | ||
|image-1=WarioIdlePose1WiiU.jpg | |image-1=WarioIdlePose1WiiU.jpg | ||
|image-2=WarioIdlePose2WiiU.jpg}} | |image-2=WarioIdlePose2WiiU.jpg}} | ||
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{{Victory/SSB4 | {{Victory/SSB4 | ||
|victory-theme=WarioTheme.ogg | |victory-theme=WarioTheme.ogg | ||
|victory-desc=A | |victory-desc=A shortened remix to the theme of {{s|mariowiki|Stonecarving City}} from ''{{s|mariowiki|Wario Land: Shake It!}}''. | ||
|desc-1=Does a donut on his bike, then makes a "W" sign with his hand while saying "Yes!". Wario then pulls on his mustache and makes the "W" sign again, repeating the process. | |desc-1=Does a donut on his bike, then makes a "W" sign with his hand while saying "Yes!". Wario then pulls on his mustache and makes the "W" sign again, repeating the process. On {{GameIcon|ssb4-3ds}}, Wario's mustache does not stretch and his hand movements are significantly more choppy. | ||
|desc-2=Laughs gloatingly and then falls over, rolling on his back. | |desc-2=Laughs gloatingly and then falls over, rolling on his back. | ||
|desc-3=Pats his belly, releasing a fart that results in him scratching his head and letting out a disgusted groan upon smelling it. | |desc-3=Pats his belly, releasing a fart that results in him scratching his head and letting out a disgusted groan upon smelling it. | ||
|char=Wario}} | |char=Wario}} | ||
==In | ==In competitive play== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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|set10=1122 | |set10=1122 | ||
}} | }} | ||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
====Active==== | |||
*{{Sm|Anuar|USA}} | |||
*{{Sm|Enigwa|Philippines}} | |||
*{{Sm|Glutonny|France}} - The best Wario player in the world, ranked 2nd on the [[French Power Rankings#Smash_4|French Power Rankings]], has set wins over {{Sm|ANTi}}, {{Sm|Kameme}}, and {{Sm|Fatality}}. | |||
*{{Sm|Iota|USA}} | |||
*{{Sm|LordFrieza|USA}} | |||
*{{Sm|TheReflexWonder|USA}} | |||
*{{Sm|Fluzi|USA}} - Ranked 10th on [[South Carolina Power Rankings]], top 16 at [[Final Round 20]] | |||
*{{Sm|Waymas|Mexico}} | |||
====Inactive==== | |||
*{{Sm|Abadango|Japan}} | |||
*{{Sm|Nasubi|Japan}} | |||
*{{Sm|Tweek|USA}} | |||
===Tier placement and history=== | |||
Wario was at first considered to be a character around the same potency as in the ''Brawl'' metagame, with players pointing out the changes to the game's physics had benefited him more than worsening him, most notably the addition of [[rage]], plus his KO options were improved in general. Despite his below average playerbase, players such as {{Sm|Abadango}}, {{Sm|Glutonny}} and {{Sm|TheReflexWonder}} started to demonstrate his capabilities in competitive play by adapting to a more deceptive playstyle. Even so, players would soon realize he had also lost the great potency on his aerial game, now being just slightly above average. His well-regarded status would also drop after Abadango dropped him in favor of {{SSB4|Meta Knight}}. Regardless, and after an extremely solid 5th place at [[MLG World Finals 2015]] from Reflex, Wario was eventually placed at 21st on the first ''4BR'' tier list. | |||
However, Wario's tournament representation and results have remained rather scarce, in particular due to the majority of the mid- and low-tiered characters eventually outperforming him in several tournaments, and the changes to the game's physics having also demonstrated they had reduced a lot of his potency at camping, to the point he had to rely much more on baiting and KOing a careless opponent with his slower, albeit more powerful moves. Eventually, Wario dropped to 34th place on the second tier list, the second largest drop (tied with {{SSB4|Luigi}}) between the first and second tier lists. He has since then seen another very slight drop to 36th on the third and current tier list. | |||
==Trophies== | |||
:'''Wario''' | |||
::{{flag|ntsc}} ''A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?'' | |||
::{{flag|pal}} ''If someone who hated Mario tried to draw an ugly version of him, it'd probably end up looking just like Wario. The greedy villain claims they used to be childhood friends, though... In this game, he's a heavy fighter with heavy-hitting attacks. The longer you go without using his Wario Waft move, the more explosive it'll be when you..."let it out".'' | |||
{{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins (11/1992)|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$!/Minigame Mania (PAL) (05/2003)}} | |||
:'''Wario (Alt.)''' | |||
::{{flag|ntsc}} ''With his Chomp special, Wario can wolf down almost anything! If you use this to gobble up healing items, they'll work better! When using his Wario Bike side special, you can jump off, pick it up, and throw it. But please, for the love of all things garlicky, JUMP OFF BEFORE YOU RIDE OFF THE STAGE.'' | |||
::{{flag|pal}} ''With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his gob open too. Also, if you gobble up healing items, they'll have more effect! When using his Wario Bike side special, you can jump off, pick it up and throw it. Most importantly, though, you can JUMP OFF. No need to ride off the stage.'' | |||
{{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins (11/1992)|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$!/Minigame Mania (PAL) (05/2003)}} | |||
:'''Wario-Man''' | |||
::{{flag|ntsc}} ''With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?'' | |||
{{ | |||
| | |||
{{ | ::{{flag|pal}} ''Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?'' | ||
| | |||
<center> | |||
| | <gallery> | ||
WarioTrophy3DS.png|Classic (3DS) | |||
| | WarioAllStarTrophy3DS.png|Alt.(3DS) | ||
| | WarioTrophyWiiU.png|Classic (Wii U) | ||
WarioAltTrophyWiiU.png|Alt. (Wii U) | |||
WarioManTrophyWiiU.png|[[Wario-Man]] | |||
</gallery> | |||
</center> | |||
==In [[Event Match]]es== | ==In [[Event Match]]es== | ||
===Solo Events=== | ===Solo Events=== | ||
*'''[[All-Star Battle: Brawl]]''': Wario is one of the opponents fought in this event. All opponents debut in ''Brawl'', and reappear in | *'''[[All-Star Battle: Brawl]]''': Wario is one of the opponents fought in this event. All opponents debut in ''Brawl'', and reappear in Smash 4. | ||
*'''[[Doctor Schmoctor]]''': Wario must defeat {{SSB4|Dr. Mario}} in a 1 stock battle under the [[flower]] effect. | *'''[[Doctor Schmoctor]]''': Wario must defeat {{SSB4|Dr. Mario}} in a 1 stock battle under the [[flower]] effect. | ||
*'''[[Fitness Junkie]]''': As {{SSB4|Wii Fit Trainer}}, the player must defeat 2 giant Warios with one slightly larger than the other. The Warios have Inhaling Chomp, Burying Bike, and Quick Waft [[custom move]]s. | *'''[[Fitness Junkie]]''': As {{SSB4|Wii Fit Trainer}}, the player must defeat 2 giant Warios with one slightly larger than the other. The Warios have Inhaling Chomp, Burying Bike, and Quick Waft [[custom move]]s. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Wario Overalls SSB4 Render.png|Overalls Wario costume. | |||
Wario amiibo.png|Wario's [[amiibo]]. | Wario amiibo.png|Wario's [[amiibo]]. | ||
SSB4 - Wario Screen-1.jpg|Riding his Bike. | SSB4 - Wario Screen-1.jpg|Riding his Bike. | ||
SSB4 - Wario Screen-2.jpg|Using [[Chomp]] on {{SSB4|Olimar}}. | SSB4 - Wario Screen-2.jpg|Using [[Chomp]] on {{SSB4|Olimar}}. | ||
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==Trivia== | ==Trivia== | ||
* | * Wario is the only character that [[Wario (SSBB)|debuted as a starter]] to be made unlockable in a later game. | ||
*Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked. | |||
*Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked. | *Wario is the only character with fewer [[Alternate costume (SSB4)|alternate costumes]] in ''SSB4'' than in ''Brawl'', going from 12 to 8 options. | ||
*Wario is the only character with fewer | |||
*Wario's All-Star trophy in the 3DS version resembles his artwork for ''{{s|mariowiki|Super Mario 64 DS}}''. | *Wario's All-Star trophy in the 3DS version resembles his artwork for ''{{s|mariowiki|Super Mario 64 DS}}''. | ||
*Wario is one of the five unlockable veterans that do not appear in {{forwiiu}}'s [[opening movie]], with the other four being {{SSB4|Falco}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|R.O.B.}} and {{SSB4|Dr. Mario}}. | |||
*Wario is the only character with a fourth taunt, which is done by taunting while riding the [[Wario Bike]] (even when in the air), as well as one of two characters that can taunt while using a special move, with the other being {{SSB4|Greninja}} while doing [[Shadow Sneak]]. | *Wario is the only character with a fourth taunt, which is done by taunting while riding the [[Wario Bike]] (even when in the air), as well as one of two characters that can taunt while using a special move, with the other being {{SSB4|Greninja}} while doing [[Shadow Sneak]]. | ||
*Humorously, Wario swings the [[Home-Run Bat]] by holding it in his mouth like a dog, while the {{SSB4|Duck Hunt}} dog swings it like a human being would, even standing on two legs while doing so. | *Humorously, Wario swings the [[Home-Run Bat]] by holding it in his mouth like a dog, while the {{SSB4|Duck Hunt}} dog swings it like a human being would, even standing on two legs while doing so. | ||
*Although Wario's default palette has him wearing his jacket, the only defensive [[equipment]] he can use are Badges and Overalls. It is unknown why he | *Although Wario's default palette has him wearing his jacket, the only defensive [[equipment]] he can use are Badges and Overalls. It is unknown why he can't use both, as {{SSB4|Charizard}} uses 3 different types of Attack equipment. | ||
*In a reply to a letter from a reader in his [http://sourcegaming.info/2016/01/27/sakurais-famitsu-column-vol-498-letters-from-the-readers-44/ Famitsu Column], [[Masahiro Sakurai]] stated that he decided to replace Wario's former forward smash, his signature {{s|mariowiki|Dash Attack}}, with a backhanded punch to make Wario stronger. | |||
*A glitch exists on the 3DS version, where if the player quits the game right before Wario-Man transforms back into Wario, then Wario will be completely black during his No Contest animation. If one executes it properly, then the sound clip of Wario Man groaning as he transforms back into Wario should play as the screen moves onto the No Contest screen. | |||
*A glitch exists | |||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Wario universe}} | {{Wario universe}} | ||
[[Category:Wario (SSB4) | [[Category:Wario (SSB4)]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||