Editing Wario (SSB4)
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|game=SSB4 | |game=SSB4 | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=5% | |neutral2dmg=5% | ||
|neutraldesc=Wario steps forward and delivers a downwards punch followed by an uppercut. Wario will move a slight distance if this move is used consecutively. Tied with {{SSB4|Palutena}} for the fourth slowest jab in the game, behind {{SSB4|Bayonetta}}, {{SSB4|King Dedede}}, and {{SSB4|Zelda}}, with the first hit active on frame 8. | |neutraldesc=Wario steps forward and delivers a downwards punch followed by an uppercut. Wario will move a slight distance if this move is used consecutively. Tied with {{SSB4|Palutena}} for the fourth slowest jab in the game, behind {{SSB4|Bayonetta}}, {{SSB4|King Dedede}}, and {{SSB4|Zelda}}, with the first hit active on frame 8. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=14% (arm), 11% (body) | |ftiltupdmg=14% (arm), 11% (body) | ||
|ftiltsidedmg=13% (arm), 11% (body) | |ftiltsidedmg=13% (arm), 11% (body) | ||
|ftiltdowndmg=12% (arm), 10% (body) | |ftiltdowndmg=12% (arm), 10% (body) | ||
|ftiltdesc=Wario winds back and delivers a power punch. Decent range and is Wario's strongest tilt, allowing it to KO near the sides of the stage at high percents. Can be angled. Might be based on one of {{s|mariowiki|Booster}}'s attacks in ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''. | |ftiltdesc=Wario winds back and delivers a power punch. Decent range and is Wario's strongest tilt, allowing it to KO near the sides of the stage at high percents. Can be angled. Might be based on one of {{s|mariowiki|Booster}}'s attacks in ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10% (clean), 6% (late) | |utiltdmg=10% (clean), 6% (late) | ||
|utiltdesc=Raises both hands above his head, raising the roof. It is a decent combo starter into itself at low percents and can lead into a up aerial and neutral aerial. Hits longer than one might expect due to its short-lasting late hitbox. | |utiltdesc=Raises both hands above his head, raising the roof. It is a decent combo starter into itself at low percents and can lead into a up aerial and neutral aerial. Hits longer than one might expect due to its short-lasting late hitbox. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=4% | |dtiltdmg=4% | ||
|dtiltdesc=Stabs his index finger at the ground in front of him. Can be done in quick succession and, due to its quick speed and interruptibility, can be used in place of his actual neutral attack as an out-of-shield option or combo starter. Can true combo into another dtilt, dash attack, and dash grab at mid to high percents. | |dtiltdesc=Stabs his index finger at the ground in front of him. Can be done in quick succession and, due to its quick speed and interruptibility, can be used in place of his actual neutral attack as an out-of-shield option or combo starter. Can true combo into another dtilt, dash attack, and dash grab at mid to high percents. | ||
|dashname= | |dashname= | ||
|dashdmg=7% (clean), 4% (late) | |dashdmg=7% (clean), 4% (late) | ||
|dashdesc=Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while [[lock]]ing floored opponents, which can set up into an attack, grab or even [[Wario Waft]] if timed properly. | |dashdesc=Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while [[lock]]ing floored opponents, which can set up into an attack, grab or even [[Wario Waft]] if timed properly. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|19}} | |fsmashdmg={{ChargedSmashDmgSSB4|19}} | ||
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge. | |fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|13}} (late) | |usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|13}} (late) | ||
|usmashdesc=Wario performs a headbutt forwards. Deals more damage if it hits during the first two frames, being able to KO at around 111%. Weirdly, the attack is only interruptible once Wario stands normally again. Wario's head is intangible while the hitboxes are out. Might be based on the third hit of his basic attack combo in ''Wario World''. | |usmashdesc=Wario performs a headbutt forwards. Deals more damage if it hits during the first two frames, being able to KO at around 111%. Weirdly, the attack is only interruptible once Wario stands normally again. Wario's head is intangible while the hitboxes are out. Might be based on the third hit of his basic attack combo in ''Wario World''. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|5}} (late) | |dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|5}} (late) | ||
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though it is only able to hit opponents once due to how its hitbox is coded. Each hit is a semi-spike, with the first hit being able to KO at around 122%; subsequent hits are much weaker. Quick startup, but it has the highest endlag of Wario's smash attacks. | |dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though it is only able to hit opponents once due to how its hitbox is coded. Each hit is a semi-spike, with the first hit being able to KO at around 122%; subsequent hits are much weaker. Quick startup, but it has the highest endlag of Wario's smash attacks. | ||
|nairname= | |nairname= | ||
|nairdmg=6.5% (clean), 4% (late) | |nairdmg=6.5% (clean), 4% (late) | ||
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup at frame 4 and with only 12 frames of ending lag after the hitboxes cease. Despite it resembling a [[sex kick]] due to having a long duration alongside clean and late hits, the attack actually has two separate hitboxes that act independently from each other. As a result, both hits can combo into each other at low percents. The late hit can lead into another aerial and even [[Wario Waft]]. However, the first hit only lasts one frame. | |nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup at frame 4 and with only 12 frames of ending lag after the hitboxes cease. Despite it resembling a [[sex kick]] due to having a long duration alongside clean and late hits, the attack actually has two separate hitboxes that act independently from each other. As a result, both hits can combo into each other at low percents. The late hit can lead into another aerial and even [[Wario Waft]]. However, the first hit only lasts one frame. | ||
|fairname= | |fairname= | ||
|fairdmg=7% (clean), 4.5% (late) | |fairdmg=7% (clean), 4.5% (late) | ||
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Very low knockback, but starts up very fast (frame 5), making it useful for [[gimp]]ing or escaping pressure. The late hit can [[lock]] and also combos easily into other aerials at low percents, including [[Chomp]] if an opponent is about to land. Autocancels if used immediately after a short-hop. | |fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Very low knockback, but starts up very fast (frame 5), making it useful for [[gimp]]ing or escaping pressure. The late hit can [[lock]] and also combos easily into other aerials at low percents, including [[Chomp]] if an opponent is about to land. Autocancels if used immediately after a short-hop. | ||
|bairname= | |bairname= | ||
|bairdmg=12% | |bairdmg=12% | ||
|bairdesc=Wario thrusts his head backwards in mid-air. It is his strongest aerial knockback-wise, KOing at 124% at the edge. Also has relatively low startup and sends at a semi-spike angle. However, its hitbox does not last long and only follows the top of Wario's head, making it possible to miss if an opponent touches the rest of his body. Autocancels if used immediately after a short-hop. | |bairdesc=Wario thrusts his head backwards in mid-air. It is his strongest aerial knockback-wise, KOing at 124% at the edge. Also has relatively low startup and sends at a semi-spike angle. However, its hitbox does not last long and only follows the top of Wario's head, making it possible to miss if an opponent touches the rest of his body. Autocancels if used immediately after a short-hop. | ||
|uairname= | |uairname= | ||
|uairdmg=13% | |uairdmg=13% | ||
|uairdesc=Wario claps his arms and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well, although its knockback is rather lacking when compared to the version in ''Brawl''. Using it after a fastfall can lead into an aerial and Wario Waft until high percents. At very high percents, the headbutt of a mid/fully-charged Waft can also connect. | |uairdesc=Wario claps his arms and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well, although its knockback is rather lacking when compared to the version in ''Brawl''. Using it after a fastfall can lead into an aerial and Wario Waft until high percents. At very high percents, the headbutt of a mid/fully-charged Waft can also connect. | ||
|dairname= | |dairname= | ||
|dairdmg=1.3% (hits 1-6), 4% (hit 7) | |dairdmg=1.3% (hits 1-6), 4% (hit 7) | ||
|dairdesc=Wario turns upside down and spins, drilling with his head. Unusually for such aerial attacks, the last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can lead into a half waft if Wario has enough rage. If done out of a full hop, Wario can cover his landing with a neutral/forward air or special moves. | |dairdesc=Wario turns upside down and spins, drilling with his head. Unusually for such aerial attacks, the last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can lead into a half waft if Wario has enough rage. If done out of a full hop, Wario can cover his landing with a neutral/forward air or special moves. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs his opponents with his left hand. Wario's grab range is above average. | |grabdesc=Grabs his opponents with his left hand. Wario's grab range is above average. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=Pokes his opponent in the torso. Fairly quick. | |pummeldesc=Pokes his opponent in the torso. Fairly quick. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Sends the opponent forward with his posterior while posing. Wario's strongest throw, KOing Mario at 152% at the edge. | |fthrowdesc=Sends the opponent forward with his posterior while posing. Wario's strongest throw, KOing Mario at 152% at the edge. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=7% (throw), 8% (collateral) | |bthrowdmg=7% (throw), 8% (collateral) | ||
|bthrowdesc=Spins the foe around thrice and throws them behind himself, damaging those who come in contact with the spin. Based on the {{s|mariowiki|Wild Swing-Ding}} from ''{{s|mariowiki|Wario World}}''. | |bthrowdesc=Spins the foe around thrice and throws them behind himself, damaging those who come in contact with the spin. Based on the {{s|mariowiki|Wild Swing-Ding}} from ''{{s|mariowiki|Wario World}}''. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 7% (throw) | |uthrowdmg=4% (hit 1), 7% (throw) | ||
|uthrowdesc=Wario tosses the opponent up and punches them upwards in a strongman pose. | |uthrowdesc=Wario tosses the opponent up and punches them upwards in a strongman pose. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=4% (hit 1), 4% (throw) | |dthrowdmg=4% (hit 1), 4% (throw) | ||
|dthrowdesc=Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack or a Wario Bike at low percents. Possibly based on the ground pound move from ''{{s|mariowiki|Wario Land}}'' and ''Wario World''. Has incredibly low base knockback, and even lower knockback growth, having no KO potential whatsoever. | |dthrowdesc=Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack or a Wario Bike at low percents. Possibly based on the ground pound move from ''{{s|mariowiki|Wario Land}}'' and ''Wario World''. Has incredibly low base knockback, and even lower knockback growth, having no KO potential whatsoever. |