Editing Wario (SSB4)

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{{Infobox Character
{{Infobox Character
|name = Wario
|name = Wario
|image = {{tabber|title1=Biker|content1=[[File:Wario SSB4.png|250px]]|title2=Overalls|content2=[[File:Wario Overalls SSB4 Render.png|250px]]}}
|image = {{tabber|title1=Biker|tab1=[[File:Wario SSB4.png|250px]]|title2=Overalls|tab2=[[File:Wario Overalls SSB4 Render.png|250px]]}}
|game = SSB4
|game = SSB4
|ssbgame1 = SSBB
|ssbgame1 = SSBB
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|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = E
|tier = E
|ranking = 40
|ranking = 41
}}
}}
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') returns as a playable [[character]] in ''[[Super Smash Bros. 4]]''. He was officially confirmed on October 3rd, 2014 alongside {{SSB4|Ness}} and {{SSB4|Falco}}, coinciding with the Western release of ''[[Super Smash Bros. for Nintendo 3DS]]''. This time around, he is [[Unlockable character|unlockable]], as opposed to being available from the [[Starter character|start]] as in ''[[Brawl]]''. He retains his biker outfit from the ''WarioWare'' series, as well as his overalls from the {{uv|Mario}} games. Charles Martinet's portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Smash 4''.
'''Wario''' ({{ja|ワリオ|Wario}}, ''Wario'') returns as a playable [[character]] in ''[[Super Smash Bros. 4]]''. He was officially confirmed on October 3rd, 2014 alongside {{SSB4|Ness}} and {{SSB4|Falco}}, coinciding with the North American and European release of ''[[Super Smash Bros. for Nintendo 3DS]]''. This time around, he is [[unlockable character|unlockable]], as opposed to being available from the [[starter character|start]] in ''[[Brawl]]''.


Wario is ranked 40th out of 54 on the tier list. This is an enormous drop from his 10th out of 38 position in ''Brawl'' resulting in his worst placement in the series so far. Wario possesses great aerial mobility and good overall mobility for a heavyweight, with great aerial attacks and a strong ground game to complement the mobility. He has great setups with most of his aerial attacks and his signature [[Wario Bike]], as his aerials have low ending lag and can be used to help him score KOs. Finally, Wario possesses an above-average recovery thanks to Wario Bike granting him an extra jump when he jumps off it and [[Corkscrew]]'s solid vertical distance.
He retains his biker outfit from the ''WarioWare'' series, as well as his overalls from the {{uv|Mario}} games. Charles Martinet's portrayal of Wario from ''[[Super Smash Bros. Brawl]]'' was repurposed for ''Smash 4''.


However, Wario also has several glaring flaws, the worst being his reach. As his moves often have poor range and he lacks an effective projectile, Wario has difficulty fighting against characters who have disjoints or a long range, making him susceptible to camping and weak against characters with effective spacing. In addition, most of his KO moves are unreliable, as they are either plagued with high lag or, in the case of [[Wario Waft]], take a while before becoming effective. This means Wario has a worse time KOing compared to other heavyweights, forcing Wario players to rely on deceptions and [[mindgames]] in order to succeed.
Wario is ranked 41st out of 55 on the tier list. This is an enormous drop from his 10th out of 38 position in ''Brawl'' resulting as his worst placement in the series so far. Like in ''Brawl'', Wario surprisingly possesses great aerial mobility and good overall mobility for a heavyweight, with great aerial attacks and a strong ground game to complement such. He has great setups with most of his aerial attacks and his signature Wario Bike, as his aerials have low ending lag and can be used to help him score KOs.


Overall, Wario's flaws outweigh his strengths. Although he received some early representation from players such as {{Sm|Abadango}} and {{Sm|TheReflexWonder}}, his representation remained lackluster for most of the game's competitive lifespan, with {{Sm|Glutonny}} being the only notable Wario player performing well at a national level.
Wario's power has been buffed overall; his forward and up smashes now deal more damage, while his Wario Bike is safer than ever; combined with its ability to now be used once lost and no longer having the risk of throwing him off, Wario's overall neutral game has become safer. Corkscrew now covers more distance and can sweetspot ledges (along with his double jump), allowing Wario to get back onstage with fewer moves. With these buffs, Wario boasts a very effective recovery.
However, Wario's flaws have now become far more significant, especially in comparison to his ''Brawl'' incarnation. Wario's buffed smash attacks have received more startup and ending lag to compensate for their buffs, while his other KO options have been nerfed in said regards as well. With this, Wario's overall KO potential is very problematic, especially for his weight class.
 
Due to his lack of a proper projectile and disjointed hitboxes, Wario's range is also unremarkable. These two traits work greatly against him, which not only leave him vulnerable to effective spacing against characters like Marth, but also opposing camping against characters such as Mega Man or Villager. Wario also has no effective method of dealing with camping, which further compounds this weakness.
 
While Wario has had a few high placings at tournaments, including a fifth place finish from {{Sm|Reflex}} at [[MLG World Finals 2015]], his tournament representation has been poor for a character of his tier, with other characters near him on the tier list generally commanding larger playerbases and slightly better tournament results. Furthermore, a number of his best players, such as {{Sm|Abadango}}, have dropped him as a main in lieu of characters deemed more viable. Despite this, {{Sm|Glutonny}} still maintains strong results with Wario, placing 1st at [[Albion 2]] and [[Valhalla]], and being ranked 70th on the [[Panda Global Rankings|Panda Global Rankings 100]].


==How to unlock==
==How to unlock==
==={{for3ds}}===
==={{for3ds}}===
*Clear [[100-Man Smash]].
*Clear [[Multi-Man mode|100-Man Smash]].
*Play 30 VS Matches.
*Play 30 VS Matches.
Wario must then be defeated on [[WarioWare, Inc.]] Defeating him will unlock both him and the stage.
Wario must then be defeated on [[WarioWare, Inc.]]. Defeating him will unlock both him and the stage.


==={{forwiiu}}===
==={{forwiiu}}===
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With [[Character customization|custom moves]] turned on, Wario gains a number of solid options. Speeding Bike allows for easy follow-ups after a successful hit due to its high speed being able to overtake an opponent who's been launched by it, along with being even better for recovery; however, it can be stuffed by enemy attacks easily due to its low durability. Burying Bike, while offering little for recovery, is extremely durable and can act as an effective shield against projectiles, helping to alleviate Wario's range problems. Rose-Scented Waft, while much weaker than its standard counterpart, possesses a gigantic hitbox that can make it nigh-unavoidable in the hands of a competent player, and can tack on a huge amount of damage if the opponent doesn't commit to [[button mashing]] to shake the flower off. Quick Waft, meanwhile, is decidedly stronger than the Rose-Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard. Corkscrew Leap offers a good deal of extra distance and speed in exchange for the damage of the standard, which leaves Wario more vulnerable during recovery in exchange for allowing him to go deeper for edgeguards than before.
With [[Character customization|custom moves]] turned on, Wario gains a number of solid options. Speeding Bike allows for easy follow-ups after a successful hit due to its high speed being able to overtake an opponent who's been launched by it, along with being even better for recovery; however, it can be stuffed by enemy attacks easily due to its low durability. Burying Bike, while offering little for recovery, is extremely durable and can act as an effective shield against projectiles, helping to alleviate Wario's range problems. Rose-Scented Waft, while much weaker than its standard counterpart, possesses a gigantic hitbox that can make it nigh-unavoidable in the hands of a competent player, and can tack on a huge amount of damage if the opponent doesn't commit to [[button mashing]] to shake the flower off. Quick Waft, meanwhile, is decidedly stronger than the Rose-Scented Waft, charges almost four times faster than the standard, and executes faster than the other versions, giving Wario a more readily available KO option in exchange for the massive power of the standard. Corkscrew Leap offers a good deal of extra distance and speed in exchange for the damage of the standard, which leaves Wario more vulnerable during recovery in exchange for allowing him to go deeper for edgeguards than before.


Overall, Wario is a capable character with a bevy of unusual, yet useful attacks. However, he must keep his opponent guessing to see his full potential, lest his opponent end up seeing through his strategy.
Overall, Wario is a capable character with a bevy of unusual, yet useful attacks. However, Wario must keep his opponent guessing to see his full potential, lest his opponent end up seeing through his strategy.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
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As for the nerfs he received from the mechanics, the aforementioned removal of DACUS hinders his ground game. While he was not the most prominent user of DACUS in Brawl due to his up smash being rather poor, it nevertheless harms him in ''Smash 4'' especially with the change to his up smash. The changes to [[hitstun canceling]] are also not highly beneficial to him as the removal of [[momentum canceling]] hinders his endurance and while it does improve his combo potential, it also makes him significantly easier to combo especially when combined with his higher falling speed.
As for the nerfs he received from the mechanics, the aforementioned removal of DACUS hinders his ground game. While he was not the most prominent user of DACUS in Brawl due to his up smash being rather poor, it nevertheless harms him in ''Smash 4'' especially with the change to his up smash. The changes to [[hitstun canceling]] are also not highly beneficial to him as the removal of [[momentum canceling]] hinders his endurance and while it does improve his combo potential, it also makes him significantly easier to combo especially when combined with his higher falling speed.


Overall, Wario is a noticeably less effective character than in ''Brawl''.
Overall, Wario is a noticeably less effective character than in ''Brawl'' although he has still seen some instances of success from players such as {{Sm|Glutonny}}.


===Aesthetics===
===Aesthetics===
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===Attributes===
===Attributes===
*{{nerf|Wario's [[walk|walking speed]] was decreased negligibly (0.85 → 0.847).}}
*{{nerf|Wario [[walk]]s very slightly slower (0.85 → 0.847).}}
*{{buff|Wario [[dash]]es faster (1.35 → 1.5), with his dashing speed now being just slightly below average rather than among the slowest in the game.}}
*{{buff|Wario [[dash]]es faster (1.35 → 1.5), with his dashing speed now being just slightly below average rather than among the slowest in the game.}}
*{{nerf|Wario's [[air speed]] has been slightly reduced (1.222 → 1.21), although he still has one of the fastest air speeds in the game (but even then it's now the fifth highest rather than the third highest).}}
*{{nerf|Wario's [[air speed]] has been slightly reduced (1.222 → 1.21), going from the third highest to the fifth highest. It is still among the fastest in the game however.}}
*{{nerf|Wario has catastrophically less [[air acceleration]] (0.34 → 0.12) no longer being the single highest by a drastic margin (now only being the second highest). This greatly hurts his aerial game, no longer allowing him to weave in and out at high speeds.}}
*{{nerf|Wario's [[air acceleration]] has been drastically reduced. (0.34 → 0.12) no longer being the highest by a drastic margin (now only being the second highest). This greatly hurts his aerial game, no longer allowing Wario to weave in and out at high speeds.}}
*{{change|Wario's [[falling speed]] is noticeably faster (1.4 → 1.61), going from the 18th fastest out of 39 characters to the 23rd highest out of 58. This improves his vertical endurance, but makes him more susceptible to combos.}}
*{{change|Wario's [[falling speed]] has been increased (1.4 → 1.61). While it is now above average rather than around average, it is slightly lower relative to the cast. Regardless, this change is a double-edged sword for him, as it improves his vertical endurance, but makes him more susceptible to combos.}}
**{{buff|His fast-falling speed is dramatically faster (1.96 → 2.576). This greatly reduces his susceptibility to juggling.}}
**{{buff|His fast-falling speed is significantly faster (1.96 → 2.576). This greatly reduces his susceptibility to juggling and improves his aerial mobility.}}
*{{change|Wario's [[gravity]] is higher (0.0842 → 0.092). Combined with his faster falling speed, this noticeably improves his ground-to-air transitioning and allows him to land more safely, but further increases his susceptibility to combos in conjunction with the changes made to [[hitstun canceling]].}}
*{{change|Wario's [[gravity]] is higher (0.0842 → 0.092). Combined with his faster falling speed, this noticeably improves his ground-to-air transitioning and allows him to land more safely, but further increases his susceptibility to combos.}}
*{{change|Wario's air friction has been halved (0.08 → 0.04) no longer being the highest in the game. This sends him further out when aerial [[grab release]]d and it improves the utility of his neutral aerial but hinders his endurance as well as his ability to control himself in the air.}}
*{{change|Wario's air friction has been halved (0.08 → 0.04) no longer being the highest in the game. This sends him further out when aerial [[grab release]]d and it improves the utility of his neutral aerial but hinders his endurance as well as his ability to control himself in the air.}}
*{{buff|Wario now receives additional backwards momentum when aerial grab released (0 → -0.06) which alongside his lower air friction makes him travel much more horizontal distance when aerial grab released. When combined with its reduced ending lag (FAF 51 → 40), this makes Wario drastically less vulnerable to followups when aerial grab released.}}
*{{buff|Wario's now receives additional backwards momentum when aerial grab released (0 → -0.06) which along with his lower air friction, makes him travel much more horizontal distance when aerial grab released. When combined with its reduced ending lag (FAF 51 → 40), this makes Wario drastically less vulnerable to follow ups when aerial grab released.}}
*{{buff|Wario's [[roll]]s have less ending lag (FAF 38 → 30).}}
*{{buff|Wario's [[roll]]s have less ending lag (FAF 38 → 30).}}
*{{nerf|Wario's rolls have shorter [[intangibility]] periods (frames 4-21 → 4-16).}}
*{{nerf|Wario's rolls have a shorter duration (frames 4-21 → 4-16).}}
*{{nerf|Wario's [[spot dodge]] has more startup lag with a shorter duration (frames 2-20 → 3-17) and more ending lag (FAF 26 → 28).}}
*{{nerf|Wario's [[spot dodge]] has more startup lag, a shorter duration (frames 2-20 → 3-17) and more ending lag (FAF 26 → 27).}}
*{{buff|Wario's [[air dodge]] has less startup (frame 4 → 3) and ending lag (FAF 40 → 33).}}
*{{buff|Wario's [[air dodge]] has less startup (frame 4 → 3) and ending lag (FAF 40 → 33).}}
*{{nerf|Air dodge's intangibility period is one frame shorter (frames 4-29 → 3-27).}}
*{{nerf|Air dodge has a slightly shorter duration (frames 4-29 → 3-27).}}
*{{buff|Wario walks much faster while carrying heavy items, allowing him to walk around much faster while carrying his Bike.}}
*{{buff|Wario walks much faster while carrying heavy items, allowing him to walk around much faster while carrying his Bike.}}


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**{{nerf|Wario can no cancel dash attack into up smash if he connects it (the [[Gatling Combo]]), which slightly hinders his offensive game.}}
**{{nerf|Wario can no cancel dash attack into up smash if he connects it (the [[Gatling Combo]]), which slightly hinders his offensive game.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{change|Wario has a new forward smash: a fist-inflating backhand punch while leaning forward and standing on one leg.}}
**{{buff|Wario has a new forward smash: a fist-inflating backhand punch while leaning forward and standing on one leg. Compared to the shoulder tackle from ''Brawl'', it deals more knockback (30 (base), 77 (scaling) → 20/99).}}
**{{buff|Compared to the shoulder tackle from ''Brawl'', it deals more knockback (30 (base), 77 (scaling) → 20/99).}}
**{{buff|Forward smash's startup animation now moves Wario backwards and the move also no longer moves Wario forward, improving its spacing potential.}}
**{{buff|Forward smash's startup animation now moves Wario backwards and the move also no longer moves Wario forward, improving its spacing potential.}}
**{{change|Forward smash no longer has [[transcendent priority]].}}
**{{change|Forward smash no longer has [[transcendent priority]].}}  
***{{buff|This allows it to cancel out projectiles (without damaging Wario).}}
***{{buff|This allows it to cancel out projectiles (without damaging Wario).}}
***{{nerf|However, this makes it much easier to challenge the move with other strong ground moves.}}
***{{nerf|However, this makes it much easier to challenge the move with other strong ground moves.}}  
**{{nerf|Forward smash has twice as much startup lag with a shorter duration (frames 9-11 → 18-19), no longer being one of the fastest forward smashes.}}
**{{nerf|Forward smash has more startup lag with a shorter duration (frames 9-11 → 18-19), no longer being one of the fastest forward smashes.}}
**{{nerf|Forward smash has more ending lag (FAF 45 → 66).}}
**{{nerf|Forward smash has more ending lag (FAF 45 → 66).}}
**{{nerf|Forward smash no longer has [[super armor]].}}
**{{nerf|Forward smash no longer has [[super armor]].}}
**{{nerf|Forward smash has smaller hitboxes (5u/4u/4u → 4.5u/3.5u) no longer covering Wario's body, no longer making the move disjointed and overall decreasing the move's range.}}
**{{nerf|Forward smash has smaller hitboxes (5u/4u/4u → 4.5u/3.5u) no longer covering Wario's body, no longer making the move disjointed and overall decreasing the move's range.}}
***{{nerf|Altogether, these changes make forward smash much harder to land and significantly easier to challenge or punish, significantly hindering its utility.}}
***{{nerf|Altogether, these changes make forward smash much harder to land and significantly easier to challenge or punish, significantly hindering its utility.}}  
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Wario has a new up smash: a single hitting head-inflating swinging headbutt while standing on one leg and leaning forward, similar to Mario and Luigi's. This new up smash deals more damage (1% (hits 1-5)/10% (hit 5) → 16% (clean)/13% (late)), improving its KO potential despite its lower knockback scaling (97 → 85) and less favorable launch angle (90° → 95°) compared to the previous final hit.}}
**{{buff|Wario has a new up smash: a single hitting head-inflating swinging headbutt while standing on one leg and leaning forward, similar to Mario and Luigi's. This new up smash deals more damage (1% (hits 1-5)/10% (hit 5) → 16% (clean)/13% (late)), improving its KO potential despite its lower knockback scaling (97 → 85) and less favorable launch angle (90° → 95°) compared to the previous final hit.}}
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**{{nerf|Up smash has more ending lag (FAF 47 → 58).}}
**{{nerf|Up smash has more ending lag (FAF 47 → 58).}}
**{{nerf|Up smash has a smaller hitbox (8u/4.5u → 7u), with its hitbox now failing to cover Wario's head (rather than being noticeably disjointed).}}
**{{nerf|Up smash has a smaller hitbox (8u/4.5u → 7u), with its hitbox now failing to cover Wario's head (rather than being noticeably disjointed).}}
**{{nerf|The removal of [[DACUS]] significantly hinders up smash's approach potential.}}
**{{nerf|The removal of [[DACUS]] significantly hinders up smash's approach potential.}}  
*[[Down smash]]:
*[[Down smash]]:
**{{buff|Down smash has less ending lag (FAF 79 → 68).}}
**{{buff|Down smash has less ending lag (FAF 78 → 68).}}
**{{buff|Down smash now starts in front of Wario rather than behind him. This makes it hit opponents in front of Wario much sooner, improving its punishment potential.}}
***{{nerf|However, this also hinders the move's ability to hit opponents behind Wario.}}
**{{buff|The clean and mid hits have a larger hitbox (3.8u/3.5u → 5u/4u).}}
**{{buff|The clean and mid hits have a larger hitbox (3.8u/3.5u → 5u/4u).}}
**{{nerf|Down smash has a shorter duration (frames 8-17 (clean)/18-30 (mid)/31-44 (late)) → 8-17/18-27/28-36).}}
**{{nerf|Down smash has a shorter duration (frames 8-17 (clean)/18-30 (mid)/31-44 (late)) → 8-17/18-27/28-36).}}
**{{nerf|The mid and late hits have decreased knockback scaling (85 (mid)/90 (late) → 84/88).}}
**{{nerf|The mid and late hits have decreased knockback scaling (85 (mid)/90 (late) → 84/88).}}
**{{nerf|The hitboxes are now attached to Wario's hip rather than his head. This gives the move less horizontal range despite its larger hitboxes.}}
***{{buff|However, this also gives the move much more range below Wario, now allowing it to hit opponents hanging onto the ledge.}}
**{{nerf|The late hit has a smaller hitbox (3.2u → 2.5u).}}


===Aerial attacks===
===Aerial attacks===
*{{nerf|All aerials have longer animations (49 frames → 57 (neutral), 37 frames → 50 (forward), 49 frames → 55 (back), 47 frames → 54 (up), 41 frames → 74 (down)). This increases the amount of time Wario cannot grab the ledge after one of his aerials, especially his down aerial.}}
*{{nerf|All aerials have longer animations (49 frames → 57 (neutral), 37 frames → 50 (forward), 49 frames → 55 (back), 47 frames → 54 (up), 41 frames → 74 (down)). This increases the amount of time Wario cannot grab the ledge after one of his aerials, especially down aerial.}}
*[[Neutral aerial]]:
*[[Neutral aerial]]:
**{{buff|The second hit of neutral aerial now launches opponents vertically (361° → 70°), significantly improving its combo potential.}}
**{{buff|The second hit of neutral aerial now launches opponents vertically (361° → 70°), significantly improving its combo potential.}}
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**{{nerf|Neutral aerial has more landing lag (10 frames → 12).}}
**{{nerf|Neutral aerial has more landing lag (10 frames → 12).}}
**{{nerf|Neutral aerial has smaller hitboxes (5.5u/5.5u → 3u extended (hit 1), 6u → 4.5u (hit 2)).}}
**{{nerf|Neutral aerial has smaller hitboxes (5.5u/5.5u → 3u extended (hit 1), 6u → 4.5u (hit 2)).}}
**{{nerf|The first hit has a shorter duration (frames 4-5 → 4).}}
**{{nerf|The first hit has a shorter duration (frames 4-5 → 4).}}  
**{{nerf|The first hit deals less damage (9% → 6.5%), hindering its KO potential.}}
**{{nerf|The first hit deals less damage (9% → 6.5%), hindering its KO potential.}}
***{{buff|However, this makes it connect more reliably into the second hit.}}
***{{buff|However, this makes it connect more reliably into the second hit.}}  
**{{nerf|The first hit's hitbox has been moved slightly upwards (y offset: 6 → 7). This hinders its ability to hit opponents on the ground while also failing to increase the move's upwards reach due to its smaller hitbox.}}
**{{nerf|The first hit's hitbox has been moved slightly upwards (y offset: 6 → 7). This hinders its ability to hit opponents on the ground while also failing to increase the move's upwards reach due to its smaller hitbox.}}  
**{{nerf|The second hit's hitbox has been moved slightly downwards (y offset: 6 → 5). This hinders its ability to hit opponents above Wario while also failing to increase the move's downwards reach due to its smaller hitbox.}}
**{{nerf|The second hit's hitbox has been moved slightly downwards (y offset: 6 → 5). This hinders its ability to hit opponents above Wario while also failing to increase the move's downwards reach due to its smaller hitbox.}}  
*[[Forward aerial]]:
*[[Forward aerial]]:
**{{buff|Forward aerial's hitboxes have been repositioned further forward (z offset: 9/4 → 11/5), increasing the move's range.}}
**{{buff|Forward aerial's hitboxes have been repositioned further forward (z offset: 9/4 → 11/5), increasing the move's range.}}  
**{{change|Forward aerial's clean hit has altered knockback (20 (base), 100 (scaling) → 30/97).}}
**{{change|Forward aerial's clean hit has altered knockback (20 (base), 100 (scaling) → 30/97).}}  
**{{nerf|The late hit deals less damage (5% → 4.5%).}}
**{{nerf|The late hit deals less damage (5% → 4.5%).}}
**{{nerf|The late hit's far hitbox is smaller (4.3u → 3.5u).}}
**{{nerf|The late hit's far hitbox is smaller (4.3u → 3.5u).}}
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**{{nerf|Up aerial deals less damage (17% → 13%) and has reduced knockback scaling (80 → 78), significantly hindering its KO potential.}}
**{{nerf|Up aerial deals less damage (17% → 13%) and has reduced knockback scaling (80 → 78), significantly hindering its KO potential.}}
***{{buff|However, this along with its higher angle, the removal of [[hitstun canceling]] and the changes to [[DI]] allows it to combo much more effectively beyond low percents.}}
***{{buff|However, this along with its higher angle, the removal of [[hitstun canceling]] and the changes to [[DI]] allows it to combo much more effectively beyond low percents.}}
**{{nerf|Up aerial has a smaller hitbox (8.5u → 7.3u).}}
**{{nerf|Up aerial has a smaller hitbox (8.5u → 7.3u).}}  
***{{nerf|Additionally due to its new animation, up aerial is also no longer disjointed.}}
***{{nerf|Additionally due to its new animation, up aerial is also no longer disjointed.}}
**{{nerf|Up aerial no longer auto-cancels in a short hop due to Wario's lower short hop (caused by his higher gravity/falling speed).}}
**{{nerf|Up aerial no longer auto-cancels in a short hop due to Wario's lower short hop (caused by his higher gravity/falling speed).}}
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**{{nerf|Down aerial has a shorter initial auto-cancel window (frames 1-6 → 1-2).}}
**{{nerf|Down aerial has a shorter initial auto-cancel window (frames 1-6 → 1-2).}}
**{{nerf|Down aerial auto-cancels much later (frame 25 → 42), making it no longer auto-cancel in a short hop.}}
**{{nerf|Down aerial auto-cancels much later (frame 25 → 42), making it no longer auto-cancel in a short hop.}}
**{{nerf|The loop hits deal less damage (2% → 1.3%), decreasing down aerial's maximum damage potential (16% → 11.8%).}}
**{{nerf|The loop hits deal less damage (2% → 1.3%), decreasing down aerial's maximum damage potential (16% → 11.8%).}}  
**{{nerf|The loop hits have much smaller hitboxes (6u/4u/3u → 2u/2u/2u). They now only have a small extended hitbox below Wario's head and two on Wario's head (one of grounded opponents and one for aerial opponents) rather than having one large hitbox on Wario's head and two smaller hitboxes covering the rest of his body.}}
**{{nerf|The loop hits have much smaller hitboxes (6u/4u/3u → 2u/2u/2u). They now only have a small extended hitbox below Wario's head and two on Wario's head (one of grounded opponents and one for aerial opponents) rather than having one large hitbox on Wario's head and two smaller hitboxes covering the rest of his body.}}
**{{nerf|The final hit now only consists of a head hitbox which is smaller than the previous head hitbox (7.5u/5u/5u → 7u). This significantly hinders its range above Wario.}}
**{{nerf|The final hit now only consists of a head hitbox which is smaller than the previous head hitbox (7.5u/5u/5u → 7u). This significantly hinders its range above Wario.}}
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*{{buff|Dash grab has less startup (frame 10 → 8) and ending grab (FAF 40 → 37).}}
*{{buff|Dash grab has less startup (frame 10 → 8) and ending grab (FAF 40 → 37).}}
*{{buff|Pivot grab has less ending lag (FAF 36 → 35). Since Wario is now the only character who has a pivot grab faster than frame 9, he now has the fastest pivot grab in the game.}}
*{{buff|Pivot grab has less ending lag (FAF 36 → 35). Since Wario is now the only character who has a pivot grab faster than frame 9, he now has the fastest pivot grab in the game.}}
*{{change|Wario's forward and back throws have swapped animations.}}
*{{change|Wario's forward and back throw's have swapped animations.}}
*[[Forward throw]]:
*[[Forward throw]]:
**{{buff|Wario releases opponents from forward throw much earlier (frame 46 → 21), making it significantly harder to [[DI]].}}
**{{buff|Wario releases opponents from forward throw much earlier (frame 46 → 21), making it significantly harder to [[DI]].}}
***{{nerf|However, its total duration was not fully compensated (FAF 70 → 55), giving it more ending lag.}}
***{{nerf|However, its total duration was not fully compensated (FAF 70 → 55), giving it more ending lag.}}
*[[Back throw]]:
*[[Back throw]]:
**{{buff|Back throw has a new powerful collateral hit which affects bystanders significantly improving its utility outside of 1v1s.}}
**{{buff|Back throw's has a new powerful collateral hit which affects bystanders significantly improving its utility outside of 1v1s.}}
**{{buff|Back throw has higher base knockback (60 → 80).}}
**{{nerf|Back throw no longer has an initial hit, making it deal less damage (2% (hit)/7% (throw)/9% (total) → 7%). This marginally hinders its KO potential.}}
**{{nerf|Back throw no longer has an initial hit, making it deal less damage (2% (hit)/7% (throw)/9% (total) → 7%).}}
**{{nerf|Wario releases opponents from back throw much later (frame 21 → 48), making it significantly easier to DI.}}
**{{nerf|Wario releases opponents from back throw much later (frame 21 → 48), making it significantly easier to DI.}}
***{{buff|However, its total duration was not fully compensated (FAF 55 → 70), giving it less ending lag.}}  
***{{buff|However, its total duration was not fully compensated (FAF 55 → 70), giving it less ending lag.}}
*[[Up throw]]:
*[[Up throw]]:
**{{buff|Up throw deals slightly more damage (6% (hit)/10% (total) → 7%/11%).}}
**{{buff|Up throw deals slightly more damage (6% (hit)/10% (total) → 7%/11%).}}
Line 254: Line 253:
**{{nerf|A destroyed Wario Bike's tires can no longer be picked up and thrown, removing a pseudo-projectile. They can still be consumed by Chomp, but they now disappear upon contact with the ground or if the move is re-used.}}
**{{nerf|A destroyed Wario Bike's tires can no longer be picked up and thrown, removing a pseudo-projectile. They can still be consumed by Chomp, but they now disappear upon contact with the ground or if the move is re-used.}}
*[[Corkscrew]]:
*[[Corkscrew]]:
**{{buff|Corkscrew covers more vertical distance and can now [[edge sweet spot|ledge snap]] during the loop hits. This along with the removal of [[edge hog]]ging significantly improves its recovery potential.}}
**{{buff|Corkscrew covers more vertical distance and can now [[edge sweet spot|ledge snap]] during the loop hits. This along with the removal of [[edge hog]]ging significantly improves its recovery potential.}}  
**{{change|During Corkscrew, Wario now has his fists clenched to his side and thrusts his palms out towards the end, rather than having his palms open in the straight up in the air the entire time.}}
**{{change|During Corkscrew, Wario now has his fists clenched to his side and thrusts his palms out towards the end, rather than having his palms open in the straight up in the air the entire time.}}
**{{buff|The loop hits have a longer duration (2 frames → 4).}}
**{{buff|The loop hits have a longer duration (2 frames → 4).}}
Line 269: Line 268:
**{{nerf|The final hit has a higher hitlag multiplier, especially on the hands (0.5x → 1x (body)/2.5x (hands)).}}
**{{nerf|The final hit has a higher hitlag multiplier, especially on the hands (0.5x → 1x (body)/2.5x (hands)).}}
*[[Wario Waft]]:
*[[Wario Waft]]:
**{{nerf|Unlike in ''Brawl'', where only his stomach bulged out from under his shirt slightly as Wario Waft charges, Wario's entire torso now physically bulges to the point where his frame and hurtbox actually becomes wider while his [[Wario Waft]] is charging.}}
**{{change|Unlike in ''Brawl'', where only his stomach bulged out from under his shirt slightly as Wario Waft charges, Wario's entire torso now physically bulges to the point where his frame actually becomes wider while his [[Wario Waft]] is charging.}}
*Quarter Waft:
*Quarter Waft:
**{{buff|Quarter Waft deals more damage (10%/8% → 12%/10%) and has increased knockback scaling (70/60 → 80).}}
**{{buff|Quarter Waft deals more damage (10%/8% → 12%/10%) and has increased knockback scaling (70/60 → 80).}}
Line 290: Line 289:


===Version differences===
===Version differences===
*{{nerf|In the 3DS version of the game, a dismounted Wario Bike that is left off screen despawns after 24 seconds as opposed to the Wii U version which takes only 22 seconds. While seemingly negligible, the difference in time can result in an unintentional self destruct under appropriate conditions. The reasoning behind this is unknown.}}
*{{nerf|On the 3DS version of the game, a dismounted Wario Bike that is left off screen despawns after 24 seconds as opposed to the Wii U version which takes only 22 seconds. While seemingly negligible, the difference in time can result in an unintentional self destruct under appropriate conditions. The reasoning behind this is unknown.}}
*{{nerf|In the 3DS version of the game, if the Wario Bike (as an item) is thrown down, it bounces once if Wario is facing right, and twice if he is facing left. In the Wii U version of the game, it bounces only once.}}
*{{nerf|On the 3DS version of the game, if the Wario Bike (as an item) is thrown down, it bounces once if Wario is facing right, and twice if he is facing left. In the Wii U version of the game, it bounces only once.}}


==Update history==
==Update history==
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'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{change|Neutral attack, dash attack, forward tilt and forward smash now always launch the opponent in the direction Wario is facing.}}
*{{buff|Jab links more reliably, and the second hit has bigger hitbox sizes and an additional hitbox.}}
*{{buff|The first hit of neutral attack has altered angles (65°/75° → 55°/72°) and knockback (35/28 (base), 50/50 (scaling) → (45/38)/50/40)), making it connect more reliably into the second hit.}}
===Technical changelist===
*{{buff|The second hit of neutral attack has larger hitboxes and it has an additional near hitbox (5.5u/3.5u → 5.8u/3.8u/3.3u), although its far hitbox has been moved closer to Wario to compensate its horizontal range (z offset: 12 → 11.7).}}
{| class="wikitable sortable" style="text-align:center"
! Change!!Old value!!New value
|-
|Unknown parameters set to 63 and 15 on many hitboxes || ||
|-
|Jab 1 (hitbox 0) angle||65°||55°
|-
|Jab 1 (hitbox 0) base knockback||35||45
|-
|Jab 1 (hitbox 1) angle||75°||72°
|-
|Jab 1 (hitbox 1) knockback growth||50||40
|-
|Jab 1 (hitbox 1) base knockback||28||38
|-
|Third hitbox added on jab 2, positions adjusted. || ||
|-
|Jab 2 hitbox sizes||5.5/3.5||5.8/3.8/3.3
|}


'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
Line 323: Line 340:
|game=SSB4
|game=SSB4
|neutralcount=2
|neutralcount=2
|neutralname=Fist ({{ja|げんこつ|Genkotsu}}) / Jaw Smash ({{ja|あごくだき|Ago Kudaki}})
|neutralname= 
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=5%
|neutral2dmg=5%
|neutraldesc=Wario steps forward and delivers a downwards punch followed by an uppercut. Wario will move a slight distance if this move is used consecutively. Tied with {{SSB4|Palutena}} for the fourth slowest jab in the game, behind {{SSB4|Bayonetta}}, {{SSB4|King Dedede}}, and {{SSB4|Zelda}}, with the first hit active on frame 8.
|neutraldesc=Wario steps forward and delivers a downwards punch followed by an uppercut. Wario will move a slight distance if this move is used consecutively. Tied with {{SSB4|Palutena}} for the fourth slowest jab in the game, behind {{SSB4|Bayonetta}}, {{SSB4|King Dedede}}, and {{SSB4|Zelda}}, with the first hit active on frame 8.
|ftiltangles=3
|ftiltangles=3
|ftiltname=Wind-Up Punch ({{ja|ぐるぐるパンチ|Guruguru Panchi}})
|ftiltname= 
|ftiltupdmg=14% (arm), 11% (body)
|ftiltupdmg=14% (arm), 11% (body)
|ftiltsidedmg=13% (arm), 11% (body)
|ftiltsidedmg=13% (arm), 11% (body)
|ftiltdowndmg=12% (arm), 10% (body)
|ftiltdowndmg=12% (arm), 10% (body)
|ftiltdesc=Wario winds back and delivers a power punch. Decent range and is Wario's strongest tilt, allowing it to KO near the sides of the stage at high percents. Can be angled. Might be based on one of {{s|mariowiki|Booster}}'s attacks in ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|ftiltdesc=Wario winds back and delivers a power punch. Decent range and is Wario's strongest tilt, allowing it to KO near the sides of the stage at high percents. Can be angled. Might be based on one of {{s|mariowiki|Booster}}'s attacks in ''{{s|mariowiki|Super Mario RPG: Legend of the Seven Stars}}''.
|utiltname=Banzai Hit ({{ja|ばんざいヒット|Banzai Hitto}})
|utiltname= 
|utiltdmg=10% (clean), 6% (late)
|utiltdmg=10% (clean), 6% (late)
|utiltdesc=Raises both hands above his head, raising the roof. It is a decent combo starter into itself at low percents and can lead into a up aerial and neutral aerial. Hits longer than one might expect due to its short-lasting late hitbox.
|utiltdesc=Raises both hands above his head, raising the roof. It is a decent combo starter into itself at low percents and can lead into a up aerial and neutral aerial. Hits longer than one might expect due to its short-lasting late hitbox.
|dtiltname=Cockroach Crusher ({{ja|ゴキブリつぶし|Gokiburi Tsubushi}})
|dtiltname= 
|dtiltdmg=4%
|dtiltdmg=4%
|dtiltdesc=Stabs his index finger at the ground in front of him. Can be done in quick succession and, due to its quick speed and interruptibility, can be used in place of his actual neutral attack as an out-of-shield option or combo starter. Can true combo into another dtilt, dash attack, and dash grab at mid to high percents.
|dtiltdesc=Stabs his index finger at the ground in front of him. Can be done in quick succession and, due to its quick speed and interruptibility, can be used in place of his actual neutral attack as an out-of-shield option or combo starter. Can true combo into another dtilt, dash attack, and dash grab at mid to high percents.
|dashname=Head Sliding ({{ja|ヘッドスライディング|Heddo Suraidingu}})
|dashname= 
|dashdmg=7% (clean), 4% (late)
|dashdmg=7% (clean), 4% (late)
|dashdesc=Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while [[lock]]ing floored opponents, which can set up into an attack, grab or even [[Wario Waft]] if timed properly.
|dashdesc=Wario dives to the ground and slides forward. Hits longer than one might expect it to. An early hit sends the opponent upwards with moderate knockback, while a late hit sends opponents behind Wario, and allows for unique setups and KO combos due to it being guaranteed to trip while [[lock]]ing floored opponents, which can set up into an attack, grab or even [[Wario Waft]] if timed properly.
|fsmashname=Full-Power Back Knuckle ({{ja|全力バックナックル|Zenryoku Bakku Nakkuru}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSB4|19}}
|fsmashdmg={{ChargedSmashDmgSSB4|19}}
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge.
|fsmashdesc=Wario winds back greatly with his fist, and delivers an enormous backhanded punch. Has about the same range as his forward tilt. Has high endlag and the slowest startup of Wario's smash attacks, but is extremely powerful, KOing as early as 75% at the edge.
|usmashname=Big Head ({{ja|ビッグヘッド|Biggu Heddo}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|13}} (late)
|usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|13}} (late)
|usmashdesc=Wario performs a headbutt forwards. Deals more damage if it hits during the first two frames, being able to KO at around 111%. Weirdly, the attack is only interruptible once Wario stands normally again. Wario's head is intangible while the hitboxes are out. Might be based on the third hit of his basic attack combo in ''Wario World''.
|usmashdesc=Wario performs a headbutt forwards. Deals more damage if it hits during the first two frames, being able to KO at around 111%. Weirdly, the attack is only interruptible once Wario stands normally again. Wario's head is intangible while the hitboxes are out. Might be based on the third hit of his basic attack combo in ''Wario World''.
|dsmashname=Wario Spin ({{ja|ワリオスピン|Wario Supin}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|5}} (late)
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (clean), {{ChargedSmashDmgSSB4|10}} (mid), {{ChargedSmashDmgSSB4|5}} (late)
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though it is only able to hit opponents once due to how its hitbox is coded. Each hit is a semi-spike, with the first hit being able to KO at around 122%; subsequent hits are much weaker. Quick startup, but it has the highest endlag of Wario's smash attacks.
|dsmashdesc=Spins on the ground thrice, bashing foes with his head. The move consists of three hits, though it is only able to hit opponents once due to how its hitbox is coded. Each hit is a semi-spike, with the first hit being able to KO at around 122%; subsequent hits are much weaker. Quick startup, but it has the highest endlag of Wario's smash attacks.
|nairname=Overweight Body ({{ja|メタボボディ|Metabo Bodi}})
|nairname= 
|nairdmg=6.5% (clean), 4% (late)
|nairdmg=6.5% (clean), 4% (late)
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup at frame 4 and with only 12 frames of ending lag after the hitboxes cease. Despite it resembling a [[sex kick]] due to having a long duration alongside clean and late hits, the attack actually has two separate hitboxes that act independently from each other. As a result, both hits can combo into each other at low percents. The late hit can lead into another aerial and even [[Wario Waft]]. However, the first hit only lasts one frame.
|nairdesc=Wario inflates his belly and spins in the air with his arms and legs spread wide. Very fast startup at frame 4 and with only 12 frames of ending lag after the hitboxes cease. Despite it resembling a [[sex kick]] due to having a long duration alongside clean and late hits, the attack actually has two separate hitboxes that act independently from each other. As a result, both hits can combo into each other at low percents. The late hit can lead into another aerial and even [[Wario Waft]]. However, the first hit only lasts one frame.  
|fairname=Pig's Foot Kick ({{ja|とんそくキック|Tonsoku Kikku}})
|fairname= 
|fairdmg=7% (clean), 4.5% (late)
|fairdmg=7% (clean), 4.5% (late)
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Very low knockback, but starts up very fast (frame 5), making it useful for [[gimp]]ing or escaping pressure. The late hit can [[lock]] and also combos easily into other aerials at low percents, including [[Chomp]] if an opponent is about to land. Autocancels if used immediately after a short-hop.
|fairdesc=A quick kick forwards. The first few frames do more damage and knockback. Very low knockback, but starts up very fast (frame 5), making it useful for [[gimp]]ing or escaping pressure. The late hit can [[lock]] and also combos easily into other aerials at low percents, including [[Chomp]] if an opponent is about to land. Autocancels if used immediately after a short-hop.
|bairname=Falling Headbutt ({{ja|たおれずつき|Taore Zutsuki}})
|bairname= 
|bairdmg=12%
|bairdmg=12%
|bairdesc=Wario thrusts his head backwards in mid-air. It is his strongest aerial knockback-wise, KOing at 124% at the edge. Also has relatively low startup and sends at a semi-spike angle. However, its hitbox does not last long and only follows the top of Wario's head, making it possible to miss if an opponent touches the rest of his body. Autocancels if used immediately after a short-hop.
|bairdesc=Wario thrusts his head backwards in mid-air. It is his strongest aerial knockback-wise, KOing at 124% at the edge. Also has relatively low startup and sends at a semi-spike angle. However, its hitbox does not last long and only follows the top of Wario's head, making it possible to miss if an opponent touches the rest of his body. Autocancels if used immediately after a short-hop.
|uairname=Hand Slap ({{ja|ハンドパッチン|Hando Patchin}})
|uairname= 
|uairdmg=13%
|uairdmg=13%
|uairdesc=Wario claps his arms and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well, although its knockback is rather lacking when compared to the version in ''Brawl''. Using it after a fastfall can lead into an aerial and Wario Waft until high percents. At very high percents, the headbutt of a mid/fully-charged Waft can also connect.
|uairdesc=Wario claps his arms and feet together in mid-air. His strongest aerial damage-wise with the best vertical knockback as well, although its knockback is rather lacking when compared to the version in ''Brawl''. Using it after a fastfall can lead into an aerial and Wario Waft until high percents. At very high percents, the headbutt of a mid/fully-charged Waft can also connect.
|dairname=Upside-Down Headbutt ({{ja|さかさまずつき|Sakasama Zutsuki}})
|dairname= 
|dairdmg=1.3% (hits 1-6), 4% (hit 7)
|dairdmg=1.3% (hits 1-6), 4% (hit 7)
|dairdesc=Wario turns upside down and spins, drilling with his head. Unusually for such aerial attacks, the last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can lead into a half waft if Wario has enough rage. If done out of a full hop, Wario can cover his landing with a neutral/forward air or special moves.
|dairdesc=Wario turns upside down and spins, drilling with his head. Unusually for such aerial attacks, the last hit has powerful diagonal knockback that can KO at high percents. When landing with it before the final hit, it can lead into a half waft if Wario has enough rage. If done out of a full hop, Wario can cover his landing with a neutral/forward air or special moves.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Grabs his opponents with his left hand. Wario's grab range is above average.
|grabdesc=Grabs his opponents with his left hand. Wario's grab range is above average.
|pummelname=Grab Poke-Poke ({{ja|つかみつんつん|Tsukami Tsuntsun}})
|pummelname= 
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Pokes his opponent in the torso. Fairly quick.
|pummeldesc=Pokes his opponent in the torso. Fairly quick. References Wario's set of microgames in WarioWare: Touched!, which are tap-based.
|fthrowname=Heavy Buttocks ({{ja|ヘビーどんけつ|Hebī Donketsu}})
|fthrowname= 
|fthrowdmg=12%
|fthrowdmg=12%
|fthrowdesc=Sends the opponent forward with his posterior while posing. Wario's strongest throw, KOing Mario at 152% at the edge.
|fthrowdesc=Sends the opponent forward with his posterior while posing. Wario's strongest throw, KOing Mario at 152% at the edge.
|bthrowname=Giant Swing ({{ja|ジャイアントスイング|Jaianto Suingu}})
|bthrowname= 
|bthrowdmg=7% (throw), 8% (collateral)
|bthrowdmg=7% (throw), 8% (collateral)
|bthrowdesc=Spins the foe around thrice and throws them behind himself, damaging those who come in contact with the spin. Based on the {{s|mariowiki|Wild Swing-Ding}} from ''{{s|mariowiki|Wario World}}''.
|bthrowdesc=Spins the foe around thrice and throws him/her behind himself, damaging those who come in contact with the spin. Based on the {{s|mariowiki|Wild Swing-Ding}} from ''{{s|mariowiki|Wario World}}''.
|uthrowname=Double Punch ({{ja|ダブルパンチ|Daburu Panchi}})
|uthrowname= 
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdesc=Wario tosses the opponent up and punches them upwards in a strongman pose.
|uthrowdesc=Wario tosses the opponent up and punches them upwards in a strongman pose.
|dthrowname=Butt Press ({{ja|しりプレス|Shiri Puresu}})
|dthrowname= 
|dthrowdmg=4% (hit 1), 4% (throw)
|dthrowdmg=4% (hit 1), 4% (throw)
|dthrowdesc=Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack or a Wario Bike at low percents. Possibly based on the ground pound move from ''{{s|mariowiki|Wario Land}}'' and ''Wario World''. Has incredibly low base knockback, and even lower knockback growth, having no KO potential whatsoever.
|dthrowdesc=Throws the victim on the ground and sits violently on top of them. Hits the opponent at a low angle behind Wario, which can set up a dash attack or a Wario Bike at low percents. Possibly based on the ground pound move from ''{{s|mariowiki|Wario Land}}'' and ''Wario World''. Has incredibly low base knockback, and even lower knockback growth, having no KO potential whatsoever.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Wario gets up and pokes both forwards and backwards.
|floorfdesc=Wario gets up and pokes both forwards and backwards. Another reference to WarioWare: Touched!
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
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|nsc1name=Inhaling Chomp
|nsc1name=Inhaling Chomp
|nsc1dmg=2% (each bite), 4% (throw)
|nsc1dmg=2% (each bite), 4% (throw)
|nsc1desc=Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower. Most likely based on {{s|mariowiki|Hyper Suction}}, a move Wario could perform in ''Wario World''.
|nsc1desc=Behaves like Wario's regular Chomp but with a suction effect. The throw does slightly less damage and the bite is also significantly slower. Most likely based of {{s|mariowiki|Hyper Suction}}, a move Wario could perform in ''Wario World''.
|nsc2name=Garlic Breath
|nsc2name=Garlic Breath
|nsc2dmg=6%
|nsc2dmg=6%
|nsc2desc=Wario exhales garlic breath at his opponent. If they are next to Wario, they will be stunned as if their shield was broken allowing for a follow-up attack. Farther opponents get knocked away and tripped. This all comes with the cost of higher startup, significantly higher ending lag, and being unable to eat items or players.
|nsc2desc=Wario exhales garlic breath at his opponent. If they are next to Wario, they will be stunned as if their shield was broken allowing for a follow-up attack. Farther opponents get knocked away and tripped. This all comes with the cost of significantly increased startup and ending lag, and the move cannot be used to eat items.  
|ssdefname=Wario Bike
|ssdefname=Wario Bike
|ssdefdmg=1%-10% (ram, varies depending on acceleration and timing, full speed consistently deals 10%), 8% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice)
|ssdefdmg=1%-10% (ram, varies depending on acceleration and timing, full speed consistently deals 10%), 8% (wheelie beginning, can combo with ram), 5% (wheelie), 13% (wheelie ground slam), 7% (turn), 3% (turn late, can hit twice)
|ssdefdesc=Wario mounts his trademark Wario Bike to run over his opponents. During this period, Wario gains [[knockback]]-based [[armor]], taking up to 20 KB. The bike can withstand 18% before breaking. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie at full speed, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam, but this leaves Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it will trigger an animation where Wario looks around searching for it. Wario can also ride anyone else's Wario Bike, but will only use his own equipped custom variant of the move.
|ssdefdesc=Wario mounts his trademark Wario Bike to run over his opponents. During this period, Wario gains [[knockback]]-based [[armor]], taking up to 20 KB. The bike has 18 HP. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie at full speed, and pressing down during a wheelie makes the bike perform an extremely powerful ground slam, but this leaves Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. In the air, the bike gives a small initial vertical hop along with a free jump via dismounting it. Can withstand 18% before breaking. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it will trigger an animation where Wario looks around searching for it. Wario can also ride anyone else's Wario Bike, but will only use his own equipped custom variant of the move.
|ssc1name=Speeding Bike
|ssc1name=Speeding Bike
|ssc1dmg=1%-8% (ram, varies depending on acceleration and timing, full speed consistently deals 8%), 6% (wheelie beginning, can combo with ram), 5% (wheelie), 10% (wheelie ground slam)
|ssc1dmg=1%-8% (ram, varies depending on acceleration and timing, full speed consistently deals 8%), 6% (wheelie beginning, can combo with ram), 5% (wheelie), 10% (wheelie ground slam)
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|dsdefname=Wario Waft
|dsdefname=Wario Waft
|dsdefdmg=0% (no charge), 14% (minor charge), 27% (moderate charge), 27% (maximum charge)
|dsdefdmg=0% (no charge), 14% (minor charge), 27% (moderate charge), 27% (maximum charge)
|dsdefdesc=A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move, and the charge is lost if the move is interrupted. The charge can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft gains increased knockback, a huge hitbox, [[armor]] (frame 5-10), and sends Wario flying upwards with a headbutt that has equally powerful KO potential to go with respectable recovery. Takes ~110 seconds (not including eating) to fully charge.
|dsdefdesc=A fart that grows in power the longer it is unused, and its charge cannot be lost in any way except using the move, and the charge is lost if the move is interrupted. The charge can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: at no charge, the waft will always trip opponents but deals no damage and is the slowest waft (frame 16), the second level is the the second slowest (frame 10), the third level (half-charged) is the fastest (frame 5) and has good KO potential, and the fully charged waft gains increased knockback, a huge hitbox, [[armor]] (frame 5-10), and sends Wario flying upwards with a headbutt that has equally powerful KO potential to go with respectable recovery. Takes ~110 seconds (not including eating) to fully charge.
|dsc1name=Rose-Scented Waft
|dsc1name=Rose-Scented Waft
|dsc1dmg=6% (no charge), 12% (minor charge), 17% (moderate charge), 21% (maximum charge)
|dsc1dmg=6% (no charge), 12% (minor charge), 17% (moderate charge), 21% (maximum charge)
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|fsdesc=Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man gains invincibility and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery, with the exception of down air. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts. If he summons his bike while transformed, it will vanish when he returns to normal form.
|fsdesc=Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man gains invincibility and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery, with the exception of down air. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts. If he summons his bike while transformed, it will vanish when he returns to normal form.
}}
}}
===Stats===
{{Attributes
|cast = 58
|weight = 107
|rweight = 8-9
|dash = 1.3
|rdash = 49-55
|run = 1.5
|rrun = 38-42
|walk = 0.847
|rwalk = 54
|trac = 0.07
|rtrac = 3-5
|airfric = 0.04
|rairfric = 2
|air = 1.21
|rair = 5
|baseaccel = 0.04
|rbaseaccel = 3-5
|addaccel = 0.08
|raddaccel = 11-16
|gravity = 1.61
|rgravity = 22-25
|fall = 1.61
|rfall = 23
|ff = 2.576
|rff = 24
|jumpsquat = 6
|rjumpsquat = 42-51
|jumpheight = 30.5
|rjumpheight = 46
|shorthop = 14.699989
|rshorthop = 46
|djump = 30.5
|rdjump = 42
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Wario English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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|desc-up=Belly-laughs so hard that his jaw unhinges, and has to manually close his mouth with his hands. Unlike in ''Brawl'', this taunt includes a much louder and more pronounced clicking sound.
|desc-up=Belly-laughs so hard that his jaw unhinges, and has to manually close his mouth with his hands. Unlike in ''Brawl'', this taunt includes a much louder and more pronounced clicking sound.
|desc-side=Wiggles his butt at the screen with his hands extended in each direction while snickering.
|desc-side=Wiggles his butt at the screen with his hands extended in each direction while snickering.
|desc-down=Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!", Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time.
|desc-down=Faces the screen and shouts "Wah!" three times, with the third "Wah!" having the most enthusiasm. For each "Wah!" Wario holds up three fingers that form a "W" (his initials), first with his left hand, then his right, then both hands at the same time.
|desc-bike=Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.}}
|desc-bike=Laughs and faces the screen while doing his signature "W" hand sign with both hands, and then picks his nose with his left hand.}}


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{{Victory/SSB4
{{Victory/SSB4
|victory-theme=WarioTheme.ogg
|victory-theme=WarioTheme.ogg
|victory-desc=A track that first appeared in ''Brawl'', and would later be incorporated into ''{{s|mariowiki|Wario Land: Shake It!}}'' after ''Brawl'''s release.
|victory-desc=A shortened remix to the theme of {{s|mariowiki|Stonecarving City}} from ''{{s|mariowiki|Wario Land: Shake It!}}''.
|desc-1=Does a donut on his bike, then makes a "W" sign with his hand while saying "Yes!". Wario then pulls on his mustache and makes the "W" sign again, repeating the process. In the {{GameIcon|ssb4-3ds}} version, Wario's mustache does not stretch, and his hand movements are significantly more choppy.
|desc-1=Does a donut on his bike, then makes a "W" sign with his hand while saying "Yes!". Wario then pulls on his mustache and makes the "W" sign again, repeating the process. On {{GameIcon|ssb4-3ds}}, Wario's mustache does not stretch and his hand movements are significantly more choppy.
|desc-2=Laughs gloatingly and then falls over, rolling on his back.
|desc-2=Laughs gloatingly and then falls over, rolling on his back.
|desc-3=Pats his belly, releasing a fart that results in him scratching his head and letting out a disgusted groan upon smelling it.
|desc-3=Pats his belly, releasing a fart that results in him scratching his head and letting out a disgusted groan upon smelling it.
|char=Wario}}
|char=Wario}}


==In [[competitive play]]==
==In competitive play==
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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|set10=1122
|set10=1122
}}
}}
===Notable players===
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
''Any number following the Smasher name indicates placement on the [[PGR 100]], which recognizes the official top 100 players in [[Super Smash Bros. 4]] of all time.''
*{{Sm|Abadango|Japan}} - Was considered the top Wario in the early metagame. Later dropped the character for {{SSB4|Mewtwo}} and {{SSB4|Meta Knight}}.
*{{Sm|Anuar|USA}} - Consistently placed well at [[Mega Smash Mondays]].
*{{Sm|Capt.W|Canada}} - The best Wario player in Canada. Formerly ranked 10th on the [[Montreal Smash 4 Power Rankings]].
*{{Sm|Deathorse|Canada}} - #1 in Ottawa, co-mains Wario and Mewtwo.
*{{Sm|Fluzi|USA}} - Ranked 10th on [[South Carolina Power Rankings]] and placed 13th at [[Final Round 20]].
*{{Sm|Glutonny|France}} (#70) - The best Wario player in the world, ranked 1st on the [[French Power Rankings#Smash_4|French Power Rankings]]. He has placed 5th at [[Syndicate 2016]], 9th at [[B.E.A.S.T 7]] and [[Midwest Mayhem 11]], and 13th at [[Get On My Level 2018]], and has taken sets off of players such as {{Sm|ANTi}}, {{Sm|Kameme}}, and {{Sm|Fatality}}.
*{{Sm|Harlonga|Chile}} - A notable force in Chile's scene and took sets over {{Sm|Javi}}, {{Sm|Charlie}}, {{Sm|Chag}}, and {{Sm|K9}}.
*{{Sm|Iota|USA}} - Consistently placed well at [[Smash @ Xanadu]] tournaments, placed 13th at [[Glitch 5]].
*{{Sm|LOE1|USA}} - Had a Wario secondary. Ranked 13th on the [[Midwest Smash 4 Power Rankings]].
*{{Sm|Nasubi|Japan}}
*{{Sm|TheReflexWonder|USA}} - Considered to be one of the best Wario players in the world. Placed 5th at [[MLG World Finals 2015]], 25th at [[MomoCon 2017]], and 33rd at [[The Big House 6]].
*{{Sm|Tweek|USA}}
*{{Sm|Waymas|Mexico}} - The best Wario player in Mexico. Placed 13th at [[Smash Factor 6]] and 17th at [[Smash Factor 5]]. Currently ranked 16th on the [[Mexican Power Rankings]].
*{{Sm|WRECK-IT MUNDO|Netherlands}} - Considered the second best Wario player in Europe behind {{Sm|Glutonny}}. He places well in European majors and got 13th at [[Elysium]], 33rd at [[Syndicate 2017]] and 5th at [[Avalon U-II]].


===Most historically significant players===
===Tier placement and history===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
Wario was at first considered to be a character around the same potency as in the ''Brawl'' metagame, with players considering the changes to the game's physics to have benefited him, which was initially supported by the addition of [[rage]] improving his KO potential, while some of his finishing moves were buffed themselves. Despite his below average playerbase, players such as {{Sm|Abadango}}, {{Sm|Glutonny}} and {{Sm|TheReflexWonder}} demonstrated his capabilities in competitive play by adapting to a more deceptive playstyle through skillful use of [[Wario Bike]]. Even so, players would soon realize he had also lost the great potency on his aerial game, now being just slightly above average. His well-regarded status would also drop after Abadango dropped him in favor of {{SSB4|Meta Knight}}. Regardless, and after an extremely solid 5th place at [[MLG World Finals 2015]] from Reflex, Wario was eventually placed at 21st on the first ''4BR'' tier list.


''See also: [[:Category:Wario players (SSB4)]]''
However, Wario's tournament representation and results have remained rather scarce, in particular due to the majority of the mid- and low-tiered characters eventually outperforming him in several tournaments, and the changes to the game's physics having also demonstrated they had reduced a lot of his potency at camping, to the point he had to rely much more on baiting and KOing a careless opponent with his more powerful, albeit slower moves. Eventually, Wario dropped to 34th place on the second tier list before slightly dropping to 36th on the third tier list. While Glutonny's dominance and great placings throughout Europe remained consistent towards the end of the game’s lifespan, his difficult matchups against common top-tiers like {{SSB4|Sonic}} and {{SSB4|Cloud}} remained extremely prominent in hindering other Wario players from advancing in bracket, and Reflex’s inactivity slowed Wario’s metagame development. As a result, he has dropped to 41st on the fourth and current tier list.


*{{Sm|Abadango|Japan}} - Although he primarily played {{SSB4|Pac-Man}} in the early metagame, Abadango was also considered one of the best Wario players during this time, placing 2nd at {{Trn|Umebura 12}} and 4th at {{Trn|EVO 2015}} with Wario in his lineup and defeating {{Sm|Dabuz}} in the latter event. He dropped Wario after EVO 2015.
==Trophies==
*{{Sm|Glutonny|France}} - The best Wario player of all-time, and Wario's primary representative for all of ''Smash 4'', including being the only Wario player ranked on the [[PGR 100|all-time ranking]], ranking 70th. He broke out onto the ''Smash 4'' scene after defeating {{Sm|kameme}} and {{Sm|ANTi}} to place 3rd at {{Trn|Smashdown World}}, and has since became the second-most successful European player after {{Sm|Mr.R}}, winning many European events and having strong international performances such as 3rd at {{Trn|Glitch 5}} and 13th at {{Trn|Get On My Level 2018}}.
:'''Wario'''
*{{Sm|Nasubi|Japan}} - The second-most successful Wario player in Japan after Abadango, especially with his performances between 2015 and the first half of 2016, which includes placing 2nd at {{Trn|Sumabato 9}} over {{Sm|Earth}}, {{Sm|Atelier}}, and {{Sm|Rizeasu}}; 5th at {{Trn|KSB 2016}}; and 7th at {{Trn|Umebura 15}}. His results declined since then, and he eventually dropped Wario.
::{{flag|ntsc}} ''A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?''
*{{Sm|Reflex|USA}} - The best solo-Wario player in the early metagame, most known for his 5th-place finish at {{Trn|MLG World Finals 2015}} defeating {{Sm|false}} and {{Sm|Ryo}}, which was the only top 8 major placement for a solo-Wario player. Although he has performed well at many other major events since then, including placing 17th at {{Trn|CEO 2016}} and defeating {{Sm|Wrath}} at {{Trn|The Big House 6}}, his tournament activity remained low, and he eventually stopped competing by mid-2017.
*{{Sm|Waymas|Mexico}} - Best known for his run to 4th at {{Trn|Smash Factor 4}}, which established him as one of Mexico's best players in the early metagame. Since then, he has regularly placed well at large Mexican events, including 5th at {{Trn|ConComics April 2018}} and 13th at {{Trn|Smash Factor 6}}, but mostly remained a hidden boss, with lukewarm results outside of Mexico.


===Tier placement and history===
::{{flag|pal}} ''If someone who hated Mario tried to draw an ugly version of him, it'd probably end up looking just like Wario. The greedy villain claims they used to be childhood friends, though... In this game, he's a heavy fighter with heavy-hitting attacks. The longer you go without using his Wario Waft move, the more explosive it'll be when you..."let it out".''
Wario was at first considered to be a character around the same potency as in the ''Brawl'' metagame, with players considering the changes to the game's physics to have benefited him, which was initially supported by the addition of [[rage]] improving his KO potential, while some of his finishing moves were buffed themselves. Despite his below-average playerbase, players such as {{Sm|Abadango}}, {{Sm|Glutonny}} and {{Sm|TheReflexWonder}} demonstrated his capabilities in competitive play by adapting to a more deceptive playstyle through skillful use of [[Wario Bike]]. Even so, players would soon realize he had also lost the great potency on his aerial game, now being just slightly above average. His well-regarded status would also drop after Abadango dropped him in favor of {{SSB4|Meta Knight}}. Regardless, and after an extremely solid 5th place at {{Trn|MLG World Finals 2015}} from Reflex, Wario was eventually placed at 21st on the first ''4BR'' tier list.
 
{{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins (11/1992)|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$!/Minigame Mania (PAL) (05/2003)}}
 
:'''Wario (Alt.)'''
::{{flag|ntsc}} ''With his Chomp special, Wario can wolf down almost anything! If you use this to gobble up healing items, they'll work better! When using his Wario Bike side special, you can jump off, pick it up, and throw it. But please, for the love of all things garlicky, JUMP OFF BEFORE YOU RIDE OFF THE STAGE.''
 
::{{flag|pal}} ''With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his gob open too. Also, if you gobble up healing items, they'll have more effect! When using his Wario Bike side special, you can jump off, pick it up and throw it. Most importantly, though, you can JUMP OFF. No need to ride off the stage.''


However, Wario's tournament representation and results have remained rather scarce, in particular due to the majority of the mid- and low-tiered characters eventually outperforming him in several tournaments, and the changes to the game's physics having also demonstrated they had reduced a lot of his potency at camping, to the point that he had to rely much more on baiting and KOing a careless opponent with his more powerful, albeit slower moves. Eventually, Wario dropped to 34th place on the second tier list before slightly dropping to 36th on the third tier list. While Glutonny's dominance and great placings throughout Europe remained consistent towards the end of the game’s lifespan, Wario's difficult matchups against common top-tiers like {{SSB4|Sonic}} and {{SSB4|Cloud}} remained extremely prominent in hindering other Wario players from advancing in bracket, and Reflex’s inactivity slowed Wario’s metagame development. As a result, he has dropped to 40th on the fourth and final tier list.
{{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins (11/1992)|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$!/Minigame Mania (PAL) (05/2003)}}


==[[Trophies]]==
:'''Wario-Man'''
{{Trophy/Fighter
::{{flag|ntsc}} ''With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?''
|name=Wario
|image-3ds=WarioTrophy3DS.png
|image-wiiu=WarioTrophyWiiU.png
|mode=Classic
|desc-ntsc=A living embodiment of gross, this villain hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross?
|desc-pal=If someone who hated Mario tried to draw an ugly version of him, it'd probably end up looking just like Wario. The greedy villain claims they used to be childhood friends, though... In this game, he's a heavy fighter with heavy-hitting attacks. The longer you go without using his Wario Waft move, the more explosive it'll be when you..."let it out".
|gamelist-ntsc={{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins|release1=11/1992|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$!|release2=05/2003}}
|gamelist-pal={{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins|release1=01/1993|console2=GBA|game2=WarioWare, Inc.: Minigame Mania|release2=05/2003}}
}}
{{clrl}}


{{Trophy/Fighter
::{{flag|pal}} ''Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?''
|name=Wario (Alt.)
|image-3ds=WarioAltTrophy3DS.png
|image-wiiu=WarioAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his mouth open. Also, if you gobble up healing items, they'll work better! When using his Wario Bike side special, you can jump off, pick it up, and throw it. If you take one thing away from this, it's JUMP OFF. Don't ride off the stage.
|desc-wiiu-ntsc=With his Chomp special, Wario can wolf down almost anything! If you use this to gobble up healing items, they'll work better! When using his Wario Bike side special, you can jump off, pick it up, and throw it. But please, for the love of all things garlicky, JUMP OFF BEFORE YOU RIDE OFF THE STAGE.
|desc-pal=With his Chomp special, Wario can wolf down almost anything! Hold the button, and he'll keep his gob open too. Also, if you gobble up healing items, they'll have more effect! When using his Wario Bike side special, you can jump off, pick it up and throw it. Most importantly, though, you can JUMP OFF. No need to ride off the stage.
|gamelist-ntsc={{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins|release1=11/1992|console2=GBA|game2=WarioWare, Inc.: Mega Microgame$!|release2=05/2003}}
|gamelist-pal={{Trophy games|console1=GB|game1=Super Mario Land 2: 6 Golden Coins|release1=01/1993|console2=GBA|game2=WarioWare, Inc.: Minigame Mania|release2=05/2003}}
}}
{{clrl}}


{{Trophy/Fighter
<center>
|name=Wario-Man
<gallery>
|image=WarioManTrophyWiiU.png
WarioTrophy3DS.png|Classic (3DS)
|desc-ntsc=With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?
WarioAltTrophy3DS.png|Alt.(3DS)
|desc-pal=Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?
WarioTrophyWiiU.png|Classic (Wii U)
|game=ssb4-wiiu
WarioAltTrophyWiiU.png|Alt. (Wii U)
}}
WarioManTrophyWiiU.png|[[Wario-Man]]
{{clrl}}
</gallery>
</center>


==In [[Event Match]]es==
==In [[Event Match]]es==
===Solo Events===
===Solo Events===
*'''[[All-Star Battle: Brawl]]''': Wario is one of the opponents fought in this event. All opponents debut in ''Brawl'', and reappear in ''Smash 4''.
*'''[[All-Star Battle: Brawl]]''': Wario is one of the opponents fought in this event. All opponents debut in ''Brawl'', and reappear in Smash 4.
*'''[[Doctor Schmoctor]]''': Wario must defeat {{SSB4|Dr. Mario}} in a 1 stock battle under the [[flower]] effect.
*'''[[Doctor Schmoctor]]''': Wario must defeat {{SSB4|Dr. Mario}} in a 1 stock battle under the [[flower]] effect.
*'''[[Fitness Junkie]]''': As {{SSB4|Wii Fit Trainer}}, the player must defeat 2 giant Warios with one slightly larger than the other. The Warios have Inhaling Chomp, Burying Bike, and Quick Waft [[custom move]]s.
*'''[[Fitness Junkie]]''': As {{SSB4|Wii Fit Trainer}}, the player must defeat 2 giant Warios with one slightly larger than the other. The Warios have Inhaling Chomp, Burying Bike, and Quick Waft [[custom move]]s.
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<gallery>
<gallery>
Wario amiibo.png|Wario's [[amiibo]].
Wario amiibo.png|Wario's [[amiibo]].
Wario unlock notice SSB4-3DS.png|Wario's unlock notice in {{for3ds}}.
Wario unlock notice SSB4-Wii U.png|Wario's unlock notice in {{forwiiu}}.
SSB4 - Wario Screen-1.jpg|Riding his Bike.
SSB4 - Wario Screen-1.jpg|Riding his Bike.
SSB4 - Wario Screen-2.jpg|Using [[Chomp]] on {{SSB4|Olimar}}.
SSB4 - Wario Screen-2.jpg|Using [[Chomp]] on {{SSB4|Olimar}}.
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==Trivia==
==Trivia==
*Prior to ''[[Ultimate]]'', Wario was the only character who [[Wario (SSBB)|debuted as a starter]] to be made unlockable in a later game.
*Prior to ''[[Ultimate]]'', Wario was the only character that [[Wario (SSBB)|debuted as a starter]] to be made unlockable in a later game.
**Similarly, [[Lucas]] [[Lucas (SSBB)|was a starter character]] in ''Brawl'', but became a downloadable character in ''SSB4''. Coincidentally, both Lucas and Wario were newcomers in ''Brawl''.
**Similarly, [[Lucas]] [[Lucas (SSBB)|was a starter character]] in ''Brawl'', but became a downloadable character in ''SSB4''. Coincidentally, both Lucas and Wario were newcomers in ''Brawl''.
*Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked.
*Since Wario is part of Luigi's Final Smash trophy, Wario can be seen in the game before he is even unlocked.
*SSB4 is the only game where Wario's trademark shoulder bash is not in his moveset.
*Wario is the only character with fewer {{SSB4|alternate costume}}s in ''SSB4'' than in ''Brawl'', going from 12 to 8 options.
*Wario is the only character with fewer {{SSB4|alternate costume}}s in ''SSB4'' than in ''Brawl'', going from 12 to 8 options.
*Wario's All-Star trophy in the 3DS version resembles his artwork for ''{{s|mariowiki|Super Mario 64 DS}}''.
*Wario's All-Star trophy in the 3DS version resembles his artwork for ''{{s|mariowiki|Super Mario 64 DS}}''.
*Wario is one of the five unlockable veterans that do not appear in {{forwiiu}}'s [[opening movie]], with the other four being {{SSB4|Falco}}, {{SSB4|Mr. Game & Watch}}, {{SSB4|R.O.B.}} and {{SSB4|Dr. Mario}}.
*Wario is the only character with a fourth taunt, which is done by taunting while riding the [[Wario Bike]] (even when in the air), as well as one of two characters that can taunt while using a special move, with the other being {{SSB4|Greninja}} while doing [[Shadow Sneak]].
*Wario is the only character with a fourth taunt, which is done by taunting while riding the [[Wario Bike]] (even when in the air), as well as one of two characters that can taunt while using a special move, with the other being {{SSB4|Greninja}} while doing [[Shadow Sneak]].
*Humorously, Wario swings the [[Home-Run Bat]] by holding it in his mouth like a dog, while the {{SSB4|Duck Hunt}} dog swings it like a human being would, even standing on two legs while doing so.
*Humorously, Wario swings the [[Home-Run Bat]] by holding it in his mouth like a dog, while the {{SSB4|Duck Hunt}} dog swings it like a human being would, even standing on two legs while doing so.
*Although Wario's default palette has him wearing his jacket, the only defensive [[equipment]] he can use are Badges and Overalls. It is unknown why he cannot use both, as {{SSB4|Charizard}} uses three different types of Attack equipment.
*Although Wario's default palette has him wearing his jacket, the only defensive [[equipment]] he can use are Badges and Overalls. It is unknown why he can't use both, as {{SSB4|Charizard}} uses 3 different types of Attack equipment.
*''SSB4'' is the only game where Wario's trademark [[mariowiki:Dash Attack|shoulder bash]] is not in his moveset.
*In a reply to a letter from a reader in his [http://sourcegaming.info/2016/01/27/sakurais-famitsu-column-vol-498-letters-from-the-readers-44/ Famitsu Column], [[Masahiro Sakurai]] stated that he decided to replace Wario's former forward smash, his signature {{s|mariowiki|Dash Attack}}, with a backhanded punch to make Wario stronger.
**In a reply to a letter from a reader in his [http://sourcegaming.info/2016/01/27/sakurais-famitsu-column-vol-498-letters-from-the-readers-44/ Famitsu Column], [[Masahiro Sakurai]] stated that he decided to replace Wario's forward smash with a backhanded punch to make him stronger.
*A glitch exists on the 3DS version, where if the player quits the game right before Wario-Man transforms back into Wario, then Wario will be completely black during his No Contest animation. If one executes it properly, then the sound clip of Wario Man groaning as he transforms back into Wario should play as the screen moves onto the No Contest screen.
*A glitch exists in the 3DS version, where if the player quits the game right before Wario-Man transforms back into Wario, then Wario will be completely black during his No Contest animation. If one executes it properly, then the sound clip of Wario Man groaning as he transforms back into Wario should play as the screen moves onto the No Contest screen.


{{SSB4Characters}}
{{SSB4Characters}}

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