Editing Wario (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Wario | |name = Wario | ||
|image | |image = [[Image:Wario SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Wario (SSBB | |moveset1 = Wario (SSBB) | ||
}} | }} | ||
'''Wario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His ''Project M'' moveset is based off of his ''Brawl'' moveset with many changes made throughout. | '''Wario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His ''Project M'' moveset is based off of his ''Brawl'' moveset with many changes made throughout. | ||
He is placed 5th on the [[Project M#Tier list|official]] [[tier list]] in the A tier, an improvement over his already strong 10th out of 38th placement in ''Brawl''. This very high position is largely due to his high weight and great mobility, edgeguarding, and combo game | He is placed 5th on the [[Project M#Tier list|official]] [[tier list]] in the A tier, an improvement over his already strong 10th out of 38th placement in ''Brawl''. This very high position is largely due to his high weight and great mobility, edgeguarding, and combo game. | ||
==Attributes== | ==Attributes== | ||
Wario is a very heavy, but very mobile character. From | Wario is a very heavy, but very mobile character. From Brawl, he maintains his incredible aerial mobility and the notorious kill move [[Wario Waft]]. These two attributes often lead to him being described as a "Fat {{PM|Jigglypuff}}," though the two are quite different. Wario lacks a strong recovery, but his high weight makes it more difficult to knock him off the stage. His re-purposed [[Bite]] combined with his aerial mobility gives him one of the best [[command grab]]s in the game. Lack of a projectile or significant disjoint makes it somewhat difficult for him to deal with characters that have those traits. | ||
==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
Wario has received both [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''Project M'' | Wario has received both [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''Project M'', however he has been significantly buffed overall. He has received a plethora of notable changes in his moveset to further aid him in the new metagame. It is also now much more reminiscent of his appearances in that of the various ''Wario Land games''. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|Default costume is now | *{{change|Default costume is now plumber's outfit as opposed to biker's outfit.}} | ||
*{{change|New [[walking]] and [[dashing]] animations.}} | *{{change|New [[walking]] and [[dashing]] animations.}} | ||
*{{change|Farting victory pose replaced with posing from ''Wario Land 4''.}} | *{{change|Farting victory pose replaced with posing from ''Wario Land 4''.}} | ||
===Ground Attacks=== | ===Ground Attacks=== | ||
*{{nerf|Jab combo inflicts less damage and knockback.}} | |||
*{{nerf|Jab combo inflicts less damage | *{{buff|Forward tilt even without charging does slightly more damage now and is a stronger KO move. Can be delayed for about 30 frames by holding the attack button, thus increasing its damage. It retains its ability to be [[angle]]d as well.}} | ||
*{{buff| | *{{buff|Up tilt has higher KO power.}} | ||
*{{buff|Down tilt can be [[interruptibility|interrupted]] quicker, and also propels Wario forward with each use, allowing him to pseudo-[[crawl]] and hit repeatedly with the attack.}} | |||
*{{buff|Up tilt has higher KO power | *{{buff|Forward smash is now a front kick, with a longer, more favorable [[reach]].}} | ||
*{{buff|Down tilt can be [[interruptibility|interrupted]] quicker | *{{nerf|Forward smash does less damage with less knockback, and no longer has [[armor]], and possesses higher ending lag as Wario attempts to regain balance (now being the laggiest forward smash).}} | ||
*{{buff|Up smash does more damage now and is as strong as ''Brawl'', and has less hitlag.}} | |||
*{{buff|New down smash: Wario punches the ground to create an earthquake similar to Charizard's down smash, and inspired by ''{{s|mariowiki|Wario Land: Shake It!}}'', which has [[set knockback]] and a meteor smash angle. It has generally more utility than his previously-unviable down smash, having less ending lag and setting up combos better.}} | |||
*{{buff|Forward smash is now a front kick, with longer, more favorable [[reach]] | |||
*{{nerf|Forward smash does less damage | |||
*{{buff|Up smash does more damage | |||
*{{buff| | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Neutral aerial can do more damage with both hits.}} | |||
*{{buff|Neutral aerial can do more damage with both hits | *{{nerf|Neutral aerial has less KO potential.}} | ||
*{{nerf|Neutral aerial has less KO potential | *{{buff|Forward aerial does much more damage and is significantly stronger in knockback, which when combined with Wario's great air speed allows him to efficiently execute pseudo-[[Wall of Pain|walls of pain]].}} | ||
*{{buff|Forward aerial does more damage | *{{buff|Back aerial has been replaced with a back punch, which does much more damage, and is similar to his forward tilt, which has slightly more startup, but is much stronger, has longer range and lasts for longer.}} | ||
*{{ | *{{nerf|Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the ''Brawl'' counterpart (17% → 14%), the sweetspot's knockback was compensated however (30 (base)/80 (growth) → 45/100).}} | ||
*{{nerf|Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the ''Brawl'' counterpart (17% → 14%) | |||
*{{change|Up aerial's sweetspot possesses a [[slash]] effect.}} | *{{change|Up aerial's sweetspot possesses a [[slash]] effect.}} | ||
*{{buff| | *{{buff|New down aerial is a ground pound which aims to the ground quickly and can meteor smash, and can set up combos on the ground, and is a deadly edge guard tool.}} | ||
*{{nerf|New down aerial has less KO power on the ground | *{{nerf|New down aerial has less KO power on the ground.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|Pummel does 1% more damage (2% → 3%).}} | *{{buff|Pummel does 1% more damage (2% → 3%).}} | ||
*{{change|Using pummel now has a coin pop out of the opponent's head.}} | *{{change|Using pummel now has a coin pop out of the opponent's head.}} | ||
*{{buff|Forward throw is replaced with a simple single-handed throw that is similar to the throws from ''{{s|mariowiki|Wario Land 4}}''. Uniquely, this throw can also be charged by holding the attack button while pressing forward, similar to a smash attack.}} | *{{buff|Forward throw is replaced with a simple single-handed throw that is similar to the throws from ''{{s|mariowiki|Wario Land 4}}''. Uniquely, this throw can also be charged by holding the attack button while pressing forward, similar to a smash attack.}} | ||
**{{nerf|Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate [[DI]] | **{{nerf|Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate [[DI]].}} | ||
*{{buff| | *{{buff|Can move sideways whilst using back throw.}} | ||
*{{change|Back throw is now | *{{change|Back throw is now his old forward throw.}} | ||
*{{nerf|Back | *{{nerf|Back throw deals 3% less damage (12% → 9%).}} | ||
*{{buff|Down throw does 3% more damage (7% → 10%).}} | *{{buff|Down throw does 3% more damage (7% → 10%).}} | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Chomp]] is quicker as an attack and can now be used to throw enemies backwards after biting them. When performing the move in the air | *{{buff|[[Chomp]] is quicker as an attack and can now be used to throw enemies backwards after biting them. When performing the move in the air it keeps momentum.}} | ||
*{{nerf|Chomp does much less damage.}} | |||
*{{nerf| | |||
*{{buff|[[Corkscrew]] has more vertical height and control going left and right when flying up. It also hits more times and much faster, dealing higher damage.}} | *{{buff|[[Corkscrew]] has more vertical height and control going left and right when flying up. It also hits more times and much faster, dealing higher damage.}} | ||
*{{ | *{{buff|Wario's side special is now his trademark Shoulder Bash (aka Dash Attack) from the ''Wario Land'' games. The Shoulder Bash makes Wario dash forward similar to his old forward smash, dealing more damage as he travels. Wario can jump while dashing to continue the attack in the air. The move covers a much shorter distance and renders Wario helpless if initiated in the air, and causes him to bounce off walls he hits (for reduced height each time). Depending on dash distance, it deals damage from 11% to 22%, inversely - hitting with the end of the charge deals the most damage and knockback. The aerial version is always counted as medium distance. In general the move provides less recovery, however it can be used consistently, and is a much stronger move than his bike.}} | ||
*{{nerf|Wario Bike being replaced with Shoulder Bash has reduced Wario's recovery potential.}} | |||
*{{buff|A fully charged [[Wario Waft]] can no longer [[Star KO]] Wario should he use it to fly to the top of the screen.}} | |||
*{{nerf|Wario Bike being replaced with Shoulder Bash has | *{{nerf|Wario Waft is now capped at 1:05 seconds, so it charges up faster but can only deal a maximum of 21% damage (19% less). It also cannot charge on the respawn platform.}} | ||
*{{buff|A fully charged [[Wario Waft]] can no longer [[Star KO]] Wario should he use it to fly to the top of the screen | |||
*{{nerf| | |||
===Wario-Man=== | ===Wario-Man=== | ||
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*{{buff|All aerials except down aerial have much larger hitboxes, and auto-cancel upon landing. Up aerial and neutral aerial can also give Wario-Man limited height when spammed.}} | *{{buff|All aerials except down aerial have much larger hitboxes, and auto-cancel upon landing. Up aerial and neutral aerial can also give Wario-Man limited height when spammed.}} | ||
*{{buff|Dash grab makes Wario-Man charge forward like his Shoulder Bash, with vastly superior range and active frames.}} | *{{buff|Dash grab makes Wario-Man charge forward like his Shoulder Bash, with vastly superior range and active frames.}} | ||
*{{buff|All throws | *{{buff|All throws including the Chomp throw have vastly increased KO potential. Back throw can also slide much farther and quicker before release.}} | ||
*{{buff|Corkscrew hits only two times but has much higher knockback and deals 28% damage total.}} | *{{buff|Corkscrew hits only two times but has much higher knockback and deals 28% damage total.}} | ||
*{{buff|Shoulder Bash has reduced startup lag, as well as a headbutt animation in the air. Grounded version can be canceled by pressing down, which makes Wario-Man instead do 5% damage farts with minimal knockback. Aerial version no longer makes him helpless, and additionally has a chance to misfire, extending his travel distance with farts and doing increased damage and knockback like {{PM|Luigi}}'s [[Green Missile]].}} | *{{buff|Shoulder Bash has reduced startup lag, as well as a headbutt animation in the air. Grounded version can be canceled by pressing down, which makes Wario-Man instead do 5% damage farts with minimal knockback. Aerial version no longer makes him helpless, and additionally has a chance to misfire, extending his travel distance with farts and doing increased damage and knockback like {{PM|Luigi}}'s [[Green Missile]].}} | ||
*{{buff|Wario Waft charges much faster.}} | *{{buff|Wario Waft charges much faster.}} | ||
*{{buff|Up taunt makes Wario-Man temporarily grow bigger and takes much longer to fix his jaw, but if it goes uninterrupted, every grounded opponent suffers extreme hitlag and light upwards knockback, allowing for followups after.}} | *{{buff|Up taunt makes Wario-Man temporarily grow bigger and takes much longer to fix his jaw, but if it goes uninterrupted, every grounded opponent suffers extreme hitlag and light upwards knockback, allowing for followups after.}} | ||
*{{buff|Side taunt acts as a windbox, and the taunt can be held down to keep producing windboxes | *{{buff|Side taunt acts as a windbox, and the taunt can be held down to keep producing windboxes, also if a opponent is closer to him, Wario-Man can perform a variant of Jigglypuff's Rest}} | ||
*{{change|Every fart animation features purple gas.}} | *{{change|Every fart animation features purple gas.}} | ||
*{{change|Now has palette swaps that correspond to the color chosen for Wario (whether the biker outfit or overalls are used does not matter) before the match begins.}} | *{{change|Now has palette swaps that correspond to the color chosen for Wario (whether the biker outfit or overalls are used does not matter) before the match begins.}} | ||
==Revisions== | ==Revisions== | ||
===v2.1=== | ===v2.1=== | ||
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|- | |- | ||
! colspan=2 | Forward throw | ! colspan=2 | Forward throw | ||
| || 7-10% || Reels the enemy back and then throws them forward. Can be charged to increase damage | | || 7-10% || Reels the enemy back and then throws them forward. Can be charged to increase damage. | ||
|- | |- | ||
! colspan=2 | Back throw | ! colspan=2 | Back throw | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Notable players=== | ||
*{{Sm|Carls|USA}}-The best midwest Wario player. Notably placed 17th at [[The Big House 4]] by defeating {{Sm|Mango}} in Losers Finals of Round 2 pools to make it into Top 32. | |||
*{{Sm|MorKs|Canada}}-One of the best players in Canada. Ranked 1st on the Montreal Project M Power Rankings. | |||
*{{Sm|Sosa|USA}}-The best Wario player in the world. Ranked 3rd on the PMRank 2016 and 1st on the SoCal Project M Power Rankings. | |||
*{{Sm|Strong Bad|USA}}- One of the best Wario players in the world. Ranked 3rd on the NorCal Project M Power Rankings and 33rd on the PMRank 2016. | |||
*{{Sm|Twisty|USA}}-Ranked 4th on the Massachusetts Project M Power Rankings. Placed 5th at [[Shuffle: Battle of the Midwest]], 7th at [[Blacklisted 3]] and 3rd at [[Low Tier City 5]], at the latter becoming the second Wario player to take a set off of {{Sm|ThundeRzReiGN}}. | |||
*{{Sm|Dadpool|USA}}-Ranked 2nd on the Arizona Project M Power Rankings, has wins over {{Sm|Jason Waterfalls}} and {{Sm|Ripple}}. | |||
*{{Sm|Ace|Netherlands}}-Ranked 1st on the Pharmasmash Power Rankings. | |||
===Inactive players=== | |||
*{{Sm|Agi|USA}} | |||
*{{Sm| | *{{Sm|Coney|USA}}-Placed 9th at [[The Big House 4]] and 5th at [[GUTS 3]]. | ||
*{{Sm| | *{{Sm|Sighrax|USA}} | ||
*{{Sm| | *{{Sm|TheReflexWonder|USA}}-Placed 1st at [[Apex 2013]]. | ||
==Alternate costumes== | ==Alternate costumes== | ||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Wario Palette (PM).png|frame|center|Wario's alternate costumes in PM]] | ||
|- | |- | ||
|[[File:WarioHeadClassicSSBB.png]] | |[[File:WarioHeadClassicSSBB.png]] | ||
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|} | |} | ||
{{Project M}} | {{Project M}} | ||
[[Category:Wario]] | [[Category:Wario]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |