Editing Wario (PM)

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*{{nerf|Wario's base [[air acceleration]] is lower (0.04 → 0.03) slightly decreasing his maximum air acceleration (0.34 → 0.33) though it is still the highest in the game.}}
*{{nerf|Wario's base [[air acceleration]] is lower (0.04 → 0.03) slightly decreasing his maximum air acceleration (0.34 → 0.33) though it is still the highest in the game.}}
*{{change|Wario's [[traction]] is higher (0.07 → 0.085) although relative to the cast, it has gone from the 3rd highest to the 8th highest.}}
*{{change|Wario's [[traction]] is higher (0.07 → 0.085) although relative to the cast, it has gone from the 3rd highest to the 8th highest.}}
*{{buff|[[Jumpsquat]] is shorter (6 frames → 5).}}
*{{buff|[[Jumpsquat]] is shorter (6 frames → 4).}}
*{{change|As with all ''Brawl'' newcomers, Wario [[falling speed|falls]] faster (1.4 → 1.85) although relative to the cast Wario falls slower going from having the 18th highest fall speed to the 27th highest.}}
*{{change|As with all ''Brawl'' newcomers, Wario [[falling speed|falls]] faster (1.4 → 1.85) although relative to the cast Wario falls slower going from having the 18th highest fall speed to the 27th highest.}}
*{{change|Wario's [[gravity]] is higher (0.0842 → 0.112).}}
*{{change|Wario's [[gravity]] is higher (0.0842 → 0.112).}}
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*{{buff|Shoulder Bash is much more reliable and powerful as an attack compared to [[Wario Bike]].}}
*{{buff|Shoulder Bash is much more reliable and powerful as an attack compared to [[Wario Bike]].}}
*{{nerf|Wario Bike being replaced with Shoulder Bash has heavily reduced Wario's recovery potential. Shoulder Bash only covers a short distance in the air and it leaves Wario [[helpless]] after using it. In addition, Shoulder Bash has less utility on the ground than Wario Bike as it lacks wheelies (which could potentially one hit KO his opponent with a [https://youtu.be/4CJTw8sTEeU glitch on moving platforms]). The removal of Wario Bike also means that Wario can't use its tires as a projectile meaning that Wario now has no usable projectiles.}}  
*{{nerf|Wario Bike being replaced with Shoulder Bash has heavily reduced Wario's recovery potential. Shoulder Bash only covers a short distance in the air and it leaves Wario [[helpless]] after using it. In addition, Shoulder Bash has less utility on the ground than Wario Bike as it lacks wheelies (which could potentially one hit KO his opponent with a [https://youtu.be/4CJTw8sTEeU glitch on moving platforms]). The removal of Wario Bike also means that Wario can't use its tires as a projectile meaning that Wario now has no usable projectiles.}}  
*{{buff|A fully charged [[Wario Waft]] can no longer [[Star KO]] Wario should he use it to fly to the top of the screen. It also charges much faster (105 seconds → 65) and is a stronger KO move (0 (base), 30 (scaling) → 40/85).}}
*{{buff|A fully charged [[Wario Waft]] can no longer [[Star KO]] Wario should he use it to fly to the top of the screen. It also charges much faster (105 seconds → 65) and is a stronger KO move.}}
*{{nerf|While Wario Waft charges up faster, it can only deal a maximum of 21% damage fully charged much like his half Waft in ''Brawl'' (40% → 21%). It also gains much less height hindering its recovery potential and Waft cannot charge on the respawn platform. Half Waft also deals less damage (21% → 16%) and is significantly weaker.}}
*{{nerf|While Wario Waft charges up faster, it can only deal a maximum of 21% damage fully charged much like his half Waft in ''Brawl'' (40% → 21%). It also gains much less height hindering its recovery potential and Waft cannot charge on the respawn platform. Half Waft also deals less damage (21% → 16%) and is significantly weaker.}}
*{{nerf|[[Wario-Man]] is much less effective as a [[Final Smash]] as he has a shorter duration (16 seconds → 12) and is no longer invincible. Additionally, as Wario-Man was re-balanced to be a normal fighter, his mobility is worse, his moveset is significantly less effective and he no longer has an infinite recovery.}}
*{{nerf|[[Wario-Man]] is much less effective as a [[Final Smash]] as he has a shorter duration (16 seconds → 12) and is no longer invincible. Additionally, as Wario-Man was re-balanced to be a normal fighter, his mobility is worse, his moveset is significantly less effective and he no longer has an infinite recovery.}}

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