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{{ArticleIcons|ssbb=y|ssb4-3=y|ssbu=y}}
:''This article about the stage. For information about the franchise that the stage is based on, see [[Wario (universe)]].
{{Infobox Stage
{{Infobox Stage
|subtitle     = ''[[Wario (universe)|WarioWare]]''{{gameIcon|brawl}}<br>''{{iw|mariowiki|WarioWare, Inc.: Mega Microgame$!}} ''{{gameIcon|ultimate}}
|location     = {{FA-article}}''WarioWare''
|name        = WarioWare, Inc.
|name        = WarioWare, Inc.
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-WarioWare, Inc..png|300px]]|title2=3DS|content2=[[File:SSB4 WarioWare, Inc.jpg|300px]]|title3=Brawl|content3=[[File:WarioWare4.jpg|300px]]}}
|image        = [[Image:WarioWare4.jpg|250px|WarioWare]]
|caption      = [[File:WarioSymbol.svg|50px|class=invert-dark]]<br>WarioWare, Inc. as it appears in ''Smash''.
|caption      = [[Image:Wario_Icon.gif]]
|universe    = {{uv|Wario}}
|universe    = ''[[Wario (universe)|Wario]]''
|games        =''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games        = ''[[Super Smash Bros. Brawl|SSBB]]''
|availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'') <br> [[Unlockable stage|Unlockable]] (''SSB4'')
|hometo      = [[Wario (SSBB)|Wario]]
|unlockcriteria= Unlock {{SSB4|Wario}}.
|availability = [[Starter stage|Starter]]
|cratetype    = Presents
|maxplayers  = 4 (''Brawl'' and ''3DS'')<br>[[8-Player Smash|8]] (''Ultimate'')
|brawlmusic = ''{{SSBBMusicLink|WarioWare|WarioWare, Inc.}}'' (100%)<br>''{{SSBBMusicLink|WarioWare|WarioWare, Inc. Medley}}'' (30%)<br>''{{SSBBMusicLink|WarioWare|Ashley's Song}}'' (15%)<br>''{{SSBBMusicLink|WarioWare|Ashley's Song (JP)}}'' (5%)<br>'''''{{SSBBMusicLink|WarioWare|Mike's Song}}''''' (15%)<br>'''''{{SSBBMusicLink|WarioWare|Mike's Song (JP)}}''''' (5%)<br>''{{SSBBMusicLink|WarioWare|Mona Pizza's Song}}'' (15%)<br>''{{SSBBMusicLink|WarioWare|Mona Pizza's Song (JP)}}'' (5%)
|for3dsmusic=Main: ''{{SSB4MusicLink|WarioWare|WarioWare, Inc.}}''<br>Alternate: ''{{SSB4MusicLink|WarioWare|Ashley's Song}}'' / ''{{SSB4MusicLink|WarioWare|Ashley's Song (JP)}}''
|ultimatemusic=[[List of SSBU Music (WarioWare series)|''WarioWare'' series music]]<br>Main: ''{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}''<br>Alternate: ''{{SSBUMusicLink|WarioWare|Ashley's Song}}''
|brawlsingles = Banned
|brawlsingles = Banned
|brawldoubles = Banned
|brawldoubles = Banned
|ssb4singles = Banned
|ssb4doubles = Banned
|ultimatesingles= Starter/Counterpick/Banned
|ultimatedoubles= Starter/Counterpick/Banned
|interwiki    = supermariowiki
|interwikiname= Super Mario Wiki
|interwikipage= Variety Towers
}}
}}
'''WarioWare, Inc.''' ({{ja|メイド イン ワリオ|Meido In Wario}}, ''Made in Wario'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{for3ds}}, and ''[[Super Smash Bros. Ultimate]]''. It takes its name, as well as its theme, from the [[Wario (universe)|''WarioWare'' franchise]]. Often, the stage takes players from the main "elevator" into a microgame, and allows them to compete to obtain some sort of reward. In ''for Nintendo 3DS'' and ''Ultimate'', it is where [[Wario]] is fought when being unlocked.


==Stage overview==
'''WarioWare, Inc.''' is a stage in ''[[Super Smash Bros. Brawl]]''. It takes its name, as well as its theme, from the [[Wario (universe)|''WarioWare'' franchise]]. Often, the stage takes players from the main "elevator" into a microgame, and allows them to compete to obtain some sort of award. The microgames are able to damage characters, as a screen shot depicting a "Kitty Cover" game shows the characters in the rain taking non-[[Flinch|flinching]] damage. Once a game ends, the winners and losers (those who accomplished the goal and those who didn't) are marked with red Os and blue Xs respectively. The winners get rewards such as [[Super Mushroom|Super Mushrooms]], [[Starman (item)|Stars]], [[item]] drops and even [[damage]] recovery. Not every microgame can be won by all [[Characters|participants]], however. Occasionally, two microgames will take place in quick succession. Players will only receive rewards for the second game. Occasionally, between microgames, the players will return to the elevator room, but the stage's platforms will not return, and instead, the players will walk around on an invisible floor, as they do in the microgames. This status of the stage does not last long, though.
The stage's main setting, the "elevator room", has a simple layout consisting of a main platform that extends below the bottom [[blast line]] and four [[soft platform]]s, two stacked on either side. Compared to other stages, the blast lines are deceptively close to the camera.


Unique to this stage are the microgames, which allow players to earn rewards when completed. Microgames turn the focus away from the battle and task players with completing a certain goal in an short period of time, such as avoiding an oncoming car or chiseling a statue. Some microgames are even able to damage characters.
In ''WarioWare'' games, microgames had three difficulty levels, which has been implemented in the WarioWare stage, but difficulties seem to be as random as the game selection. For most microgames, the rise in difficulty simply makes it harder to complete. A few of them, however, keep the same task but give a shorter time limit for the players to finish it in. A new microgame begins around every 30 seconds during a match on this stage.


Once a game ends, the winners and losers (those who accomplished the goal and those who didn't) are marked with red Os and blue Xs respectively along with [[Wario]] making a comment if any players won or if everyone lost. The winners get rewards such as becoming [[Super Mushroom|giant]], [[Super Star|invincible]], and [[damage]] [[Healing|recovery]]. In ''Ultimate'', winners may also become [[Metal Box|metallic]]. With the exception of "Blowin' Up", the microgames allow for every player to win.
If one is playing using the [[Wii Remote]], [[Wii Remote]] and [[Nunchuk]], or the [[Classic Controller]], the mini-speaker will play [[Wario]]'s comment on the success (or failure) on the microgame.


Occasionally, multiple microgames will take place in quick succession. Between microgames, the players will sometimes return to the elevator room, but the stage's platforms will not return, and instead, the players will walk around on an invisible floor, as they do in the microgames. This status of the stage does not last long, though.
The "Elevator Room" is a recurring level in ''WarioWare'' games in which every possible microgame in the game can appear. The animal drawn on the Elevator is different for every game. In ''Brawl''<nowiki>'</nowiki>s case, the pig comes from the Original ''[[Wario Ware Inc.: Mega Microgame$]]''. The expression on the pig's face changes to reflect whether the microgame was won or lost. If somebody achieves the goal, it will become cheerful, but if everyone loses, it frowns and its eyes turn into crosses. In training mode, even when computers are set to stand, they will still participate in microgames.


In the ''WarioWare'' games, microgames had three difficulty levels, which increased as the player progressed through the levels. These have also been implemented in the WarioWare stage, but difficulties seem to be as random as the game selection. For most microgames, the rise in difficulty simply makes it harder to complete. A few of them, however, keep the same task but give a shorter time limit for the players to finish it in. A new microgame begins around every 30 seconds during a match on this stage.
===Songs in [[My Music]]===
*''WarioWare, Inc.''
*''WarioWare, Inc. Medley''
*''Ashley's Song''
*''Ashley's Song (JP)''
*'''''Mike's Song'''''
*'''''Mike's Song (JP)'''''
*''Mona Pizza's Song''
*''Mona Pizza's Song (JP)''


Using the [[Wii Remote]] on its own, with the [[Nunchuk]], or with the [[Classic Controller]], the mini-speaker in that controller will play Wario's comment for that player when the microgame ends.
'''Songs in bold must be unlocked'''


[[Star KO]]'s can only happen in ''Brawl''. This is because their victim would be obscured in ''for Nintendo 3DS'' and ''Ultimate''. ''Ultimate'' further removes [[Screen KO]]s.
===Microgame Songs===
The following songs play during the microgames on the WarioWare stage. They are all direct rips from their original tracks. They cannot be unlocked as CDs, nor can they be found in the Sound Test.
*Crazy Cars - ''WarioWare, Inc.: Mega Microgame$''
*Sole Man - ''WarioWare, Inc.: Mega Microgame$''
*Arrow Space - ''WarioWare, Inc.: Mega Microgame$''
*Kitty Cover - ''WarioWare, Inc.: Mega Microgame$''
*Crack Down - ''WarioWare, Inc.: Mega Microgame$''
*The Maze That Pays - ''WarioWare, Inc.: Mega Microgame$''
*Butterfly Stroke - ''WarioWare, Inc.: Mega Microgame$''
*Blowin' Up - ''WarioWare: Touched!''
*Lose Your Marble - ''WarioWare: Touched!''


===Microgames===
==Microgames==
All of the microgames in this stage come from a ''WarioWare'' game with the exception of "Don't Move" and "Taunt". The following microgames appear in the stage:
The following microgames appear in the stage:
{{clrl}}
*'''"Kitty Cover" (Stay dry!)''': A cat walks around in a rainstorm, and the player originally had to move the umbrella with the D-Pad so that the cat would remain dry in the non-rainy area provided by the umbrella's cover. In ''[[Brawl]]'', characters have to stay under the umbrella, and not get wet. The rain does minor damage to all fighting characters, and the cat is in the background. Characters can remain in the rain for roughly half a second before it starts to damage them, causing them to fail.
*'''"Arrow Space" (Sidestep!)''': A tiny ninja outside a Japanese fortress in the background is target of a wall of arrows raining from above, and the player originally had to move the ninja with the D-Pad into the area where there was a gap between the arrows. In ''Brawl'', characters have to dodge the arrows with any ways. The arrows are damaging to whoever they hit, and the ninja appears in the background. You can easily complete this in Brawl by going to the far sides of the stage.
*'''"Crack Down" (Jump!)''': A giant with a hammer in the background smashes down on a mountain to generate an earthquake, and the player originally had to make a chicken in the foreground jump off the ground with A at the right time so that it wouldn't be hit by the tremor. In ''Brawl'', characters should be in midair when the quake occurs so they won't be damaged and pounded into the ground, as if being trapped by [[Donkey Kong (SSBB)|Donkey Kong's]] [[Headbutt]] [[special move]] or in a [[Pitfall]] [[item]]. The chicken is not present. The giant may feint.
*'''"Lose Your Marble" (Chisel it!; just simply called "Chisel!" in the PAL version)''': A giant stone block appears in the middle of the arena. Players originally had to use the touch screen to chisel away at the block to reveal a statue. In Brawl, characters just have to attack the block to chisel away at it. If finished all players who helped are rewarded, otherwise nobody wins. Moves such as [[Aether]] and [[Final Cutter]] are ideal for chiseling large areas of marble. Objects inside the stone block include a toilet, an Easter Island statue with lipstick, and the famous Michelangelo's David wearing Speedos -- these objects all appeared in ''Touched!'' and their appearances vary, depending on the difficulty.
*'''"Blowin' Up" (Pop it!; just simply called "Pop!" in the PAL version)''': A series of party poppers appear in the air. In Touched!, the player had to use the stylus to pull the strings on the crackers and make the confetti fire out. In ''Brawl'', characters just have to attack the party poppers to set them off. There can be from one to three poppers at a time, and anyone who pops one wins, but only if all of them are popped. The blurred image in the background comes into focus if the task is completed. This will be a cartoon picture of either a birthday, a wedding or a Halloween party (all of which featured in the original microgame in ''Touched!'', depending on whether the difficulty was easy, medium or hard.
*'''"Don't Move (Don't move!)"''': A sitting marble statue and the words "Don't Move!" appear in the background. Simply do not move. Specifically, refrain from making any input on the controller. If a character is attacked by someone else, they can still win, despite technically having moved. Some gamers choose not to complete this microgame and instead try to unleash fully charged smash attacks on their immobile opponent(s) for an easy KO. This microgame may have been inspired from the microgame "Fragile!" from ''WarioWare: Twisted!'', where the player mustn't move the Game Boy to prevent eggs from breaking.
*'''"Sole Survivor" (Look out!)''': Players must avoid a giant foot falling from the top of the screen. A shadow on the ground shows its location. All the players must do is to not get hit. If the foot does land on a character, they will be buried in the ground as if trapped in a [[Pitfall]] or by [[Donkey Kong]]'s [[Headbutt]]. This minigame can also be completed by moving to the edge of the screen. In the original microgame, the player controlled a [[Fronk]] trying to dodge the foot, while several others looked on. In ''Brawl'', the players replace the dodging Fronk, but the Fronks watching are still in the background.
*'''"Rushing Parts" (Dodge!)''': Characters need to jump at the appropriate time to dodge a hotdog-car, a shark-car, or a potato-car. An arrow warns players when to jump (similar to the Onett stage). Depending on the difficulty, the vehicle will either dash past, dash past while doing a short hop, or stop in the mid dash for a few seconds before continuing.
*'''"Taunt (Taunt!)"''': Simply [[taunt]] when the camera flashes to win. It is still possible to win if you are attacked, as long as the animation for the character's taunt had begun. In the background, you can see a projection of Jimmy T. in a cameo appearance. He is one of the numerous recurring characters of the ''WarioWare'' series.


{|class="wikitable sortable" style="text-align:center" 
== Trivia ==
!Name!!Command!!Description!!Image
*While going through a microgame, each one will play a different jingle before and after the counter reaches zero. However, this only happens if the song that is playing for the whole stage is ''WarioWare, Inc.'' If any of the other songs such as ''Ashley's Song'', or ''WarioWare, Inc. Medley'' are playing, the jingles will not occur.
|-
*If Andross is released from an Assist Trophy while the Brawl is in the main room, he will disappear behind the doors. This also happens with a few Pokemon such as [[Lugia]], and [[Ho-oh]].
|{{s|mariowiki|Arrow Space}}
*Except for the "Don't Move!" and "Taunt!" microgames, all of the microgames in this stage come from the ''WarioWare'' series.  
|''Sidestep!''
*Wario's comments after completing or failing a microgame are taken from ''WarioWare: Smooth Moves''. In addition, when upon releasing Kat & Ana from an Assist Trophy, their audio samples are also taken from ''WarioWare: Smooth Moves''.
|style="text-align:left"|Originates from ''Mega Microgame$!''. A tiny ninja outside a Japanese fortress in the background is the target of a wall of arrows raining from above. In ''Mega Microgame$!'', the player has to move the ninja with the D-Pad into the area where there was a gap between the arrows.
*There is a glitch on this stage. If a character is below the ledges of the main room as it changes into a microgame, it is possible to become stuck under the floor. When the main room returns, they can be inside the actual arena.
 
In ''Super Smash Bros.'', fighters also have to avoid these arrows, either via moving into the gap similarly to the original game, or by closely navigating to the edges of the stage, putting them in closer proximity to the [[blast line]]s. Players who successfully avoid the arrows are given a reward. While the ninja from the original game appears in the background, he has no effects on gameplay.
|[[File:WarioWare2.jpg|175px]]
|-
|{{s|mariowiki|Blowin' Up}}
|''{{rollover|Pop it!|In NTSC releases|y}}'' / ''{{rollover|Pop!|In PAL releases|y}}''
|style="text-align:left"|Originates from ''Touched!''. A series of party poppers appear in the air. In ''Touched!'', the player had to use the stylus to pull the strings on the crackers and make the confetti fire out. The appearance of the stage also changed with the difficulty level, with the image either being that of a birthday, a wedding, or a Halloween party; the Japanese version of the game featured a man with a necktie around his head instead of the Halloween party.
 
In ''Super Smash Bros.'', characters just have to attack the party poppers to set them off; emulating the source game, the image in the background depends on how many poppers there are, though unusually, the image of the man with a necktie around his head appears in all regions. Anyone who successfully attacks a popper will be given a reward, but only if all poppers have been attacked. Due to there being only three poppers, this is the only microgame that does not allow all players to win in a match with more than 3 players. This microgame does not appear if 8 players are present.
|[[File:WarioWarePopIt.png|175px]]
|-
|{{s|mariowiki|Crack Down}}
|''Jump!''
|style="text-align:left"|Originates from ''Mega Microgame$!''. A giant with a hammer in the background smashes down on a mountain to generate an earthquake, while the player has to make a chicken jump up in the air to avoid the tremor from knocking an egg loose from its back.
 
In ''Super Smash Bros.'', players must accomplish the same feat, gaining a reward if they do so; being on the ground at the time of the tremor will result in being [[Bury|buried]] and failing the microgame. Unusually, the chicken itself does not appear in the stage.
|[[File:WarioWare3.jpg|175px]]
|-
|{{s|mariowiki|Crazy Cars}}
|''Dodge!''
|style="text-align:left"|Originates from ''Mega Microgame$!''. In the original game, the player controls Wario and has to avoid an oncoming car (represented either as a sausage, a shark, or a potato); the car itself could either charge forward, jump, or stop in place, then either continue charging forward or instead turn away.
 
In ''Super Smash Bros.'', an arrow warns the player of which direction the car will jump, a feature not present in the original microgame. Dodging the car's path grants the player a reward; getting hit by the car inflicts damage with high horizontal knockback. Shielding is not sufficient, even if the player takes no damage; winning the microgame requires avoiding contact with the car altogether.
|[[File:WarioWareCrazyCars.png|175px]]
|-
|Don't Move
|''Don't move!''
|style="text-align:left"|This microgame is unique to ''Smash'', although it is inspired by "{{s|mariowiki|Fragile!}}" from ''Twisted!'', where the player had to keep the system completely still to avoid activating the motion sensor and knocking over a stack of eggs.
 
In this microgame, a marble statue of a man sits in an empty background. In order to beat the microgame, players need to abstain from inputting any sort of command, including attacking, moving, or even shielding. While getting hit by an attack causes the player to move, they will still win the game should they continue to abstain from inputting any commands.
|[[File:WarioWareDon'tMove.png|175px]]
|-
|{{s|mariowiki|Kitty Cover}}
|''Stay dry!''
|style="text-align:left"|Originates from ''Mega Microgame$!''. A cat walks around in a rainstorm, and the player originally had to move an umbrella so that the cat would remain dry.
 
In ''Super Smash Bros.'', characters have to stay under the umbrella and not get hit by the rain. The rain does minor damage to all fighting characters as long as they stand underneath it; it does not immediately damage players, however, and it is possible to win the game even if one's character stands in the rain for a brief moment as long as no damage is accrued. In ''Ultimate'' only, the umbrella appears a moment before the rain, giving players the opportunity to shelter themselves before the rain starts. This microgame does not appear if 8 players are present.
|[[File:WarioWare1.jpg|175px]]
|-
|{{s|mariowiki|Lose Your Marble}}
|''{{rollover|Chisel it!|In NTSC releases|y}}'' / ''{{rollover|Chisel!|In PAL releases|y}}''
|style="text-align:left"|Originates from ''Touched!''. In ''Touched!'', players have to use the touch screen to chisel away at the block to reveal a statue, which took the form of either an [[wikipedia:Moai|Easter Island statue]] with lipstick, [[wikipedia:David (Michelangelo)|Michelangelo's David]] wearing a {{iw|wikipedia|Speedo}}, or a statue of a toilet, depending on the difficulty.
 
In ''Super Smash Bros.'', players have to attack the marble block in order to reveal the statue. If the statue is completely unveiled before time runs out, the player who has done the most damage to the marble wins the reward; if the statue is incomplete, then all players lose.
|[[File:WarioWareChiselIt.png|175px]]
|-
|{{s|mariowiki|Sole Man}}
|''{{rollover|Dodge!|In NTSC releases|y}}'' / ''{{rollover|Look out!|In PAL releases|y}}''
|style="text-align:left"|Originates from ''Mega Microgame$''. In the original game, players had to guide {{s|mariowiki|Fronk}} from left to right to avoid being stomped, with higher difficulties featuring wider soles to avoid.
 
In ''Super Smash Bros.'', Fronk does not appear, though members of his species can still be seen in the background. Being hit by the sole causes the bury effect, much like "Crack Down". Players who avoid being hit by the sole are rewarded.
|[[File:WarioWareSoleMan.png|175px]]
|-
|Taunt
|''Taunt!''
|style="text-align:left"|This stage is unique to ''Super Smash Bros.'' In the stage, the player must [[taunt]] when the camera flashes in order to win; being attacked while taunting still allows for a victory. In the background, {{s|mariowiki|Jimmy T}} can be seen.
|[[File:WarioWareTaunt.png|175px]]
|}
 
====Microgame Music==== 
The following tracks play during the microgames in ''Smash'', as long as the [[My Music]] track in use for the match is ''{{SSBBMusicLink|WarioWare|WarioWare, Inc.}}'' They are all new arrangements from the originals, and cannot be found in the [[Sound Test]].
*''Crazy Cars'' - ''WarioWare, Inc.: Mega Microgame$!''
*''Sole Man'' - ''WarioWare, Inc.: Mega Microgame$!''
*''Arrow Space'' - ''WarioWare, Inc.: Mega Microgame$!''
*''Kitty Cover'' - ''WarioWare, Inc.: Mega Microgame$!''
*''Crack Down'' - ''WarioWare, Inc.: Mega Microgame$!''
*''The Maze That Pays'' - ''WarioWare, Inc.: Mega Microgame$!''
*''Blowin' Up'' - ''WarioWare: Touched!''
*''Lose Your Marble'' - ''WarioWare: Touched!''
*''Jimmy T. (Sports) Intro'' - ''WarioWare, Inc.: Mega Microgame$!''
 
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] removes the soft platforms and the Microgames do not occur. The platform also extends below the blast line.
 
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4''{{'}}s Ω form; however, the main platform does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the pink soft platforms of the regular form.
<gallery widths="200px">
Wario Wario Inc. Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
SSBU-WarioWare, Inc.Omega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-WarioWare, Inc.Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
{{clrl}}
 
===Hazards Off===
With hazards off in ''Ultimate'', no Microgames are played, and so the stage remains in the elevator for the duration of the match.
 
===Sudden Death===
In ''Brawl'' and ''for Nintendo 3DS'', the Microgames would still play during Sudden Death. In ''Ultimate'', however, the Microgames won’t play at all, and so the stage remains in the elevator for the duration of Sudden Death. The same applies for [[Super Sudden Death]].
 
==Origin==
[[File:Inside Wario's House.png|left|thumb|The inside of Wario's house seen during the final cutscene of ''WarioWare, Inc.: Mega Microgame$!'']]
[[File:WarioWareElevator.png|thumb|The elevator of the Variety Tower, as it originally appeared in ''WarioWare, Inc.: Mega Microgame$!'']]
This stage is a mix of three ''WarioWare'' games: ''{{s|mariowiki|WarioWare, Inc.: Mega Microgame$!}}'' (known in PAL regions as ''Minigame Mania''), ''{{s|mariowiki|WarioWare: Twisted!}}'', and ''{{s|mariowiki|WarioWare: Touched!}}''
 
The appearance of the main platform originates from the design of walls seen in {{s|mariowiki|Wario's house}} during cutscenes of ''Mega Microgame$'' (albeit with some details removed), while the rest primarly originates from ''Mega Microgame$'''s [[mariowiki:Variety Towers|Variety Tower]].
 
The Variety Tower is a stage that is unlocked after the player completes the final stage in the story mode of the first ''WarioWare'', and draws from every microgame in the whole game, continuing endlessly until the player runs out of lives. It starts off in an elevator with a pig face on the door, which opens up to reveal a microgame. If the player is successful at the microgame, the pig will have a happy expression. If the player fails the microgame, the pig will have a sad expression and crossed-out eyes.
 
When a microgame starts in this stage or when it ends, a couple of jingles play out during it along with a comment of Wario himself about the players results during the microgames. In ''Smash'', those jingles are new remixes of the jingles that play during the final stage in the story mode of the first ''WarioWare''<ref>[https://youtu.be/N5GC-EYoK2g?t=84s]</ref>, while Wario's responses are unique to ''Smash'' (once again recorded by Charles Martinet), though they are directly inspired by his voice lines heard in various ''Wario'' titles, such as the likes of ''{{s|mariowiki|Wario Land 4}}'' (where said voice lines were first heard).
{{clr}}
 
==Update History==
'''{{GameIcon|ssb4-3ds}} 1.0.5'''
*The camera is now closer to the stage.
 
==Tournament legality==
===''Super Smash Bros. Brawl''===
WarioWare, Inc. is [[banned stage|banned]] in tournaments, due to the microgames providing random, disproportionate advantages to whoever completes them, and if both players complete the microgame, they almost never receive the same reward, and rarely receive benefits that can be considered fair or balanced relative to each other. Additionally, the stage layout temporarily transforms into an entirely flat stage with walkoff blast zones, akin to the default form of [[Bridge of Eldin]], whenever a microgame is in progress.
 
===''Super Smash Bros. 4''===
As ''for Nintendo 3DS'' was not the tournament standard format after the release of ''for Wii U'', the stage was very unlikely to see any tournament use, regardless of the above mentioned flaws. However, in the few tournaments that were held, as well as the unofficial online [[Anther's Ladder]] matchmaking website, this stage remains banned for all of the same reasons as in ''Brawl''.
 
===''Super Smash Bros. Ultimate''===
With the introduction of a stage hazard toggle in ''Ultimate'', some early rulesets included the hazardless version of WarioWare, Inc. as a counterpick stage. This immediately proved controversial, however, due to the horizontal blastlines' proximities to the main body of the stage, as well as the uncooperative camera which remains zoomed out for the entirety of the match. Thus, the stage is rarely legal.


==Gallery==
==Gallery==
<gallery>
<gallery>
SSBUWebsiteDaisy1.jpg|{{SSBU|Daisy}} taunting on the stage in ''Ultimate''.
Image:WarioWare2.jpg|"Sidestep!"
SSBUWebsiteWario1.jpg|{{SSBU|Wario}} taunting on the stage in ''Ultimate''.
Image:WarioWare3.jpg|"Jump!"
Image:WarioWare1.jpg|"Keep dry!"
</gallery>
</gallery>
 
{{SSBBStages}}{{Wario universe}}
==Names in other languages==
[[Category:Wario universe]]
{{langtable
[[Category:Stages (SSBB)]]
|ja={{ja|メイド イン ワリオ|Meido In Wario}}
|jaM=Made in Wario
|en=WarioWare, Inc.
|fr=WarioWare, Inc.
|es=WarioWare {{gameIcon|ssbb|16px}}<br>WarioWare, Inc. {{gameIcon|ssb4-3ds|16px}}{{gameIcon|ssbu|16px}}
|de=WarioWare, Inc.
|it=WarioWare, Inc.
|nl=WarioWare, Inc.
|ru={{rollover|ВариоВэр, Инк.|VarioVer, Ink.|?}}
|ruM=WarioWare, Inc.
|ko={{rollover|메이드 인 와리오|Meideu In Wario|?}}
|koM=Made in Wario
|zh_cn={{rollover|瓦力欧制造|Wǎlìōu Zhìzào|?}}
|zh_cnM=Made in Wario
|zh_tw=WarioWare, Inc.
}}
 
==Trivia==
*If Andross is released from an [[Assist Trophy]] while the Brawl is in the main room, he will disappear behind the doors. This also happens with a few Pokémon, such as [[Lugia]] and [[Ho-Oh]].
*Both [[Ice Climbers|Popo and Nana]] must win the microgame to be rewarded.
*In [[Training Mode]], even when set to "[[Stop]]", the CPUs will still participate in microgames that don't require attacking. This occurs in all games, though the extent is different depending on the game. In ''Brawl'', CPUs will almost always participate; in ''for Nintendo 3DS'' they participate less, such as no longer jumping in Crack Down; they participate the least in ''Ultimate'', with one of the few cases being Kitty Cover when set to "Walk".
*In ''for Nintendo 3DS'', in [[All-Star Mode]] and {{SSB4|Wario}}'s unlock battle, microgames do not take place on the stage.
*In ''Ultimate'', the following Assist Trophies can only appear on this stage's Battlefield and Omega forms: [[Skull Kid]], [[Color TV-Game 15]], [[Devil]], [[Nintendog]], [[Dr. Kawashima]], [[Yuri Kozukata]], [[Squid Sisters]], [[Ghosts]] and [[Shadow the Hedgehog]]. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the Battlefield and Omega forms: [[Abra]], [[Moltres]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Kyurem]], [[Xerneas]] and [[Marshadow]]. The [[Timer]] also cannot appear on this stage.
**The [[Moon]], [[Nightmare]], [[Andross]], [[Nikki]] (due to the dark background obscuring her drawings), [[Lugia]] and [[Lunala]] cannot be summoned on this stage at all.
 
==References==
{{reflist}}
 
{{SSBBStages}}
{{SSB4Stages}}
{{SSBUStages}}
{{Wario universe}}
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages]]
[[Category:Stages]]
[[Category:Past stages]]
[[es:WarioWare, Inc]]

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