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{{ArticleIcons| | {{ArticleIcons|brawl=y|ssb4-3=y|ultimate=y}} | ||
:''This article about the stage. For information about the franchise that the stage is based on, see [[Wario (universe)]]. | :''This article about the stage. For information about the franchise that the stage is based on, see [[Wario (universe)]]. | ||
{{Infobox Stage | {{Infobox Stage | ||
|subtitle = ''[[Wario (universe)|WarioWare]]''{{gameIcon|brawl}}<br>'' | |subtitle = ''[[Wario (universe)|WarioWare]]''{{gameIcon|brawl}}<br>''WarioWare, Inc.: Mega Microgame$!''{{gameIcon|ultimate}} | ||
|name = WarioWare, Inc. | |name = WarioWare, Inc. | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-WarioWare, Inc..png|300px]]|title2=3DS|tab2=[[File:SSB4 WarioWare, Inc.jpg|300px]]|title3=Brawl|tab3=[[File:WarioWare4.jpg|300px]]}} | ||
|caption = [[File:WarioSymbol.svg|50px|class=invert | |caption = [[File:WarioSymbol.svg|50px|class=invert]]<br>WarioWare, Inc. as it appears in ''Smash''. | ||
|universe = {{uv|Wario}} | |universe = {{uv|Wario}} | ||
|games =''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games =''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|hometo = '''Brawl''':<br>{{SSBB|Wario}}<br>'''SSB4''':<br>{{SSB4|Wario}}<br>'''Ultimate''':<br>{{SSBU|Wario}} | |||
|availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'') <br> [[Unlockable stage|Unlockable]] (''SSB4'') | |availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'') <br> [[Unlockable stage|Unlockable]] (''SSB4'') | ||
|unlockcriteria= Unlock {{SSB4|Wario}}. | |unlockcriteria= Unlock {{SSB4|Wario}}. | ||
|cratetype = Presents | |cratetype = Presents | ||
|maxplayers = 4 (''Brawl'' and ''3DS'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Brawl'' and ''Smash for 3DS'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|brawlmusic = ''{{SSBBMusicLink|WarioWare|WarioWare, Inc.}}'' (100%)<br>''{{SSBBMusicLink|WarioWare|WarioWare, Inc. Medley}}'' (30%)<br>''{{SSBBMusicLink|WarioWare|Ashley's Song}}'' (15%)<br>''{{SSBBMusicLink|WarioWare|Ashley's Song (JP)}}'' (5%)<br>'''''{{SSBBMusicLink|WarioWare|Mike's Song}}''''' (15%)<br>'''''{{SSBBMusicLink|WarioWare|Mike's Song (JP)}}''''' (5%)<br>''{{SSBBMusicLink|WarioWare|Mona Pizza's Song}}'' (15%)<br>''{{SSBBMusicLink|WarioWare|Mona Pizza's Song (JP)}}'' (5%) | |brawlmusic = ''{{SSBBMusicLink|WarioWare|WarioWare, Inc.}}'' (100%)<br>''{{SSBBMusicLink|WarioWare|WarioWare, Inc. Medley}}'' (30%)<br>''{{SSBBMusicLink|WarioWare|Ashley's Song}}'' (15%)<br>''{{SSBBMusicLink|WarioWare|Ashley's Song (JP)}}'' (5%)<br>'''''{{SSBBMusicLink|WarioWare|Mike's Song}}''''' (15%)<br>'''''{{SSBBMusicLink|WarioWare|Mike's Song (JP)}}''''' (5%)<br>''{{SSBBMusicLink|WarioWare|Mona Pizza's Song}}'' (15%)<br>''{{SSBBMusicLink|WarioWare|Mona Pizza's Song (JP)}}'' (5%) | ||
|for3dsmusic=Main: ''{{SSB4MusicLink|WarioWare|WarioWare, Inc.}}''<br>Alternate: ''{{SSB4MusicLink|WarioWare|Ashley's Song}}'' / ''{{SSB4MusicLink|WarioWare|Ashley's Song (JP)}}'' | |for3dsmusic=Main: ''{{SSB4MusicLink|WarioWare|WarioWare, Inc.}}''<br>Alternate: ''{{SSB4MusicLink|WarioWare|Ashley's Song}}'' / ''{{SSB4MusicLink|WarioWare|Ashley's Song (JP)}}'' | ||
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|interwiki = supermariowiki | |interwiki = supermariowiki | ||
|interwikiname= Super Mario Wiki | |interwikiname= Super Mario Wiki | ||
|interwikipage= | |interwikipage= WarioWare, Inc. | ||
}} | }} | ||
'''WarioWare, Inc.''' ({{ja|メイド イン ワリオ|Meido In Wario}}, ''Made in Wario'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{for3ds}} | '''WarioWare, Inc.''' ({{ja|メイド イン ワリオ|Meido In Wario}}, ''Made in Wario'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It takes its name, as well as its theme, from the [[Wario (universe)|''WarioWare'' franchise]]. Often, the stage takes players from the main "elevator" into a microgame, and allows them to compete to obtain some sort of reward. In ''Smash 3DS'' and ''Ultimate'', it is where [[Wario]] is fought when being unlocked. | ||
==Stage overview== | ==Stage overview== | ||
The stage's main setting, the "elevator room", has a simple layout consisting of a main platform that extends below the bottom [[blast line]] and four [[soft platform]]s, two stacked on either side. Compared to other stages, the blast lines are deceptively close to the camera. | The stage's main setting, the "elevator room", has a simple layout consisting of a main platform that extends below the bottom [[blast line]] and four [[soft platform]]s, two stacked on either side. Compared to other stages, the blast lines are deceptively close to the camera. | ||
Unique to this stage are the microgames, which allow players to earn rewards when completed. Microgames turn the focus away from the battle and task players with completing a certain goal in an short period of time, such as avoiding an oncoming car or chiseling a statue. Some microgames are even able to damage characters. | Unique to this stage are the microgames, which allow players to earn rewards when completed. Microgames turn the focus away from the battle and task players with completing a certain goal in an short period of time, such as avoiding an oncoming car or chiseling a statue. Some microgames are even able to damage characters. [[Computer player]]s will always participate in microgames, even if they are set to "stand" in [[Training Mode]]. | ||
Once a game ends, the winners and losers (those who accomplished the goal and those who didn't) are marked with red Os and blue Xs respectively | Once a game ends, the winners and losers (those who accomplished the goal and those who didn't) are marked with red Os and blue Xs respectively. The winners get rewards such as [[Super Mushroom]]s, [[Super Star]]s, [[item]] drops, and even [[damage]] [[Healing|recovery]]. With the exception of "Blowin' Up", the microgames allow for every player to win. | ||
Occasionally, | Occasionally, two microgames will take place in quick succession. Players will only receive rewards for the second game. Between microgames, the players will sometimes return to the elevator room, but the stage's platforms will not return, and instead, the players will walk around on an invisible floor, as they do in the microgames. This status of the stage does not last long, though. | ||
In the ''WarioWare'' games, microgames had three difficulty levels, which increased as the player progressed through the levels. These have also been implemented in the WarioWare stage, but difficulties seem to be as random as the game selection. For most microgames, the rise in difficulty simply makes it harder to complete. A few of them, however, keep the same task but give a shorter time limit for the players to finish it in. A new microgame begins around every 30 seconds during a match on this stage. | In the ''WarioWare'' games, microgames had three difficulty levels, which increased as the player progressed through the levels. These have also been implemented in the WarioWare stage, but difficulties seem to be as random as the game selection. For most microgames, the rise in difficulty simply makes it harder to complete. A few of them, however, keep the same task but give a shorter time limit for the players to finish it in. A new microgame begins around every 30 seconds during a match on this stage. | ||
Using the [[Wii Remote]] | Using the [[Wii Remote]], the [[Nunchuk]] or the [[Classic Controller]] will make the mini-speaker in that controller play [[Wario]]'s comment upon the completion (or failure) of the microgame. This also happens on the [[Nintendo 3DS]]. | ||
[[Star KO]]'s can only happen in ''Brawl''. This is because their victim would be obscured in '' | [[Star KO]]'s can only happen in ''[[Super Smash Bros. Brawl]]''. This is because their victim would be obscured in ''[[Super Smash Bros. 4]]'' and ''[[Ultimate]]''. | ||
===Microgames=== | ===Microgames=== | ||
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|{{s|mariowiki|Arrow Space}} | |{{s|mariowiki|Arrow Space}} | ||
|''Sidestep!'' | |''Sidestep!'' | ||
|style="text-align:left"|Originates from ''Mega Microgame$!''. A tiny ninja outside a Japanese fortress in the background is | |style="text-align:left"|Originates from ''Mega Microgame$!''. A tiny ninja outside a Japanese fortress in the background is target of a wall of arrows raining from above. In ''Mega Microgame$!'', the player has to move the ninja with the D-Pad into the area where there was a gap between the arrows. | ||
In ''Super Smash Bros.'', fighters also have to avoid these arrows, either via moving into the gap similarly to the original game, or by closely navigating to the edges of the stage, putting them in closer proximity to the [[blast line]]s. Players who successfully avoid the arrows are given a reward. While the ninja from the original game appears in the background, he has no effects on gameplay. | In ''Super Smash Bros.'', fighters also have to avoid these arrows, either via moving into the gap similarly to the original game, or by closely navigating to the edges of the stage, putting them in closer proximity to the [[blast line]]s. Players who successfully avoid the arrows are given a reward. While the ninja from the original game appears in the background, he has no effects on gameplay. | ||
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|style="text-align:left"|Originates from ''Touched!''. A series of party poppers appear in the air. In ''Touched!'', the player had to use the stylus to pull the strings on the crackers and make the confetti fire out. The appearance of the stage also changed with the difficulty level, with the image either being that of a birthday, a wedding, or a Halloween party; the Japanese version of the game featured a man with a necktie around his head instead of the Halloween party. | |style="text-align:left"|Originates from ''Touched!''. A series of party poppers appear in the air. In ''Touched!'', the player had to use the stylus to pull the strings on the crackers and make the confetti fire out. The appearance of the stage also changed with the difficulty level, with the image either being that of a birthday, a wedding, or a Halloween party; the Japanese version of the game featured a man with a necktie around his head instead of the Halloween party. | ||
In ''Super Smash Bros.'', characters just have to attack the party poppers to set them off; emulating the source game, the image in the background depends on how many poppers there are, though unusually, the image of the man with a necktie around his head appears in all regions. Anyone who successfully attacks a popper will be given a reward, but only if all poppers have been attacked. Due to there being only three poppers, this is the only | In ''Super Smash Bros.'', characters just have to attack the party poppers to set them off; emulating the source game, the image in the background depends on how many poppers there are, though unusually, the image of the man with a necktie around his head appears in all regions. Anyone who successfully attacks a popper will be given a reward, but only if all poppers have been attacked. Due to there being only three poppers, this is the only minigame that does not allow all players to win in a match with more than 3 players. This microgame does not appear if 8 players are present. | ||
|[[File:WarioWarePopIt.png|175px]] | |[[File:WarioWarePopIt.png|175px]] | ||
|- | |- | ||
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|style="text-align:left"|Originates from ''Mega Microgame$!''. A giant with a hammer in the background smashes down on a mountain to generate an earthquake, while the player has to make a chicken jump up in the air to avoid the tremor from knocking an egg loose from its back. | |style="text-align:left"|Originates from ''Mega Microgame$!''. A giant with a hammer in the background smashes down on a mountain to generate an earthquake, while the player has to make a chicken jump up in the air to avoid the tremor from knocking an egg loose from its back. | ||
In ''Super Smash Bros.'', players must accomplish the same feat, gaining a reward if they do so; being on the ground at the time of the tremor will result in being [[Bury|buried]] and | In ''Super Smash Bros.'', players must accomplish the same feat, gaining a reward if they do so; being on the ground at the time of the tremor will result in being [[Bury|buried]] and fail the microgame. Unusually, the chicken itself does not appear in the stage. | ||
|[[File:WarioWare3.jpg|175px]] | |[[File:WarioWare3.jpg|175px]] | ||
|- | |- | ||
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|- | |- | ||
|{{s|mariowiki|Sole Man}} | |{{s|mariowiki|Sole Man}} | ||
|''{{rollover|Dodge!|In NTSC releases|y}}'' / ''{{rollover|Look out!|In PAL releases|y}}'' | |''{{rollover|''Dodge!''|In NTSC releases|y}}'' / ''{{rollover|''Look out!''|In PAL releases|y}}'' | ||
|style="text-align:left"|Originates from ''Mega Microgame$''. In the original game, players had to guide {{s|mariowiki|Fronk}} from left to right to avoid being stomped, with higher difficulties featuring wider soles to avoid. | |style="text-align:left"|Originates from ''Mega Microgame$''. In the original game, players had to guide {{s|mariowiki|Fronk}} from left to right to avoid being stomped, with higher difficulties featuring wider soles to avoid. | ||
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|Taunt | |Taunt | ||
|''Taunt!'' | |''Taunt!'' | ||
|style="text-align:left"|This stage is unique to ''Super Smash Bros.'' In the stage, the player must [[taunt]] when the camera flashes in order to win; being attacked while taunting still allows for a victory. In the background, {{s|mariowiki|Jimmy T}} can be seen. | |style="text-align:left"|This stage is unique to ''Super Smash Bros.''. In the stage, the player must [[taunt]] when the camera flashes in order to win; being attacked while taunting still allows for a victory. In the background, the recurring character {{s|mariowiki|Jimmy T.}} can be seen. | ||
|[[File:WarioWareTaunt.png|175px]] | |[[File:WarioWareTaunt.png|175px]] | ||
|} | |} | ||
====Microgame Music==== | ====Microgame Music==== | ||
The following tracks play during | The following tracks play during these respective microgames, as long as the [[My Music]] track in use for the match is ''{{SSBBMusicLink|WarioWare|WarioWare, Inc.}}'' They are all new arrangements from the originals, and cannot be found in the [[Sound Test]]. | ||
*''Crazy Cars'' - ''WarioWare, Inc.: Mega Microgame$!'' | *''Crazy Cars'' - ''WarioWare, Inc.: Mega Microgame$!'' | ||
*''Sole Man'' - ''WarioWare, Inc.: Mega Microgame$!'' | *''Sole Man'' - ''WarioWare, Inc.: Mega Microgame$!'' | ||
*''Arrow Space'' - ''WarioWare, Inc.: Mega Microgame$!'' | *''Arrow Space'' - ''WarioWare, Inc.: Mega Microgame$!'' | ||
*''Kitty Cover'' - ''WarioWare, Inc.: Mega Microgame$!'' | *''Kitty Cover'' - ''WarioWare, Inc.: Mega Microgame$!'' | ||
*''Crack Down'' - ''WarioWare, Inc.: Mega Microgame$!'' | *''Crack Down'' - ''WarioWare, Inc.: Mega Microgame$!'' | ||
*''The Maze That Pays'' - ''WarioWare, Inc.: Mega Microgame$!'' | *''The Maze That Pays'' - ''WarioWare, Inc.: Mega Microgame$!'' | ||
*''Blowin' Up'' - ''WarioWare: Touched!'' | *''Blowin' Up'' - ''WarioWare: Touched!'' | ||
*''Lose Your Marble'' - ''WarioWare: Touched!'' | *''Lose Your Marble'' - ''WarioWare: Touched!'' | ||
*'' | *''Taunt'' - Original to ''Smash'' | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] removes the soft platforms and the Microgames do not occur. The platform also extends below the blast line. | In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] removes the soft platforms and the Microgames do not occur. The platform also extends below the blast line. | ||
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'' | In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the main platform does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the pink soft platforms of the regular form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
Wario Wario Inc. Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | Wario Wario Inc. Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''. | ||
SSBU-WarioWare, Inc.Omega.png|Ω form in ''Super Smash Bros. Ultimate''. | File:SSBU-WarioWare, Inc.Omega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
SSBU-WarioWare, Inc.Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-WarioWare, Inc.Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
{{clrl}} | {{clrl}} | ||
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===Sudden Death=== | ===Sudden Death=== | ||
In ''Brawl'' and ''for | In ''Brawl'' and ''Smash for 3DS'', the Microgames would still play during Sudden Death. In ''Ultimate'', however, the Microgames won’t play at all, and so the stage remains in the elevator for the duration of Sudden Death. | ||
==Origin== | ==Origin== | ||
[[File:WarioWareElevator.png|thumb|The elevator of the Variety Tower, as it originally appeared in ''WarioWare, Inc.: Mega Microgame$''.]] | |||
[[File:WarioWareElevator.png|thumb|The elevator of the Variety Tower, as it originally appeared in ''WarioWare, Inc.: Mega Microgame$ | This stage is a mix of three ''WarioWare'' games: ''{{s|mariowiki|WarioWare, Inc.: Mega Microgame$!}}'' (known in PAL region as ''Minigame Mania''), ''{{s|mariowiki|WarioWare: Twisted!}}'', and ''{{s|mariowiki|WarioWare: Touched!}}'' The main stage originates from ''Mega Microgame$'''s Variety Tower. The Variety Tower draws from every microgame in the whole game, continuing endlessly until the player runs out of lives. It starts off in an elevator with a pig face on the door, which opens up to reveal a microgame. If the player is successful at the microgame, the pig will have a happy expression. If the player fails the microgame, the pig will have a sad expression and crossed-out eyes. The WarioWare, Inc. stage takes place in the Variety Tower, and the main stage is the elevator. The overall design has been retained. | ||
This stage is a mix of three ''WarioWare'' games: ''{{s|mariowiki|WarioWare, Inc.: Mega Microgame$!}}'' (known in PAL | {{clear}} | ||
The | |||
The Variety Tower | |||
{{ | |||
==Update History== | ==Update History== | ||
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==Tournament legality== | ==Tournament legality== | ||
=== | ===Super Smash Bros. Brawl=== | ||
WarioWare, Inc. is [[banned stage|banned]] in tournaments, due to the microgames providing random, disproportionate advantages to whoever completes them, and if both players complete the microgame, they almost never receive the same reward, and rarely receive benefits that can be considered fair or balanced relative to each other. Additionally, the stage layout temporarily transforms into an entirely flat stage with walkoff blast zones, akin to the default form of [[Bridge of Eldin]], whenever a microgame is in progress. | WarioWare, Inc. is [[banned stage|banned]] in tournaments, due to the microgames providing random, disproportionate advantages to whoever completes them, and if both players complete the microgame, they almost never receive the same reward, and rarely receive benefits that can be considered fair or balanced relative to each other. Additionally, the stage layout temporarily transforms into an entirely flat stage with walkoff blast zones, akin to the default form of [[Bridge of Eldin]], whenever a microgame is in progress. | ||
=== | ===Super Smash Bros. 4=== | ||
As ''for | As ''for 3DS'' was not the tournament standard format after the release of ''for Wii U'', the stage was very unlikely to see any tournament use, regardless of the above mentioned flaws. However, in the few tournaments that were held, as well as the unofficial online Anther's Ladder matchmaking website, this stage remains banned for all of the same reasons as in ''Brawl''. | ||
=== | ===Super Smash Bros. Ultimate=== | ||
With the introduction of a stage hazard toggle in ''Ultimate'', some early rulesets included the hazardless version of WarioWare, Inc. as a counterpick stage. This immediately proved controversial, however, due to | With the introduction of a stage hazard toggle in ''[[Ultimate]]'', some early rulesets included the hazardless version of WarioWare, Inc. as a counterpick stage. This immediately proved controversial, however, due to its horizontal blastlines' proximity to the main body of the stage, as well as the uncooperative camera which remains zoomed out for the entirety of the match. Thus, the stage is rarely legal. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSBUWebsiteDaisy1.jpg|{{SSBU|Daisy}} | SSB4 WarioWare, Inc.jpg|WarioWare, Inc. in ''for 3DS'' | ||
SSBUWebsiteDaisy1.jpg|{{SSBU|Daisy}} on the stage in ''Ultimate''. | |||
SSBUWebsiteWario1.jpg|{{SSBU|Wario}} taunting on the stage in ''Ultimate''. | SSBUWebsiteWario1.jpg|{{SSBU|Wario}} taunting on the stage in ''Ultimate''. | ||
</gallery> | </gallery> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{langtable | {{langtable | ||
|ja={{ja|メイド イン ワリオ|Meido In Wario}} | |ja={{ja|メイド イン ワリオ|Meido In Wario}}, ''Made in Wario'' | ||
|en=WarioWare, Inc. | |en=WarioWare, Inc. | ||
|fr=WarioWare, Inc. | |fr=WarioWare, Inc. | ||
|es= | |es=WarioWare, Inc. | ||
|de=WarioWare, Inc. | |de=WarioWare, Inc. | ||
|it=WarioWare, Inc. | |it=WarioWare, Inc. | ||
|nl=WarioWare, Inc. | |nl=WarioWare, Inc. | ||
|ru={{rollover|ВариоВэр, Инк.|VarioVer, Ink.|?}} | |ru={{rollover|ВариоВэр, Инк.|VarioVer, Ink.|?}} | ||
|ko={{rollover|메이드 인 와리오|Meideu In Wario|?}}, ''Made in Wario'' | |||
|ko={{rollover|메이드 인 와리오|Meideu In Wario|?}} | |||
|zh_cn={{rollover|瓦力欧制造|Wǎlìōu Zhìzào|?}} | |zh_cn={{rollover|瓦力欧制造|Wǎlìōu Zhìzào|?}} | ||
|zh_cnM=Made in Wario | |zh_cnM=Made in Wario | ||
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==Trivia== | ==Trivia== | ||
*If Andross is released from an | [[File:WarioWareRain.jpg|thumb|right|The rain effects in the "Stay Dry!" microgame.]] | ||
* | *If Andross is released from an Assist Trophy while the Brawl is in the main room, he will disappear behind the doors. This also happens with a few Pokémon, such as [[Lugia]] and [[Ho-Oh]]. | ||
*In | **In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Skull Kid]], the [[Moon]], [[Nightmare]], [[Andross]], [[Color TV-Game 15]], [[Devil]], [[Nintendog]], [[Dr. Kawashima]], [[Nikki]] (due to the dark background obscuring her drawings), [[Yuri Kozukata]], [[Squid Sisters]], [[Ghosts]] and [[Shadow the Hedgehog]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Moltres]], [[Lugia]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Kyurem]], [[Xerneas]], [[Lunala]] and [[Marshadow]]. | ||
*There is a glitch on this stage. If a character is below the ledges of the main room as it changes into a microgame, it is possible to become stuck under the floor. When the main room returns, they can be inside the actual arena. | |||
*The raindrops in the "Stay dry!" minigame are actually rendered two-dimensionally; this is especially obvious when the camera is tilted in ''Brawl''. This graphical behaviour does not occur in {{for3ds}}. | |||
** | *If the player plays as the [[Ice Climbers]], both Popo and Nana must win the minigame to be rewarded. | ||
*In ''Brawl''{{'}}s [[Training mode]], even when set to "[[Stop]]", the CPUs will still participate in the microgames. This does not occur in ''Smash 3DS'' or ''Ultimate'', however. | |||
*In {{for3ds}}, in [[All-Star Mode]] and {{SSB4|Wario}}'s unlock battle, microgames do not take place on the stage. | |||
{{ | |||
{{SSBBStages}} | {{SSBBStages}} |