Editing Wall of pain
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
[[ | [[Image:Wallofpain.gif|thumb|200px|Wall of pain in ''[[Brawl]]''.]] | ||
'''Wall of pain''' (abbreviated "'''WoP'''", also known by several other names, like Wall of Death) is a [[Jigglypuff]] [[technique]] which involves barraging the opponent with fast [[aerial attack]]s, exploiting Jigglypuff's high horizontal [[air speed]] to weave back and forth. The Wall of Pain can be used as either a method to [[juggle]] enemies offstage, as a powerful [[edgeguard]]ing technique, or as a method to increase the [[damage]] on opponents. In all four games, the technique is among the most important in Jigglypuff's metagames, and proper use of it is important for use of Jigglypuff in tournaments. | |||
==Overview== | ==Overview== | ||
On the ground, Jigglypuff should move forward in the air with each attack, then once the opponent is hit, move back to the place where the Wall of pain was started. This allows for quick attacks and keeps Jigglypuff out of [[range]] from any retaliations. In ''[[Super Smash Bros. Melee]]'', this is done by interspacing Jigglypuff's [[back aerial]] with [[jump]]s while moving off the stage, utilizing Jigglypuff's superior air maneuverability to always land a hit with each spin kick. | |||
[[File:Jigglypuff Back Aerial Hitbox Melee.gif|thumb|left|Jigglypuff's Wall of Pain relies on the particularly large hitbox of its back air, especially in ''Melee''.]] | [[File:Jigglypuff Back Aerial Hitbox Melee.gif|thumb|left|Jigglypuff's Wall of Pain relies on the particularly large hitbox of its back air, especially in ''Melee''.]] | ||
In ''Brawl'', the back aerial has lost its [[knockback]], and the [[forward aerial]] has had its increased, which allows for an easier WoP, since Jigglypuff does not need to face backward. Therefore, when on the ground, or working up damage, the back aerial WoP is utilized to keep the forward aerial fresh, but for juggling off the stage at higher [[damage]], the forward aerial, with greater knockback, works better. [[Stale-move negation]] means that switching between the two, if possible, has a greater effect. [[Pound]] can be incorporated into the WoP if used solely for working up damage. | |||
In ''Smash 4'' Jigglypuff's back aerial has much more knockback again and is designed as a finisher rather than a combo move, making it easier to finish a WoP with a back aerial but harder to keep one going. As such, most WoP's in ''Smash 4'' generally utilize Jigglypuff's forward aerial (and neutral aerial as a finisher) instead. | |||
[[Smasher]]s {{Sm|Tetsuya}} and {{Sm|AOB}} were the earliest prominent users of the technique, and they are largely responsible for its widespread use. The term "wall of pain" was coined by [[SmashBoards]] administrator and retired smasher Amorasaki, a longtime friend of AOB. | |||
==Other characters== | |||
While other characters also have midair jumps, most do not have the appropriate recovery potential, air speed, or falling speed in order to fully emulate Jigglypuff's Wall of Pain. Wolf, Kirby, King Dedede, and Meta Knight, however, have techniques that potentially can act similar to the Wall of Pain. Some other characters, such as {{SSBM|Captain Falcon}} in ''Melee'', may have "pseudo-Wall of Pains" that do perform similar outcomes, however do not involve use of a back air or use other moves. | |||
In '' | ===[[Kirby]]=== | ||
In ''Melee'', {{SSBM|Kirby}} can use a similar technique to the Wall of Pain with his back air. Called the '''Fence of Pain''', due to having more "holes" than Jigglypuff's Wall of Pain, the technique is arguably Kirby's most powerful in his otherwise weak ''Melee'' metagame. | |||
The technique returned in ''Brawl'', and as a result of Kirby's improved air speed in the game, the technique is arguably as powerful as Jigglypuff's Wall of Pain. | |||
== | ==={{SSBB|Meta Knight}}=== | ||
In ''Brawl'', Meta Knight can potentially use his back or forward aerial attacks in order to perform a pseudo-Wall of Pain. The presence of the [[Sakurai angle]] in these attacks, however, prevents the attacks from consistently sending opponents in one expected direction, and Meta Knight's below average air speed hinders his ability to pursue opponents. His long, safe recovery, however, makes this Wall of Pain of rather low risk to perform. | |||
==={{SSBB|King Dedede}}=== | |||
In ''Brawl'', King Dedede has his own wall of pain with his back air. It is arguably as useful as Jigglypuff's due to his back air's speed, lingering hitbox, short duration, and decent power. However, it can be difficult to continue chasing opponents with it due to his very fast falling speed and incredibly low air speed, however his low gravity, as well as his long, hard-to-intercept recovery can reduce the risk of performing a wall of pain. | |||
==={{SSBB|Wolf}}=== | |||
In ''Brawl'', Wolf can use a wall of pain with his back air, which is often considered a useful strategy for Wolf due to his very high air speed, and his back air's speed, power, and range. However, his very poor recovery and fast falling speed make it very risky to perform. | |||
[[Category:Techniques (SSB)]] | |||
[[Category:Techniques (SSBM)]] | |||
[[Category:Techniques (SSBB)]] | |||
[[Category:Techniques (SSB4-Wii U)]] | |||
[[Category:Techniques (SSB4-3DS)]] | |||
[[Category:Character-specific terminology]] | [[Category:Character-specific terminology]] | ||
[[Category:Jigglypuff]] | [[Category:Jigglypuff]] | ||