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The '''wall of pain''' (abbreviated as '''WoP''') is a {{SSBM|Jigglypuff}} [[technique]] in ''Super Smash Bros. Melee'', which involves barraging the opponent with repeated [[back aerial]]s, exploiting Jigglypuff's high horizontal [[air speed]] to continuously follow the opponent in their knockback trajectory. The Wall of Pain is one of the most powerful [[edgeguarding]] techniques in the game, as multiple back airs will often send the opponent too far off stage to recover, while Jigglypuff can almost always make it back safely, due to its aforementioned air speed and high amount of jumps. Even if the wall of pain doesn't manage to KO, it can still rack up significant damage and leave the opponent in a disadvantageous position to try and get back on stage. | The '''wall of pain''' (abbreviated as '''WoP''') is a {{SSBM|Jigglypuff}} [[technique]] in ''Super Smash Bros. Melee'', which involves barraging the opponent with repeated [[back aerial]]s, exploiting Jigglypuff's high horizontal [[air speed]] to continuously follow the opponent in their knockback trajectory. The Wall of Pain is one of the most powerful [[edgeguarding]] techniques in the game, as multiple back airs will often send the opponent too far off stage to recover, while Jigglypuff can almost always make it back safely, due to its aforementioned air speed and high amount of jumps. Even if the wall of pain doesn't manage to KO, it can still rack up significant damage and leave the opponent in a disadvantageous position to try and get back on stage. | ||
The wall of pain can technically be performed in all ''Super Smash Bros.'' games, but it is most effective in ''Melee'' due to the game's [[hitstun]] and | The wall of pain can technically be performed in all ''Super Smash Bros.'' games, but it is most effective in ''Melee'' due to the game's [[hitstun]] and air dodge mechanics. | ||
==Overview== | ==Overview== |