Editing Wall grapple

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:


[[File:SamusWallGrappleMelee.gif|thumb|Samus's [[Grapple Beam]] as a wall-grapple in ''Melee''.]]
[[File:SamusWallGrappleMelee.gif|thumb|Samus's [[Grapple Beam]] as a wall-grapple in ''Melee''.]]
[[Image:BylethWallGrapple.jpeg|thumb|Byleth's [[Sword of the Creator]] as a pseudo wall-grapple in ''Ultimate''.]]
'''Wall grappling''' is a technique in ''[[Melee]]'' that can be used by {{SSBM|Link}}, {{SSBM|Young Link}}, and {{SSBM|Samus}} that allows the player to hook to a wall and climb up. Unlike a [[tether recovery]] in ''Brawl'' and ''SSB4'', wall grapples can connect with any wall surface instead of only [[edge]]s.


'''Wall grappling''' is a [[fighter ability|technique]] in ''[[Melee]]'' that can be used by {{SSBM|Link}}, {{SSBM|Young Link}}, and {{SSBM|Samus}} that allows the player to hook to a wall and climb up. Unlike [[tether recovery|tether recoveries]] in later games, wall grapples can connect with any wall surface instead of only [[edge]]s.
Wall grapples are executed by performing a [[grab air]] while facing the wall. If the grab air is executed by the [[R]]/[[L]] and [[A]] buttons, the character can also air dodge upwards to aid in their recovery. The distance from which a wall can be grabbed is limited; If the character is too close or too far away, the grab will not connect and the character will enter the [[helpless]] state.


Wall grapples are executed by performing a [[grab air]] while facing the wall. If the grab air is executed by the [[R]]/[[L]] and [[A]] buttons, the character can also [[air dodge]] upwards to aid in their recovery. The distance from which a wall can be grabbed is limited; if the character is too close or too far away, the grab will not connect and the character will enter the [[helpless]] state. Additionally, characters can only wall grapple once before touching the ground; if the player attempts to wall grapple again, the character will perform a [[neutral air]] or air dodge instead.
Once the wall is grappled, pressing A or a jump button will cause the character to scale up the wall. While wall grappling will not refresh [[double jump]]s, players may still use their [[up special]] and other moves for recovery. Players do not have to immediately act when they have attached to a wall; however, if the player hangs for too long, the wall grapple will end, sending the character into a state of [[tumbling]] as well as taking away their second jump if it is not yet used. Similarly, being slightly too far away from the wall can cause players to immediately "fall off" after their character swings towards the stage, putting them into a state of tumbling as though they had held on for too long.  
 
Once the wall is grappled, pressing the A button will cause the character to scale up the wall. While wall grappling will not refresh [[double jump]]s, players may still use them as well as their [[up special]] and other moves afterwards for recovery. Players do not have to immediately act when they have attached to a wall; however, if the player hangs for too long, the wall grapple will end, sending the character into a state of [[tumbling]] as well as taking away their second jump if it is not yet used. Similarly, being slightly too far away from the wall can cause players to immediately "fall off" after their character swings towards the stage, putting them into a state of tumbling as though they had held on for too long.  


A similar form of wall grappling appears in ''[[Ultimate]]''. {{SSBU|Byleth}} can hook to a wall using [[Sword of the Creator]] should it hit a wall instead of an edge, and will automatically jump afterwards. However, unlike wall grapples in ''[[Melee]]'', this will not put the character in helplessness should the grapple fail, and will not allow the character to hang from the wall.
A similar form of wall grappling appears in ''[[Ultimate]]''. {{SSBU|Byleth}} can hook to a wall using [[Sword of the Creator]] should it hit a wall instead of an edge, and will automatically jump afterwards. However, unlike wall grapples in ''[[Melee]]'', this will not put the character in helplessness should the grapple fail, and will not allow the character to hang from the wall.
Line 15: Line 15:
GrappleBeamMelee.jpg|[[Grapple Beam]] as a wall-grapple in ''Melee''.
GrappleBeamMelee.jpg|[[Grapple Beam]] as a wall-grapple in ''Melee''.
File:LinkWallGrappleMelee.png|[[Hookshot]] as a wall-grapple in ''Melee''.
File:LinkWallGrappleMelee.png|[[Hookshot]] as a wall-grapple in ''Melee''.
File:BylethWallGrapple.jpeg|Byleth's [[Sword of the Creator]] as a pseudo wall-grapple in ''Ultimate''.
</gallery>
</gallery>


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: