Editing Wall cling
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[[File:SSBUWebsiteAlolanExeggutor1.jpg|250px|thumb|Diddy Kong and Bayonetta wall clinging to [[Alolan Exeggutor]] in ''Ultimate''.]] | [[File:SSBUWebsiteAlolanExeggutor1.jpg|250px|thumb|Diddy Kong and Bayonetta wall clinging to [[Alolan Exeggutor]] in ''Ultimate''.]] | ||
'''Wall clinging''' | '''Wall clinging''' is a [[fighter ability|technique]] introduced in ''[[Super Smash Bros. Brawl]]''. As the name suggests, it allows the player to cling on walls. The wall cling is performed similar to a [[wall jump]], except the [[control stick]] or [[d-pad]] is held towards the wall instead of being moved in the opposing direction. Only certain [[character]]s have the ability to wall cling. While clinging to a wall, characters can [[jump]], allowing it to function like a wall jump. This can be achieved by pressing away from the wall or by pressing up or the jump button. If the control stick is pressed away from the wall, the character will wall jump off the wall. If it is pressed up, the character will instead [[double jump]]. Wall clings will not restore a character's double jump. All characters with the ability to wall cling can also wall jump, and may do so from the wall cling. | ||
Additional wall clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall, allowing characters that can wall cling have a huge chance to survive sudden death if used properly | Additional wall clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall, allowing characters that can wall cling have a huge chance to survive sudden death if used properly. | ||
The time that the character can cling to the wall for decreases each time the they perform a wall cling without touching the ground. For the first two wall clings, the character can stick for up to 3 seconds, and on consecutive clings the time is divided in half. | The time that the character can cling to the wall for decreases each time the they perform a wall cling without touching the ground. For the first two wall clings, the character can stick for up to 3 seconds, and on consecutive clings the time is divided in half. | ||
Steep walls, such as the ones found on [[Battlefield]], can't be clung to. | |||
==Wall clingers== | ==Wall clingers== | ||
{|class="wikitable sortable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!width="20%"|Fighter | !width="20%"|Fighter | ||
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|{{Head|Lucario|s=24px|g=SSB4}} | |{{Head|Lucario|s=24px|g=SSB4}} | ||
|{{Head|Lucario|s=24px|g=SSBU}} | |{{Head|Lucario|s=24px|g=SSBU}} | ||
|- | |||
|style="text-align:left"|[[Sephiroth]]** | |||
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|{{Head|Sephiroth|s=24px|g=SSBU}} | |||
|- | |- | ||
|style="text-align:left"|[[Sheik]] | |style="text-align:left"|[[Sheik]] | ||
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|} | |} | ||
(*)Additionally, if Lucario's [[Extreme Speed]] is aimed into a wall, Lucario will cling to the wall. | (*)Additionally, if Lucario's [[Extreme Speed]] is aimed into a wall, Lucario will cling to the wall. | ||
(**) Sephiroth can only cling to a wall if he uses his forward arial into it. There is also a limit of 3 wall clings before he has to land again. However, he can cling to steep walls, such as battlefield’s walls. | |||
==Origin== | ==Origin== | ||
Various ''Smash'' | Various ''Smash'' characters have used wall clinging in their source games. In ''Kirby Super Star'', when [[Kirby]] had the Ninja copy ability, he had the ability to wall cling. In other games, such as ''Super Mario Galaxy'' and ''Metroid Prime 2: Echoes'', [[Mario]] and [[Samus]] could stick to walls temporarily if they were in the process of wall jumping; however, this would only last for a second or two before they slid downwards. In ''Super Mario Odyssey'', [[Yoshi]] could wall cling after sticking his tongue at a wall surface. However, none of these four characters can wall cling in Smash. | ||
Diddy Kong could situationally wall cling in ''Donkey Kong Country 2: Diddy's Kong Quest'', as he could stick to honey-covered walls in {{iw|mariowiki|Hornet Hole|Donkey Kong Country 2}} and he has the same animation in ''[[Brawl]]'' for wall jumping from that game. [[Bayonetta]]'s ability to wall cling is likely based on the Witch Walk ability from [[Bayonetta (universe)|her home series]], which allows Umbra Witches to walk on walls in moonlight. | |||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
*All characters who can wall cling can also [[Crawling|crawl]], except for Bayonetta. | *All characters who can wall cling can also [[Crawling|crawl]], except for {{SSB4|Bayonetta}}. | ||
*In the [[Distant Planet]] stage, characters that wall cling on the top part of the [[Red Bulborb|Bulborb]]'s mouth will get stuck inside its mouth and it will walk off the screen, causing a [[self-destruct]]. | *In the [[Distant Planet]] stage, characters that wall cling on the top part of the [[Red Bulborb|Bulborb]]'s mouth will get stuck inside its mouth and it will walk off the screen, causing a [[self-destruct]]. | ||
==See also== | ==See also== |