Editing Wall cling

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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
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[[File:SSBUWebsiteAlolanExeggutor1.jpg|250px|thumb|Diddy Kong and Bayonetta wall clinging to [[Alolan Exeggutor]] in ''Ultimate''.]]
[[Image:Wall cling.jpg|250px|thumb|Lucario wall clinging underneath {{SSBB|Final Destination}}.]]
'''Wall clinging''' (known as '''AttachWall''' via internal files in ''[[Super Smash Bros. Ultimate]]'') is a [[fighter ability|technique]] introduced in ''[[Super Smash Bros. Brawl]]''. As the name suggests, it allows the player to cling on walls. The wall cling is performed similar to a [[wall jump]], except the [[control stick]] or [[d-pad]] is held towards the wall instead of being moved in the opposing direction. Only certain [[character]]s have the ability to wall cling. While clinging to a wall, characters can [[jump]], allowing it to function like a wall jump. This can be achieved by pressing away from the wall or by pressing up or the jump button. If the control stick is pressed away from the wall, the character will wall jump off the wall. If it is pressed up, the character will instead [[double jump]]. Wall clings will not restore a character's double jump. All characters with the ability to wall cling can also wall jump, and may do so from the wall cling. Steeply horizontal walls, such as the ones found on [[Battlefield]], cannot be clung to.  
[[Image:Lucario's wall cling.JPG|250px|thumb|Lucario wall clinging in [[Kalos Pokémon League]].]]
'''Wall clinging''' is a [[technique]] introduced in ''[[Super Smash Bros. Brawl]]''. As the name suggests, it allows the player to cling on walls. The wall cling is performed similar to a [[wall jump]], except the [[control stick]] or [[d-pad]] is held towards the wall instead of being moved in the opposing direction. Only certain [[character]]s have the ability to wall cling. While clinging to a wall, characters can [[jump]], allowing it to function like a wall jump. This can be achieved by pressing away from the wall or by pressing up or the jump button. If the control stick is pressed away from the wall, the character will wall jump off the wall. If it is pressed up, the character will instead [[double jump]]. Wall clings will not restore a character's double jump.


Additional wall clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall, allowing characters that can wall cling have a huge chance to survive sudden death if used properly. Players can also utilizes wall clings to both throw off edgeguarding opponents and stalling in area they might have trouble reaching.
Additional wall clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall, allowing characters that can wall cling have a huge chance to survive sudden death if used properly.  


The time that the character can cling to the wall for decreases each time the they perform a wall cling without touching the ground. For the first two wall clings, the character can stick for up to 3 seconds, and on consecutive clings the time is divided in half.
The time that the character can cling to the wall for decreases each time the they perform a wall cling without touching the ground. For the first two wall clings, the character can stick for up to 3 seconds, and on consecutive clings the time is divided in half. So it is not recommended to continuously wall cling without touching the ground in between to get the most out of the wall cling.


[[Corrin]] and [[Sephiroth]] both have attacks that can be used as a pseudo-wall cling, [[Dragon Lunge]] and forward aerial respectively. While not being true wall clings, they can be used in similar ways and achieve similar results. If [[Luigi]] charges [[Green Missile]] for long enough or misfires into a wall, his head gets stuck for a period of time, also acting as a pseudo-wall cling.
==Characters who can wall cling==
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
!Character
!{{GameIcon|SSBB|24px}}
!{{GameIcon|SSB4|24px}}
!{{GameIcon|SSBU|24px}}
|-
|[[Bayonetta]]
|N/A
||{{Head|Bayonetta|s=24px|g=SSB4}}


==Wall clingers==
<!--Do not add Sephiroth here. His forward aerial is NOT a wall cling by definition.-->
{|class="wikitable sortable" style="text-align:center"
!width="20%"|Fighter
!width="10%"|{{GameIcon|SSBB|24px}}
!width="10%"|{{GameIcon|SSB4|24px}}
!width="10%"|{{GameIcon|SSBU|24px}}
|-
|style="text-align:left"|[[Bayonetta]]
|
|{{Head|Bayonetta|s=24px|g=SSB4}}
|{{Head|Bayonetta|s=24px|g=SSBU}}
|-
|-
|style="text-align:left"|[[Diddy Kong]]
|[[Diddy Kong]]
|{{Head|Diddy Kong|s=24px|g=SSBB}}
|{{Head|Diddy Kong|s=24px|g=SSBB}}
|{{Head|Diddy Kong|s=24px|g=SSB4}}
|{{Head|Diddy Kong|s=24px|g=SSB4}}
|{{Head|Diddy Kong|s=24px|g=SSBU}}
 
|-
|-
|style="text-align:left"|[[Greninja]]
|[[Greninja]]
|
|N/A
|{{Head|Greninja|s=24px|g=SSB4}}
|{{Head|Greninja|s=24px|g=SSB4}}
|{{Head|Greninja|s=24px|g=SSBU}}
 
|-
|-
|style="text-align:left"|[[Lucario]]*
|[[Lucario]]
|{{Head|Lucario|s=24px|g=SSBB}}
|{{Head|Lucario|s=24px|g=SSBB}}
|{{Head|Lucario|s=24px|g=SSB4}}
|{{Head|Lucario|s=24px|g=SSB4}}
|{{Head|Lucario|s=24px|g=SSBU}}
 
|-
|-
|style="text-align:left"|[[Sheik]]
|[[Sheik]]
|{{Head|Sheik|s=24px|g=SSBB}}
|{{Head|Sheik|s=24px|g=SSBB}}
|{{Head|Sheik|s=24px|g=SSB4}}
|{{Head|Sheik|s=24px|g=SSB4}}
|{{Head|Sheik|s=24px|g=SSBU}}
 
|-
|-
|style="text-align:left"|[[Squirtle]]
|[[Squirtle]]
|{{Head|Squirtle|s=24px|g=SSBB}}
|{{Head|Squirtle|s=24px|g=SSBB}}
|
 
|{{Head|Squirtle|s=24px|g=SSBU}}
|N/A
|}
|}
(*)Additionally, if Lucario's [[Extreme Speed]] is aimed into a wall, Lucario will cling to the wall.
Additionally, if [[Extreme Speed]] is aimed in a wall, Lucario will cling to said wall.


==Origin==
==Origin==
Various ''Smash'' fighters have used wall clinging in their source games. In ''Kirby Super Star'', when [[Kirby]] had the Ninja copy ability, he had the ability to wall cling. In other games, such as ''Super Mario Galaxy'' and ''Metroid Prime 2: Echoes'', [[Mario]] and [[Samus]] could stick to walls temporarily if they were in the process of wall jumping; however, this would only last for a second or two before they slid downwards. In ''Super Mario Odyssey'', [[Yoshi]] could wall cling after sticking his tongue at a wall surface. However, none of these four characters can wall cling in Smash.
Various ''Smash'' characters have used wall clinging in their source games. In ''Kirby Super Star'', when [[Kirby]] had the Ninja copy ability, he had the ability to wall cling. Diddy Kong could situationally wall cling in ''Donkey Kong Country 2: Diddy's Kong Quest'', as he could stick to honey-covered walls in {{iw|dkwiki|Hornet Hole|Donkey Kong Country 2}} and he has the same animation in ''[[Brawl]]'' for wall jumping from that game.


Diddy Kong, as well as Dixie, could situationally wall cling in ''Donkey Kong Country 2: Diddy's Kong Quest'', as he could stick to honey-covered walls in {{iw|mariowiki|Hornet Hole}} and he has the same animation in ''[[Brawl]]'' for wall jumping from that game. He can also  cling and crawl on grass-surface walls and ceilings in some of the levels in ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze'', such as {{iw|mariowiki|King of Cling}} and {{iw|mariowiki|Grassland Groove}}. [[Bayonetta]]'s ability to wall cling is likely based on the Witch Walk ability from [[Bayonetta (universe)|her home series]], which allows Umbra Witches to walk on walls in moonlight.
In other games, such as ''Super Mario Galaxy'' and ''Metroid Prime 2: Echoes'', [[Mario]] and [[Samus]] could stick to walls temporarily if they were in the process of wall jumping; however, this would only last for a second or two before they slid downwards.


Link is capable of clinging onto and climbing walls in ''The Legend of Zelda: Breath of the Wild'', but he can't in ''Super Smash Bros. Ultimate''.
[[Bayonetta]]'s ability to wall cling is likely based on the Witch Walk ability from [[Bayonetta (universe)|her home series]], which allows Umbra Witches to walk on walls in moonlight.


==Gallery==
==Gallery==
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DiddyWallcling.jpg|Diddy Kong wall clinging in ''Brawl''.
DiddyWallcling.jpg|Diddy Kong wall clinging in ''Brawl''.
SquirtleWallcling.jpg|Squirtle wall clinging in ''Brawl''.
SquirtleWallcling.jpg|Squirtle wall clinging in ''Brawl''.
Wall cling.jpg|Lucario wall clinging underneath {{SSBB|Final Destination}} in ''Brawl''.
SheikWallcling.jpg|Sheik wall clinging in ''Brawl''.
SheikWallcling.jpg|Sheik wall clinging in ''Brawl''.
GreninjaWallCling.jpg|Greninja wall clinging in ''SSB4''.
GreninjaWallCling.jpg|Greninja wall clinging in ''SSB4''.
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Sheik's wall cling.JPG|Sheik wall clinging in ''SSB4''.
Sheik's wall cling.JPG|Sheik wall clinging in ''SSB4''.
SSB4-WiiU - Bayo Witch Walk.png|Bayonetta wall clinging in ''SSB4''.
SSB4-WiiU - Bayo Witch Walk.png|Bayonetta wall clinging in ''SSB4''.
Lucario's wall cling.JPG|Lucario wall clinging on [[Kalos Pokémon League]] in ''SSB4''.
</gallery>
</gallery>


==Trivia==
==Trivia==
*All characters who can wall cling can also [[Crawling|crawl]], except for Bayonetta.
*With the exception of {{SSB4|Bayonetta}}, all characters who can wall cling can also [[Crawling|crawl]].
*In the [[Distant Planet]] stage, characters that wall cling on the top part of the [[Red Bulborb|Bulborb]]'s mouth will get stuck inside its mouth and it will walk off the screen, causing a [[self-destruct]].
*In the [[Distant Planet]] stage, characters that wall cling on the top part of the [[Red Bulborb|Bulborb]]'s mouth will get stuck inside its mouth and it will walk off the screen, causing a [[self-destruct]].
*Sheik is the only character introduced prior to ''Brawl'' who can wall cling.


==See also==
==Related techniques==
*[[Wall jump]]
*[[Wall jump]]
*[[Sword of the Creator]]
*[[Dragon Lunge]] (as the move makes Corrin stick to a surface)
 
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]
[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]

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