Editing Walk

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[[File:MarioWalkSSBU.gif|thumb|Mario walking in ''Ultimate''.]]
[[File:MarioWalkSSBU.gif|thumb|Mario walking in ''Ultimate''.]]


'''Walking''' is a form of ground-based movement slower than [[dashing]]. It is performed by slowly tilting forward on the [[control stick]] or [[d-pad]] while on the ground. In ''Smash'' games that can be played without tap jump, it's possible to walk by tilting the control stick diagonally up in the direction players want to walk to. While it is slower than dashing (though by exactly how much is dependent on the character), characters retain the use of their [[tilt]]s and [[smash attack]]s while walking, giving it technical use. Characters have three different walking speeds depending on how far the [[control stick]] is tilted, with the slowest of these animations often being a sort of tip-toeing. In ''Brawl'', however, if a character is controlled with a [[Wii Remote]], they will always walk at their max speed. Pressing the attack button while walking will result in a [[forward tilt]]. This fact makes a fast walking speed considered an advantage, which is especially true for characters like [[Squirtle]], [[Marth]], and [[Donkey Kong]]. Walking speed is measured in [[unit]]s per [[frame]].
'''Walking''' is a form of ground-based movement slower than [[dashing]]. It is performed by slowly tilting forward on the [[control stick]] or [[d-pad]] while on the ground. In ''Smash'' games that can be played without tap jump, it's possible to walk by tilting the control stick diagonally up in the direction players want to walk to. While it is slower than dashing (though by exactly how much is dependent on the character), characters retain the use of their [[tilt]]s and [[smash attack]]s while walking, giving it technical use. Characters have three different walking speeds depending on how far the [[control stick]] is tilted, with the slowest of these animations often being a sort of tip-toeing. In ''Brawl'', however, if a character is controlled with a [[Wii Remote]], they will always walk at their max speed. Pressing the attack button while walking will result in a [[forward tilt]]. This fact makes a fast walking speed considered an advantage, which is especially true for characters like [[Squirtle]], [[Marth]], and [[Donkey Kong]].


==''[[Super Smash Bros.]]'' walking speeds==
==''[[Super Smash Bros.]]'' walking speeds==
The control stick's horizontal position is a value between 8-80 (8 is the minimum amount required for a walk and the stick can reach 127, though it is capped at 80). However, to walk in the opposite direction, the horizontal position of the control stick must be at least 20.
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Sitck multiply!!Min speed!!Max speed
!Rank!!Character!!Speed
|-
|-
|'''1'''||{{CharHead|Fox|SSB|hsize=15px}}||0.45||3.6||36
|'''1'''||{{CharHead|Fox|SSB|hsize=15px}}||0.45
|-
|-
|'''2'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.42||3.36||33.6
|'''2'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.42
|-
|-
|'''3'''||{{CharHead|Yoshi|SSB|hsize=15px}}||0.38||3.04||30.4
|'''3'''||{{CharHead|Yoshi|SSB|hsize=15px}}||0.38
|-
|-
|'''4'''||{{CharHead|Link|SSB|hsize=15px}}||0.37||2.96||29.6
|'''4'''||{{CharHead|Link|SSB|hsize=15px}}||0.37
|-
|-
|'''5'''||{{CharHead|Kirby|SSB|hsize=15px}}||0.35||2.8||28
|'''5'''||{{CharHead|Kirby|SSB|hsize=15px}}||0.35
|-
|-
|'''6'''||{{CharHead|Samus|SSB|hsize=15px}}||0.34||2.72||27.2
|'''6'''||{{CharHead|Samus|SSB|hsize=15px}}||0.34
|-
|-
|rowspan=2|'''7-8'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||rowspan=2|0.32||rowspan=2|2.56||rowspan=2|25.6
|rowspan=2|'''7-8'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||rowspan=2|0.32
|-
|-
|{{CharHead|Captain Falcon|SSB|hsize=15px}}
|{{CharHead|Captain Falcon|SSB|hsize=15px}}
|-
|-
|rowspan=2|'''9-10'''||{{CharHead|Mario|SSB|hsize=15px}}||rowspan=2|0.3||rowspan=2|2.4||rowspan=2|24
|rowspan=2|'''9-10'''||{{CharHead|Mario|SSB|hsize=15px}}||rowspan=2|0.3
|-
|-
|{{CharHead|Luigi|SSB|hsize=15px}}
|{{CharHead|Luigi|SSB|hsize=15px}}
|-
|-
|rowspan=2|'''11-12'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||rowspan=2|0.28||rowspan=2|2.24||rowspan=2|22.4
|rowspan=2|'''11-12'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||rowspan=2|0.28
|-
|-
|{{CharHead|Ness|SSB|hsize=15px}}
|{{CharHead|Ness|SSB|hsize=15px}}
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|'''1'''||{{CharHead|Marth|SSBB|hsize=20px}}||1.5
|'''1'''||{{CharHead|Marth|SSBB|hsize=20px}}||1.5
|-
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||1.5
|'''N/A'''||[[Giga Bowser (Final Smash)|Giga Bowser]]||1.5
|-
|-
|'''2'''||{{CharHead|Fox|SSBB|hsize=20px}}||1.45
|'''2'''||{{CharHead|Fox|SSBB|hsize=20px}}||1.45
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|'''3'''||{{CharHead|Fox|SSB4|hsize=20px}}||1.45
|'''3'''||{{CharHead|Fox|SSB4|hsize=20px}}||1.45
|-
|-
|'''N/A'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} (lightest)||{{rollover|1.44936|1.22× the in-game value.|y}}
|'''N/A'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} (lightest)||{{rollover|1.44936|1.22x the in-game value.|y}}
|-
|-
|'''4'''||{{CharHead|Greninja|SSB4|hsize=20px}}||1.43
|'''4'''||{{CharHead|Greninja|SSB4|hsize=20px}}||1.43
|-
|-
|'''N/A'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (lightest)||{{rollover|1.403|1.22× the in-game value.|y}}
|'''N/A'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (lightest)||{{rollover|1.403|1.22x the in-game value.|y}}
|-
|-
|rowspan=2|'''5-6'''||{{CharHead|Sheik|SSB4|hsize=20px}}||rowspan=2|1.4
|rowspan=2|'''5-6'''||{{CharHead|Sheik|SSB4|hsize=20px}}||rowspan=2|1.4
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|'''N/A'''||[[Wario-Man]]||1.3
|'''N/A'''||[[Wario-Man]]||1.3
|-
|-
|'''N/A'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}} (lightest)||{{rollover|1.281|1.22× the in-game value.|y}}
|'''N/A'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}} (lightest)||{{rollover|1.281|1.22x the in-game value.|y}}
|-
|-
|'''10'''||{{CharHead|Falco|SSB4|hsize=20px}}||1.28
|'''10'''||{{CharHead|Falco|SSB4|hsize=20px}}||1.28
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|'''41'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||0.98
|'''41'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||0.98
|-
|-
|'''N/A'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} (heaviest)||{{rollover|0.97416|0.82× the in-game value.|y}}
|'''N/A'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} (heaviest)||{{rollover|0.97416|0.82x the in-game value.|y}}
|-
|-
|'''N/A'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (heaviest)||{{rollover|0.943|0.82× the in-game value.|y}}
|'''N/A'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (heaviest)||{{rollover|0.943|0.82x the in-game value.|y}}
|-
|-
|'''42'''||{{CharHead|Captain Falcon|SSB4|hsize=20px}}||0.94
|'''42'''||{{CharHead|Captain Falcon|SSB4|hsize=20px}}||0.94
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|'''51'''||{{CharHead|Ness|SSB4|hsize=20px}}||0.8635
|'''51'''||{{CharHead|Ness|SSB4|hsize=20px}}||0.8635
|-
|-
|'''N/A'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}} (heaviest)||{{rollover|0.861|0.82× the in-game value.|y}}
|'''N/A'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}} (heaviest)||{{rollover|0.861|0.82x the in-game value.|y}}
|-
|-
|'''52'''||{{CharHead|Peach|SSB4|hsize=20px}}||0.86
|'''52'''||{{CharHead|Peach|SSB4|hsize=20px}}||0.86
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|'''24'''||{{CharHead|Meta Knight|SSBU|hsize=20px}}||1.239
|'''24'''||{{CharHead|Meta Knight|SSBU|hsize=20px}}||1.239
|-
|-
|'''25'''||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||{{rollover|1.224|1.4688 after fresh Deep Breathing, 1.41984 after fully stale Deep Breathing|y}}
|'''25'''||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||{{rollover|1.224| 1.4688 after fresh Deep Breathing, 1.41984 after fully stale Deep Breathing|y}}
|-
|-
|'''26'''||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||1.213
|'''26'''||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||1.213
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|'''58'''||{{CharHead|Hero|SSBU|hsize=20px}}||{{rollover|0.98|1.96 with Acceleratle|y}}
|'''58'''||{{CharHead|Hero|SSBU|hsize=20px}}||{{rollover|0.98|1.96 with Acceleratle|y}}
|-
|-
|'''59'''||{{CharHead|Kirby|SSBU|hsize=20px}}||{{rollover|0.977|1.6609 with Speed, 0.5862 with Shield|y}}
|'''59'''||{{CharHead|Kirby|SSBU|hsize=20px}}||{{rollover|0.977|1.6609 with Speed, 0.5862 ​with Shield|y}}
|-
|-
|rowspan=2|'''60-61'''||{{CharHead|Olimar|SSBU|hsize=20px}}||rowspan=2|0.945
|rowspan=2|'''60-61'''||{{CharHead|Olimar|SSBU|hsize=20px}}||rowspan=2|0.945

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