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If no directional keys are held down, Shulk performs a large, slow forward-sliding upwards slash, capable of hitting opponents a distance away from him; this has one of the longest horizontal [[reach]]es of any counterattack, along with [[Double Team]], [[Substitute]] and {{b|Toad|move}}. If forward is held during the counterpose (only while Shulk is grounded), he will instead perform a dashing slice through the opponent. This variant is much faster, sends opponents behind him, and has higher knockback growth (84 → 94), but has the tendency to miss more often due to the attack's speed and Shulk's forward momentum. | If no directional keys are held down, Shulk performs a large, slow forward-sliding upwards slash, capable of hitting opponents a distance away from him; this has one of the longest horizontal [[reach]]es of any counterattack, along with [[Double Team]], [[Substitute]] and {{b|Toad|move}}. If forward is held during the counterpose (only while Shulk is grounded), he will instead perform a dashing slice through the opponent. This variant is much faster, sends opponents behind him, and has higher knockback growth (84 → 94), but has the tendency to miss more often due to the attack's speed and Shulk's forward momentum. | ||
The regular counterattack deals a minimum of 7%/10% (beam/blade), and otherwise deals x1.3 the damage of the move that it countered. The forward counterattack has the same multiplier, but with a minimum of 10%/13% (beam/blade) instead. This counter will [[one-hit KO]] when countering a hitbox that deals at least 35% damage, and is one of the strongest counterattacks in terms of knockback. | The regular counterattack deals a minimum of 7%/10% (beam/blade), and otherwise deals x1.3 the damage of the move that it countered. The forward counterattack has the same multiplier, but with a minimum of 10%/13% (beam/blade) instead. This counter will [[one-hit KO]] when countering a hitbox that deals at least 35% damage, and is one of the strongest counterattacks in terms of knockback, along with {{SSB4|Ike}}/{{SSB4|Roy}}'s {{h1|Counter|In Super Smash Bros. 4}}s and {{SSB4|Corrin}}'s [[Counter Surge]]. | ||
===Technical data=== | ===Technical data=== |