Editing Vine Whip
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The move can be used as a tether recovery in the air when it is within range of an [[edge]]. The tether range is longer than the range of the move's hitbox. Like other tethers, when Ivysaur is hanging by its tether, it will pull itself up to grab the edge upon player input or automatically after it has been hanging for a few seconds. | The move can be used as a tether recovery in the air when it is within range of an [[edge]]. The tether range is longer than the range of the move's hitbox. Like other tethers, when Ivysaur is hanging by its tether, it will pull itself up to grab the edge upon player input or automatically after it has been hanging for a few seconds. | ||
==Instructional quotes== | ==Instructional quotes== | ||
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|ssbudesc=Attacks with vines like they're whips. The vines can also grab on to edges. | |ssbudesc=Attacks with vines like they're whips. The vines can also grab on to edges. | ||
}} | }} | ||
==In ''[[Super Smash Bros. Brawl]]''== | |||
[[File:vinewhip.jpg|thumb|vinewhip.jpg|thumb|Vine Whip used as a tether recovery.]] | |||
In ''Brawl'', Vine Whip will cause [[helplessness]] when used in the air if it does not tether to an edge. Due to the predictable nature of tether recoveries, Ivysaur can easily be [[edgehog]]ged while attempting to use Vine Whip to recover. | |||
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==In ''[[Super Smash Bros. Ultimate]]''== | |||
In ''Ultimate'', Vine Whip does not cause helplessness, allowing the move to be used an indefinite number of times in the air. However, the height boost granted by the move only applies once until Ivysaur grabs an edge or lands. The lack of edgehogging in the game removes a crucial weakness of Ivysaur's recovery with this move. Additionally, when the move is used as an attack, it can be angled with directional input, so that the whip covers more vertical range but less horizontal range, or vice-versa. | |||
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==Origin== | ==Origin== | ||
[[File:IvysaurVineWhipRBY.gif|thumb|{{ | [[File:IvysaurVineWhipRBY.gif|thumb|{{pkmn|Vine Whip}} being used by [[Ivysaur]] in ''{{pkmn|Pokémon Red}}''.]] | ||
In the {{uv|Pokémon}} series, Vine Whip is a physical Grass-type attack introduced in Generation I, which involves hitting the foe with an outstretched vine. It is a rather weak move, learned by the {{ | In the {{uv|Pokémon}} series, Vine Whip is a physical Grass-type attack introduced in Generation I, which involves hitting the foe with an outstretched vine. It is a rather weak move, learned by the {{iw|bulbapedia|Bulbasaur|Pokémon}} family and several other Grass-type Pokémon at a low level with the intent to replace later. In the [[bulbapedia:Pokémon anime|''Pokémon'' animated series]], some Grass-type Pokémon — including the Bulbasaur family — are sometimes depicted using their vines to grab and manipulate objects. Ivysaur learns Vine Whip at level 13 as a [[Bulbasaur]] in ''Pokémon Red and Green''. | ||
<gallery> | <gallery> | ||
Vine Whip PE.png|Vine Whip being used by a Bulbasaur in {{ | File:Vine Whip PE.png|Vine Whip being used by a Bulbasaur in {{pkmn|Pokémon Let's Go Pikachu and Let's Go Eevee}}. | ||
</gallery> | </gallery> | ||
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**It is the only tether recovery up special to not be from a DLC character, and as a result it's also the only one from a veteran. | **It is the only tether recovery up special to not be from a DLC character, and as a result it's also the only one from a veteran. | ||
**It is no longer {{SSBU|Ivysaur}}'s sole method of recovery, however; in addition to directional [[air dodge]]s, [[Pokémon Change]] can now be used in midair and is much faster, enabling the use of {{SSBU|Charizard}}'s recovery options, who arguably has the best recovery options out of all three Pokémon. | **It is no longer {{SSBU|Ivysaur}}'s sole method of recovery, however; in addition to directional [[air dodge]]s, [[Pokémon Change]] can now be used in midair and is much faster, enabling the use of {{SSBU|Charizard}}'s recovery options, who arguably has the best recovery options out of all three Pokémon. | ||
* | *A small electric shock can be heard when the sweetspot of the vine hits another character. However, the sweetspot is still considered a {{b|grass|effect}} attack and not an [[electric]] attack: this unusual sound was likely chosen to simulate more closely the cracking sound of an actual whip, especially one striking an object. | ||
*If this move is used to tether to the front end of the [[Pirate Ship]] from far enough away, Ivysaur will swing into the hull of the ship, which will deal 10% damage to Ivysaur and [[meteor smash]] it, resulting in a guaranteed [[self-destruct]]. | *If this move is used to tether to the front end of the [[Pirate Ship]] from far enough away, Ivysaur will swing into the hull of the ship, which will deal 10% damage to Ivysaur and [[meteor smash]] it, resulting in a guaranteed [[self-destruct]]. | ||
*Slowing the game speed in ''Ultimate'' causes a visual bug with Vine Whip where it violently vibrates during its animation. | *Slowing the game speed in ''Ultimate'' causes a visual bug with Vine Whip where it violently vibrates during its animation. | ||
**If Ivysaur is under the [[timer]] effect, Vine Whip also has a broken animation. | **If Ivysaur is under the [[timer]] effect, Vine Whip also has a broken animation. | ||
== External links == | == External links == |