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{{Infobox Character | {{Infobox Character | ||
|name = Villager | |name = Villager | ||
|image = {{tabber|title1=Boy| | |image = {{tabber|title1=Boy|tab1=[[File:Villager SSBU.png|x240px]]|title2=Girl|tab2=[[File:45 Villager.png|x240px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = | |tier = C- | ||
|ranking = | |ranking = 69 | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
'''Villager''' ({{ja|むらびと|Murabito}}, ''Murabito'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018 | '''Villager''' ({{ja|むらびと|Murabito}}, ''Murabito'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Villager is classified as [[Fighter number|Fighter #45]], the first fighter number of the ''[[Super Smash Bros. 4]]'' [[veteran]]s. | ||
Villager is ranked | Villager is ranked 69th out of 82 on the current [[tier list]], placing him in the C- tier. This is a significant drop from his 25th out of 54 placement in ''SSB4''. | ||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
Villager is a | {{cleanup|This section can be improved upon to better flesh out Villager's strengths and weaknesses and offer a more coherent evaluation of the character as a whole, in line with other characters' respective articles}} | ||
Villager is a [[middleweight]] (weighing the same as {{SSBU|Lucario}}, {{SSBU|Wolf}}, {{SSBU|Mythra}}, and {{SSBU|Steve}}) with low [[gravity]], slow [[falling speed]], and somewhat below average [[air speed]] and [[air acceleration]]. Villager is among the most unorthodox characters on the roster with several unique moves, including multiple standard attacks that are actually projectiles, similar to {{SSBU|Mega Man}}. | |||
Villager possesses a strong [[camping]] game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with [[Lloid Rocket]], are great for harassing opponents from a distance. Opposing projectiles can either be [[Pocket]]ed or blocked by a [[Timber|tree]]; Pocket can also be used to "steal" character-generated [[item]]s such as {{SSB4|R.O.B.}}'s [[Gyro]], preventing them from being used as long as Villager keeps them and thus further weakening the opponent's ability to compete with him at range. One caveat, though, is that Villager is a character of below-average mobility; in particular, he has the fourth slowest [[dash]]ing speed in the game, so once the opponent closes the gap it can be difficult for Villager to create space again. Despite this, Villager possesses a reliable [[sex kick]] in his neutral aerial that has very quick startup at frame 3, giving him a relatively easy time knocking away an enemy if they approach to point blank range. | |||
Should camping not be desirable, Villager's projectiles can also serve as good [[approach]] | Should camping not be desirable, Villager's projectiles can also serve as good [[approach]] tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his forward and back aerials in a [[short hop]] is also a good approach option, as they are reasonably safe [[disjointed]] attacks with little [[lag]]. | ||
Despite being a middleweight, Villager possesses a surprisingly flexible recovery thanks to {{b|Balloon Trip|move}}. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to [[gimp]]; although the balloons can be popped to render Villager [[helpless]], hitting Villager himself will allow him to simply | Despite being a middleweight character, Villager possesses a surprisingly flexible recovery thanks to {{b|Balloon Trip|move}}. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to [[gimp]]; although the balloons can be popped to render Villager [[helpless]], hitting Villager himself will allow him to simply use the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be [[reflect]]ed. | ||
Villager is also a very potent [[edgeguard]]er, with a wealth of options to threaten recovering | Villager is also a very potent [[edgeguard]]er, with a wealth of options to threaten recovering foes. His forward smash allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, [[Timber]] can also be used from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful [[meteor smash]] should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the [[blast line]], and is generally the best choice against an opponent recovering high. Many of his aerials are [[sex kick]]s as well which, when combined with his extremely long-ranged recovery, allows him to [[gimp]] opponents fairly easily. | ||
However, | However, Villager's ability to set up edgeguards in the first place is hampered by his slow [[grab]]. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to shield-grab is quite limited, although he does have other good [[out of shield]] options, such as his neutral aerial and up smash. | ||
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when | Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multihit nature. Lloid Rocket has relatively high KO power when ridden, but is very slow and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities. | ||
Overall, Villager is a somewhat polarizing glass cannon | Overall, Villager is a somewhat polarizing glass cannon character. Villager excels at keeping opponents away with projectiles to allow enough time to set up traps. Villager does particularly well offstage, where he can easily edgeguard and gimp most of the cast while being able to easily recover from nearly any distance. Due to his array of projectiles and [[Pocket]], Villager also has great counterplay to zoners. However, Villager does not have much in terms of close-range encounters and can be easily overwhelmed by many rushdown characters. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
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Villager also received some notable direct nerfs, though. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his [[forward smash]] and all [[tilt attack]]s; notably, up tilt is no longer among the strongest of its kind. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to neutral attack remove its ability to reliably [[jab cancel]] and removes his KO confirms from ''SSB4'', most infamously to [[Timber]]'s axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for [[Balloon Trip]] now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability. | Villager also received some notable direct nerfs, though. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his [[forward smash]] and all [[tilt attack]]s; notably, up tilt is no longer among the strongest of its kind. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to neutral attack remove its ability to reliably [[jab cancel]] and removes his KO confirms from ''SSB4'', most infamously to [[Timber]]'s axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for [[Balloon Trip]] now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability. | ||
However, Villager is significantly harmed by the indirect changes to gameplay mechanics, likely more than any other character. Villager's moveset's lower raw power is exacerbated by the weakening of [[rage]] and combined with his lower weight, he is less capable of making use of it as effectively, forcing Villager to rely much more on edge-guarding to take a stock. The biggest nerf from gameplay mechanics, however, is the universal increase in mobility. Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from ''SSB4'', fare worse with the universal increase in mobility, which prioritizes faster-paced, more aggressive gameplay; this makes it easier for many characters to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. Combined with the aforementioned nerfs to his raw power and the weakening of rage, several characters are now capable of overcoming (and in some cases, overwhelming) Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed. | |||
Overall, Villager's gameplan is largely the same as in ''SSB4'' as a result of receiving less direct changes than most of the cast; however, the significantly changed environment has effectively crippled his defensive playstyle, forcing Villager to shift to a more offensive playstle that's far less effective | Overall, Villager's gameplan is largely the same as in ''SSB4'' as a result of receiving less direct changes than most of the cast; however, the significantly changed environment has effectively crippled his defensive playstyle, forcing Villager to shift to a more offensive playstle that's far less effective. Despite receiving buffs by game updates, they do not properly compensate for the gameplay changes making his kit less effective. Egregiously, most veterans have received various buffs to varying degrees, with melee-based characters benefitting more from the increased mobility and projectile-based veteran characters receiving buffs that address some of their issues against opposing camping. Lastly, ''Ultimate'' has introduced newcomers such as {{SSBU|Simon}}, {{SSBU|Hero}} and {{SSBU|Min Min}} that have zoning abilities that are just as strong, alongside greater range, outclassing Villager in competitive play. All in all, despite his buffs, Villager fares drastically worse in ''Ultimate'' than in ''SSB4'' by sole virtue of gameplay changes. | ||
{{SSB4 to SSBU changelist|char=Villager}} | {{SSB4 to SSBU changelist|char=Villager}} | ||
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|bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}}) | |bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}}) | ||
|bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late) | |bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late) | ||
|bairdesc=Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial | |bairdesc=Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use. | ||
|uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}}) | |uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}}) | ||
|uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | |uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
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|grabdesc=Traps opponents in a {{s|Nookipedia|net}} with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net. | |grabdesc=Traps opponents in a {{s|Nookipedia|net}} with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net. | ||
|pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}}) | |pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}}) | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc=Yanks the net backward to damage the opponent inside. | |pummeldesc=Yanks the net backward to damage the opponent inside. | ||
|fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}}) | |fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}}) | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Villager Cheer English | |[[File:Villager Cheer English SSBU.ogg|center]]||[[File:Villager Cheer Japanese SSBU.ogg|center]]||[[File:Villager Cheer Italian SSBU.ogg|center]]||[[File:Villager Cheer Dutch SSBU.ogg|center]]||{{NTSC}} (♂) [[File:Villager Male Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♂) [[File:Villager Male Cheer French PAL SSBU.ogg|center]] <br> {{NTSC}} (♀) [[File:Villager Female Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♀) [[File:Villager Female Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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''See also: [[:Category:Villager players (SSBU)]]'' | ''See also: [[:Category:Villager players (SSBU)]]'' | ||
*{{Sm|JAVI ON EARTH|USA}} - The best Villager player in | *{{Sm|JAVI ON EARTH|USA}} - The best Villager player in the United States. Placed 5th at {{Trn|InfinityCON Tally 2021}}, 9th at {{Trn|Just Roll With It! 2022}}, 13th at both {{Trn|CEO Dreamland 2020}} and {{Trn|CEO 2021}}, and 17th at {{Trn|Let's Make Moves Miami}} with wins over players such as {{Sm|Kola}}, {{Sm|Anathema}}, and {{Sm|Goblin}}. | ||
*{{Sm|kept|Japan}} - The best Villager player | *{{Sm|kept|Japan}} - The best Villager player in the world. Placed 4th at {{Trn|Sumabato SP 8}}, 7th at {{Trn|Umebura SP 5}}, 9th at both {{Trn|Umebura SP 6}} and {{Trn|Maesuma TOP 6}}, and 13th at {{Trn|Super Smash Con 2019}} with wins over players such as {{Sm|Gackt}}, {{Sm|Atelier}}, and {{Sm|Dark Wizzy}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
In the early metagame, players | In the early metagame, players noted that the changes to game mechanics, which increases the pace of the game and encourages more aggressive gameplay over camping, harmed Villager's campy playstyle by one of his biggest strengths less effective. As such, opinions on Villager have been low for most of ''Ultimate''{{'}}s lifespan. Although the character has seen solid runs from players such as {{Sm|kept}} and {{Sm|JAVI ON EARTH}}, their results are often hindered by inconsistency (kept) or a lack of out-of-region results (JAVI ON EARTH), leaving the character with limited results at majors and representation that consistently ranks in the bottom 20. As a result, Villager is currently ranked 69th on the current tier list, near the end of the lower-mid tier, with some players believing the character should be ranked lower. | ||
=={{SSBU|Classic Mode}}: Mistake to Underestimate== | =={{SSBU|Classic Mode}}: Mistake to Underestimate== | ||
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!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{CharHead|Villager|SSBU|hsize=20px|color=Purple}} (x6)||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''||Horde Battle | |1||{{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{CharHead|Villager|SSBU|hsize=20px|color=Purple}} (x6)||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''||Horde Battle.<br>If any of the alternate costumes are used by the player, the {{Head|Villager|g=SSBU|s=20px}} default Villager takes their place. | ||
|- | |- | ||
|2||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''|| | |2||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''|| | ||
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During the mode itself, the default male Villager can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue him, {{SSBU|Marth}} or {{SSBU|Sheik}}. If one of the others is rescued first, Villager's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. | During the mode itself, the default male Villager can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue him, {{SSBU|Marth}} or {{SSBU|Sheik}}. If one of the others is rescued first, Villager's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. | ||
{{clrl}} | {{clrl}} | ||
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==[[Spirit]]s== | ==[[Spirit]]s== | ||
Villager Boy's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Villager Boy's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Villager has been unlocked. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Villager Girl also has a fighter spirit of her own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
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|{{SSBUMusicLink|Fire Emblem|Chasing Daybreak}} | |{{SSBUMusicLink|Fire Emblem|Chasing Daybreak}} | ||
|{{s|fireemblem|Flayn}} | |{{s|fireemblem|Flayn}} | ||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
[[File:Villager%27s_cut_palettes.png|thumb|The two cut Villager costumes (top) and the final costumes (bottom).]] | [[File:Villager%27s_cut_palettes.png|thumb|The two cut Villager costumes (top) and the final costumes (bottom).]] | ||
*Villager is the first ''SSB4'' newcomer to be confirmed for ''Ultimate''. | *Villager is the first ''SSB4'' newcomer to be confirmed for ''Ultimate''. Coincidentally, Villager was the first newcomer revealed for ''SSB4''. | ||
*Villager is the only ''SSB4'' newcomer to appear on the game's boxart. | **Villager is the only ''SSB4'' newcomer to appear on the game's boxart. | ||
*Villager's body and lighting on the boxart for ''Ultimate'' is flipped when compared to his appearance in the panorama, with only his face facing the same direction. | ***Villager's body and lighting on the boxart for ''Ultimate'' is flipped when compared to his appearance in the panorama, with only his face facing the same direction. | ||
*In the E3 demo of the game, Villager's portrait used his in-game model as opposed to the render made for the final game. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Pikachu}}. This has since been fixed. | *In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for the final game. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Pikachu}}. This has since been fixed. | ||
**Coincidentally, all four of these characters were playable in the ''Super Smash Bros. for 3DS'' demo. | |||
*In the demo for ''Super Smash Bros. Ultimate'', Villager's 7th and 8th costumes had a light skin tone, just like in ''SSB4''. However, in the final game, the skin was changed to be a darker tone. | *In the demo for ''Super Smash Bros. Ultimate'', Villager's 7th and 8th costumes had a light skin tone, just like in ''SSB4''. However, in the final game, the skin was changed to be a darker tone. | ||
*In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (respectively, "'''el''' Aldeano"/"'''la''' Aldeana", "'''der''' Bewohner"/"'''die''' Bewohnerin", [[File:Flag of Quebec.svg|18px|link=NTSC]] "'''l{{'}}'''Habitant"/"'''l{{'}}'''Habitante", [[File:Flag of France.svg|18px|link=PAL]] "'''le''' Villageois"/"'''la''' Villageoise", and "'''l{{'}}'''Abitante"). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Hero}}, the {{SSBU|Ice Climbers}}, [[Steve (SSBU)|Zombie, Enderman]], and the {{SSBU|Mii Fighter}}s. | *In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (respectively, "'''el''' Aldeano"/"'''la''' Aldeana", "'''der''' Bewohner"/"'''die''' Bewohnerin", [[File:Flag of Quebec.svg|18px|link=NTSC]] "'''l{{'}}'''Habitant"/"'''l{{'}}'''Habitante", [[File:Flag of France.svg|18px|link=PAL]] "'''le''' Villageois"/"'''la''' Villageoise", and "'''l{{'}}'''Abitante"). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Hero}}, the {{SSBU|Ice Climbers}}, [[Steve (SSBU)|Zombie, Enderman]], and the {{SSBU|Mii Fighter}}s. | ||
*When Villager uses his Up Special, the color of the balloons that appear depends on who controls the character (gray for CPU, red for P1, blue for P2, etc.). {{SSBU|Isabelle}} also shares this trait. | *When Villager uses his Up Special, the color of the balloons that appear depends on who controls the character (gray for CPU, red for P1, blue for P2, etc.). {{SSBU|Isabelle}} also shares this trait. | ||
*Similar to {{SSBU|Wario}}'s [[Chomp]], characters trapped in Villager's grab appears to have the [https://www.youtube.com/watch?v=6VPL_5r24oM upper half of their models removed], presumably so that even large characters can fit inside the net. This also happens with Isabelle. | *Similar to {{SSBU|Wario}}'s [[Chomp]], characters trapped in Villager's grab appears to have the [https://www.youtube.com/watch?v=6VPL_5r24oM upper half of their models removed], presumably so that even large characters can fit inside the net. This also happens with Isabelle. | ||
==References== | ==References== |