Editing Villager (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
{{Infobox Character | {{Infobox Character | ||
|name = Villager | |name = Villager | ||
|image = {{tabber|title1= | |image = {{tabber|title1=Male|tab1=[[File:Villager SSBU.png|x240px]]|title2=Female|tab2=[[File:45 Villager.png|x240px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
'''Villager''' ({{ja|むらびと|Murabito}}, ''Murabito'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018 | '''Villager''' ({{ja|むらびと|Murabito}}, ''Murabito'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Villager is classified as [[Fighter number|Fighter #45]], the first fighter number of the ''[[SSB4]]'' [[veteran]]s. | ||
==How to unlock== | ==How to unlock== | ||
Line 23: | Line 19: | ||
==Attributes== | ==Attributes== | ||
Villager is a | {{cleanup|This section can be improved upon to better flesh out Villager's strengths and weaknesses and offer a more coherent evaluation of the character as a whole, in line with other characters' respective articles}} | ||
Villager is a [[middleweight]] (weighing the same as {{SSBU|Lucario}}, {{SSBU|Wolf}}, {{SSBU|Mythra}}, and {{SSBU|Steve}}) with low [[gravity]], slow [[falling speed]], and somewhat below average [[air speed]] and [[air acceleration]]. Villager is among the most unorthodox characters on the roster with several unique moves, including multiple standard attacks that are actually projectiles, similar to {{SSBU|Mega Man}}. | |||
Villager possesses a strong [[camping]] game. His forward and backward aerials are long-ranged slingshot attacks which, in combination with [[Lloid Rocket]], are great for harassing opponents from a distance. Opposing projectiles can either be [[Pocket]]ed or blocked by a [[Timber|tree]]; Pocket can also be used to "steal" character-generated [[item]]s such as {{SSB4|R.O.B.}}'s [[Gyro]], preventing them from being used as long as Villager keeps them and thus further weakening the opponent's ability to compete with him at range. One caveat, though, is that Villager is a character of below-average mobility; in particular, he has the fourth slowest [[dash]]ing speed in the game, so once the opponent closes the gap it can be difficult for Villager to create space again. Despite this, Villager possesses a reliable [[sex kick]] in his neutral aerial that has very quick startup at frame 3, giving him a relatively easy time knocking away an enemy if they approach to point blank range. | |||
Should camping not be desirable, Villager's projectiles can also serve as good [[approach]] | Should camping not be desirable, Villager's projectiles can also serve as good [[approach]] tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his forward and back aerials in a [[short hop]] is also a good approach option, as they are reasonably safe [[disjointed]] attacks with little [[lag]]. | ||
Despite being a middleweight, Villager possesses a surprisingly flexible recovery thanks to {{b|Balloon Trip|move}}. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to [[gimp]]; although the balloons can be popped to render Villager [[helpless]], hitting Villager himself will allow him to simply | Despite being a middleweight character, Villager possesses a surprisingly flexible recovery thanks to {{b|Balloon Trip|move}}. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to [[gimp]]; although the balloons can be popped to render Villager [[helpless]], hitting Villager himself will allow him to simply use the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be [[reflect]]ed. | ||
Villager is also a very potent [[edgeguard]]er, with a wealth of options to threaten recovering | Villager is also a very potent [[edgeguard]]er, with a wealth of options to threaten recovering foes. His forward smash allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, [[Timber]] can also be used from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful [[meteor smash]] should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the [[blast line]], and is generally the best choice against an opponent recovering high. Many of his aerials are [[sex kick]]s as well which, when combined with his extremely long-ranged recovery, allows him to [[gimp]] opponents fairly easily. | ||
However, | However, Villager's ability to set up edgeguards in the first place is hampered by his slow [[grab]]. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to shield-grab is quite limited, although he does have other good [[out of shield]] options, such as his neutral aerial and up smash. | ||
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when | Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when used onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multihit nature. Lloid Rocket has relatively high KO power when ridden, but is very slow and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at mid percentages and instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a smart opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities. | ||
Overall, Villager is a somewhat polarizing glass cannon | Overall, Villager is a somewhat polarizing glass cannon character. Villager excels at keeping opponents away with projectiles to allow enough time to set up traps. Villager does particularly well offstage, where he can easily edgeguard and gimp most of the cast while being able to easily recover from nearly any distance. Due to his array of projectiles and [[Pocket]], Villager also has great counterplay to zoners. However, Villager does not have much in terms of close-range encounters and can be easily overwhelmed by many rushdown characters. Villager is considered a solid character by many in [[competitive play]], however, outside of Japan, his representation is rather poor. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Villager | Villager received relatively few direct changes in his transition to ''Ultimate'', resulting in his core playstyle remaining relatively unchanged, similarly to {{SSBU|Mario}}. When it comes to direct changes, despite being a high tier in ''SSB4'' (25th out of 55 characters), Villager has received a mix of buffs and nerfs, but was directly buffed overall. However, while Villager has received some noteworthy buffs that make his playstyle easier to execute, the indirect changes to ''Ultimate''{{'}}s engine have noticeably toned down its efficacy compared to the rest of the cast, causing him to be overall nerfed. | ||
Villager's camping abilities have been considerably | Regarding Villager's improvements, his camping abilities have been considerably buffed. [[Pocket]] not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab. [[Lloid Rocket]] has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. Villager's aerials all have less landing lag, and down aerial now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips; these changes further improve their dominant air game. Villager's ground game has seen a few improvements as well: his jab has now a rapid jab and a finisher, significantly improving safety its damage racking ability, down tilt's sourspot is stronger, his dash attack is much faster, his up smash connects better and has improved KO potential and down smash has increased range and more base knockback, making it more reliable for burying and harder to escape from. Villager's grab game also has been improved: his grabs are much faster and can pocket items, while his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw). Villager's previously mediocre mobility has also been improved, while the universal 3-frame jumpsquat further improving their combo potential, notably with their throws. Lastly, the changes made to [[air dodging]] noticeably benefit Villager, as they can more easily punish opponents after a mistake, giving their aerial attacks further utility and notably improving their [[edge-guarding]] ability. | ||
However, Villager also received some notable direct nerfs. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout their standard moveset has been toned down, notably on his forward smash and all tilt attacks; for the latter point, up tilt is no longer among the strongest of its kind in the game. His moveset's lower raw power is also exacerbated by the weakening of [[rage]], which forces Villager to rely much more on edge-guarding to take a stock. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to jab this remove its ability to reliably [[jab cancel]] and removes their kill confirm from ''Smash 4'' to [[Timber]]'s axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for [[Balloon Trip]] now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability and doesn't allow him to make use of rage as effectively. | |||
However, while his direct nerfs are not as significant as their buffs, Villager is significantly harmed by the indirect changes to gameplay mechanics, likely more than any other character. Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from ''Smash 4'', fare worse with the universal changes made to ''Ultimate''{{'}}s engine, as the universal increase in mobility prioritizes faster-paced, more aggressive gameplay; most characters are now able to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. Most projectile-based veteran characters, such as {{SSBU|Young Link}}, {{SSBU|Pac-Man}} and {{SSBU|Duck Hunt}} have also received buffs that address some of his issues against opposing camping, whereas newcomers {{SSBU|Simon}} and {{SSBU|Richter}} have camping abilities that are just as strong, alongside greater range on his standard moveset. Combined with the nerfs to his raw power and the weakening of rage, most if not all of these characters are now capable of overcoming Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed. | |||
Overall, Villager's gameplan is largely the same as in ''Smash 4'' as a result of receiving less direct changes than most of the cast; however, the significantly changed environment renders his playstyle much less effective, meaning Villager fares noticeably worse in ''Ultimate'' than in ''Smash 4''. Some professionals think that Villager's playstyle has became so much less effective that he is potentially a low-tier character, whereas previously they were a high-tier in ''Smash 4''. This reflects to his tournament representation, as he is an even rarer pick in tournaments than before. However, while Villager's tournament results are below average in amount, he has had a few strong results thanks to the efforts of players including {{sm|BobbyWasabi}}, {{sm|Panda Bair}}, and particularly {{sm|kept}}. As a result, Villager's true viability in tournaments is up for debate. | |||
Overall, Villager's gameplan is largely the same as in '' | |||
{{SSB4 to SSBU changelist|char=Villager}} | {{SSB4 to SSBU changelist|char=Villager}} | ||
Line 59: | Line 54: | ||
Version 8.0.0 offered a suite of buffs and the removal of the Lloid Jacket. Neutral attack was given multiple buffs to hit more reliably, included higher hitstun multipliers, larger hitboxes and more of them, and more range overall to mitigate missing opponents under certain conditions. Up tilt was granted intangibily and a hitstun modifier to be better at an anti-air. Up smash became more powerful, Up aerial has more knockback, and Down aerial starts faster. Timber was made safer to use, easier to break the opponent's shield, and the Axe was made more powerful. Version 11.0.0 had a minor update to homogenize the crumpling state across the cast. | Version 8.0.0 offered a suite of buffs and the removal of the Lloid Jacket. Neutral attack was given multiple buffs to hit more reliably, included higher hitstun multipliers, larger hitboxes and more of them, and more range overall to mitigate missing opponents under certain conditions. Up tilt was granted intangibily and a hitstun modifier to be better at an anti-air. Up smash became more powerful, Up aerial has more knockback, and Down aerial starts faster. Timber was made safer to use, easier to break the opponent's shield, and the Axe was made more powerful. Version 11.0.0 had a minor update to homogenize the crumpling state across the cast. | ||
Overall, whether Villager fares better or worse since launch is debatable. The projectile nerfs negatively affected the keep away aspect of Villager's gameplan, though this was at least partially if not fully compensated with improved trapping capabilities and stuffing out slower opponents. | Overall, whether Villager fares better or worse since launch is debatable. The projectile nerfs negatively affected the keep away aspect of Villager's gameplan, though this was at least partially if not fully compensated with improved trapping capabilities and stuffing out slower opponents. Villager is still seen as a competitively viable character, though result have remained minimal. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
Line 119: | Line 114: | ||
|dsmashdmg={{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (further opponents on the ground) | |dsmashdmg={{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (further opponents on the ground) | ||
|dsmashdesc=Takes out a {{s|Nookipedia|shovel}} and digs in front, then behind themself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. It has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages. | |dsmashdesc=Takes out a {{s|Nookipedia|shovel}} and digs in front, then behind themself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. It has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages. | ||
|nairname=Forward Somersault ({{ja|前転|Zenten}} | |nairname=Forward Somersault ({{ja|前転|Zenten}} | ||
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (late) | |nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has a very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | |nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has a very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | ||
|fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}} | |fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}} | ||
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4}} (mid), {{ShortHopDmgSSBU|2.5}} (late) | |fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4}} (mid), {{ShortHopDmgSSBU|2.5}} (late) | ||
|fairdesc=Fires a {{s|Nookipedia|slingshot}} pellet from ''Animal Crossing: Wild World'' that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet does moderate knockback at point-blank range, which is deadly especially offstage. | |fairdesc=Fires a {{s|Nookipedia|slingshot}} pellet from ''Animal Crossing: Wild World'' that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet does moderate knockback at point-blank range, which is deadly especially offstage. | ||
|bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}} | |bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}} | ||
|bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late) | |bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late) | ||
|bairdesc=Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial | |bairdesc=Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use. | ||
|uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}} | |uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}} | ||
|uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | |uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|uairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} upward. Damage depends on the number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6. Villager will swing three turnips in [[Home-Run Contest]]. | |uairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} upward. Damage depends on the number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6. Villager will swing three turnips in [[Home-Run Contest]]. | ||
|dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}} | |dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}} | ||
|dairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | |dairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|dairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} downwards. The same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with any amount of turnips can [[meteor smash]] if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if it is used while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean. Villager will swing three turnips in Home-Run Contest. | |dairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} downwards. The same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with any amount of turnips can [[meteor smash]] if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if it is used while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean. Villager will swing three turnips in Home-Run Contest. | ||
Line 137: | Line 132: | ||
|grabdesc=Traps opponents in a {{s|Nookipedia|net}} with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net. | |grabdesc=Traps opponents in a {{s|Nookipedia|net}} with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net. | ||
|pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}}) | |pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}}) | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc=Yanks the net backward to damage the opponent inside. | |pummeldesc=Yanks the net backward to damage the opponent inside. | ||
|fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}}) | |fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}}) | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
Line 179: | Line 174: | ||
|fsdmg=45.5% (entire), 10% (collateral loop), 15% (collateral explosion) | |fsdmg=45.5% (entire), 10% (collateral loop), 15% (collateral explosion) | ||
|fsdesc=When activated, Tom Nook and the Nooklings come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, doing high knockback and damage. | |fsdesc=When activated, Tom Nook and the Nooklings come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, doing high knockback and damage. | ||
}} | }} | ||
Line 231: | Line 204: | ||
* Scratches the side of their head. | * Scratches the side of their head. | ||
<gallery> | <gallery> | ||
SSBUVillagerIdle1.gif|Villager's first idle pose | SSBUVillagerIdle1.gif|Villager's first idle pose | ||
SSBUVillagerIdle2.gif|Villager's second idle pose | SSBUVillagerIdle2.gif|Villager's second idle pose | ||
</gallery> | </gallery> | ||
Line 248: | Line 221: | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Villager Cheer English | |[[File:Villager Cheer English SSBU.ogg|center]]||[[File:Villager Cheer Japanese SSBU.ogg|center]]||[[File:Villager Cheer Italian SSBU.ogg|center]]||[[File:Villager Cheer Dutch SSBU.ogg|center]]||{{NTSC}} (♂) [[File:Villager Male Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♂) [[File:Villager Male Cheer French PAL SSBU.ogg|center]] <br> {{NTSC}} (♀) [[File:Villager Female Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♀) [[File:Villager Female Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
Line 284: | Line 257: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
In the early metagame, players noted that the changes to game mechanics, which increases the pace of the game and encourages more aggressive gameplay over camping, harmed Villager since most characters that once struggled against his camping gameplay can now get through it much easier. Furthermore, other campy characters that were once considered to be inferior to Villager, such as Mega Man, Pac-Man, and Duck Hunt, received noticeable buffs and benefits from the game mechanics. As such, Villager suffered from minimal representation, and players considered him to be a lower-mid or low-tier character. Despite this, thanks to the efforts of players such as {{Sm|Panda Bair}} and {{Sm|kept}}, some players have acknowledged Villager's strengths and believe that it prevents him from falling too far behind. As such, Villager’s current viability remains questionable. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Villager | ''See also: [[:Category:Villager professionals (SSBU)]]'' | ||
*{{Sm|kept|Japan}} - The best Villager player in the world. Placed 4th at {{Trn|Sumabato SP 8}}, 7th at {{Trn|Umebura SP 5}}, 9th at {{Trn|Umebura SP 6}}, and 13th at {{Trn|Super Smash Con 2019}} with wins over {{Sm|Dark Wizzy}}, {{Sm|Puppeh}}, {{Sm|Atelier}}, and {{Sm|Gackt}}. | |||
*{{Sm|Nyaha|Japan}} - Placed 17th at {{Trn|Umebura SP 3}}, 25th at {{Trn|Sumabato SP 5}}, 33rd at {{Trn|EGS Cup 3}}, and 49th at {{Trn|Umebura Japan Major 2019}}. Has wins over {{Sm|kept}} , {{Sm|Munekin}}, and {{Sm|NAKAT}}. | |||
*{{Sm|Panda Bair|USA}} - The best Villager player in the United States. Placed 5th at {{Trn|Midwest Mayhem Ultimate}}, 7th at {{Trn|Midwest Arena}}, 13th at {{Trn|Retro Arena 64}}, and 49th at {{Trn|Smash 'N' Splash 5}} with wins over players such as {{Sm|Ned}} and {{Sm|Goblin}}. Currently ranked 10th on the [[Chicago Power Rankings]]. | |||
*{{Sm|Pocafeiner|Spain}} - Placed 2nd at {{Trn|Codec Call 2}}, 9th at {{Trn|Codec Call}}, and 25th at {{Trn|Tech Republic IV}} with wins over players such as {{Sm|MVL}} and {{Sm|Virum}}. Currently ranked 17th on the [[Spanish Power Rankings]]. | |||
*{{Sm|Pokelam|USA}} - The best Villager player online. Placed 7th at {{Trn|Super Smash Galaxy}}, 13th at {{Trn|The Airlock}}, and 17th both at {{Trn|Soaked Series Invitational}} and {{Trn|The Quarantine Series: Minor Tournament 1}} with wins over players such as {{Sm|Sparg0}}, {{Sm|Scend}}, and {{Sm|Epic_Gabriel}}. Currently ranked 36th on the [[Wi-Fi Warrior Rank v7]]. Offline, he has defeated players such as {{Sm|Suarez}} and {{Sm|Bankai}}. | |||
*{{Sm|prismoid|Canada}} - Placed 7th at {{Trn|HABBY Birthday 2019}}, 9th at {{Trn|Float}}, 13th at {{Trn|Frozen Phoenix 2019}}, and 17th at {{Trn|DreamHack Montreal 2019}}. | |||
=={{SSBU|Classic Mode}}: Mistake to Underestimate== | =={{SSBU|Classic Mode}}: Mistake to Underestimate== | ||
Line 303: | Line 278: | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{ | |1||{{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}} Villager (x6)||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''||Horde Battle.<br/>If any of the alternate costumes are used by the player, the {{Head|Villager|g=SSBU|s=20px}} default Villager takes their place. | ||
|- | |- | ||
|2||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''|| | |2||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''|| | ||
Line 328: | Line 303: | ||
During the mode itself, the default male Villager can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue him, {{SSBU|Marth}} or {{SSBU|Sheik}}. If one of the others is rescued first, Villager's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. | During the mode itself, the default male Villager can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue him, {{SSBU|Marth}} or {{SSBU|Sheik}}. If one of the others is rescued first, Villager's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. | ||
{{clrl}} | {{clrl}} | ||
Line 354: | Line 327: | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Villager | Male Villager's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Villager has been unlocked. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Villager also has a fighter spirit of her own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
Line 363: | Line 336: | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
Line 386: | Line 359: | ||
|{{SpiritTableName|Toadette|link=y|size=64}} | |{{SpiritTableName|Toadette|link=y|size=64}} | ||
|''Captain Toad: Treasure Tracker'' Series | |''Captain Toad: Treasure Tracker'' Series | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[ | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Suplex|3]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7) | ||
|{{SpiritType|Neutral}} | |{{SpiritType|Neutral}} | ||
|2,600 | |2,600 | ||
Line 417: | Line 390: | ||
|•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a little while<br>•The enemy loves to taunt | |•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a little while<br>•The enemy loves to taunt | ||
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | ||
|Ankle (purple costume) | |Ankle (purple costume) Knuckle (yellow costume) | ||
|- | |- | ||
|250 | |250 | ||
Line 918: | Line 891: | ||
|{{SSBUMusicLink|Fire Emblem|Chasing Daybreak}} | |{{SSBUMusicLink|Fire Emblem|Chasing Daybreak}} | ||
|{{s|fireemblem|Flayn}} | |{{s|fireemblem|Flayn}} | ||
|} | |} | ||
Line 980: | Line 941: | ||
==Trivia== | ==Trivia== | ||
[[File:Villager%27s_cut_palettes.png|thumb|The two cut Villager costumes (top) and the final costumes (bottom).]] | [[File:Villager%27s_cut_palettes.png|thumb|right|The two cut Villager costumes (top) and the final costumes (bottom).]] | ||
*Villager is the first ''SSB4'' newcomer to be confirmed for ''Ultimate''. | *Villager is the first ''SSB4'' newcomer to be confirmed for ''Ultimate''. Coincidentally, Villager was the first newcomer revealed for ''SSB4''. | ||
*Villager is the only ''SSB4'' newcomer to appear on the game's boxart. | **Villager is the only ''SSB4'' newcomer to appear on the game's boxart. | ||
*Villager's body and lighting on the boxart for ''Ultimate'' is flipped when compared to his appearance in the panorama, with only his face facing the same direction. | ***Villager's body and lighting on the boxart for ''Ultimate'' is flipped when compared to his appearance in the panorama, with only his face facing the same direction. | ||
*In the E3 demo of the game, Villager's portrait used his in-game model as opposed to the render made for the final game. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Pikachu}}. This has since been fixed. | *In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for the final game. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Pikachu}}. This has since been fixed. | ||
**Coincidentally, all four of these characters were playable in the ''Super Smash Bros. for 3DS'' demo. | |||
*In the demo for ''Super Smash Bros. Ultimate'', Villager's 7th and 8th costumes had a light skin tone, just like in ''SSB4''. However, in the final game, the skin was changed to be a darker tone. | *In the demo for ''Super Smash Bros. Ultimate'', Villager's 7th and 8th costumes had a light skin tone, just like in ''SSB4''. However, in the final game, the skin was changed to be a darker tone. | ||
*In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (respectively, "'''el''' Aldeano"/"'''la''' Aldeana", "'''der''' Bewohner"/"'''die''' Bewohnerin", [[File:Flag of Quebec.svg|18px|link=NTSC]] "'''l{{'}}'''Habitant"/"'''l{{'}}'''Habitante", [[File:Flag of France.svg|18px|link=PAL]] "'''le''' Villageois"/"'''la''' Villageoise", and "'''l{{'}}'''Abitante"). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Hero}}, the {{SSBU|Ice Climbers}}, [[Steve (SSBU)|Zombie, Enderman]], and the {{SSBU|Mii Fighter}}s. | *In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" (respectively, "'''el''' Aldeano"/"'''la''' Aldeana", "'''der''' Bewohner"/"'''die''' Bewohnerin", [[File:Flag of Quebec.svg|18px|link=NTSC]] "'''l{{'}}'''Habitant"/"'''l{{'}}'''Habitante", [[File:Flag of France.svg|18px|link=PAL]] "'''le''' Villageois"/"'''la''' Villageoise", and "'''l{{'}}'''Abitante"). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Hero}}, the {{SSBU|Ice Climbers}}, [[Steve (SSBU)|Zombie, Enderman]], and the {{SSBU|Mii Fighter}}s. | ||
*When Villager uses | *Villager is one of the only two characters who can be the first character unlocked in more than one way. These are taking Villager's route in the World of Light or completing Pikachu's Classic Mode. The other character who holds this distinction is {{SSBU|Ness}}. | ||
*When Villager uses their Up Special, the color of the balloons that appear depends on who controls the character (gray for CPU, red for P1, blue for P2, etc.). {{SSBU|Isabelle}} also shares this trait. | |||
*Similar to {{SSBU|Wario}}'s [[Chomp]], characters trapped in Villager's grab appears to have the [https://www.youtube.com/watch?v=6VPL_5r24oM upper half of their models removed], presumably so that even large characters can fit inside the net. This also happens with Isabelle. | *Similar to {{SSBU|Wario}}'s [[Chomp]], characters trapped in Villager's grab appears to have the [https://www.youtube.com/watch?v=6VPL_5r24oM upper half of their models removed], presumably so that even large characters can fit inside the net. This also happens with Isabelle. | ||
* | *Villager is the second most common enemy fighter in spirit battles, as he currently appears in 42 spirit battles. The most common enemy fighter in spirit battles is {{SSBU|Kirby}}, who currently appears in 58 spirit battles. | ||
==References== | ==References== |