Editing Villager (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Villager
|name = Villager
|image = {{tabber|title1=Boy|content1=[[File:Villager SSBU.png|x240px]]|title2=Girl|content2=[[File:45 Villager.png|x240px]]}}
|image = {{tabber|title1=Male|tab1=[[File:Villager SSBU.png|x240px]]|title2=Female|tab2=[[File:45 Villager.png|x240px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D-
|ranking = 72
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
{{cquote|''This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Villager''' ({{ja|むらびと|Murabito}}, ''Murabito'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Villager is now [[unlockable character|unlockable]], instead of being available from the [[starter character|start]] in ''SSB4''. Villager is classified as [[Fighter number|Fighter #45]], the first fighter number of the ''[[Super Smash Bros. 4]]'' [[veteran]]s.
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entriely a valid style, as long as the sentence stays coherent.-->
 
'''Villager''' ({{ja|むらびと|Murabito}}, ''Villager'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Villager is classified as fighter #45.
Villager is ranked 72nd out of 82 on the current [[tier list]], placing him in the D- tier. This is a huge decline from his ranking in ''SSB4'', where he was ranked 25th out of 54, and worse than {{SSBU|Isabelle}}, his own [[semi-clone]].


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[Vs. match]]es, with Villager being the 6th character to be unlocked.
*Play [[VS. match]]es, with Villager being the 6th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}} or anyone in its unlock tree, being the 1st character unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}}, being the 1st character in his unlock tree.
*Have Villager join the player's party in [[World of Light]].
*Have Villager join the player's party in [[World of Light]].
With the exception of the third method, Villager must be defeated on [[Smashville]]. In World of Light, he is fought on {{SSBU|Final Destination}}.
With the exception of the third method, Villager must then be defeated on [[Smashville]].


==Attributes==
==Changes from ''[[Super Smash Bros. 4]]''==
Villager is a small [[weight|middleweight]] (weighing the same as {{SSBU|Lucario}}, {{SSBU|Wolf}}, {{SSBU|Mythra}}, {{SSBU|Ice Climbers}}, and {{SSBU|Steve}}) who is an overall floaty character of below-average mobility. Although he has an average [[jump]]ing height, Villager sports a slow [[falling speed]] (the 12th slowest, tied with {{SSBU|Luigi}}), and below-average [[air speed]], [[air acceleration]] and [[gravity]]. Comparatively, Villager has a below-average [[walk]]ing speed and the 7th-slowest [[dash]]ing speed (although his [[initial dash]] is decent). However, his [[traction]] is tied with {{SSBU|Isabelle}}, {{SSBU|Ness}} and {{SSBU|Mr. Game & Watch}} for the 5th-highest in the game. Due to these attributes, once the opponent closes the gap, it is difficult for Villager to create space again, although his powerful camping game compensates for that to a degree.
Villager received relatively few direct changes in his transition to ''Ultimate'', resulting in his core playstyle remaining relatively unchanged, similarly to {{SSBU|Mario}}. When it comes to direct changes, despite being a high tier in ''SSB4'' (25th out of 55 characters), Villager has received a mix of buffs and nerfs, but was directly buffed overall. However, while Villager has received some noteworthy buffs that make his playstyle easier to execute, the indirect changes to ''Ultimate''{{'}}s engine have noticeably toned down its efficacy compared to the rest of the cast, causing him to be overall nerfed.
 
Villager is among the most unorthodox characters on the roster with several unique moves, including multiple standard attacks that are actually projectiles, similar to {{SSBU|Mega Man}}. Villager possesses a strong [[camping]] game. His forward and back aerials are long-ranged slingshot attacks which, in combination  with [[Lloid Rocket]], are great for harassing opponents from a distance. Opposing projectiles can either be [[Pocket]]ed or blocked by a [[Timber|tree]]; Pocket can also be useful for "stealing" character-generated [[item]]s, such as {{SSB4|R.O.B.}}'s [[Gyro]], preventing them from being useable as long as Villager retains them and thus further weakening the opponent's ability to compete with him at range. Despite his poor mobility, Villager possesses a reliable [[sex kick]] in his neutral aerial that has very quick startup at frame 3, giving him a relatively easy time restraining the opponents if attempting to approach to point-blank proximity.
 
Should camping not be desirable, Villager's projectiles can also serve as good [[approach]]ing tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his forward and back aerials in a [[short hop]] is also a good approaching option, as they are reasonably safe [[disjointed]] attacks with little [[lag]].
 
Despite being a middleweight, Villager possesses a surprisingly flexible recovery thanks to {{b|Balloon Trip|move}}. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to [[gimp]]; although the balloons can be popped to render Villager [[helpless]], hitting Villager himself will allow him to simply perform the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be [[reflect]]ed.
 
Villager is also a very potent [[edgeguard]]er, with a wealth of options to threaten recovering opponents. His [[forward smash]], one of the strongest in ''Ultimate'', allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, [[Timber]] can also be performed from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful [[meteor smash]] should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the [[blast line]], and is generally the best choice against an opponent recovering high. Several of his aerials are [[sex kick]]s as well, which, when combined with his extremely long-ranged recovery, allows him to [[gimp]] opponents fairly easily.


However, Villager suffers from notable flaws. Villager's ability to set up edgeguards in the first place is impaired by his slow [[grab]]. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to [[shield grab]] is quite limited, although he does have other good [[out of shield]] options, such as his neutral aerial and up smash. In addition, Villager's poor mobility also allows speed demons, such as {{SSBU|Fox}} and {{SSBU|Sonic}}, to not only easily outrun him, but also immediately catch up to him and shut down Villager's camping game. Furthermore, Villager also especially struggles against characters with a [[reflection|reflector]], as since most of his projectiles are characterized with high power (like his forward smash and Timber), characters with reflectors can reflect the projectile and turn the tides by dealing a potentially deadly blow from Villager's reflected projectile that can often lead into an early KO, even at lower precents. A notable example is {{SSBU|Mr. Game & Watch}}: if Villager successfully cuts off Timber, Mr. Game & Watch can use [[Oil Panic]] and send the tree flying back to Villager with extreme knockback. By extension, Oil Panic can also reflect Villager's powerful forward smash, which is also a projectile, and can prove deadly when Villager is near the ledge, especially at higher precents of with [[rage]].
On the buff side of stuff, Villager's camping abilities have been considerably buffed. [[Pocket]] not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab. [[Lloid Rocket]] has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. Villager's aerials all have less landing lag, and down aerial now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips; these changes further improve his dominant air game. His ground game has seen a few improvements as well: his jab has now a rapid jab and a finisher, significantly improving safety its damage racking ability, down tilt's sourspot is stronger, his dash attack is much faster, his up smash connects better and has improved KO potential and down smash has increased range and more base knockback, making it more reliable for burying and harder to escape from. His grab game also has been improved: his grabs are much faster and can pocket items, while his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw). Villager's previously mediocre mobility has also been improved, while the universal 3-frame jumpsquat further improves his combo potential, notably with his throws. Lastly, the changes made to [[air dodging]] noticeably benefit Villager, as he can more easily punish opponents after a mistake, giving his aerial attacks further utility and notably improving his [[edge-guarding]] ability.


Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when performed onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multi-hitting nature. Lloid Rocket has relatively high KO power when ridden, but is sluggish and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at medium percentages and instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a professional opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities, especially lower than medium precents.
On the nerf side, however, Villager also received some notable direct nerfs. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his forward smash and all tilt attacks; for the latter point, up tilt is no longer among the strongest of its kind in the game. His moveset's lower raw power is also exacerbated by the weakening of [[rage]], which forces Villager to rely much more on edge-guarding to seal a stock. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to jab this remove its ability to reliably [[jab cancel]] and removes his kill confirm from ''Smash 4'' to [[Timber]]'s axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for [[Balloon Trip]] now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability and doesn't allow him to make use of rage as effectively.


Overall, Villager is a somewhat polarizing glass cannon camper who excels when getting his gameplan going, but struggles when the opponent holds the advantage over him. Villager excels at restraining opponents with projectiles to allow enough time to set up traps. Villager especially performs well offstage, where he can easily edgeguard and gimp most of the cast while being able to easily recover from nearly any distance. Due to his array of projectiles and [[Pocket]], Villager also has great counterplay to zoners. However, Villager does not fare better in terms of close-range encounters and can be easily overwhelmed by several rushdowners courtesy of his lackluster approach.
However, while his direct nerfs are not as significant as his buffs, Villager is significantly harmed by the indirect changes to gameplay mechanics, moreso than likely any other character. Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from ''Smash 4'', fare worse with the universal changes made to ''Ultimate''{{'}}s engine, as the universal increase in mobility prioritizes faster-paced, more aggressive gameplay; most characters are now able to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. Most projectile-based veteran characters, such as {{SSBU|Young Link}}, {{SSBU|Pac-Man}} and {{SSBU|Duck Hunt}} have also received buffs that address some of their issues against opposing camping, whereas newcomers {{SSBU|Simon}} and {{SSBU|Richter}} have camping abilities that are just as strong, alongside greater range on their standard moveset. Combined with the nerfs to his raw power and the weakening of rage, most if not all of these characters are now capable of overcoming Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed.


==Changes from ''[[Super Smash Bros. 4]]''==
Overall, Villager's gameplan is largely the same as in ''Smash 4'' as a result of receiving less direct changes than most of the cast; however, the significantly changed environment renders his gameplan much less effective, meaning Villager fares noticeably worse in ''Ultimate'' than in ''Smash 4''. Some professionals think that Villager's playstyle has became so much less effective that he is potentially a low-tier character, whereas previously he was a high-tier in ''Smash 4''. This reflects to his tournament representation, as he is an even rarer pick in tournaments than before. However, while Villager's tournament results are below average in amount, he has had a few strong results thanks to the efforts of players including {{sm|BobbyWasabi}}, {{sm|Panda Bair}}, and particularly {{sm|kept}}. As a result, Villager's true viability in tournaments is up for debate.
Villager has received a mix of buffs and nerfs in his transition to ''Ultimate''; he received relatively few direct changes, resulting in his core playstyle remaining relatively unchanged with an easier learning curve. However, while objectively buffed, the indirect changes to ''Ultimate''{{'}}s engine have pronounced his nerfs more while noticeably toning down his playstyle's efficacy. Overall, Villager has been significantly nerfed in the transition.


Villager's camping abilities have been considerably improved. [[Pocket]] not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab. [[Lloid Rocket]] has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. The universal reduction on [[landing lag]] benefits all of Villager's aerials, and [[down aerial]] now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips; these changes further improve his dominant air game. Villager's ground and grab games have seen a few improvements as well. [[Neutral attack]] now a rapid jab and a finisher, significantly improving its safety and damage racking ability; [[down tilt]]'s sourspot is stronger; his dash attack is much faster; his up smash connects better and is more powerful; and down smash has increased range and is more reliable for burying and harder to escape from. Villager's grabs are much faster and can pocket items, while his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw).
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Villager's model features a more subdued color scheme. All costumes’ clothing features subtle detailing.}}
*{{change|Villager's seventh and eight [[alternate costume]]s now have a darker skin tone.}}
*{{change|Clothing such as Villager's shorts have more movement while fighting.}}
*{{change|Villager now faces the foreground regardless of whether he's facing left or right, resulting in all of his animations being mirrored.}}
*{{change|Villager now blinks during the clapping animation on the results screen.}}


Some of the universal changes to gameplay benefit Villager; aside from lower landing lag on his aerials, his previously mediocre mobility has been improved, with faster ground and air speeds and a universal 3-frame jumpsquat improving his combo potential, notably with his throws. The changes made to [[air dodging]] also noticeably benefit Villager, as he can more easily punish opponents after a mistake, giving his aerial attacks further utility and notably improving their [[edge-guarding]] ability; and he can use one to recover with ease thanks to his floatiness.
===Attributes===
*{{buff|Like all characters, Villager's [[jumpsquat]] animation now only takes three frames to complete (down from 5).}}
*{{change|Villager is [[weight|lighter]], now the same weight as {{SSBU|Ice Climbers}} (97 → 92); this worsens his survivability but makes Villager less susceptible to combos.}}
*{{buff|Villager [[dash]]es faster (1.27 → 1.397).}}
*{{buff|Villager's initial dash is faster (1.5 → 1.815).}}
*{{buff|Villager's traction has been increased (0.06 → 0.131).}}
*{{buff|Villager's spot dodge has slightly less endlag (FAF 28 → 26).}}
**{{nerf|Spot dodge has a slightly shorter duration (frames 3-18 → 3-17).}}
*{{buff|Forward roll has slightly reduced endlag (FAF 31 → 30).}}
**{{nerf|Forward roll has a shorter duration (frames 4-17 → 4-15).}}
*{{nerf|Backward roll has slightly increased start-up lag (frame 4 → 5) and increased endlag (FAF 31 → 35).}}
**{{nerf|Backward roll has a shorter duration (frames 4-17 → 5-16).}}
*{{buff|Neutral air dodge's intangibility lasts for two more frames (frames 3-28 → 3-30).}}
**{{nerf|Neutral air dodge has significantly increased endlag (FAF 34 → 58).}}
**{{buff|Neutral air dodge has less landing lag (22 frames → 10).}}


Villager also received some notable direct nerfs, though. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his [[forward smash]] and all [[tilt attack]]s; notably, up tilt is no longer among the strongest of its kind. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to neutral attack remove its ability to reliably [[jab cancel]] and removes his KO confirms from ''SSB4'', most infamously to [[Timber]]'s axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for [[Balloon Trip]] now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability.
===Ground attacks===
*[[Neutral attack]]:
**{{buff|Villager's jab now is a neutral infinite and has a finisher, a straight jab. This significantly improves it damage racking ability and makes it safer.}}
**{{nerf|However, the jab to axe kill confirm Villager had in ''Smash 4'' is no longer possible due to the new finisher, removing his jab cancel mixups.}}
*[[Dash attack]]:
**{{buff|Dash attack has noticeably less startup (frame 13 → 9) and much less ending lag (FAF 55 → 45).}}
*[[Forward tilt]]:
**{{change|Forward tilt deals much less knockback scaling, but much more base knockback (30 (base)/90 (scaling) → 80 (base)/50 (scaling)). This makes it safer on hit at low percents, but significantly hinders its KO potential at higher percents.}}
**{{nerf|Forward tilt launches at a higher angle (361° → 45°), further reducing its KO potential.}}
*[[Up tilt]]:
**{{change|[[Up tilt]]'s animation has been altered; Villager swings the stick back and forth rather than in a circular motion.}}
**{{buff|[[Up tilt]] has less ending lag (FAF 50 → 48).}}
**{{buff|The first hit has a reduced hit lag multiplier (1x → 0.8x), making it harder to escape from.}}
**{{nerf|It has significantly smaller hitboxes (4u/6u/6u → 3.8u/4u/4u (hit 1), 6u/4u → 5u/4u (hit 2)).}}
**{{change|It has its damage values reversed (6% → 5% (hit 1), 5% → 6% (hit 2)).}}
***{{nerf|However, its damage wasn't compensated enough for its lower knockback scaling (160 → 140), dealing less knockback overall.}}
*[[Down tilt]]:
**{{buff|Down tilt's sourspot deals more damage (8% → 10%) and more knockback (40 (base)/90 (scaling) → 50/95), improving its KO potential.}}
**{{buff|It has a slightly longer duration (frames 9-10 → 9-11).}}
**{{change|Down tilt now has a small patch of dirt underneath the weed before Villager pulls it from the ground.}}
**{{nerf|Down tilt has more ending lag (FAF 35 → 38).}}
**{{nerf|Down tilt's sweetspot deals less damage (13% → 12%), albeit with knockback compensated (40 (base)/90 (scaling) → 50/95).}}
**{{nerf|Down tilt's sweetspot launches at a lower angle (80° → 75°), slightly hindering its KO potential.}}
*[[Forward smash]]:
**{{change|[[Forward smash]]'s bowling ball now lingers for a moment after landing on the ground.}}
**{{nerf|Forward smash has less knockback scaling (100 → 95).}}
**{{nerf|Forward smash's damage multiplier for fully charging is lower (1.4x → 1.2x).}}
*[[Up smash]]:
**{{buff|Up smash's final hit has more knockback scaling (205 → 220).}}
**{{buff|The multihits have had their large hitbox replaced with four smaller ones (7u → 2.8/2.8u/2.8u/2.8u), increasing its range.}}
**{{nerf|The first hit and final hit have smaller hitboxes (6.0u/6.0u → 4.0u/6.0u (hit 1), 10.0u → 9.0u (final)).}}
*[[Down smash]]:
**{{buff|Down smash has more range (Z offset: 10.0u/9.0u → 13.0u/12.0u (hit 1), -10.0u/-9.0u → -13.0u/-12.0u (hit 2)).}}
**{{buff|Down smash has more base knockback (0 → 30), increasing the duration of its bury effect.}}
**{{nerf|[[Down smash]] is now unable to [[jab lock]], removing Villager’s infinite combo.}}
**{{nerf|Down smash has slightly more ending lag (FAF 48 → 50), although this is compensated by the higher knockback.}}


The most significant nerfs to Villager come from the indirect changes to gameplay mechanics, likely harming him more than any other character. Arguably the biggest nerf is the universal increase in mobility; Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from ''SSB4'', fare worse with the universally faster mobility, which prioritizes faster-paced, more aggressive gameplay; this makes it easier for many characters to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Aside from this, Villager's moveset's lower raw power is exacerbated by the weakening of [[rage]], and combined with his lower weight, he is less capable of making use of it as effectively, forcing Villager to rely much more on edge-guarding to take a stock. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. All of these changes combined have now made several characters capable of overcoming (and in some cases, overwhelming) Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed.
===Aerial attacks===
*{{buff|All aerials have less landing lag: (14 frames → 8 (neutral), 23 → 14 (forward), 23 → 14 (back), 15 → 12 (up), 15 → 12 (down)).}}
*[[Forward aerial]]/[[Back aerial]]
**{{change|Forward and back aerial's pellets now arc downwards.}}
**{{nerf|Forward and back aerial have smaller initial [[auto-cancel]] windows (1-7/1-9 frames → 1-2), and back aerial auto-cancels later (frame 25 → 30).}}
**{{nerf|All hitboxes of forward and back aerial's pellets have negative shield damage, dealing half the usual damage to shields.}}
*[[Down aerial]]:
**{{buff|Down aerial has a hitbox on the clean hit that will now always [[meteor smash]], regardless of how many turnips are used, greatly increasing its reliability and edgeguarding potential.}}
**{{buff|It has a larger initial auto-cancel window (frames 1-7 → 1-13).}}
**{{nerf|Down aerial has noticeably increased startup lag (frame 8 → 14), no longer being one of the fastest meteor smashes in the game.}}


Overall, Villager's gameplan is largely the same as in ''SSB4'' as a result of receiving less direct changes than most of the cast; however, the significantly changed environment has effectively crippled his defensive playstyle, forcing Villager to shift to a more offensive playstle that's far less effective, and this is further pronounced by his worse survivability and lower raw power. Despite receiving buffs by game updates, they do not properly compensate for the gameplay changes making his kit less effective. Egregiously, most veterans have received various buffs to varying degrees, with melee-based characters benefitting more from the increased mobility and projectile-based veteran characters receiving buffs that address some of their issues against opposing camping, allowing them to overcome Villager. Lastly, ''Ultimate'' has seen the return of veterans like {{SSBU|Snake}} and {{SSBU|Young Link}}, while introducing newcomers such as {{SSBU|Hero}} and {{SSBU|Min Min}}, all of which have zoning abilities that are just as strong, alongside greater range, outclassing Villager in competitive play. All in all, Villager fares drastically worse in ''Ultimate'' than in ''SSB4'', being one of the most nerfed characters in the transition.
===Throws/other attacks===
*[[Grab]]:
**{{change|Villager now has a shocked expression when missing a grab.}}
**{{buff|Standing grab has slightly reduced start-up lag (frame 15 → 14).}}
**{{buff|All grabs have slightly longer durations (frames 15-16 → 14-16 (standing), 16-17 → 16-18 (dash), 17-18 → 17-19 (pivot)).}}
**{{buff|All grabs has significantly reduced ending lag (FAF 56 → 44 (standing), 70 → 48 (dash), 66 → 45 (pivot)).}}.
**{{buff|Grab can now pocket items.}}
**{{nerf|Dash grab and especially pivot grab have significantly less range (Z2 offset: 16.9u → 13u (dash), -23.5u → -14.0u (pivot)).}}
*[[Forward throw]]:
**{{change|Forward throw releases the opponent later (frame 10 → 15), reducing its end lag by five frames, but giving the opponent more time to DI.}}
**{{buff|Forward throw has more base knockback (102 → 108), improving its ability to get opponents offstage.}}
*[[Back throw]]:
**{{change|Back throw releases the opponent slightly later (frame 10 → 11), reducing its endlag, but giving the opponent more time to DI.}}
**{{buff|Back throw has much more base knockback but much less knockback scaling (18 (base)/110 (growth) → 46/88), making it safer at lower percents while still keeping its KO potential at higher percents.}}
*[[Up throw]]:
**{{change|Up throw has increased base knockback, but reduced knockback scaling (105 (base)/40 (scaling) → 114/34).}}
*[[Down throw]]:
**{{buff|Down throw has more base knockback, but lower knockback scaling (60 (base)/80 (scaling) → 78/60), allowing it to combo for longer.}}
**{{buff|Down throw releases the opponent later (frame 16 → 18) with its duration unchanged, reducing its ending lag by two frames, further improving its combo potential.}}


{{SSB4 to SSBU changelist|char=Villager}}
===Special Moves===
*[[Pocket]]:
**{{buff|Pocketed projectiles no longer vanish after 30 seconds and can be kept indefinitely.}}
**{{nerf|Pocket throw has increased start-up lag (frame 5 → 9) and endlag (FAF 27 → 30).}}
***{{buff|This gives the move one  less frame endlag overall since its duration was not fully compensated.}}
**{{change|While Villager has a pocketed [[item]] or projectile, the item/projectile will appear in a display above the [[damage meter]], making Pocket easier to use but also allowing opponents to know what item is pocketed.}}
*[[Lloid Rocket]]:
**{{buff|Lloid Rocket has slightly reduced endlag (FAF 38 → 36).}}
**{{change|Lloid now has a shocked expression when hit.}}
**{{change|Lloid has increased base knockback, but reduced knockback scaling (30 (base)/100 (scaling) → 65/75), making it safer on hit and increasing its KO potential at center stage, but reducing it near the ledge.}}
**{{nerf|Lloid launches at a slightly higher angle (55° → 60°), hindering its edgeguarding potential.}}
*[[Balloon Trip (move)|Balloon Trip]]:
**{{nerf|Balloon Trip recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making him more susceptible to [[edgeguarding]]. }}
*[[Timber]]:
**{{nerf|The sprinkler water's windbox deals less set knockback (FKB 60 → 25), significantly weakening its utility}}
**{{buff|Timber now bounces once on the ground before disappearing.}}
**{{change|Just like down tilt, Timber now has a patch of dirt underneath the sapling in the move's first stage.}}
*[[Dream Home]]:
**{{change|Dream Home now has the house rotate while Tom Nook, Timmy and Tommy build it. Tom Nook also throws furniture into the building more rapidly.}}
**{{change|Dream Home has a longer pause before the final explosion.}}


==Update history==
==Update history==
Villager received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. The universal projectile shield damage nerf in Version 3.0.0 affected Villager more than most other characters do to much of the moveset utilizing projectiles. Version 3.1.0 buffed down smash overall to hit more reliably, but slightly over-corrected to the point of it being unreliable again. This was fixed in Version 4.0.0. Up smash was given increased knockback to combo out of buried opponents more easily, and Version 7.0.0 made the shield larger.
Version 8.0.0 offered a suite of buffs and the removal of the Lloid Jacket. Neutral attack was given multiple buffs to hit more reliably, included higher hitstun multipliers, larger hitboxes and more of them, and more range overall to mitigate missing opponents under certain conditions. Up tilt was granted intangibily and a hitstun modifier to be better at an anti-air. Up smash became more powerful, Up aerial has more knockback, and Down aerial starts faster. Timber was made safer to use, easier to break the opponent's shield, and the Axe was made more powerful. Version 11.0.0 had a minor update to homogenize the crumpling state across the cast.
Overall, whether Villager fares better or worse since launch is debatable. The projectile nerfs negatively affected the keep away aspect of Villager's gameplan, though this was at least partially if not fully compensated with improved trapping capabilities and stuffing out slower opponents.
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
{{UpdateList (SSBU)/1.2.0|char=Villager}}
{{UpdateList (SSBU)/1.2.0|char=Villager}}
Line 81: Line 163:
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Villager}}
{{UpdateList (SSBU)/7.0.0|char=Villager}}
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Villager}}
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
{{UpdateList (SSBU)/11.0.0|char=Villager}}


==Moveset==
==Moveset==
Line 95: Line 171:
|game=SSBU
|game=SSBU
|neutralcount=1
|neutralcount=1
|neutralname=Left Punch ({{ja|左パンチ|Hidari Panchi}}) / Right Punch ({{ja|右パンチ|Migi Panchi}}) / Finish Punch ({{ja|フィニッシュパンチ|Finisshu Panchi}})
|neutralname= 
|neutral1dmg=1% (loop), 2% (final hit)
|neutral1dmg=1% (loop), 2% (final hit)
|neutraldesc=A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end. It can no longer jab cancel because of the new finisher. However, it can rack up a great amount of damage quickly. This is a possible nod to the playable ''Punch-Out'' {{s|Nookipedia|NES game}} in the original ''Animal Crossing''.
|neutraldesc=A quick series of alternating punches with boxing gloves that ends with a strong straight jab at the end. It no longer jab cancel because of the new finisher. However it can rack up a great amount of damage quickly.  
|ftiltname=Umbrella ({{ja|かさ|Kasa}})
|ftiltname= 
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Swings a Paw Umbrella (using its design from ''Wild World''/''City Folk'') horizontally. Good disjointed range.
|ftiltdesc=Swings a Paw Umbrella (using its design from WW/CF) horizontally. Good disjointed range.
|utiltname=Wooden Stick ({{ja|きのぼう|Kinobō}})
|utiltname= 
|utiltdmg=5% (hit 1), 6% (hit 2)
|utiltdmg=5% (hit 1), 6% (hit 2)
|utiltdesc=Waves a stick upwards in an arc above their head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. The back hit typically misses smaller characters.
|utiltdesc=Waves a stick upwards in an arc above his head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. Both hits can hit opponents on either side of the Villager.
|dtiltname=Weed Pluck ({{ja|草ぬき|Kusa Nuki}})
|dtiltname= 
|dtiltdmg=12% (weed), 10% (shockwave)
|dtiltdmg=12% (weed), 10% (shockwave)
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is the strongest close-up.
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up.
|dashname=Flower Pot ({{ja|うえきばち|Uekibachi}})
|dashname= 
|dashdmg=10% (clean), 6% (late)
|dashdmg=10% (clean), 6% (late)
|dashdesc=Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edge guarding option. However, the potted sapling will disappear after traveling a set distance.
|dashdesc=Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edgeguarding option. However, the potted sapling will disappear after traveling a set distance.
|fsmashname=Bowling Ball ({{ja|ボウリングのたま|Bōringu no Tama}})
|fsmashname=Bowling Ball
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|17}} (clean)
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|17}} (clean)
|fsmashdesc=Leans forwards and drops a bowling ball. It is safe on shield and has enough knockback to KO reliably around 95% (60% fully charged). However, it has a poor horizontal range and noticeable startup as well as high-end lag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point-blank range.
|fsmashdesc=Leans forwards and drops a bowling ball. Is safe on shield and has enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and noticeable startup as well as high endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point blank range.
|usmashname=Fireworks ({{ja|はなび|Hanabi}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|1.5}} (hits 2 - 5), {{ChargedSmashDmgSSBU|4.6}} (hit 6)
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|1}} (hits 2 - 5), {{ChargedSmashDmgSSBU|4}} (hit 6)
|usmashdesc=Detonates a {{s|Nookipedia|Fountain Firework}} from ''Animal Crossing: New Leaf'', creating an explosion above themself. It has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. Interestingly, the blast can be reflected, though Villager won't take any damage due to the hitbox height.
|usmashdesc=Detonates a fountain firework, creating an explosion above themself. Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%.
|dsmashname=Dig ({{ja|穴ほり|Ana Hori}}, ''Hole Dig'')
|dsmashname=Dig
|dsmashdmg={{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (further opponents on the ground)
|dsmashdmg={{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (further opponents on the ground)
|dsmashdesc=Takes out a {{s|Nookipedia|shovel}} and digs in front, then behind themself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. It has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages.
|dsmashdesc=Takes out a shovel and digs in front, then behind himself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. Has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages.  
|nairname=Forward Somersault ({{ja|前転|Zenten}})
|nairname= 
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has a very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
|fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}})
|fairname= 
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4}} (mid), {{ShortHopDmgSSBU|2.5}} (late)
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4}} (mid), {{ShortHopDmgSSBU|2.5}} (late)
|fairdesc=Fires a {{s|Nookipedia|slingshot}} pellet from ''Animal Crossing: Wild World'' that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet does moderate knockback at point-blank range, which is deadly especially offstage.
|fairdesc=Fires a slingshot pellet that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage.
|bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}})
|bairname= 
|bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late)
|bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late)
|bairdesc=Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial, and is interruptible 4 frames earlier. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use.
|bairdesc=Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use.
|uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}})
|uairname=Upward Turnips
|uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late)
|uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late)
|uairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} upward. Damage depends on the number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6. Villager will swing three turnips in [[Home-Run Contest]].
|uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6.
|dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}})
|dairname=Downward Turnips
|dairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late)
|dairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late)
|dairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} downwards. The same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with any amount of turnips can [[meteor smash]] if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if it is used while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean. Villager will swing three turnips in Home-Run Contest.
|dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit any amount of turnips can [[meteor smash]] if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean.
|grabname=Net ({{ja|あみ|Ami}})
|grabname=Net
|grabdesc=Traps opponents in a {{s|Nookipedia|net}} with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net.
|grabdesc=Traps opponents in a net with an overhead swing. Long range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net.
|pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}})
|pummelname= 
|pummeldmg=1.3%
|pummeldmg=1.2%
|pummeldesc=Yanks the net backward to damage the opponent inside. Average power and speed, with slower startup at the expense of lower ending lag compared to other similar pummels.
|pummeldesc=Yanks the net backwards to damage the opponent inside. 
|fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}}) 
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth.
|fthrowdesc=Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth.
|bthrowname=Back Net Throw ({{ja|後あみ投げ|Go Ami Nage}})
|bthrowname= 
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around swinging their net horizontally. One of the strongest back throws in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. It's also very effective for edge guards due to its altered knockback.
|bthrowdesc=Turns around swinging his net horizontally.One of the strongest back throw in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. It's also very effective for edgeguards due to its altered knockback.  
|uthrowname=Up Net Throw ({{ja|上あみ投げ|Jō Ami Nage}})
|uthrowname= 
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling.
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling.
|dthrowname=Down Net Throw ({{ja|下あみ投げ|Shita Ami Nage}})  
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile.
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=The Villager gets up then swings with a stick in front and then back of themself.
|floorfdesc=Gets up then swings with a stick in front and then back of themself.
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
Line 159: Line 235:
|floortname= 
|floortname= 
|floortdmg=5%
|floortdmg=5%
|floortdesc=Does a low kick with both feet ahead of and then behind themselves.
|floortdesc=Does a low kick with both feet ahead of and then behind themself.
|edgename= 
|edgename= 
|edgedmg=9%
|edgedmg=9%
|edgedesc=Climbs the ledge then does an inverted leg sweep.
|edgedesc=Climbs the ledge, then does an inverted leg sweep.
|nsname=Pocket
|nsname=Pocket
|nsdmg=1.9× pocketed projectile
|nsdmg=1.9× pocketed projectile
Line 168: Line 244:
|ssname=Lloid Rocket
|ssname=Lloid Rocket
|ssdmg=Riding Lloid: 15.4% (early), 11% (late), 18% (explosion)<br>Not riding Lloid: 7% (early), 5% (late), 12% (explosion)
|ssdmg=Riding Lloid: 15.4% (early), 11% (late), 18% (explosion)<br>Not riding Lloid: 7% (early), 5% (late), 12% (explosion)
|ssdesc=Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless after disembarking unless the rocket explodes from hitting an opponent or damageable object. Additionally, if the Lloid hits a wall, runs out of fuel, or is hit by a strong enough move, it will explode much more powerfully than normal, doing high flame damage and knockback. This fiery explosion can kill quite early, even on heavy characters.
|ssdesc=Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless after disembarking, unless the rocket explodes from hitting an opponent or damageable object. Additionally, if the Lloid hits a wall, runs out of fuel, or is hit by a strong enough move, it will explode much more powerfully than normal, dealing high flame damage and knockback. This fiery explosion can kill quite early, even on heavy characters.
|uspage=Balloon_Trip_(move)
|uspage=Balloon_Trip_(move)
|usname=Balloon Trip
|usname=Balloon Trip
|usdmg=—
|usdmg=—
|usdesc=Villager dons a helmet with two balloons (both of a set color determined by the player's number) attached to it. Rapidly tapping or holding the special button will cause Villager to flap their arms and gain height, while not pressing the button will cause them to lose height. Tapping the special button less rapidly will cause them to float at a constant height. Holding a direction while it is active results in Villager travelling in said direction. After a few seconds (or by pressing the standard attack button), the balloons will detach from Villager, leaving them [[helpless]]. The balloons can also be popped by opponents' attacks. Popping one balloon impairs Villager's potential vertical gain, and popping both renders him [[helpless]], however, if Villager is hit in the process of his balloons being popped they will regain their ability to act. After using Balloon Trip, there is a period in which the balloon's helium has to recharge before it can be used to the full effect once more; if the helium is too low, then only one balloon will spawn and the move's duration will be diminished. When the balloons detach from Villager, they float toward the top of the stage. This can occasionally cause them to interrupt moves or extend moves' hitboxes, especially when they detach after Villager grabs the ledge.
|usdesc=Villager puts on a hat with two balloons (both of a set color determined by the player's number) attached to it. Pressing or holding the special move button will cause Villager to flap his arms and gain height. After a few seconds (or by pressing the standard attack button), the balloons will dissociate from Villager, leaving him helpless. The balloons can also be popped; losing one impairs Villager's potential vertical height, and losing both leaves him helpless. After using Balloon Trip, there is a period in which the helium has to recharge before it can be used effectively once more; if the helium is too low, then only one balloon will spawn.
|dsname=Timber
|dsname=Timber
|dsdmg=13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe)
|dsdmg=13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe)
|dsdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The ax can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
|dsdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
|fsname=Dream Home
|fsname=Dream Home
|fsdmg=45.5% (entire), 10% (collateral loop), 15% (collateral explosion)
|fsdmg=45.5% (entire), 10% (collateral loop), 15% (collateral explosion)
|fsdesc=When activated, Tom Nook and the Nooklings come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, doing high knockback and damage.
|fsdesc=When activated, Tom Nook and his sons come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, dealing high knockback and damage.  
}}
}}


===Stats===
{{Attributes
| cast=89
| weight=92 | rweight=53-58
| dash=1.815 | rdash=63-69
| run=1.397 | rrun=83
| walk=1.092 | rwalk=51
| trac=0.131 | rtrac=5-8
| airfric=0.01 | rairfric=40-51
| air=0.987 | rair=62-63
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.05 | raddaccel=53-64
| gravity=0.078 | rgravity=71-72
| fall=1.32 | rfall=77-78
| ff=2.112 | rff=77-78
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=32.5 | rjumpheight=45-48
| shorthop=15.69 | rshorthop=50-51
| djump=32.5 | rdjump=54-56
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Villager English Announcer SSB4-SSBU.wav|English
Villager Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Villager Korean Announcer SSB4-SSBU.wav|Korean
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
* The Villager comes out of their house cheering before it shrinks into a puff of smoke.
* The Villager comes out of their house cheering before it shrinks into a puff of smoke.
<gallery>
VillagerOnScreenAppearanceSSBU.gif|Villager's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up Taunt''': Faces the screen and cheers twice.
*'''Up Taunt''': Faces the screen and cheers twice.
*'''Side Taunt''': Performs a shortened version of the [[nookipedia:Emotions|Shrunk Funk Shuffle]].
*'''Side Taunt''': Does a shortened version of the Shrunk Funk Shuffle.
*'''Down Taunt''': Bends down and scrapes the ground with a stick.
*'''Down Taunt''': Bends down and pokes the ground with a stick.
<gallery>
<gallery>
SSBUVillagerTaunt1.gif|Villager's up taunt.
SSBUVillagerTaunt1.gif|Villager's up taunt.
Line 231: Line 275:
* Scratches the side of their head.
* Scratches the side of their head.
<gallery>
<gallery>
SSBUVillagerIdle1.gif|Villager's first idle pose.
SSBUVillagerIdle1.gif|Villager's first idle pose
SSBUVillagerIdle2.gif|Villager's second idle pose.
SSBUVillagerIdle2.gif|Villager's second idle pose
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!style="width: 20%" | Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Villager Cheer English SSBU.ogg|center]]||[[File:Villager Cheer Japanese SSBU.ogg|center]]||[[File:Villager Cheer Italian SSBU.ogg|center]]||[[File:Villager Cheer Dutch SSBU.ogg|center]]||{{NTSC}} (♂) [[File:Villager Male Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♂) [[File:Villager Male Cheer French PAL SSBU.ogg|center]] <br> {{NTSC}} (♀) [[File:Villager Female Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♀) [[File:Villager Female Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Vill - a - ger! || (high voices) Mura - no (low voices) son - cho! (The mayor of a village!) || Forza Abitante! *claps 4 times* || Dorps - bewoner! *claps 5 times* || A - bi - tant! *claps 3 times* {{NTSC}} <br> Vi - lla - geois! {{PAL}}
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|(♂) [[File:Villager Male Cheer German SSBU.ogg|center]] <br> (♀) [[File:Villager Female Cheer German SSBU.ogg|center]]||(♂) [[File:Villager Male Cheer Spanish SSBU.ogg|center]] <br> (♀) [[File:Villager Female Cheer Spanish SSBU.ogg|center]]||(♂) [[File:Villager Male Cheer Russian SSBU.ogg|center]] <br> (♀) [[File:Villager Female Cheer Russian SSBU.ogg|center]]||[[File:Villager Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Be - woh - ner! (♂) <br> Be - woh - nerin! (♀) || Aaaaal - de - a - no! *claps 5 times* (♂) <br> Aaaaal - de - a - na! *claps 5 times* (♀) || Zhi - tel! Zhi - tel! (♂) <br> Zhi - tel - ni - tsa! (♀) || Maaaaa'eul Jumin! *claps 5 times*
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Catches a {{s|Nookipedia|Horned Dynastid}} with their net and shows it off.
*'''Left:''' Catches a horned dynastid with their net and shows it off.
*'''Up:''' Digs up a {{s|Nookipedia|fossil}} and shows it off.
*'''Up:''' Digs up a fossil and shows it off.
*'''Right:''' Does a Dance Spin then poses in their ''SSB4'' artwork pose.
*'''Right:''' Does a Dance Spin then poses in their ''SSB4'' artwork pose.
[[File:AnimalCrossingSeriesVictoryThemeUltimate.ogg|thumb|A remix of the first "Phrase" of the original ''Animal Crossing'' theme for the Nintendo 64 and GameCube, slightly sped up.]]
[[File:AnimalCrossingSeriesVictoryThemeUltimate.ogg|thumb|A remix of the first "Phrase" of the original ''Animal Crossing'' theme for the Nintendo 64 and GameCube, slightly sped up.]]
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</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Villager players (SSBU)]]''
===Notable players===
*{{Sm|JAVI ON EARTH|USA}} - The best Villager player in North America, placing well at several events in their region, including 13th at {{Trn|CEO 2021}} defeating {{Sm|Goblin}} and {{Trn|Let's Make Moves Miami}} defeating {{Sm|Kola}}. They are the only other Villager player ever ranked globally, ranking 101st on the [[OrionRank Ultimate: Eclipse]].
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
*{{Sm|kept|Japan}} - The best Villager player of all-time who was at his peak in 2019, with placements such as 9th at {{Trn|Umebura SP 6}}, 13th at {{Trn|Super Smash Con 2019}}, 17th at {{Trn|The Big House 9}} and 25th at {{Trn|EVO 2019}}, defeating {{Sm|Gackt}} at Umebura and {{Sm|Dark Wizzy}} at Super Smash Con. In addition, he is the only Villager player to top 8 a major, placing 7th {{Trn|Umebura SP 5}}, and was the only Villager player ranked top 100 globally, ranking 72nd on the [[OrionRank 2019]]. Since then, kept remained one of the few Villager players who could place highly at majors but would never be ranked top 100 globally again.


===Tier placement and history===
*{{Sm|BobbyWasabi|USA}} - Placed 17th at {{Trn|Return to Subspace 2}}, 33rd at {{Trn|Overclocked Ultimate}} and {{Trn|Pound 2019}}. He has taken a set off of {{Sm|VoiD}}.
In the early metagame, players noticed how the changes to the game's mechanics, which increases the pace of the game and encourages more aggressive gameplay over camping, impaired Villager's camping playstyle by making one of his biggest strengths less effective. As such, opinions on Villager have been low for most of ''Ultimate''{{'}}s lifespan, and although Villager was able to receive some notable representation from players such as {{Sm|kept}} and {{Sm|JAVI ON EARTH}}, Villager's overall representation in ''Ultimate'' remained in the bottom 20 for most of the game's competitive lifespan. As such, Villager was ranked 69th on the first tier list, ranking towards the end of the lower-mid tier in the C- tier.  
* {{Sm|kept|Japan}} - The best Villager player in the world. Placed 4th at {{Trn|Sumabato SP 8}}, 5th at {{Trn|KVOxTSB 2019}}, 7th at {{Trn|Umebura SP 5}}, 9th at {{Trn|Umebura SP 6}}, 13th at {{Trn|Super Smash Con 2019}}, 17th at both {{Trn|Sumabato SP}} and {{Trn|The Big House 9}}, and 25th at both  {{Trn|Umebura SP 3}} and {{Trn|EVO 2019}}. Has wins over {{Sm|Dark Wizzy}}, {{Sm|Puppeh}}, {{Sm|Zinoto}}, {{Sm|Gackt}}, {{Sm|Atelier}}, {{Sm|komorikiri}}, and {{Sm|RAIN}}.
 
* {{Sm|Panda Bair|USA}} - One of the best Villager mains in the United States. Placed 5th at {{Trn|Midwest Mayhem Ultimate}}, 7th at {{Trn|Midwest Arena}}, and 13th at {{Trn|Retro Arena 64}}. He is currently ranked 10th on the [[Chicago Power Rankings]] and has defeated players such as {{Sm|Ned}} and {{Sm|tyroy}}.
Even with this low ranking, Villager's playerbase remained stagnant as kept's results became increasingly inconsistent and JAVI ON EARTH's activity remained mostly in Florida. Not helping Villager was the rise of several characters ranked below Villager, including {{SSBU|Lucario}}, {{SSBU|Donkey Kong}}, and Villager's semi-clone {{SSBU|Isabelle}}. Isabelle especially was considered by many, especially in Japan, to be better than Villager due to Isabelle possessing a more skilled playerbase and better representation in the metagame, especially by mid-2023. As such, Villager slipped three spots to 72nd on the second tier list, ranking in the D- tier.
*{{Sm|Pocafeiner|Spain}} - Placed 2nd at {{Trn|Codec Call 2}}, 9th at {{Trn|Codec Call}}, and 25th at {{Trn|Tech Republic IV}}, with wins over players such as {{Sm|MVL}} and {{Sm|Virum}}.
* {{Sm|Stocktaker69|USA}} - Co-mains Villager with {{SSBU|Wolf}} and is one of the best Villager mains in the United States. Placed 9th at {{Trn|CT GamerCon 3}}, {{Trn|The Scarlet Classic V}}, {{Trn|Overclocked Ultimate II}}, {{Trn|Defend the North 2019}}, and 33rd at {{Trn|Let's Make Moves}}. Has wins over {{Sm|Dabuz}}, {{Sm|Mr E}}, and {{Sm|Suarez}}.


=={{SSBU|Classic Mode}}: Mistake to Underestimate==
=={{SSBU|Classic Mode}}: Mistake to Underestimate==
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Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in ''Brawl''.<ref>[https://www.polygon.com/2013/6/26/4465706/masahiro-sakurai-discusses-mega-man-smash-bros-s-other-new-characters]</ref>
Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in ''Brawl''.<ref>[https://www.polygon.com/2013/6/26/4465706/masahiro-sakurai-discusses-mega-man-smash-bros-s-other-new-characters]</ref>


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{CharHead|Villager|SSBU|hsize=20px|color=Purple}} (x6)||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''||Horde Battle (3 at a time)<br>If any of these costumes are being used by the player, the {{Head|Villager|g=SSBU|s=20px}} default Villager takes their place.
|1||Villager (x6) {{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''||If any of the alternate costumes are used by the player, the default Villager {{Head|Villager|g=SSBU|s=20px}} takes their place.
|-
|-
|2||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''||
|2||{{SSBU|Pokémon Trainer}} {{Head|Pokémon Trainer|g=SSBU|s=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''||
|-
|-
|3||{{CharHead|Ness|SSBU|hsize=20px}} and {{CharHead|Lucas|SSBU|hsize=20px}}||[[Onett]]||''{{SSBUMusicLink|EarthBound|Onett Theme / Winters Theme}}''||
|3||{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px}} and {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px}}||[[Onett]]||''{{SSBUMusicLink|EarthBound|Onett Theme / Winters Theme}}''||
|-
|-
|4||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|New Donk City}}''||
|4||{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px}}||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|New Donk City}}''||
|-
|-
|5||{{Head|Wii Fit Trainer|g=SSBU|s=20px}}{{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Male}} {{SSBU|Wii Fit Trainer}} (x2)||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''||
|5||{{SSBU|Wii Fit Trainer}} (x2) {{Head|Wii Fit Trainer|g=SSBU|s=20px}}{{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Male}}||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''||
|-
|-
|6||{{CharHead|Isabelle|SSBU|hsize=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''||
|6||{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''||
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
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==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-45Villager.jpg|thumb|Finding Villager in World of Light|left]]
[[File:WoL-45Villager.jpg|thumb|Finding Villager in World of Light|left]]
The default male Villager was among the fighters that were summoned to fight against the army of [[Master Hand]]s. He was also present on the cliffside when [[Galeem]] unleashed its beams of light. He is seen panicking alongside {{SSBU|Duck Hunt}} and a composed {{SSBU|Wii Fit Trainer}}. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.
The default male Villager was among the fighters that were summoned to fight against the army of [[Master Hand]]s. He was also present when [[Galeem]] unleashed its beams of light. He is seen panicking alongside {{SSBU|Duck Hunt}} and a composed {{SSBU|Wii Fit Trainer}}. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.


During the mode itself, the default male Villager can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue him, {{SSBU|Marth}} or {{SSBU|Sheik}}. If one of the others is rescued first, Villager's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.
During the mode itself, the default male Villager can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue him, {{SSBU|Marth}} or {{SSBU|Sheik}}. If one of the others is rescued first, Villager's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.
Later, the fighters prepare their final stand against Galeem and [[Dharkon]], with Villager among them.
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|45
| 45
|[[File:Villager SSBU.png|center|108x108px]]
| [[File:Villager SSBU.png|center|108x108px]]
|Villager
| {{SSBU|Villager}}
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center>
| {{color|#17ba17|Grab}}
|2,500
| 2,500
|{{SSBU|Final Destination}}
| [[Final Destination]]
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}''
| ''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]s==
==[[Spirit]]s==
Villager Boy's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Villager has been unlocked. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Villager Girl also has a fighter spirit of her own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Villager's Fighter Spirits can be obtained by completing [[Classic Mode]]. They also available periodically for purchase in the shop for 500 coins. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Villager (Boy).png|825. '''''Villager (Boy)'''''
Male Villager Spirit.png|825. '''''Villager (Male)'''''
SSBU spirit Villager (Girl).png|826. '''Villager (Girl)'''
Female Villager Spirit.png|826. '''Villager (Female)'''
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
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|-
|-
|33
|33
|{{SpiritTableName|Toadette|link=y|size=64}}
|[[File:Toadette.png|center|64x64px]]
|''Captain Toad: Treasure Tracker'' Series
|{{anchor|Toadette}}[[Toadette]]
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7)
|''Captain Toad: Treasure Tracker series''
|{{SpiritType|Neutral}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Toad Hat, Toad Outfit)
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|2,600
|2,600
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
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|-
|-
|139
|139
|{{SpiritTableName|Stanley|size=64}}
|[[File:Stanley.png|center|64x64px]]
|''Donkey Kong'' Series
|{{anchor|Stanley}}Stanley
|''Donkey Kong series''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,700
|3,700
|[[75m]]
|[[75m]]
Line 408: Line 414:
|-
|-
|211
|211
|{{SpiritTableName|Tingle|link=y|size=64}}
|[[File:Tingle.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Tingle}}[[Tingle]]
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|''The Legend of Zelda series''
|{{SpiritType|Grab}}
|•{{SSBU|Villager}} (×3) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}})<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,000
|9,000
|[[Great Bay]]
|[[Great Bay]]
|•Uncontrollable Speed<br>•Slippery Stage
|•Uncontrollable Speed<br>•Slippery Stage
|•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a little while<br>•The enemy loves to taunt
|•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a while<br>•The enemy loves to taunt
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|Ankle (purple costume) and Knuckle (yellow costume)
|
|-
|-
|250
|250
|{{SpiritTableName|Aryll|size=64}}
|[[File:Aryll.PNG|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Aryll}}Aryll
|''The Legend of Zelda series''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,000
|9,000
|[[Wuhu Island]] (Swaying Bridge)
|[[Wuhu Island]]
|N/A
|N/A
|•The enemy has increased attack power
|•The enemy has increased attack power
Line 432: Line 440:
|-
|-
|377
|377
|{{SpiritTableName|Tac|link=y|size=64}}
|[[File:TacSpirit.png|center|64x64px]]
|''Kirby'' Series
|{{anchor|Tac}}[[Tac]]
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Purple}}×4
|''Kirby series''
|{{SpiritType|Grab}}
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Purple}} (×4)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|4,200
|4,200
|[[The Great Cave Offensive]]
|[[The Great Cave Offensive]]
|N/A
|N/A
|•Timed battle (1:30)<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed
|•Timed battle<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed
|{{SSBUMusicLink|Kirby|The Great Cave Offensive}}
|{{SSBUMusicLink|Kirby|The Great Cave Offensive}}
|
|
|-
|-
|566
|566
|{{SpiritTableName|Ana|size=64}}
|[[File:Ana spirit.png|center|64x64px]]
|''EarthBound'' Series
|Ana
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}} (100 HP)<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}} (80 HP)
|''Earthbound series''
|{{SpiritType|Grab}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,200
|9,200
|[[Magicant]] (hazards off)
|[[Magicant]] (hazards off)
Line 456: Line 466:
|-
|-
|567
|567
|{{SpiritTableName|Lloyd|size=64}}
|[[File:Lloyd.png|center|64x64px]]
|''EarthBound'' Series
|Lloyd
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} (160 HP)<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}} (160 HP)
|''Earthbound series''
|{{SpiritType|Grab}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,200
|9,200
|[[Magicant]] (hazards off)
|[[Magicant]]
|•[[Bob-omb]] Festival
|•[[Bob-omb]] Festival
|•Defeat the main fighter to win<br>•Bob-ombs will rain from the sky after a little while<br>•[[Stamina battle]]
|•Defeat the main fighter to win<br>•Bob-ombs will rain from the sky after a little while<br>•[[Stamina battle]]
Line 468: Line 479:
|-
|-
|572
|572
|{{SpiritTableName|Paula|link=y|size=64}}
|[[File:Paula Spirit.png|center|64x64px]]
|''EarthBound'' Series
|[[Paula]]
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}} (120 HP)<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}} (120 HP)
|''Earthbound series''
|{{SpiritType|Shield}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|13,300
|13,300
|[[Onett]]
|[[Onett]]
Line 480: Line 492:
|-
|-
|637
|637
|{{SpiritTableName|Alm & Celica (Young)|customname={{s|fireemblem|Alm}} & {{s|fireemblem|Celica}} (Young)|size=64}}
|[[File:Alm Celica Child.png|center|64x64px]]
|''Fire Emblem'' Series
|{{s|fireemblem|Alm}} & {{s|fireemblem|Celica}} (Young)
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Pink}}
|''Fire Emblem series''
|{{SpiritType|Neutral}}
|•{{SSBU|Villager}} (×2) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Pink}})
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|2,500
|2,500
|[[Skyloft]] (hazards off)
|[[Skyloft]] (hazards off)
|N/A
|N/A
|•Timed battle (1:00)<br>•The enemy tends to avoid conflict
|•Timed battle<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Fire Emblem|Those Who Challenge Gods}}
|{{SSBUMusicLink|Fire Emblem|Those Who Challenge Gods}}
|Alm (cyan costume)<br>Celica (pink costume)
|Alm (cyan costume)<br>Celica (pink costume)
|-
|-
|767
|767
|{{SpiritTableName|Paz Ortega Andrade|size=64}}
|[[File:Paz Spirits.png|center|64x64px]]
|''Metal Gear Solid'' Series
|Paz Ortega Andrade
|''Metal Gear Solid series''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,500
|3,500
|[[Gaur Plain]] ([[Battlefield form]])
|[[Gaur Plain]] ([[Battlefield form]])
|•[[Bob-omb]] Festival
|•Bob-omb Festival
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is giant
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
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|-
|-
|830
|830
|{{SpiritTableName|Timmy & Tommy|link=y|size=64}}
|[[File:Timmy & Tommy Spirit.png|center|64x64px]]
|''Animal Crossing'' Series
|[[Timmy & Tommy]]
|•Tail {{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×2
|''Animal Crossing series''
|{{SpiritType|Neutral}}
|•Tail {{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}} (×2)
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|2,600
|2,600
|[[Smashville]]
|[[Smashville]]
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|-
|-
|844
|844
|{{SpiritTableName|Lloid|link=y|size=64}}
|[[File:Lloid.png|center|64x64px]]
|''Animal Crossing'' Series
|[[Lloid]]
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}{{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}
|''Animal Crossing series''
|{{SpiritType|Shield}}
|•{{SSBU|Villager}} (x2) ({{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}})<br>•{{SSBU|Isabelle}} (x2) ({{Head|Isabelle|g=SSBU|s=20px|cl=Red}}{{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}})
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,600
|1,600
|[[Mushroomy Kingdom]]
|[[Mushroomy Kingdom]]
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|-
|-
|849
|849
|{{SpiritTableName|Blathers|size=64}}
|[[File:Blathers.png|center|64x64px]]
|''Animal Crossing'' Series
|Blathers
|''Animal Crossing series''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|9,700
|9,700
|[[Smashville]]
|[[Smashville]]
|•Hazard: Slumber Floor
|•Hazard: Slumber Floor
|•The floor is sleep-inducing<br>•Items will be pulled toward the enemy
|•The floor is sleep-inducing<br>•Items will be pulled toward the enemy
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}}
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}
|
|
|-
|-
|868
|868
|{{SpiritTableName|Roll|size=64}}
|{{anchor|Roll}}[[File:Roll Spirit.png|center|64x64px]]
|''Mega Man'' Series
|Roll
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|''Mega Man series''
|{{SpiritType|Shield}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,800
|9,800
|[[Living Room]]
|[[Living Room]]
|N/A
|N/A
|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time
|•Defeat the main fighter to win<br>•Timed battle<br>•The enemy heals over time
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|
|
|-
|-
|1,082
|1,082
|{{SpiritTableName|Iris Archwell|size=64}} {{Flag|North America}}<br>Ella Mentree {{Flag|PAL}}
|{{anchor|Iris Archwell}}[[File:Iris Archwell.png|center|64x64px]]
|''StreetPass Mii Plaza'' Series
|Iris Archwell
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Wild West Hat, Butler Outfit)
|''StreetPass Mii Plaza series''
|{{SpiritType|Grab}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Wild West Hat, Butler Outfit)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|3,600
|[[Luigi's Mansion]]
|[[Luigi's Mansion]]
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|-
|-
|1,124
|1,124
|{{SpiritTableName|Balloon Fighter|size=64}}
|{{anchor|Balloon Fighter}}[[File:Balloonfighter.png|center|64x64px]]
|''Balloon Fight'' Series
|Balloon Fighter
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}×4
|''Balloon Fighter series''
|{{SpiritType|Shield}}
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} (×4)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,500
|4,500
|[[Balloon Fight]]
|[[Balloon Fight]]
|N/A
|N/A
|•Timed battle (1:30)<br>•The enemy favors up specials<br>•The enemy has increased jump power
|•Timed battle<br>•The enemy favors up specials<br>•The enemy has increased jump power
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|{{SSBUMusicLink|Nintendo|Balloon Fight Medley}}
|
|
|-
|-
|1,138
|1,138
|{{SpiritTableName|Ayumi Tachibana|size=64}}
|{{anchor|Ayumi Tachibana}}[[File:Ayumi Spirit.png|center|64x64px]]
|''Famicom Tantei Club'' Series
|Ayumi Tachibana
|''Famicom Tantei Club Series''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,300
|2,300
|[[Town and City]]
|[[Town and City]]
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|-
|-
|1,141
|1,141
|{{SpiritTableName|Yakuman Player|size=64}}
|{{anchor|Yakuman Player}}[[File:Yakuman.png|center|64x64px]]
|Yakuman Player
|''Yakuman''
|''Yakuman''
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×4
|•{{SSBU|Villager}} team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}} (×4)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,000
|2,000
|[[Tomodachi Life]]
|[[Tomodachi Life]]
|•Item: [[Daybreak]] Parts
|•Item: [[Daybreak]] Parts
|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Nintendo|Yūyūki Medley}}
|
|
|-
|-
|1,149
|1,149
|{{SpiritTableName|Dr. Wright|link=y|size=64}}
|{{anchor|Dr. Wright}}[[File:Dr Wright Spirit.png|center|64x64px]]
|''SimCity'' Series
|[[Dr. Wright]]
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|''SimCity Series''
|{{SpiritType|Attack}}
|•{{SSBU|Villager}} Team (×6) ({{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}})
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,500
|9,500
|[[New Donk City Hall]] ([[Ω form]])
|[[New Donk City]] ([[Ω form]])
|•Assist Trophy Enemies (Dr. Wright)
|•Assist Trophy Enemies (Dr. Wright)
|•Hostile assist trophies will appear<br>•Defeat an army of fighters
|•Hostile assist trophies will appear ([[Dr. Wright]])<br>•Defeat an army of fighters
|{{SSBUMusicLink|Other|Light Plane (Original)}}
|{{SSBUMusicLink|Nintendo|Light Plane (Original)}}
|Civilians
|Civilians
|-
|-
|1,154
|1,154
|{{SpiritTableName|Dion, Max, & Jack|size=64}}
|{{anchor|Dion, Max, & Jack}}[[File:Dion Max and Jack.png|center|64x64px]]
|Dion, Max, & Jack
|''Marvelous: Mouhitotsu no Takarajima''
|''Marvelous: Mouhitotsu no Takarajima''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|1,800
|1,800
|[[Tortimer Island]]
|[[Tortimer Island]]
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|-
|-
|1,156
|1,156
|{{SpiritTableName|Girl from Hajimari no Mori|size=64}}
|[[File:Komurasaki Spirit.png|center|64x64px]]
|''Hajimari no Mori''
|Girl from Hajimari no Mori
|''Hajimori no Mori''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,300
|2,300
|{{b|Duck Hunt|stage}} ([[Battlefield form]])
|{{b|Duck Hunt|stage}} ([[Battlefield form]])
|•Hazard: Fog
|•Hazard: Fog
|•The stage is covered in fog<br>•The enemy favors down specials
|•The stage is covered in fog<br>•The enemy favors down specials
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Nintendo|Yūyūki Medley}}
|
|
|-
|-
|1,176
|1,176
|{{SpiritTableName|Magical Vacation Protagonists|size=64}}
|{{anchor|Magical Vacation Protagonists}}[[File:Magical Vacation Spirit.png|center|64x64px]]
|''Magical Vacation'' Series
|Magical Vacation Protagonists
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|''Magical Vacation Series''
|{{SpiritType|Grab}}
|•{{SSBU|Villager}} (×2) ({{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}})
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,800
|3,800
|[[Smashville]]
|[[Smashville]]
|N/A
|N/A
|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|{{SSBUMusicLink|Nintendo|Attack - Soma Bringer}}
|Boy (yellow costume)<br>Girl (green costume)
|Male Protagonist (yellow costume)<br>Female Protagonist (green costume)
|-
|-
|1,191
|1,191
|{{SpiritTableName|Pocket Football Player|size=64}}
|{{anchor|Pocket Football Player}}[[File:Footballplayernintendo.png|center|64x64px]]
|''Calciobit'' Series
|Pocket Football Player
|•Tiny {{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×11
|''Calciobit Series''
|{{SpiritType|Shield}}
|•Tiny {{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}} (×11)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,900
|3,900
|[[Pokémon Stadium 2]] ([[Ω form]])
|[[Pokémon Stadium 2]]
|•Item: [[Soccer Ball]]
|•Item: [[Soccer Ball]]
|•The enemy's kicks and knee strikes have increased power<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters
|•The enemy's kicks and knee strikes have increased power<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters
|{{SSBUMusicLink|Other|Wii Sports Series Medley}}
|{{SSBUMusicLink|Nintendo|Wii Sports Series Medley}}
|
|
|-
|-
|1,259
|1,259
|{{SpiritTableName|Sakura Samurai|size=64}} {{Flag|North America}}<br>Hana Samurai {{Flag|PAL}}
|{{anchor|Sakura Samurai}}[[File:Sakura Samurai Spirit.png|center|64x64px]]
|''Sakura Samurai: Art of the Sword'' {{Flag|North America}}<br>''Hana Samurai: Art of the Sword'' {{Flag|PAL}}
|Sakura Samurai
|''Sakura Samurai: Art of the Sword''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,700
|3,700
|[[Suzaku Castle]]
|[[Suzaku Castle]]
|N/A
|N/A
|•The enemy starts the battle with a [[Killing Edge]]<br>•The enemy has increased jump power
|•The enemy starts the battle with a [[Killing Edge]]<br>•The enemy has increased jump power
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}}
|
|
|-
|-
|1,315
|1,315
|{{SpiritTableName|Haru Okumura|link=y|size=64}}
|[[File:Haru Persona 5.png|center|64x64px]]
|''Persona'' Series
|[[Haru Okumura]]
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Purple}}
|''Persona series''
|{{SpiritType|Attack}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,300
|2,300
|[[Tomodachi Life]] ([[Ω form]])
|[[Tomodachi Life]] ([[Ω form]])
Line 683: Line 712:
|
|
|-
|-
|1,393
|1393
|{{SpiritTableName|Hilda (Fire Emblem)|customname={{s|fireemblem|Hilda}} (Fire Emblem)|size=64}}
|[[File:Hilda(FE).png|center|64x64px]]
|''Fire Emblem'' Series
|{{s|fireemblem|Hilda}} (Fire Emblem)
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Yellow}}
|''Fire Emblem series''
|{{SpiritType|Grab}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Byleth}}
|2,400
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|[[Garreg Mach Monastery]] (Bridge)
|2400
|[[Garreg Mach Monastery]]
|•Attack Power ↑
|•Attack Power ↑
|•The enemy gets a major stat boost when badly damaged
|•The enemy gets a major stat boost when badly damaged
|{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}
|{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}
|
|-
|1,410
|{{SpiritTableName|Daisy Mae|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•Clear {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|{{SpiritType|Neutral}}
|1,900
|[[Town and City]]
|N/A
|•Defeat the main fighter to win<br>•The enemy favors down air attacks<br>•The enemy is invisible
|{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}
|
|-
|1,422
|{{SpiritTableName|Tressa & Cyrus|size=64}}
|''OCTOPATH TRAVELER''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|9,400
|[[Luigi's Mansion]]
|•Item: Battering Items<br>•Hazard: Heavy Wind
|•Dangerously high winds are in effect after a little while
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|Tressa
|-
|1,488
|{{SpiritTableName|Sakuna|size=64}}
|''Sakuna: Of Rice and Ruin''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Attack}}
|8,200
|[[Gaur Plain]] ([[Battlefield form]])
|•Item Tidal Wave<br>•Attack Power ↑
|•The enemy has increased attack power<br>•The enemy starts the battle with a Death's Scythe
|{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}}
|
|
|}
|}
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===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 752: Line 747:
|-
|-
|733
|733
|{{SpiritTableName|9-Volt & 18-Volt|customname={{iw|mariowiki|9-Volt}} & {{iw|mariowiki|18-Volt}}|size=64}}
|[[File:9volt18voltspirit.png|center|64x64px]]
|''WarioWare'' Series
|[[mariowiki:9-Volt|9-Volt]] & [[mariowiki:18-Volt|18-Volt]]
|''WarioWare series''
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,000
|9,000
|[[Gamer]] ([[Battlefield form]])
|[[Gamer]] ([[Battlefield form]])
Line 764: Line 760:
|-
|-
|831
|831
|{{SpiritTableName|DJ K.K.|size=64|customname=[[nookipedia:DJ KK|DJ K.K.]]}}
|[[File:Spirit DJ KK.png|center|64x64px]]
|''Animal Crossing'' Series
|[[nookipedia:DJ K.K.|DJ K.K.]]
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}
|''Animal Crossing series''
|{{SpiritType|Neutral}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} (x3) ({{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}})
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|3,900
|3,900
|[[Fourside]]
|[[Fourside]]
|•Assist Trophy Enemies ([[Squid Sisters]])<br>•Temporary Invincibility
|•Assist Trophy Enemies<br>•Temporary Invincibility
|•Defeat the main fighter to win<br>•The enemy will occasionally be invincible after a little while<br>•Hostile assist trophies will appear after a little while
|•Defeat the main fighter to win<br>•The enemy will occasionally be invisible after a little while<br>•Hostile assist trophies will appear after a little while
|{{SSBUMusicLink|Animal Crossing|2:00 a.m. - Animal Crossing: Wild World}}
|{{SSBUMusicLink|Animal Crossing|2:00 a.m. - Animal Crossing: Wild World}}
|Villager
|Villager
|-
|-
|835
|835
|{{SpiritTableName|Rover|iw=nookipedia|size=64}}
|[[File:Rover Spirit.png|center|64x64px]]
|''Animal Crossing'' Series
|[[nookipedia:Rover|Rover]]
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|''Animal Crossing series''
|{{SpiritType|Shield}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Villager}} (x2) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}})
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|8,800
|8,800
|[[Spirit Train]]
|[[Spirit Train]]
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|-
|-
|842
|842
|{{SpiritTableName|Joan|iw=nookipedia|size=64}}
|[[File:Joan.png|center|64x64px]]
|''Animal Crossing'' Series
|[[nookipedia:Joan|Joan]]
|''Animal Crossing series''
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,800
|3,800
|[[Town and City]]
|[[Town and City]]
Line 800: Line 799:
|-
|-
|852
|852
|{{SpiritTableName|Brewster|iw=nookipedia|size=64}}
|[[File:Brewster Spirit.png|center|64x64px]]
|''Animal Crossing'' Series
|[[nookipedia:Brewster|Brewster]]
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Purple}}
|''Animal Crossing series''
|{{SpiritType|Shield}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} (x2) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}})<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|8,800
|8,800
|[[Luigi's Mansion]]
|[[Luigi's Mansion]]
|•Item Tidal Wave ([[Food]])
|•Item Tidal Wave
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•Certain items will appear in large numbers after a little while
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}}
|{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}}
Line 812: Line 812:
|-
|-
|856
|856
|{{SpiritTableName|Frillard|iw=nookipedia|size=64}}
|[[File:Frillard.png|center|64x64px]]
|''Animal Crossing'' Series
|[[nookipedia:Frillard|Frillard]]
|''Animal Crossing series''
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,400
|2,400
|[[Town and City]]
|[[Town and City]]
Line 824: Line 825:
|-
|-
|1,130
|1,130
|{{SpiritTableName|Donbe & Hikari|customname=[https://nintendo.fandom.com/wiki/Donbe Donbe] & [https://nintendo.fandom.com/wiki/Hikari Hikari]|size=64}}
|{{anchor|Donbe & Hikari}}[[File:Donbe hikari.png|center|64x64px]]
|''Famicom Mukashibanashi'' Series
|[https://nintendo.fandom.com/wiki/Donbe Donbe] & [https://nintendo.fandom.com/wiki/Hikari Hikari]
|''Famicom Mukashibanashi Series''
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|3,500
|3,500
|{{b|Duck Hunt|stage}} (hazards off)
|{{b|Duck Hunt|stage}} (hazards off)
|N/A
|N/A
|•Defeat an army of fighters
|•Defeat an army of fighters
|{{SSBUMusicLink|Other|Shin Onigashima Medley}}
|{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}}
|[https://nintendo.fandom.com/wiki/Hikari Hikari]
|[https://nintendo.fandom.com/wiki/Hikari Hikari]
|-
|-
|1,139
|1,139
|{{SpiritTableName|Goku & Chao|customname=[https://nintendo.fandom.com/wiki/Goku Goku] & [https://nintendo.fandom.com/wiki/Chao_(Yūyūki) Chao]|size=64}}
|{{anchor|Goku & Chao}}[[File:Goku & Chao.png|center|64x64px]]
|''Famicom Mukashibanashi'' Series
|[https://nintendo.fandom.com/wiki/Goku Goku] & [https://nintendo.fandom.com/wiki/Chao_(Y%C5%ABy%C5%ABki) Chao]
|''Famicom Mukashibanashi Series''
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,600
|1,600
|[[Town and City]]
|[[Town and City]]
|•Item: [[Golden Hammer]]
|•Item: [[Golden Hammer]]
|•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items
|•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|{{SSBUMusicLink|Nintendo|Yūyūki Medley}}
|[https://nintendo.fandom.com/wiki/Chao_(Y%C5%ABy%C5%ABki) Chao]
|[https://nintendo.fandom.com/wiki/Chao_(Y%C5%ABy%C5%ABki) Chao]
|-
|-
|1,189
|1,189
|{{SpiritTableName|Yama|size=64}}
|{{anchor|Yama}}[[File:Yama.png|center|64x64px]]
|Yama
|''SimTower SP''
|''SimTower SP''
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}×2
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} (×2)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,000
|2,000
|[[Tomodachi Life]]
|[[Tomodachi Life]]
|•Item: [[Ore Club]]<br>•Hazard: Heavy Wind
|•Item: [[Ore Club]]<br>•Hazard: Heavy Wind
|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items
|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Title Theme - NES Remix 2}}
|{{SSBUMusicLink|Nintendo|Title Theme - NES Remix 2}}
|Tenants
|Tenants
|-
|-
|1,212
|1,212
|{{SpiritTableName|Ashley Robbins|customname=[https://anothercode.fandom.com/wiki/Ashley_Mizuki_Robbins Ashley Robbins]|size=64}} {{Flag|North America}}<br>Ashley Mizuki Robins {{Flag|PAL}}
|{{anchor|Ashley Robbins}}[[File:AshleyRobinsSpirit.PNG|center|64x64px]]
|''Trace Memory'' Series {{Flag|North America}}<br> ''Another Code'' Series {{Flag|PAL}}
|[https://anothercode.fandom.com/wiki/Ashley_Mizuki_Robbins Ashley Robbins]
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•Clear {{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|''Trace Memory Series''
|{{SpiritType|Attack}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,700
|3,700
|[[Luigi's Mansion]]
|[[Luigi's Mansion]]
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|-
|-
|1,238
|1,238
|{{SpiritTableName|Looksley|size=64}}
|{{anchor|Looksley}}[[File:Looksley Spirit.png|center|64x64px]]
|''Looksley's Line Up'' {{Flag|North America}}<br>''Tales in a Box: Hidden shapes in perspective!'' {{Flag|PAL}}
|Looksley
|''Looksley's Line Up''
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,500
|1,500
|[[Paper Mario]]
|[[Paper Mario]]
|•Invisibility<br>•Item: [[Smoke Ball]]
|•Invisibility<br>•Item: [[Smoke Ball]]
|•All fighters are invisible
|•All fighters are invisible
|{{SSBUMusicLink|Other|Freakyforms: Your Creations, Alive! Medley}}
|{{SSBUMusicLink|Nintendo|Freakyforms: Your Creations, Alive! Medley}}
|Silhouette
|Inhabitant
|-
|-
|1,284
|1,284
|{{SpiritTableName|Wonder-Blue|customname=[https://the-wonderful-101.fandom.com/wiki/Wonder-Blue Wonder-Blue]|size=64}}
|{{anchor|Wonder-Blue}}[[File:Wonder-Blue.png|center|64x64px]]
|[https://the-wonderful-101.fandom.com/wiki/Wonder-Blue Wonder-Blue]
|''The Wonderful 101''
|''The Wonderful 101''
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} (×5) ({{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}})
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,800
|1,800
|[[New Donk City Hall]]
|[[New Donk City Hall]]
|N/A
|N/A
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Defeat an army of fighters
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Defeat an army of fighters
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|{{SSBUMusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}}
|[http://the-wonderful-101.fandom.com/wiki/Citizens Recruitable citizens]
|[http://the-wonderful-101.fandom.com/wiki/Citizens Recruitable citizens]
|-
|-
|1,373
|1,373
|{{SpiritTableName|Leon|customname=[https://residentevil.fandom.com/wiki/Leon_Scott_Kennedy Leon]|size=64}}
|{{anchor|Leon}}[[File:LeonRE.png|center|64x64px]]
|''Resident Evil'' Series
|[https://residentevil.fandom.com/wiki/Leon_Scott_Kennedy Leon]
|•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}} (150 HP)<br>•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×3 {{Head|Villager|g=SSBU|s=20px|cl=Pink}}×3 {{Head|Villager|g=SSBU|s=20px}}×3 (60 HP)
|''Resident Evil Series''
|{{SpiritType|Shield}}
|•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} (×9) ({{Head|Villager|g=SSBU|s=20px|cl=Yellow}} x3, {{Head|Villager|g=SSBU|s=20px|cl=Pink}} x3, {{Head|Villager|g=SSBU|s=20px}} x3)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,800
|3,800
|[[Gerudo Valley]] (hazards off)
|[[Gerudo Valley]]
|•Item: Exploding Types
|Item: Exploding Types
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•Defeat the main fighter to win<br>•Stamina Battle<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|[https://residentevil.fandom.com/wiki/Ganado Ganado]
|[https://residentevil.fandom.com/wiki/Ganado Ganado]
|-
|-
|1,390
|1,319
|{{SpiritTableName|Seteth|iw=fireemblem|size=64}}
|[[File:Seteth.png|center|64x64px]]
|''Fire Emblem'' Series
| {{s|fireemblem|Seteth}}
|''Fire Emblem series''
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|4,200
|4,200
|[[Garreg Mach Monastery]] (Cathedral)
|[[Garreg Mach Monastery]]
|N/A
|N/A
|•Timed battle (1:00)<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy has increased power for the first part of the battle
|•Timed battle<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy has increased power for the first part of the battle
|{{SSBUMusicLink|Fire Emblem|Chasing Daybreak}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Super Mario Maker}}
|{{s|fireemblem|Flayn}}
|{{s|fireemblem|Flayn}}
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari|size=64}}
|''eBASEBALL: POWER PROS''
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|9,600
|[[Pokémon Stadium 2]] (hazards off)
|•Item: [[Beastball]]
|•The enemy starts the battle with a [[Home-Run Bat]]
|{{SSBUMusicLink|Other|Baseball (Training)}}
|Aoi Hayakawa
|}
|}


Line 951: Line 948:
Villager and Isabelle artwork.jpg|Villager and Isabelle artwork, as posted on the official Japanese Animal Crossing Twitter account.
Villager and Isabelle artwork.jpg|Villager and Isabelle artwork, as posted on the official Japanese Animal Crossing Twitter account.
SSBU Villager Number.png|Villager's fighter card.
SSBU Villager Number.png|Villager's fighter card.
Villager unlock notice SSBU.jpg|Villager's unlock notice.
SSBUWebsiteVillager1.jpg|Vilager [[taunting]] on [[Summit]].
SSBUWebsiteVillager1.jpg|Villager [[taunting]] on [[Summit]].
SSBUWebsiteVillager2.jpg|Villager using his [[Timber|watering can]] on {{SSBU|Ivysaur}} on [[3D Land]].
SSBUWebsiteVillager2.jpg|Villager using their [[Timber|watering can]] on {{SSBU|Ivysaur}} on [[3D Land]].
SSBUWebsiteVillager3.jpg|Villager attacking {{SSBU|Ryu}} on [[Coliseum]].
SSBUWebsiteVillager3.jpg|Villager attacking {{SSBU|Ryu}} on [[Coliseum]].
SSBUWebsiteVillager4.jpg|Villager riding [[Lloid Rocket]] on [[Onett]].
SSBUWebsiteVillager4.jpg|Villager riding [[Lloid Rocket]] on [[Onett]].
Line 962: Line 958:
SSBUWebsiteKingKRool4.jpg|Villager taking out {{SSBU|King K. Rool}}'s [[Pocket|pocketed]] crown on Tortimer Island.
SSBUWebsiteKingKRool4.jpg|Villager taking out {{SSBU|King K. Rool}}'s [[Pocket|pocketed]] crown on Tortimer Island.
SSBUWebsiteMiiFighter2.jpg|Villager getting hit by the {{SSBU|Mii Swordfighter}}'s dash attack on [[Hyrule Castle]].
SSBUWebsiteMiiFighter2.jpg|Villager getting hit by the {{SSBU|Mii Swordfighter}}'s dash attack on [[Hyrule Castle]].
SSBUWebsitePalutena5.jpg|Villager using their neutral aerial on {{SSBU|Palutena}} on [[Gaur Plain]].
SSBUWebsitePalutena5.jpg|Villager using his neutral aerial on {{SSBU|Palutena}} on [[Gaur Plain]].
SSBUWebsitePeach5.jpg|Villager digging up a turnip for {{SSBU|Peach}} on Gaur Plain.
SSBUWebsitePeach5.jpg|Villager digging up a turnip for {{SSBU|Peach}} on Gaur Plain.
SSBUWebsiteRobin3.jpg|Villager and {{SSBU|Sonic}} struck by {{SSBU|Robin}}'s down smash on [[Wily Castle]].
SSBUWebsiteRobin3.jpg|Villager and {{SSBU|Sonic}} struck by {{SSBU|Robin}}'s down smash on [[Wily Castle]].
SSBUWebsiteArcadeBunny4.jpg|Villager caught by the [[Arcade Bunny]]'s claw on [[Green Hill Zone]].
SSBUWebsiteArcadeBunny4.jpg|Villager caught by the [[Arcade Bunny]]'s claw on [[Green Hill Zone]].
SSBUWebsiteSquidSisters3.jpg|Villager and {{SSBU|King Dedede}} during the [[Squid Sisters]]' concert on Mario Galaxy.
SSBUWebsiteSquidSisters3.jpg|Villager and {{SSBU|King Dedede}} during the [[Squid Sisters]]' concert on Mario Galaxy.
SSBUWebsite25.jpg|Villager during their [[on-screen appearance]] on [[Town and City]].
SSBUWebsite25.jpg|Villager during his [[on-screen appearance]] on [[Town and City]].
ShovelKnight1.jpg|Villager, {{SSBU|Falco}} and {{SSBU|Wii Fit Trainer}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]].
ShovelKnight1.jpg|Villager, {{SSBU|Falco}} and {{SSBU|Wii Fit Trainer}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]].
8-PlayerSSBU 1.jpg|With {{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Ice Climbers}}, {{SSBU|Pit}} and {{SSBU|Inkling}} on {{SSBU|Battlefield}}.
8-PlayerSSBU 1.jpg|With {{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Ice Climbers}}, {{SSBU|Pit}} and {{SSBU|Inkling}} on {{SSBU|Battlefield}}.
Line 976: Line 972:
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=wY_wCijU1Pk}}
{{#widget:YouTube|id=wY_wCijU1Pk}}


==Trivia==
==Trivia==
[[File:Villager%27s_cut_palettes.png|thumb|The two cut Villager costumes (top) and the final costumes (bottom).]]
[[File:Villager%27s_cut_palettes.png|thumb|right|The two cut villager costumes (top) and the final costumes (bottom).]]
*Villager is the first ''SSB4'' newcomer to be confirmed for ''Ultimate''.  
*Villager is the only character who travels to [[Town and City]] in Classic Mode.
*Villager is the only ''SSB4'' newcomer to appear on the game's boxart.
*Villager is the only ''SSB4'' newcomer to appear on the game's boxart.
*Villager's body and lighting on the boxart for ''Ultimate'' is flipped when compared to his appearance in the panorama, with only his face facing the same direction.
*In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for the final game. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Pikachu}}. This has since been fixed.
*In the E3 demo of the game, Villager's portrait used his in-game model as opposed to the render made for the final game. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Pikachu}}. This has since been fixed.
**Coincidentally, all four of these characters were playable in the ''Super Smash Bros. for 3DS'' demo.
*In the demo for ''Super Smash Bros. Ultimate'', Villager's 7th and 8th costumes had a light skin tone, just like in ''SSB4''. However, in the final game, the skin was changed to be a darker tone.
*In the demo for ''Super Smash Bros. Ultimate'', Villager's 7th and 8th costumes had a light skin tone, just like in ''SSB4''. However, in the final game, the skin was changed to be a darker tone.
*In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the"  (respectively, "'''el''' Aldeano"/"'''la''' Aldeana", "'''der''' Bewohner"/"'''die''' Bewohnerin", [[File:Flag of Quebec.svg|18px|link=NTSC]] "'''l{{'}}'''Habitant"/"'''l{{'}}'''Habitante", [[File:Flag of France.svg|18px|link=PAL]] "'''le''' Villageois"/"'''la''' Villageoise", and "'''l{{'}}'''Abitante"). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Hero}}, the {{SSBU|Ice Climbers}}, [[Steve (SSBU)|Zombie, Enderman]], and the {{SSBU|Mii Fighter}}s.
*In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the"  (respectively, "'''el''' Aldeano"/"'''la''' Aldeana", "'''der''' Bewohner"/"'''die''' Bewohnerin", [[File:Flag of Quebec.svg|18px|link=NTSC]] "'''l{{'}}'''Habitant"/"'''l{{'}}'''Habitante", [[File:Flag of France.svg|18px|link=PAL]] "'''le''' Villageois"/"'''la''' Villageoise", and "'''l{{'}}'''Abitante"). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Hero}}, the {{SSBU|Ice Climbers}}, and the {{SSBU|Mii Fighter}}s.
*Villager is one of the only two characters who can be the first character unlocked in more than one way. These being taking Villager's route in the World of Light or completing Pikachu's Classic Mode. The other character who holds this distinction is {{SSBU|Ness}}.
*When Villager uses his Up Special, the color of the balloons that appear depends on who controls the character (gray for CPU, red for P1, blue for P2, etc.). {{SSBU|Isabelle}} also shares this trait.
*When Villager uses his Up Special, the color of the balloons that appear depends on who controls the character (gray for CPU, red for P1, blue for P2, etc.). {{SSBU|Isabelle}} also shares this trait.
*Similar to {{SSBU|Wario}}'s [[Chomp]], characters trapped in Villager's grab appears to have the [https://www.youtube.com/watch?v=6VPL_5r24oM upper half of their models removed], presumably so that even large characters can fit inside the net. This also happens with Isabelle.
*In the [[results screen]] after a [[team battle]], if the winning team consists of Villager in the front and {{SSBU|Ken}} or {{SSBU|Piranha Plant}} behind him to the left, Villager’s net will clip through Ken’s arm or Piranha Plant’s face, respectively.


==References==
==References==
{{reflist}}
{{reflist}}  


{{SSBUCharacters}}
{{SSBUCharacters}}

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