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{{Infobox Character | {{Infobox Character | ||
|name = Villager | |name = Villager | ||
|image = {{tabber|title1= | |image = {{tabber|title1=Male|tab1=[[File:Villager SSBU.png|x240px]]|title2=Female|tab2=[[File:45 Villager.png|x240px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | {{cquote|''This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Villager''' ({{ja|むらびと|Murabito}}, ''Murabito'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018 | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entriely a valid style, as long as the sentence stays coherent.--> | ||
'''Villager''' ({{ja|むらびと|Murabito}}, ''Murabito'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Villager is classified as fighter #45. | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[ | *Play [[VS. match]]es, with Villager being the 6th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}} | *Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}}, being the first character in his unlock tree. | ||
*Have Villager join the player's party in [[World of Light]]. | *Have Villager join the player's party in [[World of Light]]. | ||
Villager must then be defeated on [[Smashville]] for the first two methods or [[Final Destination (SSBU)|Final Destination]] for the third method. | |||
== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Villager received relatively few direct changes in his transition to ''Ultimate'', making him possibly one of the least changed characters alongside {{SSBU|Mario}}. When it comes to the direct changes, Villager has received a mix of buffs and nerfs. However, Villager's relatively unchanged playstyle is noticeably hurt by indirect changes to ''Ultimate's'' engine. As such, Villager has been noticeably nerfed overall from ''Smash 4'', despite the fact the direct changes to the character have been minor. | |||
Villager | |||
However, | |||
Some of Villager's biggest buffs come from changes to [[Pocket]], which not only stores items indefinitely, but also allows him to act faster after pocketing an item, while also allowing him to pocket them with a grab. Villager's aerials all have less landing lag, and down aerial now has a sweetspot that always meteorsmashes, instead of doing it if he uses three turnips. The changes made to [[airdodging]] noticeably benefit Villager's playstyle, as he can more easily punish opponents after a mistake, giving his aerial attacks more utility. His ground game has seen some improvements as well: his down tilt's sourspot is stronger and can now hit opponents in the air, his dash attack is much faster, his up smash has improved KO potential and down smash has increased range and more base knockback, making it more reliable and harder to escape from. His grab and throw game also has been greatly improved: his grabs are much faster and his throws have better edge guarding potential(forward and back throws) and more combo potential(up and down throws) . Finally, Villager's previously mediocre mobility has been improved, while the universal 3-frame jumpsquat improves his combo potential, notably with his throws. | |||
Villager's | To counter some of his buffs, Villager also received some direct nerfs. Most of Villager's ground attacks also have more ending lag, less knockback or less range, while down aerial had its startup nearly doubled and his previously disjointed pivot grab has much less range. Villager's jab in particular lacks its [[jab lock]] and kill confirm from ''Smash 4'', due to its new finisher. While Villager's recovery is still strong, the helium for [[Balloon Trip]] now takes longer to recharge, which worsens Villager's recovery and allows opponents to edgeguard much more easily. Finally, Villager is noticeably lighter, which further hurts his survivability. | ||
However, while Villager's direct nerfs aren't that significant, he is harmed by indirect changes significantly more compared to rest of the cast. Villager's floaty physics and camping-focused playstyle, essentially unchanged from ''Smash 4'', fare worse with the universal changes made to ''Ultimate''{{'}}s engine, which prioritizes faster-paced, more aggressive gameplay. Most characters are able to get past Villager's zoning tools easier than ever due to universally increased mobility. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's off-stage survivability. Combined with significantly lighter weight, Villager's overall survivability is much worse, further reducing the effectiveness of his previously strong camping game. | |||
Villager | Overall, Villager received less direct changes than most of the cast, with his gameplan being largely the same as in ''Smash 4''. However, while Villager has received minor changes by himself, the significantly changed environment renders his gameplan much less effective. Because of this, Villager fares noticeably worse in ''Ultimate.'' Some professionals think that Villager's playstyle has became so much less effective that he is potentially a low-tier character, whereas previously he was a high-tier in ''Smash 4''. This reflects to his tournament representation, which has been relatively poor so far, as he is an even rarer pick in tournaments than before. He has garnered some representation and results at higher levels of play thanks to the efforts of notable players including {{sm|BobbyWasabi}} and {{sm|Panda Bair}}, however. Although Villager clearly is inferior than he was in ''Smash 4'', his true viability in tournaments is unknown due to his limited playerbase. | ||
===Aesthetics=== | |||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Villager's model features a more subdued color scheme. All costumes’ clothing features subtle detailing.}} | |||
*{{change|Villager's seventh and eight [[alternate costume]]s now have a darker skin tone.}} | |||
*{{change|Clothing such as Villager's shorts have more movement while fighting.}} | |||
*{{change|Villager now faces the foreground regardless of whether he's facing left or right, resulting in all of his animations being mirrored.}} | |||
*{{change|Villager now blinks during the clapping animation on the results screen.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Villager's [[jumpsquat]] animation now only takes three frames to complete (down from 5).}} | |||
*{{change|Villager is [[weight|lighter]], now the same weight as {{SSBU|Ice Climbers}} (97 → 92); this worsens his survivability but makes Villager less susceptible to combos.}} | |||
*{{buff|Villager [[dash]]es faster (1.27 → 1.397).}} | |||
*{{buff|Villager's initial dash is faster (1.5 → 1.815).}} | |||
*{{buff|Villager's traction has been increased (0.06 → 0.131).}} | |||
*{{buff|Villager's spotdodge has slightly less endlag (FAF 28 → 26).}} | |||
**{{nerf|Spotdodge has a slightly shorter duration (frames 3-18 → 3-17).}} | |||
*{{buff|Forward roll has slightly reduced endlag (FAF 31 → 30).}} | |||
**{{nerf|Forward roll has a shorter duration (frames 4-17 → 4-15).}} | |||
*{{nerf|Backward roll has slightly increased start-up lag (frame 4 → 5) and increased endlag (FAF 31 → 35).}} | |||
**{{nerf|Backward roll has a shorter duration (frames 4-17 → 5-16).}} | |||
*{{buff|Neutral air dodge has a slightly longer duration (frames 3-28 → 3-30).}} | |||
**{{nerf|Neutral air dodge has significantly increased endlag (FAF 34 → 58).}} | |||
**{{buff|Neutral air dodge has less landing lag (22 frames → 10).}} | |||
{{ | ===Ground attacks=== | ||
*[[Neutral attack]]: | |||
**{{buff|Villager now has a neutral infinite and a finisher, a straight jab.}} | |||
**{{nerf|Since Villager now has a finisher with jab, the jab to axe kill confirm Villager had in ''Smash 4'' is no longer possible.}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack has less startup (frame 13 → 9) and ending lag (FAF 55 → 45).}} | |||
*[[Forward tilt]]: | |||
**{{change|Forward tilt deals much less knockback scaling, but much more base knockback (30 (base)/90 (scaling) → 80 (base)/50 (scaling)). This makes it safer on hit at low percents, but significantly hinders its KO potential at higher percents.}} | |||
**{{nerf|Forward tilt launches at a higher angle (361° → 45°), further reducing its KO potential.}} | |||
*[[Up tilt]]: | |||
**{{change|[[Up tilt]]'s animation has been altered; Villager swings the stick back and forth rather than in a circular motion.}} | |||
**{{buff|[[Up tilt]] has less ending lag (FAF 50 → 48).}} | |||
**{{buff|The first hit has a reduced hit lag multiplier (1x → 0.8x), making it harder to escape from.}} | |||
**{{nerf|It has significantly smaller hitboxes (4u/6u/6u → 3.8u/4u/4u (hit 1), 6u/4u → 5u/4u (hit 2)).}} | |||
**{{change|It has its damage values reversed (6% → 5% (hit 1), 5% → 6% (hit 2)).}} | |||
***{{nerf|However, its damage wasn't compensated enough for its lower knockback scaling (160 → 140), dealing less knockback overall.}} | |||
*[[Down tilt]]: | |||
**{{buff|[[Down tilt]]'s sourspot can now hit aerial opponents.}} | |||
**{{buff|Down tilt's sourspot deals more damage (8% → 10%) and more knockback (40 (base)/90 (scaling) → 50/95), improving its KO potential.}} | |||
**{{buff|It has a slightly longer duration (frames 9-10 → 9-11).}} | |||
**{{change|Down tilt now has a small patch of dirt underneath the weed before Villager pulls it from the ground.}} | |||
**{{nerf|Down tilt has more ending lag (FAF 35 → 38).}} | |||
**{{nerf|Down tilt's sweetspot deals less damage (13% → 12%), albeit with knockback compensated (40 (base)/90 (scaling) → 50/95).}} | |||
**{{nerf|Down tilt's sweetspot launches at a lower angle (80° → 75°), slightly hindering its KO potential.}} | |||
*[[Forward smash]]: | |||
**{{change|[[Forward smash]]'s bowling ball now lingers for a moment after landing on the ground.}} | |||
**{{nerf|Forward smash has less knockback scaling (100 → 95).}} | |||
*[[Up smash]]: | |||
**{{buff|Up smash's final hit has more knockback scaling (205 → 220).}} | |||
**{{buff|The multihits have had their large hitbox replaced with four smaller ones (7u → 2.8/2.8u/2.8u/2.8u), increasing its range.}} | |||
**{{nerf|The first hit and final hit have smaller hitboxes (6.0u/6.0u → 4.0u/6.0u (hit 1), 10.0u → 9.0u (final)).}} | |||
*[[Down smash]]: | |||
**{{buff|Down smash has more range (Z offset: 10.0u/9.0u → 13.0u/12.0u (hit 1), -10.0u/-9.0u → -13.0u/-12.0u (hit 2)).}} | |||
**{{buff|Down smash has more base knockback (0 → 30), increasing the duration of its bury effect.}} | |||
**{{nerf|[[Down smash]] is now unable to [[jab lock]], removing Villager’s infinite combo.}} | |||
**{{nerf|Down smash has more ending lag (FAF 48 → 50).}} | |||
== | ===Aerial attacks=== | ||
*{{buff|All aerials have less landing lag: (14 → 9 (neutral), 23 → 15 (forward), 23 → 15 (back), 15 → 13 (up), 15 → 13 (down)).}} | |||
*[[Forward aerial]]/[[Back aerial]] | |||
**{{change|Forward and back aerial's pellets now arc downwards.}} | |||
**{{nerf|Forward and back aerial have smaller initial [[auto-cancel]] windows (1-7/1-9 frames → 1-2), and back aerial auto-cancels later (frame 25 → 30).}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial has a hitbox on the clean hit that will now always [[meteor smash]], regardless of how many turnips are used, greatly increasing its reliability.}} | |||
**{{buff|It has a larger initial auto-cancel window (frames 1-7 → 1-13).}} | |||
**{{nerf|Down aerial has significantly increased startup lag (frame 8 → 14), no longer being one of the fastest meteor smashes in the game.}} | |||
===Throws/other attacks=== | |||
*[[Grab]]: | |||
**{{change|Villager now has a shocked expression when missing a grab.}} | |||
**{{buff|Standing grab has slightly reduced start-up lag (frame 15 → 14).}} | |||
**{{buff|All grabs have slightly longer durations (frames 15-16 → 14-16 (standing), 16-17 → 16-18 (dash), 17-18 → 17-19 (pivot)).}} | |||
**{{buff|All grabs has significantly reduced ending lag (FAF 56 → 44 (standing), 70 → 48 (dash), 66 → 45 (pivot)).}}. | |||
**{{buff|Grab can now pocket items.}} | |||
**{{nerf|Dash grab and especially pivot grab have significantly less range (Z2 offset: 16.9u → 13u (dash), -23.5u → -14.0u (pivot)).}} | |||
*[[Forward throw]]: | |||
**{{change|Forward throw releases the opponent later (frame 10 → 15), reducing its endlag, but giving the opponent more time to DI.}} | |||
**{{change|Forward throw has more base knockback (102 → 108).}} | |||
*[[Back throw]]: | |||
**{{change|Back throw releases the opponent slightly later (frame 10 → 11), reducing its endlag, but giving the opponent more time to DI.}} | |||
**{{buff|Back throw has much more base knockback but much less knockback scaling (18 (base)/110 (growth) → 46/88), making it safer at lower percents while still keeping its KO potential at higher percents.}} | |||
*[[Up throw]]: | |||
**{{change|Up throw has increased base knockback, but reduced knockback scaling (105 (base)/40 (scaling) → 114/34).}} | |||
*[[Down throw]]: | |||
**{{buff|Down throw has more base knockback, but lower knockback scaling (60 (base)/80 (scaling) → 78/60), allowing it to combo for longer.}} | |||
**{{buff|Down throw releases the opponent later (frame 16 → 18), reducing its ending lag by two frames, further improving its combo potential.}} | |||
===Special Moves=== | |||
*[[Pocket]]: | |||
**{{buff|Pocketed projectiles no longer vanish after 30 seconds and can be kept indefinitely.}} | |||
**{{nerf|Pocket throw has increased start-up lag (frame 5 → 9) and endlag (FAF 27 → 30).}} | |||
***{{buff|This gives the move slightly less endlag overall.}} | |||
**{{change|While Villager has a pocketed [[item]] or projectile, the item/projectile will appear in a display above the [[damage meter]], making Pocket easier to use but also allowing opponents to know what item is pocketed.}} | |||
*[[Lloid Rocket]]: | |||
**{{buff|Lloid Rocket has slightly reduced endlag (FAF 38 → 36).}} | |||
**{{change|Lloid now has a shocked expression when hit.}} | |||
**{{change|Lloid has increased base knockback, but reduced knockback scaling (30 (base)/100 (scaling) → 65/75), making it safer on hit, but reducing its KO potential.}} | |||
**{{nerf|Lloid launches at a slightly higher angle (55° → 60°), hindering its edgeguarding potential.}} | |||
*[[Balloon Trip (move)|Balloon Trip]]: | |||
**{{nerf|Balloon Trip recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making him more susceptible to [[edgeguarding]]. }} | |||
*[[Timber]]: | |||
**{{buff|Timber now bounces once on the ground before disappearing.}} | |||
**{{change|Just like down tilt, Timber now has a patch of dirt underneath the sapling in the move's first stage.}} | |||
*[[Dream Home]]: | |||
**{{change|Dream Home now has the house rotate while Tom Nook, Timmy and Tommy build it. Tom Nook also throws furniture into the building more rapidly.}} | |||
**{{change|Dream Home has a longer pause before the final explosion.}} | |||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
{{ | *{{buff|Dream Home grants Villager invulnerability after the last hit.}} | ||
*{{change|Created the [[Slingshot Crash]] glitch where if Villager or {{SSBU|Isabelle}} [[Pocket]] one another's slingshot from a Pocket, the game will crash.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{bugfix|[[Slingshot Crash|Slingshot Crash Glitch]] fixed.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{nerf|Slingshot attacks (forward and back aerials) deal less shield damage.}} | ||
*{{nerf|Lloid Rocket deals less shield damage.}} | |||
*{{bugfix|The lean glitch performed on sloped stages with Lloid Rocket has been fixed.}} | |||
*{{bugfix|Fixed Lloid Rocket being deployed incorrectly.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Up smash's hits connect more reliably.}} | ||
**{{nerf|This change boosted the firework launcher's base knockback to connect to the explosion more reliably. However, it was increased so much that it can sometimes launch the opponent out of the explosion, making the move miss entirely.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
{{ | *{{buff|Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.}} | ||
==Moveset== | ==Moveset== | ||
* Villager can [[wall jump]]. | * Villager can [[wall jump]]. | ||
{{clr}} | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=1% (loop), 2% (final hit) | |neutral1dmg=1% (loop), 2% (final hit) | ||
|neutraldesc=A quick series of alternating punches with boxing gloves that | |neutraldesc=A quick series of alternating punches with boxing gloves that ends with a strong straight jab at the end. It no longer jab cancel because of the new finisher. However it can rack up a great amount of damage quickly. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=Swings a Paw Umbrella | |ftiltdesc=Swings a Paw Umbrella horizontally. Good disjointed range. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=5% (hit 1), 6% (hit 2) | |utiltdmg=5% (hit 1), 6% (hit 2) | ||
|utiltdesc=Waves a stick upwards in an arc above | |utiltdesc=Waves a stick upwards in an arc above his head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. Both hits can hit opponents on either side of the Villager. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12% (weed), 10% (shockwave) | |dtiltdmg=12% (weed), 10% (shockwave) | ||
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is | |dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible | |dashdesc=Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edgeguarding option. However, the potted sapling will disappear after traveling a set distance. | ||
|fsmashname=Bowling Ball | |fsmashname=Bowling Ball | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|17}} (clean) | |fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|17}} (clean) | ||
|fsmashdesc=Leans forwards and drops a bowling ball. | |fsmashdesc=Leans forwards and drops a bowling ball. Is safe on shield and has enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and noticeable startup as well as high endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point blank range. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|1 | |usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|1}} (hits 2 - 5), {{ChargedSmashDmgSSBU|4}} (hit 6) | ||
|usmashdesc=Detonates a | |usmashdesc=Detonates a fountain firework, creating an explosion above themself. Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. | ||
|dsmashname=Dig | |dsmashname=Dig | ||
|dsmashdmg={{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (further opponents on the ground) | |dsmashdmg={{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (further opponents on the ground) | ||
|dsmashdesc=Takes out a | |dsmashdesc=Takes out a shovel and digs in front, then behind himself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. Has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (late) | |nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has | |nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4}} (mid), {{ShortHopDmgSSBU|2.5}} (late) | |fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4}} (mid), {{ShortHopDmgSSBU|2.5}} (late) | ||
|fairdesc=Fires a | |fairdesc=Fires a slingshot pellet that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late) | |bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late) | ||
|bairdesc=Like the forward aerial, but aimed | |bairdesc=Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use. | ||
|uairname=Upward Turnips | |uairname=Upward Turnips | ||
|uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | |uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|uairdesc=Randomly swings one, two | |uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6. | ||
|dairname=Downward Turnips | |dairname=Downward Turnips | ||
|dairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | |dairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late) | ||
|dairdesc=Randomly swings one, two | |dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit any amount of turnips can [[meteor smash]] if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean. | ||
|grabname=Net | |grabname=Net | ||
|grabdesc=Traps opponents in a | |grabdesc=Traps opponents in a net with an overhead swing. Long range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc=Yanks the net | |pummeldesc=Yanks the net backwards to damage the opponent inside. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth. | |fthrowdesc=Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Turns around swinging | |bthrowdesc=Turns around swinging his net horizontally.One of the strongest back throw in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. It's also very effective for edgeguards due to its altered knockback. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=10% | |uthrowdmg=10% | ||
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling. | |uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile. | |dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc= | |floorfdesc=Gets up then swings with a stick in front and then back of themself. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
Line 159: | Line 232: | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Does a low kick with both feet ahead of and then behind | |floortdesc=Does a low kick with both feet ahead of and then behind themself. | ||
|edgename= | |edgename= | ||
|edgedmg=9% | |edgedmg=9% | ||
|edgedesc=Climbs the ledge then does an inverted leg sweep. | |edgedesc=Climbs the ledge, then does an inverted leg sweep. | ||
|nsname=Pocket | |nsname=Pocket | ||
|nsdmg=1.9× pocketed projectile | |nsdmg=1.9× pocketed projectile | ||
Line 168: | Line 241: | ||
|ssname=Lloid Rocket | |ssname=Lloid Rocket | ||
|ssdmg=Riding Lloid: 15.4% (early), 11% (late), 18% (explosion)<br>Not riding Lloid: 7% (early), 5% (late), 12% (explosion) | |ssdmg=Riding Lloid: 15.4% (early), 11% (late), 18% (explosion)<br>Not riding Lloid: 7% (early), 5% (late), 12% (explosion) | ||
|ssdesc=Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless | |ssdesc=Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object. Additionally, if the Lloid hits a wall, runs out of fuel, or is hit by a strong enough move, it will explode much more powerfully than normal, dealing high flame damage and knockback. This fiery explosion can kill quite early, even on heavy characters. | ||
|uspage=Balloon_Trip_(move) | |uspage=Balloon_Trip_(move) | ||
|usname=Balloon Trip | |usname=Balloon Trip | ||
|usdmg= | |usdmg=0% | ||
|usdesc=Villager | |usdesc=Villager puts on a hat with two balloons (both of a set color determined by the player's number) attached to it. Pressing or holding the special move button will cause Villager to flap his arms and gain height. After a few seconds (or by pressing the standard attack button), the balloons will dissociate from Villager, leaving him helpless. The balloons can also be popped; losing one impairs Villager's potential vertical height, and losing both leaves him helpless . After using Balloon Trip, there is a period in which the helium has to recharge before it can be used effectively; if the helium is too low, then only one balloon will spawn. | ||
|dsname=Timber | |dsname=Timber | ||
|dsdmg=13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe) | |dsdmg=13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe) | ||
|dsdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The | |dsdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down. | ||
|fsname=Dream Home | |fsname=Dream Home | ||
|fsdmg=45.5% (entire), 10% (collateral loop), 15% (collateral explosion) | |fsdmg=45.5% (entire), 10% (collateral loop), 15% (collateral explosion) | ||
|fsdesc=When activated, Tom Nook and | |fsdesc=When activated, Tom Nook and his sons come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, dealing high knockback and damage. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
* The Villager comes out of their house cheering before it shrinks into a puff of smoke. | * The Villager comes out of their house cheering before it shrinks into a puff of smoke. | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up Taunt''': Faces the screen and cheers twice. | *'''Up Taunt''': Faces the screen and cheers twice. | ||
*'''Side Taunt''': | *'''Side Taunt''': Does a shortened version of the Shrunk Funk Shuffle. | ||
*'''Down Taunt''': Bends down and | *'''Down Taunt''': Bends down and pokes the ground with a stick. | ||
<gallery> | <gallery> | ||
SSBUVillagerTaunt1.gif|Villager's up taunt. | SSBUVillagerTaunt1.gif|Villager's up taunt. | ||
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===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
* Puts their hand on their face while tapping their foot. This is the animation used when they access their inventory in the ''Animal Crossing'' games | * Puts their hand on their face while tapping their foot. This is the animation used when they access their inventory in the ''Animal Crossing'' games | ||
* Scratches the side of their head. | * Scratches the side of their head. | ||
<gallery> | <gallery> | ||
SSBUVillagerIdle1.gif|Villager's first idle pose | SSBUVillagerIdle1.gif|Villager's first idle pose | ||
SSBUVillagerIdle2.gif|Villager's second idle pose | SSBUVillagerIdle2.gif|Villager's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *Catches a horned dynastid with his/her net and shows it off. | ||
* | *Digs up a fossil and shows it off. | ||
* | *Does a Dance Spin then poses in his/her ''SSB4'' artwork pose. | ||
[[File:AnimalCrossingSeriesVictoryThemeUltimate.ogg|thumb|A remix of the first "Phrase" of the original ''Animal Crossing'' theme for the Nintendo 64 and GameCube, slightly sped up.]] | [[File:AnimalCrossingSeriesVictoryThemeUltimate.ogg|thumb|A remix of the first "Phrase" of the original ''Animal Crossing'' theme for the Nintendo 64 and GameCube, slightly sped up.]] | ||
<gallery> | <gallery> | ||
Line 283: | Line 287: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm|BobbyWasabi|USA}} - Placed 17th at {{Trn|Return to Subspace 2}}, 33rd at {{Trn|Overclocked Ultimate}} and {{Trn|Pound 2019}}. He has taken a set off of {{Sm|VoiD}}. | |||
* {{Sm|kept|Japan}} - Considered to be the best Villager main in the world. Placed 5th at {{Trn|KVOxTSB 2019}}, 17th at {{Trn|Sumabato SP}}, and 25th at {{Trn|Umebura SP 3}}. Has wins over {{Sm|Atelier}}, {{Sm|komorikiri}}, and {{Sm|RAIN}}. | |||
* {{Sm|Panda Bair|USA}} - One of the best Villager mains in the United States. Placed 5th at {{Trn|Midwest Mayhem Ultimate}}, 7th at {{Trn|Midwest Arena}}, and 13th at {{Trn|Retro Arena 64}}. He is currently ranked 10th on the [[Chicago Power Rankings]] and has defeated players such as {{Sm|Ned}} and {{Sm|tyroy}}. | |||
* {{Sm|Stocktaker69|USA}} - Co-mains Villager with {{SSBU|Wolf}} and is one of the best Villager mains in the United States. Has wins over {{Sm|Dabuz}}, {{Sm|Mr. E}}, and {{Sm|Suarez}}. | |||
=={{SSBU|Classic Mode}}: Mistake to Underestimate== | =={{SSBU|Classic Mode}}: Mistake to Underestimate== | ||
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Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in ''Brawl''.<ref>[https://www.polygon.com/2013/6/26/4465706/masahiro-sakurai-discusses-mega-man-smash-bros-s-other-new-characters]</ref> | Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in ''Brawl''.<ref>[https://www.polygon.com/2013/6/26/4465706/masahiro-sakurai-discusses-mega-man-smash-bros-s-other-new-characters]</ref> | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{ | |1||Villager (x6) {{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''||If any of the alternate costumes are used by the player, the default Villager {{Head|Villager|g=SSBU|s=20px}} takes their place. | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Pokémon Trainer}} {{Head|Pokémon Trainer|g=SSBU|s=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px}} and {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px}}||[[Onett]]||''{{SSBUMusicLink|EarthBound|Onett Theme / Winters Theme}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px}}||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|New Donk City}}''|| | ||
|- | |- | ||
|5||{{Head|Wii Fit Trainer|g=SSBU|s=20px}}{{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Male}} | |5||{{SSBU|Wii Fit Trainer}} (x2) {{Head|Wii Fit Trainer|g=SSBU|s=20px}}{{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Male}}||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-45Villager.jpg|thumb|Finding Villager in World of Light|left]] | [[File:WoL-45Villager.jpg|thumb|Finding Villager in World of Light|left]] | ||
The default male Villager was among the fighters that were summoned to fight against the army of [[Master Hand]]s. He was also present | The default male Villager was among the fighters that were summoned to fight against the army of [[Master Hand]]s. He was also present when [[Galeem]] unleashed its beams of light. He is seen panicking alongside {{SSBU|Duck Hunt}} and a composed {{SSBU|Wii Fit Trainer}}. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}. | ||
During the mode itself, the default male Villager can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue him, {{SSBU|Marth}} or {{SSBU|Sheik}}. If one of the others is rescued first, Villager's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. | During the mode itself, the default male Villager can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue him, {{SSBU|Marth}} or {{SSBU|Sheik}}. If one of the others is rescued first, Villager's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|45 | | 45 | ||
|[[File:Villager SSBU.png|center|108x108px]] | | [[File:Villager SSBU.png|center|108x108px]] | ||
| {{SSBU|Villager}} | |||
|{{ | | {{color|#17ba17|Grab}} | ||
|2,500 | | 2,500 | ||
| | | [[Final Destination]] | ||
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | | ''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Villager | Villager's Fighter Spirits can be obtained by completing [[Classic Mode]]. They also available periodically for purchase in the shop for 500 coins. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Male Villager Spirit.png|825. '''''Villager (Male)''''' | |||
Female Villager Spirit.png|826. '''Villager (Female)''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 381: | Line 380: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|33 | |33 | ||
|{{ | |[[File:Toadette.png|center|64x64px]] | ||
|''Captain Toad: Treasure Tracker'' | |{{anchor|Toadette}}[[Toadette]] | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} ( | |''Captain Toad: Treasure Tracker series'' | ||
| | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Toad Hat, Toad Outfit) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|2,600 | |2,600 | ||
|[[The Great Cave Offensive]] ([[Battlefield form]]) | |[[The Great Cave Offensive]] ([[Battlefield form]]) | ||
Line 393: | Line 392: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}} | |{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}} | ||
|- | |- | ||
|139 | |139 | ||
|{{ | |[[File:Stanley.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Stanley}}Stanley | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,700 | |3,700 | ||
|[[75m]] | |[[75m]] | ||
Line 405: | Line 404: | ||
|•The enemy starts the battle with a [[Gust Bellows]] | |•The enemy starts the battle with a [[Gust Bellows]] | ||
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|- | |- | ||
|211 | |211 | ||
|{{ | |[[File:Tingle.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Tingle}}[[Tingle]] | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Villager}} (×3) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}})<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|9,000 | |9,000 | ||
|[[Great Bay]] | |[[Great Bay]] | ||
|•Uncontrollable Speed<br>•Slippery Stage | |•Uncontrollable Speed<br>•Slippery Stage | ||
|•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a | |•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a while<br>•The enemy loves to taunt | ||
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | |{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | ||
|- | |- | ||
|250 | |250 | ||
|{{ | |[[File:Aryll.PNG|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Aryll}}Aryll | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,000 | |9,000 | ||
|[[Wuhu Island]] | |[[Wuhu Island]] | ||
|N/A | |N/A | ||
|•The enemy has increased attack power | |•The enemy has increased attack power | ||
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | |{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}} | ||
|- | |- | ||
|377 | |377 | ||
|{{ | |[[File:TacSpirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Tac}}[[Tac]] | ||
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Purple}}×4 | |''Kirby series'' | ||
| | |•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Purple}} (×4) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|4,200 | |4,200 | ||
|[[The Great Cave Offensive]] | |[[The Great Cave Offensive]] | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Kirby|The Great Cave Offensive}} | |{{SSBUMusicLink|Kirby|The Great Cave Offensive}} | ||
|- | |- | ||
|566 | |566 | ||
| | |[[File:Ana spirit.png|center|64x64px]] | ||
|'' | |Ana | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}} | |''Earthbound series'' | ||
| | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|9,200 | |9,200 | ||
|[[Magicant]] (hazards off) | |[[Magicant]] (hazards off) | ||
Line 453: | Line 452: | ||
|•[[Stamina battle]]<br>•The enemy heals over time | |•[[Stamina battle]]<br>•The enemy heals over time | ||
|{{SSBUMusicLink|EarthBound|Pollyanna (I Believe in You)}} | |{{SSBUMusicLink|EarthBound|Pollyanna (I Believe in You)}} | ||
|- | |- | ||
|567 | |567 | ||
| | |[[File:Lloyd.png|center|64x64px]] | ||
|'' | |Lloyd | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | |''Earthbound series'' | ||
| | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|9,200 | |9,200 | ||
|[[Magicant]] | |[[Magicant]] | ||
|•[[Bob-omb]] Festival | |•[[Bob-omb]] Festival | ||
|•Defeat the main fighter to win<br>•Bob-ombs will rain from the sky after a little while<br>•[[Stamina battle]] | |•Defeat the main fighter to win<br>•Bob-ombs will rain from the sky after a little while<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|EarthBound|Bein' Friends}} | |{{SSBUMusicLink|EarthBound|Bein' Friends}} | ||
|- | |- | ||
|572 | |572 | ||
| | |[[File:Paula Spirit.png|center|64x64px]] | ||
|'' | |[[Paula]] | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}} | |''Earthbound series'' | ||
| | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|13,300 | |13,300 | ||
|[[Onett]] | |[[Onett]] | ||
Line 477: | Line 476: | ||
|•The enemy will suddenly have a Final Smash<br>•The enemy's PSI attacks have increased power<br>•[[Stamina battle]] | |•The enemy will suddenly have a Final Smash<br>•The enemy's PSI attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|EarthBound|Smiles and Tears}} | |{{SSBUMusicLink|EarthBound|Smiles and Tears}} | ||
|- | |- | ||
|637 | |637 | ||
| | |[[File:Alm Celica Child.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Alm}} & {{s|fireemblem|Celica}} (Young) | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Pink}} | |''Fire Emblem series'' | ||
| | |•{{SSBU|Villager}} (×2) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Pink}}) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|2,500 | |2,500 | ||
|[[Skyloft]] (hazards off) | |[[Skyloft]] (hazards off) | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle<br>•The enemy tends to avoid conflict | ||
|{{SSBUMusicLink|Fire Emblem|Those Who Challenge Gods}} | |{{SSBUMusicLink|Fire Emblem|Those Who Challenge Gods}} | ||
|- | |- | ||
|767 | |767 | ||
| | |[[File:Paz Spirits.png|center|64x64px]] | ||
|''Metal Gear Solid'' | |Paz Ortega Andrade | ||
|''Metal Gear Solid series'' | |||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,500 | |3,500 | ||
|[[Gaur Plain]] ([[Battlefield form]]) | |[[Gaur Plain]] ([[Battlefield form]]) | ||
| | |•Bob-omb Festival | ||
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is giant | |•Bob-ombs will rain from the sky after a little while<br>•The enemy is giant | ||
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}} | |{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}} | ||
|- | |- | ||
|830 | |830 | ||
| | |[[File:Timmy & Tommy Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |[[Timmy & Tommy]] | ||
|•Tail {{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×2 | |''Animal Crossing series'' | ||
| | |•Tail {{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}} (×2) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|2,600 | |2,600 | ||
|[[Smashville]] | |[[Smashville]] | ||
Line 513: | Line 512: | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}} | ||
|- | |- | ||
|844 | |844 | ||
| | |[[File:Lloid.png|center|64x64px]] | ||
|''Animal Crossing'' | |[[Lloid]] | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}{{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}} | |''Animal Crossing series'' | ||
| | |•{{SSBU|Villager}} (x2) ({{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}})<br>•{{SSBU|Isabelle}} (x2) ({{Head|Isabelle|g=SSBU|s=20px|cl=Red}}{{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,600 | |1,600 | ||
|[[Mushroomy Kingdom]] | |[[Mushroomy Kingdom]] | ||
Line 525: | Line 524: | ||
|•The enemy favors side specials | |•The enemy favors side specials | ||
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}} | |{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}} | ||
|- | |- | ||
|849 | |849 | ||
| | |[[File:Blathers.png|center|64x64px]] | ||
|''Animal Crossing'' | |Blathers | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,700 | |9,700 | ||
|[[Smashville]] | |[[Smashville]] | ||
|•Hazard: Slumber Floor | |•Hazard: Slumber Floor | ||
|•The floor is sleep-inducing<br>•Items will be pulled toward the enemy | |•The floor is sleep-inducing<br>•Items will be pulled toward the enemy | ||
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing | |{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}} | ||
|- | |- | ||
|868 | |868 | ||
|{{ | |{{anchor|Roll}}[[File:Roll Spirit.png|center|64x64px]] | ||
|''Mega Man'' | |Roll | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl= | |''Mega Man series'' | ||
| | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|9,800 | |9,800 | ||
|[[Living Room]] | |[[Living Room]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•Timed battle | |•Defeat the main fighter to win<br>•Timed battle<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | ||
|- | |- | ||
|1,082 | |1,082 | ||
|{{ | |{{anchor|Iris Archwell}}[[File:Iris Archwell.png|center|64x64px]] | ||
|''StreetPass Mii Plaza'' | |Iris Archwell | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} ( | |''StreetPass Mii Plaza series'' | ||
| | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Wild West Hat, Butler Outfit) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,600 | |3,600 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
Line 561: | Line 560: | ||
|•All fighters are invisible after a little while | |•All fighters are invisible after a little while | ||
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}} | |{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}} | ||
|- | |- | ||
|1,124 | |1,124 | ||
|{{ | |{{anchor|Balloon Fighter}}[[File:Balloonfighter.png|center|64x64px]] | ||
|''Balloon | |Balloon Fighter | ||
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}×4 | |''Balloon Fighter series'' | ||
| | |•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} (×4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,500 | |4,500 | ||
|[[Balloon Fight]] | |[[Balloon Fight]] | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle<br>•The enemy favors up specials<br>•The enemy has increased jump power | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Balloon Fight Medley}} | ||
|- | |- | ||
|1,138 | |1,138 | ||
|{{ | |{{anchor|Ayumi Tachibana}}[[File:Ayumi Spirit.png|center|64x64px]] | ||
|''Famicom Tantei Club'' | |Ayumi Tachibana | ||
|''Famicom Tantei Club Series'' | |||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,300 | |2,300 | ||
|[[Town and City]] | |[[Town and City]] | ||
Line 585: | Line 584: | ||
|•The stage is covered in fog | |•The stage is covered in fog | ||
|{{SSBUMusicLink|Pokémon|Route 10 - Pokémon Black / Pokémon White}} | |{{SSBUMusicLink|Pokémon|Route 10 - Pokémon Black / Pokémon White}} | ||
|- | |- | ||
|1,141 | |1,141 | ||
|{{ | |{{anchor|Yakuman Player}}[[File:Yakuman.png|center|64x64px]] | ||
|Yakuman Player | |||
|''Yakuman'' | |''Yakuman'' | ||
|•{{SSBU|Villager}} | |•{{SSBU|Villager}} team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}} (×4) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,000 | |2,000 | ||
|[[Tomodachi Life]] | |[[Tomodachi Life]] | ||
|•Item: [[Daybreak]] Parts | |•Item: [[Daybreak]] Parts | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Yūyūki Medley}} | ||
|- | |- | ||
|1,149 | |1,149 | ||
|{{ | |{{anchor|Dr. Wright}}[[File:Dr Wright Spirit.png|center|64x64px]] | ||
|''SimCity'' | |[[Dr. Wright]] | ||
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}} | |''SimCity Series'' | ||
| | |•{{SSBU|Villager}} Team (×6) ({{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,500 | |9,500 | ||
|[[New Donk City | |[[New Donk City]] ([[Ω form]]) | ||
|•Assist Trophy Enemies (Dr. Wright) | |•Assist Trophy Enemies (Dr. Wright) | ||
|•Hostile assist trophies will appear<br>•Defeat an army of fighters | |•Hostile assist trophies will appear ([[Dr. Wright]])<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Light Plane (Original)}} | ||
|- | |- | ||
|1,154 | |1,154 | ||
|{{ | |{{anchor|Dion, Max, & Jack}}[[File:Dion Max and Jack.png|center|64x64px]] | ||
|Dion, Max, & Jack | |||
|''Marvelous: Mouhitotsu no Takarajima'' | |''Marvelous: Mouhitotsu no Takarajima'' | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,800 | |1,800 | ||
|[[Tortimer Island]] | |[[Tortimer Island]] | ||
Line 621: | Line 620: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | |{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}} | ||
|- | |- | ||
|1,156 | |1,156 | ||
| | |[[File:Komurasaki Spirit.png|center|64x64px]] | ||
|'' | |Girl from Hajimari no Mori | ||
|''Hajimori no Mori'' | |||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,300 | |2,300 | ||
|{{b|Duck Hunt|stage}} ([[Battlefield form]]) | |{{b|Duck Hunt|stage}} ([[Battlefield form]]) | ||
|•Hazard: Fog | |•Hazard: Fog | ||
|•The stage is covered in fog<br>•The enemy favors down specials | |•The stage is covered in fog<br>•The enemy favors down specials | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Yūyūki Medley}} | ||
|- | |- | ||
|1,176 | |1,176 | ||
|{{ | |{{anchor|Magical Vacation Protagonists}}[[File:Magical Vacation Spirit.png|center|64x64px]] | ||
|''Magical Vacation'' | |Magical Vacation Protagonists | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}} | |''Magical Vacation Series'' | ||
| | |•{{SSBU|Villager}} (×2) ({{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,800 | |3,800 | ||
|[[Smashville]] | |[[Smashville]] | ||
|N/A | |N/A | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Attack - Soma Bringer}} | ||
|- | |- | ||
|1,191 | |1,191 | ||
|{{ | |{{anchor|Pocket Football Player}}[[File:Footballplayernintendo.png|center|64x64px]] | ||
|''Calciobit'' | |Pocket Football Player | ||
|•Tiny {{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×11 | |''Calciobit Series'' | ||
| | |•Tiny {{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}} (×11) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,900 | |3,900 | ||
|[[Pokémon Stadium 2]] | |[[Pokémon Stadium 2]] | ||
|•Item: [[Soccer Ball]] | |•Item: [[Soccer Ball]] | ||
|•The enemy's kicks and knee strikes have increased power<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters | |•The enemy's kicks and knee strikes have increased power<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Wii Sports Series Medley}} | ||
|- | |- | ||
|1,259 | |1,259 | ||
|{{ | |{{anchor|Sakura Samurai}}[[File:Sakura Samurai Spirit.png|center|64x64px]] | ||
| | |Sakura Samurai | ||
|''Sakura Samurai: Art of the Sword'' | |||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,700 | |3,700 | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
|N/A | |N/A | ||
|•The enemy starts the battle with a [[Killing Edge]]<br>•The enemy has increased jump power | |•The enemy starts the battle with a [[Killing Edge]]<br>•The enemy has increased jump power | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}} | ||
|- | |- | ||
|1,315 | |1,315 | ||
| | |[[File:Haru Persona 5.png|center|64x64px]] | ||
|''Persona'' | |[[Haru Okumura]] | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br> | |''Persona series'' | ||
| | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Purple}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|2,300 | |2,300 | ||
|[[Tomodachi Life]] ([[Ω form]]) | |[[Tomodachi Life]] ([[Ω form]]) | ||
Line 681: | Line 680: | ||
|•Defeat the main fighter to win<br>•Certain items will appear in large numbers after a little while | |•Defeat the main fighter to win<br>•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink|Persona|Last Surprise}} | |{{SSBUMusicLink|Persona|Last Surprise}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 752: | Line 703: | ||
|- | |- | ||
|733 | |733 | ||
| | |[[File:9volt18voltspirit.png|center|64x64px]] | ||
|''WarioWare'' | |9-Volt & 18-Volt | ||
|''WarioWare series'' | |||
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,000 | |9,000 | ||
|[[Gamer]] ([[Battlefield form]]) | |[[Gamer]] ([[Battlefield form]]) | ||
Line 764: | Line 716: | ||
|- | |- | ||
|831 | |831 | ||
| | |[[File:Spirit DJ KK.png|center|64x64px]] | ||
|''Animal Crossing'' | |DJ K.K. | ||
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}} | |''Animal Crossing series'' | ||
| | |•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} (x3) ({{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|3,900 | |3,900 | ||
|[[Fourside]] | |[[Fourside]] | ||
|•Assist Trophy Enemies | |•Assist Trophy Enemies<br>•Temporary Invincibility | ||
|•Defeat the main fighter to win<br>•The enemy will occasionally be | |•Defeat the main fighter to win<br>•The enemy will occasionally be invisible after a little while<br>•Hostile assist trophies will appear after a little while | ||
|{{SSBUMusicLink|Animal Crossing|2:00 a.m. - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|2:00 a.m. - Animal Crossing: Wild World}} | ||
|Villager | |Villager | ||
|- | |- | ||
|835 | |835 | ||
| | |[[File:Rover Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Rover | ||
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}} | |''Animal Crossing series'' | ||
| | |•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Villager}} (x2) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|8,800 | |8,800 | ||
|[[Spirit Train]] | |[[Spirit Train]] | ||
Line 788: | Line 742: | ||
|- | |- | ||
|842 | |842 | ||
| | |[[File:Joan.png|center|64x64px]] | ||
|''Animal Crossing'' | |Joan | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}} | |•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,800 | |3,800 | ||
|[[Town and City]] | |[[Town and City]] | ||
Line 800: | Line 755: | ||
|- | |- | ||
|852 | |852 | ||
| | |[[File:Brewster Spirit.png|center|64x64px]] | ||
|''Animal Crossing'' | |Brewster | ||
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Purple}} | |''Animal Crossing series'' | ||
| | |•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} (x2) ({{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}})<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Purple}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|8,800 | |8,800 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
|•Item Tidal Wave | |•Item Tidal Wave | ||
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•Certain items will appear in large numbers after a little while | |•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}} | ||
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|- | |- | ||
|856 | |856 | ||
| | |[[File:Frillard.png|center|64x64px]] | ||
|''Animal Crossing'' | |Frillard | ||
|''Animal Crossing series'' | |||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,400 | |2,400 | ||
|[[Town and City]] | |[[Town and City]] | ||
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|- | |- | ||
|1,130 | |1,130 | ||
|{{ | |{{anchor|Donbe & Hikari}}[[File:Donbe hikari.png|center|64x64px]] | ||
|''Famicom Mukashibanashi'' | |Donbe & Hikari | ||
|''Famicom Mukashibanashi Series'' | |||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,500 | |3,500 | ||
|{{b|Duck Hunt|stage}} (hazards off) | |{{b|Duck Hunt|stage}} (hazards off) | ||
|N/A | |N/A | ||
|•Defeat an army of fighters | |•Defeat an army of fighters | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}} | ||
|[https://nintendo.fandom.com/wiki/Hikari Hikari] | |[https://nintendo.fandom.com/wiki/Hikari Hikari] | ||
|- | |- | ||
|1,139 | |1,139 | ||
|{{ | |{{anchor|Goku & Chao}}[[File:Goku & Chao.png|center|64x64px]] | ||
|''Famicom Mukashibanashi'' | |Goku & Chao | ||
|''Famicom Mukashibanashi Series'' | |||
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Town and City]] | |[[Town and City]] | ||
|•Item: [[Golden Hammer]] | |•Item: [[Golden Hammer]] | ||
|•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items | |•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Yūyūki Medley}} | ||
|[https://nintendo.fandom.com/wiki/Chao_(Y%C5%ABy%C5%ABki) Chao] | |[https://nintendo.fandom.com/wiki/Chao_(Y%C5%ABy%C5%ABki) Chao] | ||
|- | |- | ||
|1,189 | |1,189 | ||
|{{ | |{{anchor|Yama}}[[File:Yama.png|center|64x64px]] | ||
|Yama | |||
|''SimTower SP'' | |''SimTower SP'' | ||
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}×2 | |•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} (×2) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,000 | |2,000 | ||
|[[Tomodachi Life]] | |[[Tomodachi Life]] | ||
|•Item: [[Ore Club]]<br>•Hazard: Heavy Wind | |•Item: [[Ore Club]]<br>•Hazard: Heavy Wind | ||
|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items | |•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Title Theme - NES Remix 2}} | ||
|Tenants | |Tenants | ||
|- | |- | ||
|1,212 | |1,212 | ||
|{{ | |{{anchor|Ashley Robbins}}[[File:AshleyRobinsSpirit.PNG|center|64x64px]] | ||
|''Trace Memory | |Ashley Robbins | ||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br> | |''Trace Memory Series'' | ||
| | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,700 | |3,700 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}} | |{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}} | ||
|[https://anothercode.fandom.com/wiki/Daniel_Edward Daniel Edward] | |[https://anothercode.fandom.com/wiki/Daniel_Edward Daniel Edward] | ||
|- | |- | ||
|1,284 | |1,284 | ||
|{{ | |{{anchor|Wonder-Blue}}[[File:Wonder-Blue.png|center|64x64px]] | ||
|Wonder-Blue | |||
|''The Wonderful 101'' | |''The Wonderful 101'' | ||
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} (×5) ({{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[New Donk City Hall]] | |[[New Donk City Hall]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Defeat an army of fighters | |•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}} | ||
|[http://the-wonderful-101.fandom.com/wiki/Citizens Recruitable citizens] | |[http://the-wonderful-101.fandom.com/wiki/Citizens Recruitable citizens] | ||
|} | |} | ||
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Villager and Isabelle artwork.jpg|Villager and Isabelle artwork, as posted on the official Japanese Animal Crossing Twitter account. | Villager and Isabelle artwork.jpg|Villager and Isabelle artwork, as posted on the official Japanese Animal Crossing Twitter account. | ||
SSBU Villager Number.png|Villager's fighter card. | SSBU Villager Number.png|Villager's fighter card. | ||
SSBUWebsiteVillager1.jpg|Vilager [[taunting]] on [[Summit]]. | |||
SSBUWebsiteVillager1.jpg| | SSBUWebsiteVillager2.jpg|Villager using his [[Timber|watering can]] on {{SSBU|Ivysaur}} on [[3D Land]]. | ||
SSBUWebsiteVillager2.jpg|Villager using | |||
SSBUWebsiteVillager3.jpg|Villager attacking {{SSBU|Ryu}} on [[Coliseum]]. | SSBUWebsiteVillager3.jpg|Villager attacking {{SSBU|Ryu}} on [[Coliseum]]. | ||
SSBUWebsiteVillager4.jpg|Villager riding [[Lloid Rocket]] on [[Onett]]. | SSBUWebsiteVillager4.jpg|Villager riding [[Lloid Rocket]] on [[Onett]]. | ||
Line 962: | Line 875: | ||
SSBUWebsiteKingKRool4.jpg|Villager taking out {{SSBU|King K. Rool}}'s [[Pocket|pocketed]] crown on Tortimer Island. | SSBUWebsiteKingKRool4.jpg|Villager taking out {{SSBU|King K. Rool}}'s [[Pocket|pocketed]] crown on Tortimer Island. | ||
SSBUWebsiteMiiFighter2.jpg|Villager getting hit by the {{SSBU|Mii Swordfighter}}'s dash attack on [[Hyrule Castle]]. | SSBUWebsiteMiiFighter2.jpg|Villager getting hit by the {{SSBU|Mii Swordfighter}}'s dash attack on [[Hyrule Castle]]. | ||
SSBUWebsitePalutena5.jpg|Villager using | SSBUWebsitePalutena5.jpg|Villager using his neutral aerial on {{SSBU|Palutena}} on [[Gaur Plain]]. | ||
SSBUWebsitePeach5.jpg|Villager digging up a turnip for {{SSBU|Peach}} on Gaur Plain. | SSBUWebsitePeach5.jpg|Villager digging up a turnip for {{SSBU|Peach}} on Gaur Plain. | ||
SSBUWebsiteRobin3.jpg|Villager and {{SSBU|Sonic}} struck by {{SSBU|Robin}}'s down smash on [[Wily Castle]]. | SSBUWebsiteRobin3.jpg|Villager and {{SSBU|Sonic}} struck by {{SSBU|Robin}}'s down smash on [[Wily Castle]]. | ||
SSBUWebsiteArcadeBunny4.jpg|Villager caught by the [[Arcade Bunny]]'s claw on [[Green Hill Zone]]. | SSBUWebsiteArcadeBunny4.jpg|Villager caught by the [[Arcade Bunny]]'s claw on [[Green Hill Zone]]. | ||
SSBUWebsiteSquidSisters3.jpg|Villager and {{SSBU|King Dedede}} during the [[Squid Sisters]]' concert on Mario Galaxy. | SSBUWebsiteSquidSisters3.jpg|Villager and {{SSBU|King Dedede}} during the [[Squid Sisters]]' concert on Mario Galaxy. | ||
SSBUWebsite25.jpg|Villager during | SSBUWebsite25.jpg|Villager during his [[on-screen appearance]] on [[Town and City]]. | ||
ShovelKnight1.jpg|Villager, {{SSBU|Falco}} and {{SSBU|Wii Fit Trainer}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]]. | ShovelKnight1.jpg|Villager, {{SSBU|Falco}} and {{SSBU|Wii Fit Trainer}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]]. | ||
8-PlayerSSBU 1.jpg|With {{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Ice Climbers}}, {{SSBU|Pit}} and {{SSBU|Inkling}} on {{SSBU|Battlefield}}. | 8-PlayerSSBU 1.jpg|With {{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Ice Climbers}}, {{SSBU|Pit}} and {{SSBU|Inkling}} on {{SSBU|Battlefield}}. | ||
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SSBUWebsiteMoon1.png|Villager, Samus, Palutena, and [[Shovel Knight]] fighting on [[Find Mii]] [[Ω form|Ω]] with the [[Moon]] about to crash into the stage. | SSBUWebsiteMoon1.png|Villager, Samus, Palutena, and [[Shovel Knight]] fighting on [[Find Mii]] [[Ω form|Ω]] with the [[Moon]] about to crash into the stage. | ||
File:SSBUPressKitBanjo%26Kazooie.jpg|Preparing to grab {{SSBU|Banjo & Kazooie}}. | File:SSBUPressKitBanjo%26Kazooie.jpg|Preparing to grab {{SSBU|Banjo & Kazooie}}. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=wY_wCijU1Pk}} | {{#widget:YouTube|id=wY_wCijU1Pk}} | ||
==Trivia== | ==Trivia== | ||
[[ | *Villager is the only character who travels to [[Town and City]] in Classic Mode. | ||
*Villager is the only ''SSB4'' newcomer to appear on the game's boxart. | *Villager is the only ''SSB4'' newcomer to appear on the game's boxart. | ||
*In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for the final game. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Pikachu}}. This has since been fixed. | |||
*In the E3 demo of the game, Villager's portrait used his in-game model as opposed to the render made for the final game. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Pikachu}}. This has since been fixed. | **Coincidentally, all four of these characters were playable in the ''Super Smash Bros. for 3DS'' demo. | ||
*In the demo for ''Super Smash Bros. Ultimate'', Villager's 7th and 8th costumes had a light skin tone, just like in ''SSB4''. However, in the final game, the skin was changed to be a darker tone. | *In the demo for ''Super Smash Bros. Ultimate'', Villager's 7th and 8th costumes had a light skin tone, just like in ''SSB4''. However, in the final game, the skin was changed to be a darker tone. | ||
*In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ( | *In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("'''el''' Aldeano"/"'''la''' Aldeana", "'''der''' Bewohner"/"'''die''' Bewohnerin", "'''l{{'}}'''Habitant"/"'''l{{'}}'''Habitante", "'''le''' Villageois"/"'''la''' Villageoise", and "'''l{{'}}'''Abitante"). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Hero}}, and the {{SSBU|Mii Fighter}}s. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |