Editing Villager (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Villager
|name = Villager
|image = {{tabber|title1=Boy|content1=[[File:Villager SSBU.png|x240px]]|title2=Girl|content2=[[File:45 Villager.png|x240px]]}}
|image = [[File:Villager SSBU.png|250px]]
|game = SSBU
|game = SSBU
|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D-
|ranking = 72
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
{{cquote|''This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Villager''' ({{ja|むらびと|Murabito}}, ''Murabito'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Villager is now [[unlockable character|unlockable]], instead of being available from the [[starter character|start]] in ''SSB4''. Villager is classified as [[Fighter number|Fighter #45]], the first fighter number of the ''[[Super Smash Bros. 4]]'' [[veteran]]s.
<!--NOTICE BEFORE EDITING: As is our custom on the wiki, where a character has multiple selectable genders, we use gender pronouns for the default gender of that character. The Villager is also subject to this rule, therefore please refrain from changing the pronouns used in this article to gender-neutral.-->
 
'''Villager''' ({{ja|むらびと|Murabito}}, ''Murabito'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', officially confirmed on June 12th, 2018. Villager is classified as fighter #45.
Villager is ranked 72nd out of 82 on the current [[tier list]], placing him in the D- tier. This is a huge decline from his ranking in ''SSB4'', where he was ranked 25th out of 54, and worse than {{SSBU|Isabelle}}, his own [[semi-clone]].


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[Vs. match]]es, with Villager being the 6th character to be unlocked.
*Play [[VS. match]]es, with Villager being the 6th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}} or anyone in its unlock tree, being the 1st character unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Pikachu}}, being the first character in his unlock tree.
*Have Villager join the player's party in [[World of Light]].
*Have Villager join the player's party in [[World of Light]].
With the exception of the third method, Villager must be defeated on [[Smashville]]. In World of Light, he is fought on {{SSBU|Final Destination}}.
With the exception of the third method, Villager must then be defeated on [[Smashville]].
 
==Attributes==
Villager is a small [[weight|middleweight]] (weighing the same as {{SSBU|Lucario}}, {{SSBU|Wolf}}, {{SSBU|Mythra}}, {{SSBU|Ice Climbers}}, and {{SSBU|Steve}}) who is an overall floaty character of below-average mobility. Although he has an average [[jump]]ing height, Villager sports a slow [[falling speed]] (the 12th slowest, tied with {{SSBU|Luigi}}), and below-average [[air speed]], [[air acceleration]] and [[gravity]]. Comparatively, Villager has a below-average [[walk]]ing speed and the 7th-slowest [[dash]]ing speed (although his [[initial dash]] is decent). However, his [[traction]] is tied with {{SSBU|Isabelle}}, {{SSBU|Ness}} and {{SSBU|Mr. Game & Watch}} for the 5th-highest in the game. Due to these attributes, once the opponent closes the gap, it is difficult for Villager to create space again, although his powerful camping game compensates for that to a degree.
 
Villager is among the most unorthodox characters on the roster with several unique moves, including multiple standard attacks that are actually projectiles, similar to {{SSBU|Mega Man}}. Villager possesses a strong [[camping]] game. His forward and back aerials are long-ranged slingshot attacks which, in combination  with [[Lloid Rocket]], are great for harassing opponents from a distance. Opposing projectiles can either be [[Pocket]]ed or blocked by a [[Timber|tree]]; Pocket can also be useful for "stealing" character-generated [[item]]s, such as {{SSB4|R.O.B.}}'s [[Gyro]], preventing them from being useable as long as Villager retains them and thus further weakening the opponent's ability to compete with him at range. Despite his poor mobility, Villager possesses a reliable [[sex kick]] in his neutral aerial that has very quick startup at frame 3, giving him a relatively easy time restraining the opponents if attempting to approach to point-blank proximity.
 
Should camping not be desirable, Villager's projectiles can also serve as good [[approach]]ing tools. In particular, launching Lloid Rocket and then running behind it is a strategy that limits the opponent's options and provides a chance to [[punish]] their reaction. Using his forward and back aerials in a [[short hop]] is also a good approaching option, as they are reasonably safe [[disjointed]] attacks with little [[lag]].
 
Despite being a middleweight, Villager possesses a surprisingly flexible recovery thanks to {{b|Balloon Trip|move}}. This move allows him to fly a great distance at a respectable speed, and is surprisingly difficult to [[gimp]]; although the balloons can be popped to render Villager [[helpless]], hitting Villager himself will allow him to simply perform the move again. Lloid Rocket further bolsters Villager's recovery, as launching it stalls his descent while threatening edgeguarders. Alternatively, Villager can ride Lloid back to the stage, although this is punishable and can be [[reflect]]ed.
 
Villager is also a very potent [[edgeguard]]er, with a wealth of options to threaten recovering opponents. His [[forward smash]], one of the strongest in ''Ultimate'', allows him to drop a bowling ball from the ledge; this is a powerful attack that can be difficult for an opponent to avoid provided that they are recovering low. If the opponent's recovery is slow enough or a tree is set up beforehand, [[Timber]] can also be performed from the ledge for an even more devastating attack, or to reduce an opponent's options should they grab the ledge. Alternatively, Villager can jump offstage and pursue with an aerial attack; his down aerial is a powerful [[meteor smash]] should it produce three turnips, while a clean hit from his slingshot has enough knockback to be deadly near the [[blast line]], and is generally the best choice against an opponent recovering high. Several of his aerials are [[sex kick]]s as well, which, when combined with his extremely long-ranged recovery, allows him to [[gimp]] opponents fairly easily.
 
However, Villager suffers from notable flaws. Villager's ability to set up edgeguards in the first place is impaired by his slow [[grab]]. Although his net has relatively long range, it has exceptionally high ending lag that makes it very punishable. As such, attempting to throw an opponent offstage is a risky prospect, and Villager's ability to [[shield grab]] is quite limited, although he does have other good [[out of shield]] options, such as his neutral aerial and up smash. In addition, Villager's poor mobility also allows speed demons, such as {{SSBU|Fox}} and {{SSBU|Sonic}}, to not only easily outrun him, but also immediately catch up to him and shut down Villager's camping game. Furthermore, Villager also especially struggles against characters with a [[reflection|reflector]], as since most of his projectiles are characterized with high power (like his forward smash and Timber), characters with reflectors can reflect the projectile and turn the tides by dealing a potentially deadly blow from Villager's reflected projectile that can often lead into an early KO, even at lower precents. A notable example is {{SSBU|Mr. Game & Watch}}: if Villager successfully cuts off Timber, Mr. Game & Watch can use [[Oil Panic]] and send the tree flying back to Villager with extreme knockback. By extension, Oil Panic can also reflect Villager's powerful forward smash, which is also a projectile, and can prove deadly when Villager is near the ledge, especially at higher precents of with [[rage]].
 
Outside of edgeguarding, Villager has multiple powerful KO moves, but none of them are easy to land from a [[neutral game|neutral situation]]. His forward smash, while powerful, is a laggy and short-ranged attack when performed onstage. Up smash is a potent KO option, but is very punishable as well and is susceptible to opponents falling out of the move entirely due to its multi-hitting nature. Lloid Rocket has relatively high KO power when ridden, but is sluggish and easy to punish. Timber's axe requires a tree to be present and has considerable ending lag, while using the tree itself is slow and requires Villager to stand in one place. Villager's up aerial is a strong [[juggling]] move and can score KOs off the upper blast line, but is somewhat luck-based and can be reasonably difficult to land. Pocketing and throwing back a sufficiently strong projectile makes for a deadly attack, generally enough to KO at medium percentages and instantly shatter full [[shield]]s, but this is matchup-dependent and will not be easily allowed by a professional opponent. Overall, if the opponent maintains control of center stage, Villager can have trouble finding KO opportunities, especially lower than medium precents.
 
Overall, Villager is a somewhat polarizing glass cannon camper who excels when getting his gameplan going, but struggles when the opponent holds the advantage over him. Villager excels at restraining opponents with projectiles to allow enough time to set up traps. Villager especially performs well offstage, where he can easily edgeguard and gimp most of the cast while being able to easily recover from nearly any distance. Due to his array of projectiles and [[Pocket]], Villager also has great counterplay to zoners. However, Villager does not fare better in terms of close-range encounters and can be easily overwhelmed by several rushdowners courtesy of his lackluster approach.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Villager has received a mix of buffs and nerfs in his transition to ''Ultimate''; he received relatively few direct changes, resulting in his core playstyle remaining relatively unchanged with an easier learning curve. However, while objectively buffed, the indirect changes to ''Ultimate''{{'}}s engine have pronounced his nerfs more while noticeably toning down his playstyle's efficacy. Overall, Villager has been significantly nerfed in the transition.
Villager received a mix of buffs and nerfs in the transition to ''Ultimate'' from ''Smash 4''. One of Villager's biggest buffs was the changes with Pocket, which not only can store items indefinitely, but also allows Villager to act faster after pocketing an item. Villager's aerials have also mostly been buffed, with all of them having less landing lag, forward and backward aerials dealing higher knockback, and down aerial now spiking regardless of the number of turnips. Finally, Villager's previously mediocre mobility has been improved, while the universal 3-frame jumpsquat improves Villager's combo potential, notably with down throw.
 
Villager's camping abilities have been considerably improved. [[Pocket]] not only now stores projectiles and items indefinitely, but also has less ending lag after pocketing them, and Villager can now pocket items with a grab. [[Lloid Rocket]] has notably increased knockback at low percentages, allowing Villager to win the neutral game easier. The universal reduction on [[landing lag]] benefits all of Villager's aerials, and [[down aerial]] now has a sweetspot that always meteor smashes, instead of doing it if he uses three turnips; these changes further improve his dominant air game. Villager's ground and grab games have seen a few improvements as well. [[Neutral attack]] now a rapid jab and a finisher, significantly improving its safety and damage racking ability; [[down tilt]]'s sourspot is stronger; his dash attack is much faster; his up smash connects better and is more powerful; and down smash has increased range and is more reliable for burying and harder to escape from. Villager's grabs are much faster and can pocket items, while his throws have both better edge guarding potential (forward and back throws) and combo potential (down throw).
 
Some of the universal changes to gameplay benefit Villager; aside from lower landing lag on his aerials, his previously mediocre mobility has been improved, with faster ground and air speeds and a universal 3-frame jumpsquat improving his combo potential, notably with his throws. The changes made to [[air dodging]] also noticeably benefit Villager, as he can more easily punish opponents after a mistake, giving his aerial attacks further utility and notably improving their [[edge-guarding]] ability; and he can use one to recover with ease thanks to his floatiness.


Villager also received some notable direct nerfs, though. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his [[forward smash]] and all [[tilt attack]]s; notably, up tilt is no longer among the strongest of its kind. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to neutral attack remove its ability to reliably [[jab cancel]] and removes his KO confirms from ''SSB4'', most infamously to [[Timber]]'s axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for [[Balloon Trip]] now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability.
However, most of Villager's ground attacks have been nerfed, with most of them having more ending lag, less knockback or less range, while down aerial had its startup nearly doubled. While Villager's recovery is still strong, the helium for Balloon Trip now takes longer to recharge, which worsens Villager's recovery and allows opponents to edgeguard much more easily.


The most significant nerfs to Villager come from the indirect changes to gameplay mechanics, likely harming him more than any other character. Arguably the biggest nerf is the universal increase in mobility; Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from ''SSB4'', fare worse with the universally faster mobility, which prioritizes faster-paced, more aggressive gameplay; this makes it easier for many characters to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Aside from this, Villager's moveset's lower raw power is exacerbated by the weakening of [[rage]], and combined with his lower weight, he is less capable of making use of it as effectively, forcing Villager to rely much more on edge-guarding to take a stock. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. All of these changes combined have now made several characters capable of overcoming (and in some cases, overwhelming) Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed.
It is currently unknown how Villager's buffs and nerfs will affect the character within the early meta.
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Villager's model features a more subdued color scheme. All costumes’ clothing features subtle detailing.}}
**{{change|The 7th and 8th Villager skins now have darker skin.}}
*{{change|Clothing such as Villager's shorts have more movement while fighting.}}
*{{change|Villager now faces more towards the screen like many other characters. Several animations, particularly those relating to walking and dashing, have been altered as a result.}}
*{{change|Villager now blinks during the clapping animation on the results screen.}}


Overall, Villager's gameplan is largely the same as in ''SSB4'' as a result of receiving less direct changes than most of the cast; however, the significantly changed environment has effectively crippled his defensive playstyle, forcing Villager to shift to a more offensive playstle that's far less effective, and this is further pronounced by his worse survivability and lower raw power. Despite receiving buffs by game updates, they do not properly compensate for the gameplay changes making his kit less effective. Egregiously, most veterans have received various buffs to varying degrees, with melee-based characters benefitting more from the increased mobility and projectile-based veteran characters receiving buffs that address some of their issues against opposing camping, allowing them to overcome Villager. Lastly, ''Ultimate'' has seen the return of veterans like {{SSBU|Snake}} and {{SSBU|Young Link}}, while introducing newcomers such as {{SSBU|Hero}} and {{SSBU|Min Min}}, all of which have zoning abilities that are just as strong, alongside greater range, outclassing Villager in competitive play. All in all, Villager fares drastically worse in ''Ultimate'' than in ''SSB4'', being one of the most nerfed characters in the transition.
===Attributes===
*{{buff|Like all characters, Villager's [[jumpsquat]] animation now only takes three frames to complete (down from 5).}}
*{{change|Villager is [[weight|lighter]], worsening survivability but makes Villager less susceptible to combos.}}
*{{buff|Villager [[dash]]es faster (1.27 → 1.397).}}
**{{buff|Villager's initial dash is also faster (1.5 → 1.815).}}


{{SSB4 to SSBU changelist|char=Villager}}
===Ground attacks===
*{{buff|Villager now has a neutral infinite and a finisher, a straight jab.}}
*{{buff|Dash attack has less startup (13 → 9) and ending lag (FAF 55 → 45)}}
*{{change|Dash attack has less knockback}}
*{{nerf|Forward tilt has noticeably less knockback.}}
*{{change|[[Forward smash]]'s bowling ball now lingers for a moment after landing on the ground.}}
*{{nerf|Forward smash has slightly less knockback.}}
*{{buff|[[Up tilt]] has less ending lag (FAF 50 → 48)}}
*{{nerf|Up tilt has less range.}}
*{{buff|[[Down tilt]]'s sweetspot can now hit aerial opponents.}}
*{{change|Down tilt now has a small patch of dirt underneath the weed before Villager pulls it from the ground.}}
*{{nerf|Down tilt has more ending lag (FAF 35 → 38)}}
*{{nerf|Down tilt's sweetspot deals less damage (13% → 12%)}}
*{{nerf|[[Down smash]] is now unable to [[jab lock]] removing Villager’s infinite combo.}}
*{{nerf|Down smash has more ending lag (FAF 48 → 50)}}


==Update history==
===Aerial attacks===
Villager received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. The universal projectile shield damage nerf in Version 3.0.0 affected Villager more than most other characters do to much of the moveset utilizing projectiles. Version 3.1.0 buffed down smash overall to hit more reliably, but slightly over-corrected to the point of it being unreliable again. This was fixed in Version 4.0.0. Up smash was given increased knockback to combo out of buried opponents more easily, and Version 7.0.0 made the shield larger.
*{{buff|All aerials have less landing lag. (14 → 9 (Nair), 23 → 15 (Fair), 23 → 15 (Bair), 15 → 13 (Uair), 15 → 13 (Dair).}}
*{{change|Forward and back aerials' pellets now arc downwards.}}
**{{buff|Forward and back aerials also have higher base knockback.}}
*{{buff|Down aerial will now always [[meteor smash]], regardless of how many turnips are used, greatly increasing its reliability.}}
*{{nerf|Down aerial has more startup lag. (Frame 8 → 14)}}


Version 8.0.0 offered a suite of buffs and the removal of the Lloid Jacket. Neutral attack was given multiple buffs to hit more reliably, included higher hitstun multipliers, larger hitboxes and more of them, and more range overall to mitigate missing opponents under certain conditions. Up tilt was granted intangibily and a hitstun modifier to be better at an anti-air. Up smash became more powerful, Up aerial has more knockback, and Down aerial starts faster. Timber was made safer to use, easier to break the opponent's shield, and the Axe was made more powerful. Version 11.0.0 had a minor update to homogenize the crumpling state across the cast.
===Throws/other attacks===
*{{change|Villager now has a shocked expression when missing a grab.}}
*{{buff|Grab has significantly reduced ending lag (FAF 56 → 44)}}.
*{{buff|Grab can now pocket items.}}
*{{buff|Edge attack has greater range.}}
*{{change|Up throw has less knockback}}
*{{change|Down throw has more base knockback, but lower knockback growth.}}


Overall, whether Villager fares better or worse since launch is debatable. The projectile nerfs negatively affected the keep away aspect of Villager's gameplan, though this was at least partially if not fully compensated with improved trapping capabilities and stuffing out slower opponents.  
===Special Moves===
*{{buff|[[Pocket|Pocketed]] projectiles no longer vanish after 30 seconds and can be kept indefinitely.}}
**{{buff|Additionally, after catching a projectile with Pocket, Villager can act faster.}}
**{{change|While Villager has a pocketed [[item]] or projectile, the item/projectile will appear in a display above the [[damage meter]], making Pocket easier to use but also allowing opponents to know what item is pocketed.}}
*{{nerf|[[Balloon Trip]] recharges helium slower, and if the helium is low enough it will only spawn one balloon instead of two, slowing Villager's ascent and making him more susceptible to [[edgeguarding]]. }}
*{{buff|[[Timber]] now bounces once on the ground before disappearing.}}
*{{buff|Timber deals more damage.}}
*{{change|Just like down tilt, Timber now has a patch of dirt underneath the sapling in the move's first stage.}}
*{{change|[[Dream Home]] now has the house rotate while Tom Nook, Timmy and Tommy build it. Tom Nook also throws furniture into the building more rapidly.}}
*{{change|Dream Home has a longer pause before the final explosion.}}


'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
{{UpdateList (SSBU)/1.2.0|char=Villager}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
==Update History==
{{UpdateList (SSBU)/2.0.0|char=Villager}}
'''{{GameIcon|ssbu}} 1.2.0'''
*{{buff|[[Dream Home]] now grants Villager invulnerability after the last hit.}}
*{{change|Created glitch where if Villager [[Pocket]]s [[Isabelle (SSBU)|Isabelle]]'s slingshot from a Pocket, the game will crash.}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} 2.0.0'''
{{UpdateList (SSBU)/3.0.0|char=Villager}}
*{{bugfix|Fixed glitch induced by previous patch where Villager would [[Pocket]] {{SSBU|Isabelle}}’s slingshot from a Pocket, causing the game to crash.}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Villager}}
 
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Villager}}
 
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}'''
{{UpdateList (SSBU)/5.0.0|char=Villager}}
 
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Villager}}
 
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Villager}}
 
'''{{GameIcon|ssbu}} {{SSBU|11.0.0}}'''
{{UpdateList (SSBU)/11.0.0|char=Villager}}


==Moveset==
==Moveset==
* Villager can [[wall jump]].
* Villager can [[wall jump]].
''For a gallery of Villager's hitboxes, see [[Villager (SSBU)/Hitboxes|here]].''
{{clr}}


{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=1
|neutralcount=1
|neutralname=Left Punch ({{ja|左パンチ|Hidari Panchi}}) / Right Punch ({{ja|右パンチ|Migi Panchi}}) / Finish Punch ({{ja|フィニッシュパンチ|Finisshu Panchi}})
|neutralname= 
|neutral1dmg=1% (loop), 2% (final hit)
|neutral1dmg=1% (loop), 2% (final hit)
|neutraldesc=A quick series of alternating punches with boxing gloves that end with a strong straight jab at the end. It can no longer jab cancel because of the new finisher. However, it can rack up a great amount of damage quickly. This is a possible nod to the playable ''Punch-Out'' {{s|Nookipedia|NES game}} in the original ''Animal Crossing''.
|neutraldesc=A quick series of alternating punches with boxing gloves that ends with a strong straight jab at the end.
|ftiltname=Umbrella ({{ja|かさ|Kasa}})
|ftiltname= 
|ftiltdmg=9%
|ftiltdmg=9%
|ftiltdesc=Swings a Paw Umbrella (using its design from ''Wild World''/''City Folk'') horizontally. Good disjointed range.
|ftiltdesc=Swings a Paw Umbrella horizontally. Good disjointed range.
|utiltname=Wooden Stick ({{ja|きのぼう|Kinobō}})
|utiltname= 
|utiltdmg=5% (hit 1), 6% (hit 2)
|utiltdmg=5% (hit 1), 6% (hit 2)
|utiltdesc=Waves a stick upwards in an arc above their head, swinging it back and forth thrice. Hits twice, with very long duration and the second hit having vertical knockback that can KO at high percentages. The back hit typically misses smaller characters.
|utiltdesc=Waves a stick upwards in an arc above his head, swinging it back and forth thrice. Hits twice, with the second hit having vertical knockback that can KO at high percentages. Both hits can hit opponents on either side of the Villager.
|dtiltname=Weed Pluck ({{ja|草ぬき|Kusa Nuki}})
|dtiltname= 
|dtiltdmg=12% (weed), 10% (shockwave)
|dtiltdmg=12% (weed), 10% (shockwave)
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Decently fast, coming out on frame 9. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is the strongest close-up.
|dtiltdesc=Pulls a weed out of the ground, knocking foes upwards. Like up tilt, it hits hard for a tilt of its speed, being able to KO at high percentages. Has deceptively long disjointed range, though it is strongest close up.
|dashname=Flower Pot ({{ja|うえきばち|Uekibachi}})
|dashname= 
|dashdmg=10% (clean), 6% (late)
|dashdmg=10% (clean), 6% (late)
|dashdesc=Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edge guarding option. However, the potted sapling will disappear after traveling a set distance.
|dashdesc=Falls over and drops a potted sapling, which flies a short distance. The pot will either shatter instantly upon hitting the ground, or it will bounce off the ground once. Its hitbox disappears if the latter happens, causing the potted sapling to deal no damage after the bounce. The pot deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edgeguarding option. However, the potted sapling will disappear after traveling a set distance.
|fsmashname=Bowling Ball ({{ja|ボウリングのたま|Bōringu no Tama}})
|fsmashname=Bowling Ball
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|17}} (clean)
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|17}} (clean)
|fsmashdesc=Leans forwards and drops a bowling ball. It is safe on shield and has enough knockback to KO reliably around 95% (60% fully charged). However, it has a poor horizontal range and noticeable startup as well as high-end lag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point-blank range.
|fsmashdesc=Leans forwards and drops a bowling ball. Is safe on shield and is among the most powerful forward smashes in the game, with enough knockback to KO reliably around 95% (60% fully charged). However, it has poor horizontal range and moderately high startup as well as some endlag. Notably, the ball can fall off edges if the Villager stands near one, making it great for edge-guarding if the opponent recovers low. The bowling ball does slightly more damage and knockback if it falls a certain distance before hitting opponents. However, as the bowling ball is considered a projectile, it can be reflected even at point blank range.
|usmashname=Fireworks ({{ja|はなび|Hanabi}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|1.5}} (hits 2 - 5), {{ChargedSmashDmgSSBU|4.6}} (hit 6)
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|1}} (hits 2 - 5), {{ChargedSmashDmgSSBU|4}} (hit 6)
|usmashdesc=Detonates a {{s|Nookipedia|Fountain Firework}} from ''Animal Crossing: New Leaf'', creating an explosion above themself. It has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%. Interestingly, the blast can be reflected, though Villager won't take any damage due to the hitbox height.
|usmashdesc=Detonates a fountain firework, creating an explosion above themself. Has a fairly large hitbox and pulls opponents to the center of the blast, although it does not always connect properly and opponents can be knocked out of the move by any of the first few hits, especially at very high percentages. It can KO most characters at about 120%.
|dsmashname=Dig ({{ja|穴ほり|Ana Hori}}, ''Hole Dig'')
|dsmashname=Dig
|dsmashdmg={{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (further opponents on the ground)
|dsmashdmg={{ChargedSmashDmgSSBU|6}} (clean), {{ChargedSmashDmgSSBU|3}} (further opponents on the ground)
|dsmashdesc=Takes out a {{s|Nookipedia|shovel}} and digs in front, then behind themself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. It has moderate ending lag, and it can follow-up into Village's strongest attacks like forward smash if the opponent is at high percentages.
|dsmashdesc=Takes out a shovel and digs in front, then behind himself. Fast startup for a smash attack, making it a decent out of shield option. It can bury grounded opponents; opponents in the air instead have weak knockback inflicted to them. This is the only smash attack in the series that cannot KO when grounded. Due to its endlag, it cannot effectively followup into any other moves unless the opponent is at higher percentages.
|nairname=Forward Somersault ({{ja|前転|Zenten}})
|nairname= 
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (late)
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has a very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
|nairdesc=Does a cartwheel. Acts as a decently long [[sex kick]] that deals good knockback in the first frame. Has very fast startup (hits on frame 3), allowing Villager to use it as an extremely safe out-of-shield option and combo breaker, and the length of time its hitbox stays out also gives Villager a lot of protection.
|fairname=Front Slingshot ({{ja|前パチンコ|Zen Pachinko}})
|fairname= 
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4}} (mid), {{ShortHopDmgSSBU|2.5}} (late)
|fairdmg={{ShortHopDmgSSBU|7}} (clean), {{ShortHopDmgSSBU|4}} (mid), {{ShortHopDmgSSBU|2.5}} (late)
|fairdesc=Fires a {{s|Nookipedia|slingshot}} pellet from ''Animal Crossing: Wild World'' that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet does moderate knockback at point-blank range, which is deadly especially offstage.
|fairdesc=Fires a slingshot pellet that travels slightly less than half the length of Final Destination. The pellet deals low knockback and deals even less knockback if hit in the final frames, similar to Mega Man's neutral air. The pellet deals moderate knockback at point blank range, which is deadly especially offstage.
|bairname=Back Slingshot ({{ja|後パチンコ|Go Pachinko}})
|bairname= 
|bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late)
|bairdmg={{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|5}} (mid), {{ShortHopDmgSSBU|3}} (late)
|bairdesc=Like the forward aerial, but aimed backward. It has a slightly slower startup but deals more knockback and damage compared to their forward aerial, and is interruptible 4 frames earlier. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use.
|bairdesc=Like the forward aerial, but aimed backwards. Slightly slower startup, but deals more knockback and damage compared to his forward aerial. Useful for KOing opponents if Villager's forward air becomes too stale to do so reliably due to excessive use.
|uairname=Upward Turnips ({{ja|上カブ|Jō Kabu}})
|uairname=Upward Turnips
|uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late)
|uairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late)
|uairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} upward. Damage depends on the number of turnips, and the attack acts as a sex kick with a very long duration. High power with three turnips, and it's fast, coming out on frame 6. Villager will swing three turnips in [[Home-Run Contest]].
|uairdesc=Randomly swings one, two or three turnips upward. Damage depends on number of turnips, and the attack acts as a sex kick with a very long duration.
|dairname=Downward Turnips ({{ja|下カブ|Shita Kabu}})
|dairname=Downward Turnips
|dairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late)
|dairdmg=One: {{ShortHopDmgSSBU|8}} (clean), {{ShortHopDmgSSBU|4}} (late)<br>Two: {{ShortHopDmgSSBU|10}} (clean), {{ShortHopDmgSSBU|5}} (late)<br>Three: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late)
|dairdesc=Randomly swings one, two, or three {{s|Nookipedia|turnips}} downwards. The same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit with any amount of turnips can [[meteor smash]] if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if it is used while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean. Villager will swing three turnips in Home-Run Contest.
|dairdesc=Randomly swings one, two or three turnips downwards. Same damage values as up aerial, and is also a sex kick. It comes out slightly slower but is still quite fast. A clean hit any amount of turnips can [[meteor smash]] if the ends of the turnips hit the opponent; the early hits of the turnip that do not meteor instead have high horizontal knockback. The late hit can be used to initiate combos (such as into neutral attack, forward tilt, and almost any projectile Villager might have pocketed) if he hits it while landing, due to the small amount of horizontal knockback from the sex kick even at very high damage. May trip opponents at low percents if hit clean.
|grabname=Net ({{ja|あみ|Ami}})
|grabname=Net
|grabdesc=Traps opponents in a {{s|Nookipedia|net}} with an overhead swing. Long-range, but has considerable startup and noticeable ending lag, making it punishable if missed. Villager can also pocket items using the net.
|grabdesc=Traps opponents in a net with an overhead swing. Long range, but has considerable startup and is laggy if it misses. Villager can also pocket items using the net.
|pummelname=Net Tightening ({{ja|あみ締め|Ami Shime}})
|pummelname= 
|pummeldmg=1.3%
|pummeldmg=1.2%
|pummeldesc=Yanks the net backward to damage the opponent inside. Average power and speed, with slower startup at the expense of lower ending lag compared to other similar pummels.
|pummeldesc=Yanks the net backwards to damage the opponent inside. 
|fthrowname=Forward Net Throw ({{ja|前あみ投げ|Zen Ami Nage}}) 
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Swings net overhead again, tossing the opponent out. High base knockback but very low knockback growth.
|fthrowdesc=Swings net overhead again, tossing the opponent out. Decent base knockback but very low knockback growth.
|bthrowname=Back Net Throw ({{ja|後あみ投げ|Go Ami Nage}})
|bthrowname= 
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around swinging their net horizontally. One of the strongest back throws in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. It's also very effective for edge guards due to its altered knockback.
|bthrowdesc=Turns around swinging his net horizontally. One of the strongest back throw in the game, KOing even the heaviest characters reliably at around 153% without rage and with optimal DI from the opponent. However, it possesses very low base knockback making it difficult to set up edgeguards with this throw at low percentages.
|uthrowname=Up Net Throw ({{ja|上あみ投げ|Jō Ami Nage}})
|uthrowname= 
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling.
|uthrowdesc=Flips net over and tosses opponent upwards. Good for juggling.
|dthrowname=Down Net Throw ({{ja|下あみ投げ|Shita Ami Nage}})  
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percentages. A good way to combo into a pocketed projectile.
|dthrowdesc=Turns net horizontally and slams it into the ground. Knocks opponent upwards. Can combo into a forward tilt at very low damage on most characters as well as aerials from low to mid percent ranges, but not very reliably. A good way to combo into a pocketed projectile.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=The Villager gets up then swings with a stick in front and then back of themself.
|floorfdesc=Gets up then swings with a stick in front and then back of themself.
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
Line 159: Line 160:
|floortname= 
|floortname= 
|floortdmg=5%
|floortdmg=5%
|floortdesc=Does a low kick with both feet ahead of and then behind themselves.
|floortdesc=Does a low kick with both feet ahead of and then behind themself.
|edgename= 
|edgename= 
|edgedmg=9%
|edgedmg=9%
|edgedesc=Climbs the ledge then does an inverted leg sweep.
|edgedesc=Climbs the ledge, then does an inverted leg sweep.
|nsname=Pocket
|nsname=Pocket
|nsdmg=1.9× pocketed projectile
|nsdmg=1.9× pocketed projectile
Line 168: Line 169:
|ssname=Lloid Rocket
|ssname=Lloid Rocket
|ssdmg=Riding Lloid: 15.4% (early), 11% (late), 18% (explosion)<br>Not riding Lloid: 7% (early), 5% (late), 12% (explosion)
|ssdmg=Riding Lloid: 15.4% (early), 11% (late), 18% (explosion)<br>Not riding Lloid: 7% (early), 5% (late), 12% (explosion)
|ssdesc=Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless after disembarking unless the rocket explodes from hitting an opponent or damageable object. Additionally, if the Lloid hits a wall, runs out of fuel, or is hit by a strong enough move, it will explode much more powerfully than normal, doing high flame damage and knockback. This fiery explosion can kill quite early, even on heavy characters.
|ssdesc=Launches the Gyroid Lloid sideways as a relatively slow projectile. Villager can choose to ride on it, which increases the damage and knockback dealt. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting an opponent or damageable object.
|uspage=Balloon_Trip_(move)
|usname=Balloon Trip
|usname=Balloon Trip
|usdmg=
|usdmg=0%
|usdesc=Villager dons a helmet with two balloons (both of a set color determined by the player's number) attached to it. Rapidly tapping or holding the special button will cause Villager to flap their arms and gain height, while not pressing the button will cause them to lose height. Tapping the special button less rapidly will cause them to float at a constant height. Holding a direction while it is active results in Villager travelling in said direction. After a few seconds (or by pressing the standard attack button), the balloons will detach from Villager, leaving them [[helpless]]. The balloons can also be popped by opponents' attacks. Popping one balloon impairs Villager's potential vertical gain, and popping both renders him [[helpless]], however, if Villager is hit in the process of his balloons being popped they will regain their ability to act. After using Balloon Trip, there is a period in which the balloon's helium has to recharge before it can be used to the full effect once more; if the helium is too low, then only one balloon will spawn and the move's duration will be diminished. When the balloons detach from Villager, they float toward the top of the stage. This can occasionally cause them to interrupt moves or extend moves' hitboxes, especially when they detach after Villager grabs the ledge.
|usdesc=Villager puts on a hat with two balloons (both of a set color determined by the player's number) attached to it. Pressing or holding the special move button will cause Villager to flap his arms and gain height. After a few seconds (or by pressing the standard attack button), the balloons will dissociate from Villager, leaving him helpless. The balloons can also be popped; losing one impairs Villager's potenial vertical height, and losing both puts them in helpless. After using Balloon Trip, there is a period in which the helium has to recharge before it can be used effectively; if the helium is too low, then only one balloon will spawn.
|dsname=Timber
|dsname=Timber
|dsdmg=13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe)
|dsdmg=13% (growing tree, top), 18% (growing tree, trunk), 25% (falling tree, clean), 15% (falling tree, late), 3% (woodchip), 14% (axe)
|dsdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The ax can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
|dsdesc=A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so completing the attack takes four total usages in the same location. The tree itself is extremely powerful, even as it grows. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. Has a chance of creating a woodchip or a rare chance of spawning a fruit once chopped down.
|fsname=Dream Home
|fsname=Dream Home
|fsdmg=45.5% (entire), 10% (collateral loop), 15% (collateral explosion)
|fsdmg=45.5% (entire), 10% (collateral loop), 15% (collateral explosion)
|fsdesc=When activated, Tom Nook and the Nooklings come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, doing high knockback and damage.
|fsdesc=When activated, Tom Nook and his sons come and build a house, trapping opponents that got caught in the Final Smash. Once the house is completed, it explodes, dealing high knockback and damage.  
}}
 
===Stats===
 
{{Attributes
| cast=89
| weight=92 | rweight=53-58
| dash=1.815 | rdash=63-69
| run=1.397 | rrun=83
| walk=1.092 | rwalk=51
| trac=0.131 | rtrac=5-8
| airfric=0.01 | rairfric=40-51
| air=0.987 | rair=62-63
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.05 | raddaccel=53-64
| gravity=0.078 | rgravity=71-72
| fall=1.32 | rfall=77-78
| ff=2.112 | rff=77-78
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=32.5 | rjumpheight=45-48
| shorthop=15.69 | rshorthop=50-51
| djump=32.5 | rdjump=54-56
}}
}}


===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Villager English Announcer SSB4-SSBU.wav|English
Villager Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Villager Korean Announcer SSB4-SSBU.wav|Korean
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
* The Villager comes out of their house cheering before it shrinks into a puff of smoke.
* The Villager comes out of their house cheering before it shrinks into a puff of smoke.
<gallery>
VillagerOnScreenAppearanceSSBU.gif|Villager's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up Taunt''': Faces the screen and cheers twice.
*'''Up Taunt''': Faces the screen and cheers twice.
*'''Side Taunt''': Performs a shortened version of the [[nookipedia:Emotions|Shrunk Funk Shuffle]].
*'''Side Taunt''': Does a shortened version of the Shrunk Funk Shuffle.
*'''Down Taunt''': Bends down and scrapes the ground with a stick.
*'''Down Taunt''': Bends down and pokes the ground with a stick.
<gallery>
SSBUVillagerTaunt1.gif|Villager's up taunt.
SSBUVillagerTaunt2.gif|Villager's side taunt.
SSBUVillagerTaunt3.gif|Villager's down taunt.
</gallery>


===[[Idle pose]]s===
===[[Idle pose]]s===
* Puts their hand on their face while tapping their foot. This is the animation used when they access their inventory in the ''Animal Crossing'' games.
* Puts their hand on his face while tapping their foot.
* Scratches the side of their head.
* Scratches the side of his head.
<gallery>
SSBUVillagerIdle1.gif|Villager's first idle pose.
SSBUVillagerIdle2.gif|Villager's second idle pose.
</gallery>
 
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!style="width: 20%" | Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Villager Cheer English SSBU.ogg|center]]||[[File:Villager Cheer Japanese SSBU.ogg|center]]||[[File:Villager Cheer Italian SSBU.ogg|center]]||[[File:Villager Cheer Dutch SSBU.ogg|center]]||{{NTSC}} (♂) [[File:Villager Male Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♂) [[File:Villager Male Cheer French PAL SSBU.ogg|center]] <br> {{NTSC}} (♀) [[File:Villager Female Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♀) [[File:Villager Female Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Vill - a - ger! || (high voices) Mura - no (low voices) son - cho! (The mayor of a village!) || Forza Abitante! *claps 4 times* || Dorps - bewoner! *claps 5 times* || A - bi - tant! *claps 3 times* {{NTSC}} <br> Vi - lla - geois! {{PAL}}
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|(♂) [[File:Villager Male Cheer German SSBU.ogg|center]] <br> (♀) [[File:Villager Female Cheer German SSBU.ogg|center]]||(♂) [[File:Villager Male Cheer Spanish SSBU.ogg|center]] <br> (♀) [[File:Villager Female Cheer Spanish SSBU.ogg|center]]||(♂) [[File:Villager Male Cheer Russian SSBU.ogg|center]] <br> (♀) [[File:Villager Female Cheer Russian SSBU.ogg|center]]||[[File:Villager Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Be - woh - ner! (♂) <br> Be - woh - nerin! (♀) || Aaaaal - de - a - no! *claps 5 times* (♂) <br> Aaaaal - de - a - na! *claps 5 times* (♀) || Zhi - tel! Zhi - tel! (♂) <br> Zhi - tel - ni - tsa! (♀) || Maaaaa'eul Jumin! *claps 5 times*
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Catches a {{s|Nookipedia|Horned Dynastid}} with their net and shows it off.
*Catches a horned dynastid with his/her net and shows it off.
*'''Up:''' Digs up a {{s|Nookipedia|fossil}} and shows it off.
*Digs up a fossil and shows it off.
*'''Right:''' Does a Dance Spin then poses in their ''SSB4'' artwork pose.
*Does a Dance Spin then poses in his/her ''SSB4'' artwork pose.
[[File:AnimalCrossingSeriesVictoryThemeUltimate.ogg|thumb|A remix of the first "Phrase" of the original ''Animal Crossing'' theme for the Nintendo 64 and GameCube, slightly sped up.]]
[[File:AnimalCrossingSeriesVictoryThemeUltimate.ogg|thumb|A remix of the first "Phrase" of the original ''Animal Crossing'' theme for the Nintendo 64 and GameCube, slightly sped up.]]
<gallery>
<gallery>
Line 282: Line 204:
VillagerVictoryPose3SSBU.gif
VillagerVictoryPose3SSBU.gif
</gallery>
</gallery>
==In [[competitive play]]==
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
''See also: [[:Category:Villager players (SSBU)]]''
*{{Sm|JAVI ON EARTH|USA}} - The best Villager player in North America, placing well at several events in their region, including 13th at {{Trn|CEO 2021}} defeating {{Sm|Goblin}} and {{Trn|Let's Make Moves Miami}} defeating {{Sm|Kola}}. They are the only other Villager player ever ranked globally, ranking 101st on the [[OrionRank Ultimate: Eclipse]].
*{{Sm|kept|Japan}} - The best Villager player of all-time who was at his peak in 2019, with placements such as 9th at {{Trn|Umebura SP 6}}, 13th at {{Trn|Super Smash Con 2019}}, 17th at {{Trn|The Big House 9}} and 25th at {{Trn|EVO 2019}}, defeating {{Sm|Gackt}} at Umebura and {{Sm|Dark Wizzy}} at Super Smash Con. In addition, he is the only Villager player to top 8 a major, placing 7th {{Trn|Umebura SP 5}}, and was the only Villager player ranked top 100 globally, ranking 72nd on the [[OrionRank 2019]]. Since then, kept remained one of the few Villager players who could place highly at majors but would never be ranked top 100 globally again.
===Tier placement and history===
In the early metagame, players noticed how the changes to the game's mechanics, which increases the pace of the game and encourages more aggressive gameplay over camping, impaired Villager's camping playstyle by making one of his biggest strengths less effective. As such, opinions on Villager have been low for most of ''Ultimate''{{'}}s lifespan, and although Villager was able to receive some notable representation from players such as {{Sm|kept}} and {{Sm|JAVI ON EARTH}}, Villager's overall representation in ''Ultimate'' remained in the bottom 20 for most of the game's competitive lifespan. As such, Villager was ranked 69th on the first tier list, ranking towards the end of the lower-mid tier in the C- tier.
Even with this low ranking, Villager's playerbase remained stagnant as kept's results became increasingly inconsistent and JAVI ON EARTH's activity remained mostly in Florida. Not helping Villager was the rise of several characters ranked below Villager, including {{SSBU|Lucario}}, {{SSBU|Donkey Kong}}, and Villager's semi-clone {{SSBU|Isabelle}}. Isabelle especially was considered by many, especially in Japan, to be better than Villager due to Isabelle possessing a more skilled playerbase and better representation in the metagame, especially by mid-2023. As such, Villager slipped three spots to 72nd on the second tier list, ranking in the D- tier.


=={{SSBU|Classic Mode}}: Mistake to Underestimate==
=={{SSBU|Classic Mode}}: Mistake to Underestimate==
[[File:SSBU Congratulations Villager.png|thumb|Villager's congratulations screen.]]
Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager’s removal from ''Brawl''.<ref>[https://www.polygon.com/2013/6/26/4465706/masahiro-sakurai-discusses-mega-man-smash-bros-s-other-new-characters]</ref>
Villager fights against characters who appear unsuited for battle, such as Isabelle and Wii Fit Trainer. This is likely a reference to the similar reason for Villager not being included in ''Brawl''.<ref>[https://www.polygon.com/2013/6/26/4465706/masahiro-sakurai-discusses-mega-man-smash-bros-s-other-new-characters]</ref>


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{CharHead|Villager|SSBU|hsize=20px|color=Purple}} (x6)||[[Town and City]]||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''||Horde Battle.<br>If any of the alternate costumes are being used by the player, the {{Head|Villager|g=SSBU|s=20px}} default Villager takes their place.
|1||6 Villagers||[[Town and City]]||Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World||
|-
|-
|2||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''||
|2||{{SSBU|Pokémon Trainer}}||[[Saffron City]]||Road to Viridian City - Pokémon Red / Pokémon Blue||
|-
|-
|3||{{CharHead|Ness|SSBU|hsize=20px}} and {{CharHead|Lucas|SSBU|hsize=20px}}||[[Onett]]||''{{SSBUMusicLink|EarthBound|Onett Theme / Winters Theme}}''||
|3||{{SSBU|Ness}} and {{SSBU|Lucas}}||[[Onett]]||Onett Theme / Winters Theme||
|-
|-
|4||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||[[New Donk City Hall]]||''{{SSBUMusicLink|Super Mario Bros.|New Donk City}}''||
|4||{{SSBU|Dr. Mario}}||[[New Donk City Hall]]||New Donk City||
|-
|-
|5||{{Head|Wii Fit Trainer|g=SSBU|s=20px}}{{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Male}} {{SSBU|Wii Fit Trainer}} (x2)||[[Wii Fit Studio]]||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''||
|5||2 {{SSBU|Wii Fit Trainer}}s||[[Wii Fit Studio]]||Main Menu - Wii Fit||
|-
|-
|6||{{CharHead|Isabelle|SSBU|hsize=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''||
|6||{{SSBU|Isabelle}}||[[Smashville]]||Title Theme - Animal Crossing||
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|Bonus Stage
|-
|-
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Less than 7.0 intensity)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}'' <small>(Intensity 7.0 or higher)</small>||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand.
|Final||{{SSBU|Master Hand}}||{{SSBU|Final Destination}}||Master Hand||On intensity 7.0 and higher, {{SSBU|Crazy Hand}} fights alongside Master Hand, and the track ''Master Hand / Crazy Hand'' plays during the battle.
|}
|}
[[Credits]] roll after completing Classic Mode. Completing it as Villager has ''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}'' accompany the credits.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-45Villager.jpg|thumb|Finding Villager in World of Light|left]]
The default male Villager was among the fighters that were summoned to fight against the army of [[Master Hand]]s. He was also present when [[Galeem]] unleashed its beams of light. He is seen panicking alongside {{SSBU|Duck Hunt}} and a composed {{SSBU|Wii Fit Trainer}}. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.
The default male Villager was among the fighters that were summoned to fight against the army of [[Master Hand]]s. He was also present on the cliffside when [[Galeem]] unleashed its beams of light. He is seen panicking alongside {{SSBU|Duck Hunt}} and a composed {{SSBU|Wii Fit Trainer}}. He was vaporized and placed under Galeem's imprisonment along with the rest of the fighters, excluding {{SSBU|Kirby}}.


During the mode itself, the default male Villager can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue him, {{SSBU|Marth}} or {{SSBU|Sheik}}. If one of the others is rescued first, Villager's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.
During the mode itself, the default male Villager can be unlocked early on shortly after rescuing {{SSBU|Mario}}, where the player arrives at a crossroads and has the choice to rescue him, {{SSBU|Marth}} or {{SSBU|Sheik}}. If one of the others is rescued first, Villager's path will be blocked by a force field created by {{SSBU|Master Hand}}, which will disappear upon defeating a boss or can be circumvented by looping back to the other side.


Later, the fighters prepare their final stand against Galeem and [[Dharkon]], with Villager among them.
{{clrl}}
===Fighter Battle===
{|class="wikitable" style="width:100%;"
|-
!style="width:5%;"|No.
!style="width:5%;"|Image
!Name
!Type
!Power
!Stage
!Music
|-
|45
|[[File:Villager SSBU.png|center|108x108px]]
|Villager
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center>
|2,500
|{{SSBU|Final Destination}}
|''{{SSBUMusicLink|Super Smash Bros.|Final Destination}}''
|}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]s==
Villager Boy's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Villager has been unlocked. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Villager Girl also has a fighter spirit of her own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Villager's Fighter Spirits can be obtained by completing [[Classic Mode]]. They also available periodically for purchase in the shop for 500 coins. Unlocking Villager in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Villager (Boy).png|825. '''''Villager (Boy)'''''
Male Villager Spirit.png|825. '''''Villager (Male)'''''
SSBU spirit Villager (Girl).png|826. '''Villager (Girl)'''
Female Villager Spirit.png|826. '''Villager (Female)'''
</gallery>
</gallery>
</center>
</center>
==In Spirit Battles==
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|33
|{{SpiritTableName|Toadette|link=y|size=64}}
|''Captain Toad: Treasure Tracker'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Thrust Uppercut|3]][[Head-On Assault|1]], Toad Hat, Toad Outfit, High Voice, Type 7)
|{{SpiritType|Neutral}}
|2,600
|[[The Great Cave Offensive]] ([[Battlefield form]])
|N/A
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|
|-
|139
|{{SpiritTableName|Stanley|size=64}}
|''Donkey Kong'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|3,700
|[[75m]]
|N/A
|•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|
|-
|211
|{{SpiritTableName|Tingle|link=y|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|9,000
|[[Great Bay]]
|•Uncontrollable Speed<br>•Slippery Stage
|•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a little while<br>•The enemy loves to taunt
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|Ankle (purple costume) and Knuckle (yellow costume)
|-
|250
|{{SpiritTableName|Aryll|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|{{SpiritType|Shield}}
|9,000
|[[Wuhu Island]] (Swaying Bridge)
|N/A
|•The enemy has increased attack power
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|
|-
|377
|{{SpiritTableName|Tac|link=y|size=64}}
|''Kirby'' Series
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Purple}}×4
|{{SpiritType|Grab}}
|4,200
|[[The Great Cave Offensive]]
|N/A
|•Timed battle (1:30)<br>•The enemy can deal damage by dashing into you<br>•The enemy has increased move speed
|{{SSBUMusicLink|Kirby|The Great Cave Offensive}}
|
|-
|566
|{{SpiritTableName|Ana|size=64}}
|''EarthBound'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}} (100 HP)<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}} (80 HP)
|{{SpiritType|Grab}}
|9,200
|[[Magicant]] (hazards off)
|N/A
|•[[Stamina battle]]<br>•The enemy heals over time
|{{SSBUMusicLink|EarthBound|Pollyanna (I Believe in You)}}
|
|-
|567
|{{SpiritTableName|Lloyd|size=64}}
|''EarthBound'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} (160 HP)<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Red}} (160 HP)
|{{SpiritType|Grab}}
|9,200
|[[Magicant]] (hazards off)
|•[[Bob-omb]] Festival
|•Defeat the main fighter to win<br>•Bob-ombs will rain from the sky after a little while<br>•[[Stamina battle]]
|{{SSBUMusicLink|EarthBound|Bein' Friends}}
|
|-
|572
|{{SpiritTableName|Paula|link=y|size=64}}
|''EarthBound'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}} (120 HP)<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}} (120 HP)
|{{SpiritType|Shield}}
|13,300
|[[Onett]]
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash<br>•The enemy's PSI attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|EarthBound|Smiles and Tears}}
|
|-
|637
|{{SpiritTableName|Alm & Celica (Young)|customname={{s|fireemblem|Alm}} & {{s|fireemblem|Celica}} (Young)|size=64}}
|''Fire Emblem'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Neutral}}
|2,500
|[[Skyloft]] (hazards off)
|N/A
|•Timed battle (1:00)<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Fire Emblem|Those Who Challenge Gods}}
|Alm (cyan costume)<br>Celica (pink costume)
|-
|767
|{{SpiritTableName|Paz Ortega Andrade|size=64}}
|''Metal Gear Solid'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|3,500
|[[Gaur Plain]] ([[Battlefield form]])
|•[[Bob-omb]] Festival
|•Bob-ombs will rain from the sky after a little while<br>•The enemy is giant
|{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}
|
|-
|830
|{{SpiritTableName|Timmy & Tommy|link=y|size=64}}
|''Animal Crossing'' Series
|•Tail {{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×2
|{{SpiritType|Neutral}}
|2,600
|[[Smashville]]
|N/A
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}
|
|-
|844
|{{SpiritTableName|Lloid|link=y|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}{{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|1,600
|[[Mushroomy Kingdom]]
|N/A
|•The enemy favors side specials
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}
|
|-
|849
|{{SpiritTableName|Blathers|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Neutral}}
|9,700
|[[Smashville]]
|•Hazard: Slumber Floor
|•The floor is sleep-inducing<br>•Items will be pulled toward the enemy
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}}
|
|-
|868
|{{SpiritTableName|Roll|size=64}}
|''Mega Man'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|9,800
|[[Living Room]]
|N/A
|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}}
|
|-
|1,082
|{{SpiritTableName|Iris Archwell|size=64}} {{Flag|North America}}<br>Ella Mentree {{Flag|PAL}}
|''StreetPass Mii Plaza'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Wild West Hat, Butler Outfit)
|{{SpiritType|Grab}}
|3,600
|[[Luigi's Mansion]]
|•Invisibility
|•All fighters are invisible after a little while
|{{SSBUMusicLink|Super Mario Bros.|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|
|-
|1,124
|{{SpiritTableName|Balloon Fighter|size=64}}
|''Balloon Fight'' Series
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}×4
|{{SpiritType|Shield}}
|4,500
|[[Balloon Fight]]
|N/A
|•Timed battle (1:30)<br>•The enemy favors up specials<br>•The enemy has increased jump power
|{{SSBUMusicLink|Other|Balloon Fight Medley}}
|
|-
|1,138
|{{SpiritTableName|Ayumi Tachibana|size=64}}
|''Famicom Tantei Club'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|2,300
|[[Town and City]]
|•Item: [[Smoke Ball]]<br>•Hazard: Fog
|•The stage is covered in fog
|{{SSBUMusicLink|Pokémon|Route 10 - Pokémon Black / Pokémon White}}
|
|-
|1,141
|{{SpiritTableName|Yakuman Player|size=64}}
|''Yakuman''
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×4
|{{SpiritType|Attack}}
|2,000
|[[Tomodachi Life]]
|•Item: [[Daybreak]] Parts
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|
|-
|1,149
|{{SpiritTableName|Dr. Wright|link=y|size=64}}
|''SimCity'' Series
|•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|{{SpiritType|Attack}}
|9,500
|[[New Donk City Hall]] ([[Ω form]])
|•Assist Trophy Enemies (Dr. Wright)
|•Hostile assist trophies will appear<br>•Defeat an army of fighters
|{{SSBUMusicLink|Other|Light Plane (Original)}}
|Civilians
|-
|1,154
|{{SpiritTableName|Dion, Max, & Jack|size=64}}
|''Marvelous: Mouhitotsu no Takarajima''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicGreen}}
|{{SpiritType|Neutral}}
|1,800
|[[Tortimer Island]]
|•Item: [[Beastball]]
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|Dion
|-
|1,156
|{{SpiritTableName|Girl from Hajimari no Mori|size=64}}
|''Hajimari no Mori''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|2,300
|{{b|Duck Hunt|stage}} ([[Battlefield form]])
|•Hazard: Fog
|•The stage is covered in fog<br>•The enemy favors down specials
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|
|-
|1,176
|{{SpiritTableName|Magical Vacation Protagonists|size=64}}
|''Magical Vacation'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|3,800
|[[Smashville]]
|N/A
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|Boy (yellow costume)<br>Girl (green costume)
|-
|1,191
|{{SpiritTableName|Pocket Football Player|size=64}}
|''Calciobit'' Series
|•Tiny {{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×11
|{{SpiritType|Shield}}
|3,900
|[[Pokémon Stadium 2]] ([[Ω form]])
|•Item: [[Soccer Ball]]
|•The enemy's kicks and knee strikes have increased power<br>•The enemy is easily distracted by items<br>•Defeat an army of fighters
|{{SSBUMusicLink|Other|Wii Sports Series Medley}}
|
|-
|1,259
|{{SpiritTableName|Sakura Samurai|size=64}} {{Flag|North America}}<br>Hana Samurai {{Flag|PAL}}
|''Sakura Samurai: Art of the Sword'' {{Flag|North America}}<br>''Hana Samurai: Art of the Sword'' {{Flag|PAL}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|3,700
|[[Suzaku Castle]]
|N/A
|•The enemy starts the battle with a [[Killing Edge]]<br>•The enemy has increased jump power
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|
|-
|1,315
|{{SpiritTableName|Haru Okumura|link=y|size=64}}
|''Persona'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•Giant {{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|2,300
|[[Tomodachi Life]] ([[Ω form]])
|•Item Tidal Wave
|•Defeat the main fighter to win<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Persona|Last Surprise}}
|
|-
|1,393
|{{SpiritTableName|Hilda (Fire Emblem)|customname={{s|fireemblem|Hilda}} (Fire Emblem)|size=64}}
|''Fire Emblem'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Byleth}} {{Head|Byleth|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|2,400
|[[Garreg Mach Monastery]] (Bridge)
|•Attack Power ↑
|•The enemy gets a major stat boost when badly damaged
|{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}
|
|-
|1,410
|{{SpiritTableName|Daisy Mae|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•Clear {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}
|{{SpiritType|Neutral}}
|1,900
|[[Town and City]]
|N/A
|•Defeat the main fighter to win<br>•The enemy favors down air attacks<br>•The enemy is invisible
|{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}
|
|-
|1,422
|{{SpiritTableName|Tressa & Cyrus|size=64}}
|''OCTOPATH TRAVELER''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|9,400
|[[Luigi's Mansion]]
|•Item: Battering Items<br>•Hazard: Heavy Wind
|•Dangerously high winds are in effect after a little while
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|Tressa
|-
|1,488
|{{SpiritTableName|Sakuna|size=64}}
|''Sakuna: Of Rice and Ruin''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Attack}}
|8,200
|[[Gaur Plain]] ([[Battlefield form]])
|•Item Tidal Wave<br>•Attack Power ↑
|•The enemy has increased attack power<br>•The enemy starts the battle with a Death's Scythe
|{{SSBUMusicLink|Nintendo|Shin Onigashima Medley}}
|
|}
===As a minion===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colapan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|733
|{{SpiritTableName|9-Volt & 18-Volt|customname={{iw|mariowiki|9-Volt}} & {{iw|mariowiki|18-Volt}}|size=64}}
|''WarioWare'' Series
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|9,000
|[[Gamer]] ([[Battlefield form]])
|•Assist Trophy Enemies ([[Sheriff]])<br>•Item: [[Boss Galaga]]
|•Hostile assist trophies will appear<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}
|{{s|mariowiki|9-Volt}}
|-
|831
|{{SpiritTableName|DJ K.K.|size=64|customname=[[nookipedia:DJ KK|DJ K.K.]]}}
|''Animal Crossing'' Series
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Neutral}}
|3,900
|[[Fourside]]
|•Assist Trophy Enemies ([[Squid Sisters]])<br>•Temporary Invincibility
|•Defeat the main fighter to win<br>•The enemy will occasionally be invincible after a little while<br>•Hostile assist trophies will appear after a little while
|{{SSBUMusicLink|Animal Crossing|2:00 a.m. - Animal Crossing: Wild World}}
|Villager
|-
|835
|{{SpiritTableName|Rover|iw=nookipedia|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|{{SpiritType|Shield}}
|8,800
|[[Spirit Train]]
|N/A
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing: Wild World}}
|Villager
|-
|842
|{{SpiritTableName|Joan|iw=nookipedia|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Chartreuse}}
|{{SpiritType|Attack}}
|3,800
|[[Town and City]]
|N/A
|•The enemy favors down specials
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}
|Villager
|-
|852
|{{SpiritTableName|Brewster|iw=nookipedia|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|8,800
|[[Luigi's Mansion]]
|•Item Tidal Wave ([[Food]])
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle<br>•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Animal Crossing|The Roost - Animal Crossing: Wild World}}
|Villager
|-
|856
|{{SpiritTableName|Frillard|iw=nookipedia|size=64}}
|''Animal Crossing'' Series
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|2,400
|[[Town and City]]
|N/A
|•The enemy loves to taunt
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}}
|Villager
|-
|1,130
|{{SpiritTableName|Donbe & Hikari|customname=[https://nintendo.fandom.com/wiki/Donbe Donbe] & [https://nintendo.fandom.com/wiki/Hikari Hikari]|size=64}}
|''Famicom Mukashibanashi'' Series
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=Tan}}
|{{SpiritType|Neutral}}
|3,500
|{{b|Duck Hunt|stage}} (hazards off)
|N/A
|•Defeat an army of fighters
|{{SSBUMusicLink|Other|Shin Onigashima Medley}}
|[https://nintendo.fandom.com/wiki/Hikari Hikari]
|-
|1,139
|{{SpiritTableName|Goku & Chao|customname=[https://nintendo.fandom.com/wiki/Goku Goku] & [https://nintendo.fandom.com/wiki/Chao_(Yūyūki) Chao]|size=64}}
|''Famicom Mukashibanashi'' Series
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|1,600
|[[Town and City]]
|•Item: [[Golden Hammer]]
|•Reinforcements will appear during the battle<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Yūyūki Medley}}
|[https://nintendo.fandom.com/wiki/Chao_(Y%C5%ABy%C5%ABki) Chao]
|-
|1,189
|{{SpiritTableName|Yama|size=64}}
|''SimTower SP''
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}×2
|{{SpiritType|Attack}}
|2,000
|[[Tomodachi Life]]
|•Item: [[Ore Club]]<br>•Hazard: Heavy Wind
|•Dangerously high winds are in effect after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Other|Title Theme - NES Remix 2}}
|Tenants
|-
|1,212
|{{SpiritTableName|Ashley Robbins|customname=[https://anothercode.fandom.com/wiki/Ashley_Mizuki_Robbins Ashley Robbins]|size=64}} {{Flag|North America}}<br>Ashley Mizuki Robins {{Flag|PAL}}
|''Trace Memory'' Series {{Flag|North America}}<br> ''Another Code'' Series {{Flag|PAL}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•Clear {{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Attack}}
|3,700
|[[Luigi's Mansion]]
|N/A
|•The enemy is invisible
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|[https://anothercode.fandom.com/wiki/Daniel_Edward Daniel Edward]
|-
|1,238
|{{SpiritTableName|Looksley|size=64}}
|''Looksley's Line Up'' {{Flag|North America}}<br>''Tales in a Box: Hidden shapes in perspective!'' {{Flag|PAL}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|1,500
|[[Paper Mario]]
|•Invisibility<br>•Item: [[Smoke Ball]]
|•All fighters are invisible
|{{SSBUMusicLink|Other|Freakyforms: Your Creations, Alive! Medley}}
|Silhouette
|-
|1,284
|{{SpiritTableName|Wonder-Blue|customname=[https://the-wonderful-101.fandom.com/wiki/Wonder-Blue Wonder-Blue]|size=64}}
|''The Wonderful 101''
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|1,800
|[[New Donk City Hall]]
|N/A
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Defeat an army of fighters
|{{SSBUMusicLink|Other|ST01: Roll Out, Wonderful 100!}}
|[http://the-wonderful-101.fandom.com/wiki/Citizens Recruitable citizens]
|-
|1,373
|{{SpiritTableName|Leon|customname=[https://residentevil.fandom.com/wiki/Leon_Scott_Kennedy Leon]|size=64}}
|''Resident Evil'' Series
|•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}} (150 HP)<br>•{{SSBU|Villager}} Team {{Head|Villager|g=SSBU|s=20px|cl=Yellow}}×3 {{Head|Villager|g=SSBU|s=20px|cl=Pink}}×3 {{Head|Villager|g=SSBU|s=20px}}×3 (60 HP)
|{{SpiritType|Shield}}
|3,800
|[[Gerudo Valley]] (hazards off)
|•Item: Exploding Types
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Metroid|Psycho Bits}}
|[https://residentevil.fandom.com/wiki/Ganado Ganado]
|-
|1,390
|{{SpiritTableName|Seteth|iw=fireemblem|size=64}}
|''Fire Emblem'' Series
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Neutral}}
|4,200
|[[Garreg Mach Monastery]] (Cathedral)
|N/A
|•Timed battle (1:00)<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy has increased power for the first part of the battle
|{{SSBUMusicLink|Fire Emblem|Chasing Daybreak}}
|{{s|fireemblem|Flayn}}
|-
|1,519
|{{SpiritTableName|Power Pro-Kun, Aoi Hayakawa, & Mamoru Ikari|size=64}}
|''eBASEBALL: POWER PROS''
|•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|9,600
|[[Pokémon Stadium 2]] (hazards off)
|•Item: [[Beastball]]
|•The enemy starts the battle with a [[Home-Run Bat]]
|{{SSBUMusicLink|Other|Baseball (Training)}}
|Aoi Hayakawa
|}


==[[Alternate costume (SSBU)#Villager|Alternate costumes]]==
==[[Alternate costume (SSBU)#Villager|Alternate costumes]]==
Line 949: Line 261:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:45 Villager.png|thumb|Female Villager render from Smash Bros. Ultimate
Villager and Isabelle artwork.jpg|Villager and Isabelle artwork, as posted on the official Japanese Animal Crossing Twitter account.
Villager and Isabelle artwork.jpg|Villager and Isabelle artwork, as posted on the official Japanese Animal Crossing Twitter account.
SSBU Villager Number.png|Villager's fighter card.
SSBU Villager Number.png|Villager's fighter card.
Villager unlock notice SSBU.jpg|Villager's unlock notice.
SSBUWebsiteVillager1.jpg|Vilager [[taunting]] on [[Summit]].
SSBUWebsiteVillager1.jpg|Villager [[taunting]] on [[Summit]].
SSBUWebsiteVillager2.jpg|Villager using his [[Timber|watering can]] on {{SSBU|Ivysaur}} on [[3D Land]].
SSBUWebsiteVillager2.jpg|Villager using their [[Timber|watering can]] on {{SSBU|Ivysaur}} on [[3D Land]].
SSBUWebsiteVillager3.jpg|Villager attacking {{SSBU|Ryu}} on [[Coliseum]].
SSBUWebsiteVillager3.jpg|Villager attacking {{SSBU|Ryu}} on [[Coliseum]].
SSBUWebsiteVillager4.jpg|Villager riding [[Lloid Rocket]] on [[Onett]].
SSBUWebsiteVillager4.jpg|Villager riding [[Lloid Rocket]] on [[Onett]].
Line 961: Line 273:
SSBUWebsiteBowserJr4.jpg|Villager fighting against {{SSBU|Bowser Jr.}} on [[Boxing Ring]].
SSBUWebsiteBowserJr4.jpg|Villager fighting against {{SSBU|Bowser Jr.}} on [[Boxing Ring]].
SSBUWebsiteKingKRool4.jpg|Villager taking out {{SSBU|King K. Rool}}'s [[Pocket|pocketed]] crown on Tortimer Island.
SSBUWebsiteKingKRool4.jpg|Villager taking out {{SSBU|King K. Rool}}'s [[Pocket|pocketed]] crown on Tortimer Island.
SSBUWebsiteMiiFighter2.jpg|Villager getting hit by the {{SSBU|Mii Swordfighter}}'s dash attack on [[Hyrule Castle]].
SSBUWebsiteMiiFighter2.jpg|Villager getting hit by the {{SSBU|Mii Swordfighter}}'s forward smash on [[Hyrule Castle]].
SSBUWebsitePalutena5.jpg|Villager using their neutral aerial on {{SSBU|Palutena}} on [[Gaur Plain]].
SSBUWebsitePalutena5.jpg|Villager using his neutral aerial on {{SSBU|Palutena}} on [[Gaur Plain]].
SSBUWebsitePeach5.jpg|Villager digging up a turnip for {{SSBU|Peach}} on Gaur Plain.
SSBUWebsitePeach5.jpg|Villager digging up a turnip for {{SSBU|Peach}} on Gaur Plain.
SSBUWebsiteRobin3.jpg|Villager and {{SSBU|Sonic}} struck by {{SSBU|Robin}}'s down smash on [[Wily Castle]].
SSBUWebsiteRobin3.jpg|Villager and {{SSBU|Sonic}} struck by {{SSBU|Robin}}'s down smash on [[Wily Castle]].
SSBUWebsiteArcadeBunny4.jpg|Villager caught by the [[Arcade Bunny]]'s claw on [[Green Hill Zone]].
SSBUWebsiteArcadeBunny4.jpg|Villager caught by the [[Arcade Bunny]]'s claw on [[Green Hill Zone]].
SSBUWebsiteSquidSisters3.jpg|Villager and {{SSBU|King Dedede}} during the [[Squid Sisters]]' concert on Mario Galaxy.
SSBUWebsiteSquidSisters3.jpg|Villager and {{SSBU|King Dedede}} during the [[Squid Sisters]]' concert on Mario Galaxy.
SSBUWebsite25.jpg|Villager during their [[on-screen appearance]] on [[Town and City]].
SSBUWebsite25.jpg|Villager during his [[on-screen appearance]] on [[Town and City]].
ShovelKnight1.jpg|Villager, {{SSBU|Falco}} and {{SSBU|Wii Fit Trainer}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]].
ShovelKnight1.jpg|Villager, {{SSBU|Falco}} and {{SSBU|Wii Fit Trainer}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]].
8-PlayerSSBU 1.jpg|With {{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Ice Climbers}}, {{SSBU|Pit}} and {{SSBU|Inkling}} on {{SSBU|Battlefield}}.
8-PlayerSSBU 1.jpg|With {{SSBU|Mario}}, {{SSBU|Donkey Kong}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Ice Climbers}}, {{SSBU|Pit}} and {{SSBU|Inkling}} on {{SSBU|Battlefield}}.
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, Mario, Link, Inkling, {{SSBU|Marth}}, {{SSBU|Ridley}} and Pit on Battlefield.
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, Mario, Link, Inkling, {{SSBU|Marth}}, {{SSBU|Ridley}} and Pit on Battlefield.
SSBUWebsiteMoon1.png|Villager, Samus, Palutena, and [[Shovel Knight]] fighting on [[Find Mii]] [[Ω form|Ω]] with the [[Moon]] about to crash into the stage.
SSBUWebsiteMoon1.png|Villager, Samus, Palutena, and [[Shovel Knight]] fighting on [[Find Mii]] [[Ω form|Ω]] with the [[Moon]] about to crash into the stage.
File:SSBUPressKitBanjo%26Kazooie.jpg|Preparing to grab {{SSBU|Banjo & Kazooie}}.
 
SSBUWebsiteBanjo&Kazooie3.jpg|Banjo & Kazooie popping Villager's balloons with their forward tilt.
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=wY_wCijU1Pk}}
{{#widget:YouTube|id=wY_wCijU1Pk}}


==Trivia==
==Trivia==
[[File:Villager%27s_cut_palettes.png|thumb|The two cut Villager costumes (top) and the final costumes (bottom).]]
*Villager is the first ''SSB4'' newcomer to be confirmed for ''Ultimate''.
*Villager is the only ''SSB4'' newcomer to appear on the game's boxart.
*Villager is the only ''SSB4'' newcomer to appear on the game's boxart.
*Villager's body and lighting on the boxart for ''Ultimate'' is flipped when compared to his appearance in the panorama, with only his face facing the same direction.
*In the E3 demo of the game, Villager's portrait, strangely, used his in-game model as opposed to the render made for the final game. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Pikachu}}. This has since been fixed.
*In the E3 demo of the game, Villager's portrait used his in-game model as opposed to the render made for the final game. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Pikachu}}. This has since been fixed.
*In the demo for ''Super Smash Bros. Ultimate'', Villager's 7th and 8th costumes had a light skin tone, just like in ''SSB4''. However, in the final game, the skin was changed to be a darker tone.
*In the demo for ''Super Smash Bros. Ultimate'', Villager's 7th and 8th costumes had a light skin tone, just like in ''SSB4''. However, in the final game, the skin was changed to be a darker tone.
*In Spanish, German, French, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the"  (respectively, "'''el''' Aldeano"/"'''la''' Aldeana", "'''der''' Bewohner"/"'''die''' Bewohnerin", [[File:Flag of Quebec.svg|18px|link=NTSC]] "'''l{{'}}'''Habitant"/"'''l{{'}}'''Habitante", [[File:Flag of France.svg|18px|link=PAL]] "'''le''' Villageois"/"'''la''' Villageoise", and "'''l{{'}}'''Abitante"). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Hero}}, the {{SSBU|Ice Climbers}}, [[Steve (SSBU)|Zombie, Enderman]], and the {{SSBU|Mii Fighter}}s.
*In Spanish, German, French, and Italian, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the"  ("'''el''' Aldeano"/"'''la''' Aldeana", "'''der''' Bewohner"/"'''die''' Bewohnerin", "'''l{{'}}'''Habitant"/"'''l{{'}}'''Habitante", "'''le''' Villageois"/"'''la''' Villageoise", and "'''l{{'}}'''Abitante"). This trait is shared with {{SSBU|Wii Fit Trainer}}, {{SSBU|Inkling}}, {{SSBU|Pokémon Trainer}}, and the {{SSBU|Mii Fighter}}s.
*When Villager uses his Up Special, the color of the balloons that appear depends on who controls the character (gray for CPU, red for P1, blue for P2, etc.). {{SSBU|Isabelle}} also shares this trait.
*Similar to {{SSBU|Wario}}'s [[Chomp]], characters trapped in Villager's grab appears to have the [https://www.youtube.com/watch?v=6VPL_5r24oM upper half of their models removed], presumably so that even large characters can fit inside the net. This also happens with Isabelle.
*In the [[results screen]] after a [[team battle]], if the winning team consists of Villager in the front and {{SSBU|Ken}} or {{SSBU|Piranha Plant}} behind him to the left, Villager’s net will clip through Ken’s arm or Piranha Plant’s face, respectively.


==References==
==References==
{{reflist}}
{{reflist}}  


{{SSBUCharacters}}
{{SSBUCharacters}}
{{Animal Crossing universe}}
{{Animal Crossing universe}}
[[Category:Villager (SSBU)| ]]
[[Category:Villager (SSBU)]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Aldeano (SSBU)]]

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