Editing Villager (SSBU)
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Villager also received some notable direct nerfs, though. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his [[forward smash]] and all [[tilt attack]]s; notably, up tilt is no longer among the strongest of its kind. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to neutral attack remove its ability to reliably [[jab cancel]] and removes his KO confirms from ''SSB4'', most infamously to [[Timber]]'s axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for [[Balloon Trip]] now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability. | Villager also received some notable direct nerfs, though. Most of Villager's ground attacks also have more ending lag and/or less range, while the raw power throughout his standard moveset has been toned down, notably on his [[forward smash]] and all [[tilt attack]]s; notably, up tilt is no longer among the strongest of its kind. Down aerial also had its startup nearly doubled, making it harder for Villager to combat juggling. His previously heavily disjointed pivot grab has much less range, counterbalancing some of the benefits his grab game has received. The changes to neutral attack remove its ability to reliably [[jab cancel]] and removes his KO confirms from ''SSB4'', most infamously to [[Timber]]'s axe. While Villager's recovery remains incredibly long-distanced, it has been nerfed nonetheless, as the helium for [[Balloon Trip]] now takes longer to recharge, which allows opponents to edgeguard Villager much more easily. Villager is also noticeably lighter, which further hurts his survivability. | ||
However, Villager is significantly harmed by the indirect changes to gameplay mechanics, likely more than any other character. Villager's moveset's lower raw power is exacerbated by the weakening of [[rage]] and combined with his lower weight, he is less capable of making use of it as effectively, forcing Villager to rely much more on edge-guarding to take a stock. The biggest nerf from gameplay mechanics, however, is the universal increase in mobility. Villager's floaty physics and camping-focused playstyle, whose core is essentially unchanged from ''SSB4'', fare worse with the universal increase in mobility, which prioritizes faster-paced, more aggressive gameplay; this makes it easier for many characters to get past Villager's zoning tools with less issue, while Villager's own faster mobility doesn't properly compensate for this. Alongside with nerfs to Balloon Trip, edge-guarding being more prominent again further hurts Villager's survivability. Combined with the aforementioned nerfs to his raw power and the weakening of rage, several characters are now capable of overcoming (and in some cases, overwhelming) Villager, further reducing the effectiveness of his strong camping game despite being greatly buffed. | |||
Overall, Villager's gameplan is largely the same as in ''SSB4'' as a result of receiving less direct changes than most of the cast; however, the significantly changed environment has effectively crippled his defensive playstyle, forcing Villager to shift to a more offensive playstle that's far less effective | Overall, Villager's gameplan is largely the same as in ''SSB4'' as a result of receiving less direct changes than most of the cast; however, the significantly changed environment has effectively crippled his defensive playstyle, forcing Villager to shift to a more offensive playstle that's far less effective. Despite receiving buffs by game updates, they do not properly compensate for the gameplay changes making his kit less effective. Egregiously, most veterans have received various buffs to varying degrees, with melee-based characters benefitting more from the increased mobility and projectile-based veteran characters receiving buffs that address some of their issues against opposing camping. Lastly, ''Ultimate'' has introduced newcomers such as {{SSBU|Simon}}, {{SSBU|Hero}} and {{SSBU|Min Min}} that have zoning abilities that are just as strong, alongside greater range, outclassing Villager in competitive play. All in all, despite his buffs, Villager fares drastically worse in ''Ultimate'' than in ''SSB4'' by sole virtue of gameplay changes. | ||
{{SSB4 to SSBU changelist|char=Villager}} | {{SSB4 to SSBU changelist|char=Villager}} |