Editing Villager (SSBU)/Neutral attack/Hit 2

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==Hitboxes==
==Hitboxes==
The hitboxes have different hitstun modifiers coded, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], only the modifier of 11 for the last hitbox ends up applying to all of them.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
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==Timing==
==Timing==
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise.
Jab 2 also serves as part of Villager's rapid jab. Its frame data is unclear and thus omitted.
 
{|class="wikitable"
{|class="wikitable"
!colspan=2|Hitboxes
!Hitboxes
|3-4
|3-4
|-
|-
!rowspan=2|Jab 1 continuability!!Held on hit or tapped
!Earliest continuable
|5-23
|6
|-
!Held without hitting
|7
|-
!colspan=2|Finisher transition
|7
|-
|-
!colspan=2|Interruptible
!Interruptible
|24
|24
|-
|-
!colspan=2|Animation length
!Animation length
|29
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=6}}
|-
{{FrameStrip|t=Blank|c=4}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavVillager|g=SSBU}}
{{MvSubNavVillager|g=SSBU}}
[[Category:Villager (SSBU)]]
[[Category:Villager (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

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