Editing Villager (SSBU)/Neutral attack/Hit 2

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:VillagerJab2SSBU.gif|thumb|350px|Hitbox visualization showing Villager's second jab.]]
[[File:VillagerJab2SSBU.gif|thumb|500px|Hitbox visualization showing Villager's second jab.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|It has a higher [[hitstun modifier]] (2/0 → 2/11).}}
*{{buff|Neutral attack has received several changes to connect more reliably:}}
*{{buff|It has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).}}
**{{buff|Both hits have higher [[hitstun modifier]]s (2 → 7 (hit 1), 2/0 → 2/11 (hit 2)).}}
 
**{{buff|The first hit has larger hitboxes (2.5u/2.5u/2.5u → 2.5u/3u/3u/3u), with an additional hitbox that launches opponents towards Villager like the previous farthest hitbox. Both of these hitboxes cover different spots in the Z-axis (X offset: 0u → -1.5u—1.5u), making them less likely to miss opponents during certain animations.}}
**{{buff|The first hit uses extended hitboxes, with the closest one stretching horizontally (Z offset: 6.5u → 6.5u—7.5u) and the rest stretching vertically (Y offset: 5.5u → 5.5u—4.5u), improving its range.}}
**{{buff|The second hit has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).}}
==Hitboxes==
==Hitboxes==
The hitboxes have different hitstun modifiers coded, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], only the modifier of 11 for the last hitbox ends up applying to all of them.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
Line 16: Line 17:
|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
Line 37: Line 37:
|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|af=3
|bk=10
|bk=10
|ks=20
|ks=20
Line 58: Line 57:
|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|af=3
|bk=10
|bk=10
|ks=20
|ks=20
Line 78: Line 76:


==Timing==
==Timing==
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise.
Jab 2 also serves as part of Villager's rapid jab. Its frame data is unclear and thus omitted.
 
{|class="wikitable"
{|class="wikitable"
!colspan=2|Hitboxes
!Hitboxes
|3-4
|3-4
|-
|-
!rowspan=2|Jab 1 continuability!!Held on hit or tapped
!Earliest continuable
|5-23
|6
|-
|-
!Held without hitting
!Interruptible
|7
|-
!colspan=2|Finisher transition
|7
|-
!colspan=2|Interruptible
|24
|24
|-
|-
!colspan=2|Animation length
!Animation length
|29
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=6}}
|-
{{FrameStrip|t=Blank|c=4}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavVillager|g=SSBU}}
{{MvSubNavVillager|g=SSBU}}
[[Category:Villager (SSBU)]]
[[Category:Villager (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: