Editing Villager (SSBU)/Neutral attack/Hit 2

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:VillagerJab2SSBU.gif|thumb|350px|Hitbox visualization showing Villager's second jab.]]
[[File:VillagerJab2SSBU.gif|thumb|500px|Hitbox visualization showing Villager's second jab.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|It has a higher [[hitstun modifier]] (2/0 → 2/11).}}
*{{buff|It has received an additional hitbox, which shares its vertical and horizontal placement with the previous farthest hitbox, but covers a different spot in the Z-axis (X offset: 0u → -1u—1u). Both hitboxes also have less base knockback (15 → 10) and have been stretched vertically (Y offset: 5.5u → 5.5u—4u).}}
==Hitboxes==
==Hitboxes==
The hitboxes have different hitstun modifiers coded, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], only the modifier of 11 for the last hitbox ends up applying to all of them.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
Line 32: Line 24:
|slvl=S
|slvl=S
}}
}}
|'''+2''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=1.0%
|damage=1.0%
|angle=361
|angle=361
|af=3
|bk=15
|bk=10
|ks=10
|ks=20
|fkv=0
|fkv=0
|r=2.5
|r=2.5
|bn=top
|bn=top
|xpos=1.0
|xpos=0.0
|ypos=5.5 to 4.0
|ypos=5.5
|zpos=11.0
|zpos=11.5
|ff=1.2
|ff=1.2
|sdi=0.8
|sdi=0.8
Line 53: Line 43:
|slvl=S
|slvl=S
}}
}}
|'''+11''' frames
{{UltimateHitboxTableRow
|id=2
|damage=1.0%
|angle=361
|af=3
|bk=10
|ks=20
|fkv=0
|r=2.5
|bn=top
|xpos=-1.0
|ypos=5.5 to 4.0
|zpos=11.0
|ff=1.2
|sdi=0.8
|type=Hand
|effect=Normal
|sfx=Punch
|slvl=S
}}
|'''+11''' frames
|}
|}
==Timing==
==Timing==
If Villager's first jab is used more than once, the move gains rapid jab properties, allowing him to repeatedly use the first and second hits if the attack button is held, and causing them to transition into a finisher otherwise.
Jab 2 also serves as part of Villager's rapid jab. Its frame data is unclear and thus omitted.
 
{|class="wikitable"
{|class="wikitable"
!colspan=2|Hitboxes
!Hitboxes
|3-4
|3-4
|-
|-
!rowspan=2|Jab 1 continuability!!Held on hit or tapped
!Earliest continuable
|5-23
|6
|-
|-
!Held without hitting
!Interruptible
|7
|-
!colspan=2|Finisher transition
|7
|-
!colspan=2|Interruptible
|24
|24
|-
|-
!colspan=2|Animation length
!Animation length
|29
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=6}}
|-
{{FrameStrip|t=Blank|c=4}}{{FrameStrip|t=Continuable|c=19}}{{FrameStrip|t=Blank|c=6}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavVillager|g=SSBU}}
{{MvSubNavVillager|g=SSBU}}
[[Category:Villager (SSBU)]]
[[Category:Villager (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

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