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A '''victory theme''', sometimes referred to as a '''flourish''', or a '''fanfare''', is a short | A '''victory theme''', sometimes referred to as a '''flourish''', or a '''fanfare''', is a short, recognizable melody that plays at the [[Results screen]] after a character wins a [[Vs. match]] or other similar events such as a [[Tourney]]. For instance, in the Results screen after [[Mario]] wins a match, an orchestral cover of the fanfare played at the end of each level in ''[[Super Mario Bros.]]'' plays. | ||
Characters from the same universe usually share victory themes, but starting with {{SSBB|Meta Knight}} in ''Brawl'', several universes have received multiple unique victory fanfares in a single ''Smash'' entry. These include ''Mario'', ''Donkey Kong'', ''Metroid'', ''Kirby'', ''Fire Emblem'', ''Kid Icarus'', ''Xenoblade Chronicles'', ''Final Fantasy'' and ''Persona'', with the latter's three unique themes all being tied to a single character, {{SSBU|Joker}}, in ''Ultimate''. In addition, {{SSBU|Kazuya}} from the {{uv|Tekken}} universe has no victory theme at all. | Characters from the same universe usually share victory themes, but starting with {{SSBB|Meta Knight}} in ''Brawl'', several universes have received multiple unique victory fanfares in a single ''Smash'' entry. These include ''Mario'', ''Donkey Kong'', ''Metroid'', ''Kirby'', ''Fire Emblem'', ''Kid Icarus'', ''Xenoblade Chronicles'', ''Final Fantasy'', and ''Persona'', with the latter's three unique themes all being tied to a single character, {{SSBU|Joker}}, in ''Ultimate''. In addition, {{SSBU|Kazuya}} from the {{uv|Tekken}} universe has no victory theme at all. | ||
In ''Ultimate'', several returning victory themes were shortened to be more consistent in length, either by increasing the tempo or abridging the melody. | In ''Ultimate'', several returning victory themes were shortened to be more consistent in length, either by increasing the tempo or abridging the melody. | ||
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===Origin=== | ===Origin=== | ||
This flourish is a cover of the small sound clip that would play whenever [[Mario]] or [[Luigi]] grabbed a {{s|mariowiki| | This flourish is a cover of the small sound clip that would play whenever [[Mario]] or [[Luigi]] grabbed a {{s|mariowiki|Flagpole}} in ''[[Super Mario Bros.]]'', a track that went on to become a recurring theme. In ''Ultimate'', the entire fanfare is sped up slightly, and the ending is abridged. | ||
===Gallery=== | ===Gallery=== | ||
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|characters=[[King K. Rool]]}} | |characters=[[King K. Rool]]}} | ||
===Origin=== | ===Origin=== | ||
This flourish is a small excerpt of | This flourish is a small excerpt of {{s|mariowiki|Gangplank Galleon}} from ''{{s|mariowiki|Donkey Kong Country}}''. | ||
===Gallery=== | ===Gallery=== | ||
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===Origin=== | ===Origin=== | ||
Kirby and King Dedede's victory theme is a cover of the | Kirby and King Dedede's victory theme is a cover of the short recurring theme that plays when [[Kirby]] completes a stage or defeats a boss, debuting in ''Kirby's Dream Land'' (though the shortened version that this track is based on debuted in ''Kirby's Adventure''). The ''Melee'' version of this flourish is considerably slower in pace in relation to the original track, though its other versions more closely match its original tempo. | ||
===Gallery=== | ===Gallery=== | ||
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|characters=[[Meta Knight]]}} | |characters=[[Meta Knight]]}} | ||
===Origin=== | ===Origin=== | ||
The Meta Knight Victory Theme is | The Meta Knight Victory Theme is based on the same melody as the Kirby Victory Theme, but is performed with electric guitars in quadruple meter, as opposed to the more symphonic instrumentation and triple meter of the Kirby Victory Theme. | ||
===Gallery=== | ===Gallery=== | ||
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|debut=''{{b|EarthBound|game}}'' (''SSB'', ''Melee'')<br>''{{iw|wikibound|Mother|video game}}'' (''Brawl'', ''SSB4'')<br>(''Ultimate'') | |debut=''{{b|EarthBound|game}}'' (''SSB'', ''Melee'')<br>''{{iw|wikibound|Mother|video game}}'' (''Brawl'', ''SSB4'')<br>(''Ultimate'') | ||
|characters=[[Ness]]<br>[[Lucas]]}} | |characters=[[Ness]]<br>[[Lucas]]}} | ||
In the ''Melee'' Sound Test, this theme is titled '''Ness's Victory'''. | |||
===''SSB, Melee'' Origin=== | ===''SSB, Melee'' Origin=== | ||
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|debut=''{{s|fzerowiki|F-Zero X}} (SSB, Melee),<br>{{s|fzerowiki|F-Zero GX}} (Brawl, SSB4, Ultimate)'' | |debut=''{{s|fzerowiki|F-Zero X}} (SSB, Melee),<br>{{s|fzerowiki|F-Zero GX}} (Brawl, SSB4, Ultimate)'' | ||
|characters=[[Captain Falcon]]}} | |characters=[[Captain Falcon]]}} | ||
In the ''Melee'' Sound Test, this theme is titled '''Capt. Falcon's Victory'''. | |||
===''SSB, Melee'' Origin=== | ===''SSB, Melee'' Origin=== | ||
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===Origin=== | ===Origin=== | ||
In ''{{b|Ice Climber|game}}'', when [[Ice Climbers|Popo or Nana]] grabbed the feet of the [[Condor]] at the end of a bonus stage, this track would play. The ''Ultimate'' version cuts out the first half of the theme. | In ''{{b|Ice Climber|game}}'', when [[Ice Climbers|Popo or Nana]] grabbed the feet of the [[Condor]] at the end of a bonus stage, this track would play. The ''Ultimate'' version cuts out the first half of the theme. | ||
===Gallery=== | ===Gallery=== | ||
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===Origin=== | ===Origin=== | ||
A remix of the title theme for ''Animal Crossing'' on the Nintendo 64 and GameCube. The ''Ultimate'' version is slightly sped up. | A remix of the title theme for ''Animal Crossing'' on the Nintendo 64 and GameCube. The ''Ultimate'' version is slightly sped up. | ||
===Gallery=== | ===Gallery=== | ||
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===Origin=== | ===Origin=== | ||
A | A remix of the Online victory jingle introduced in ''Splatoon''. | ||
===Gallery=== | ===Gallery=== | ||
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A remix of the "Stage Clear" theme from the original ''Castlevania'', with the original chiptune audio in the background. | A remix of the "Stage Clear" theme from the original ''Castlevania'', with the original chiptune audio in the background. | ||
The August 8, 2018 [[Nintendo Direct]] features an [https://www.youtube.com/watch?v=UCQ6X0zdmuw&t=158s early version] of the track that | The August 8, 2018 [[Nintendo Direct]] features an [https://www.youtube.com/watch?v=UCQ6X0zdmuw&t=158s early version] of the track that contains an electric guitar not present in the final version. | ||
===Gallery=== | ===Gallery=== | ||
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|debut=''Tekken 7'' | |debut=''Tekken 7'' | ||
|characters=[[Kazuya]]}} | |characters=[[Kazuya]]}} | ||
In a series first, the ''Tekken'' series does not have a traditional victory theme. Instead, the announcer from ''Tekken 7'' (voiced by Josh Keller) is featured in Kazuya's victory screens, saying, "Kazuya Mishima wins," replacing the [[announcer]] lines by Xander Mobus with no music at all. This does not apply to [[Team Battle]]s | In a series first, the ''Tekken'' series does not have a traditional victory theme. Instead, the announcer from ''Tekken 7'' (voiced by Josh Keller) is featured in Kazuya's victory screens, saying, "Kazuya Mishima wins," replacing the [[announcer]] lines by Xander Mobus with no music at all. This does not apply to [[Team Battle]]s. | ||
===Origin=== | ===Origin=== | ||
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|debut=''Kingdom Hearts'' | |debut=''Kingdom Hearts'' | ||
|characters=[[Sora]]}} | |characters=[[Sora]]}} | ||
===Origin=== | ===Origin=== | ||
An orchestrated rendition of "Hand in Hand", the second battle theme of | An orchestrated rendition of "Hand in Hand", the second battle theme of [[khwiki:Traverse Town|Traverse Town]] from the original ''Kingdom Hearts''. It was confirmed in the ''[[Mr. Sakurai Presents#Battling with Sora|Battling with Sora]]'' presentation that the arrangement for the victory theme was handled by {{s|wikipedia|Yoko Shimomura}}, the song's original composer. | ||
===Gallery=== | ===Gallery=== | ||
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*In ''[[Brawl]]''{{'}}s code, there are unused victory themes for most of the roster, excluding {{SSBB|Wolf}}, suggesting that characters were supposed to have their own victory theme independent of their series; this is only the case with {{SSBB|Meta Knight}} in the final game. | *In ''[[Brawl]]''{{'}}s code, there are unused victory themes for most of the roster, excluding {{SSBB|Wolf}}, suggesting that characters were supposed to have their own victory theme independent of their series; this is only the case with {{SSBB|Meta Knight}} in the final game. | ||
**This also includes Mewtwo and Roy, who were both cut from ''Brawl''. | **This also includes Mewtwo and Roy, who were both cut from ''Brawl''. | ||
*[[Sonic]], [[Bayonetta]], [[Joker]], [[Hero]], [[Steve]], and [[Sephiroth]] are the only characters whose victory themes are taken directly from other sources. However, aside from Sonic (in ''Brawl'' and ''Smash 4'') and Steve, they each feature a few slight modifications from the original: | *[[Sonic]], [[Bayonetta]], [[Joker]], [[Hero]], [[Steve]], and [[Sephiroth]] are the only characters whose victory themes are taken directly from other sources. However, aside from Sonic (in ''Brawl'' and ''Smash 4'') and Steve, they each feature a few slight modifications from the original: | ||
**In ''Ultimate'', Sonic's victory theme from ''Sonic the Hedgehog (2006)'' is sped up and slightly abridged at the end. | **In ''Ultimate'', Sonic's victory theme from ''Sonic the Hedgehog (2006)'' is sped up and slightly abridged at the end. | ||
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*{{uv|Final Fantasy}} is the only series in which all of its fighters each have a unique victory theme. | *{{uv|Final Fantasy}} is the only series in which all of its fighters each have a unique victory theme. | ||
**If Pyra and Mythra are counted as the same character, then the {{uv|Xenoblade Chronicles}} series also falls under this distinction. | **If Pyra and Mythra are counted as the same character, then the {{uv|Xenoblade Chronicles}} series also falls under this distinction. | ||
*Barring ported victory themes, | *Barring ported victory themes, Sora's victory theme is the only one with a known arrangement composer, that being Yoko Shimomura. | ||
*The ''Pokémon'' victory theme represents the greatest amount of fighters, both throughout the ''Super Smash Bros.'' series and in a single game (''Ultimate''), at ten fighters, or eight if counting [[Pokémon Trainer]] as one fighter. | *The ''Pokémon'' victory theme represents the greatest amount of fighters, both throughout the ''Super Smash Bros.'' series and in a single game (''Ultimate''), at ten fighters, or eight if counting [[Pokémon Trainer]] as one fighter. | ||