Editing Victory theme

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===Origin===
===Origin===
In ''{{b|Metroid|game}}'' for the NES<!--This theme did not debut in Metroid II: The Return of Samus. The main melody can be heard in the NES game if listened to closely and is far more predominantly clear in the Famicom version-->, this flourish would originally play when [[Samus Aran]] obtained a new power-up or addition to her {{s|metroidwiki|Power Suit}}, as well as when Samus defeated [[Ridley]] or [[Kraid]]. In nearly every ''Metroid'' game since, a variation of this fanfare is used for acquiring major item upgrades.
In ''{{b|Metroid|game}}'' for the NES, this flourish would originally play when [[Samus Aran]] obtained a new power-up or addition to her {{s|metroidwiki|Power Suit}}, as well as when Samus defeated [[Ridley]] or [[Kraid]]. In nearly every ''Metroid'' game since, a variation of this fanfare is used for acquiring major item upgrades.


===Gallery===
===Gallery===
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Ridley and Dark Samus's victory theme is an intense and sinister variation of the ''Metroid'' victory theme.
Ridley and Dark Samus's victory theme is an intense and sinister variation of the ''Metroid'' victory theme.


The [https://youtube.com/watch?v=xDrzIIUbaTk version] in the E3 2018 demo was instead based upon the "Unknown Item" fanfare from ''Metroid: Zero Mission''.  
The [https://youtube.com/watch?v=xDrzIIUbaTk version] in the E3 2018 Demo had the Unknown Item Get fanfare from Metroid Zero Mission.  
===Gallery===
===Gallery===
<gallery>
<gallery>
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===Origin===
===Origin===
This flourish is a combination of two small music excerpts from ''{{s|mariowiki|Yoshi's Story}}''. The first is a sped-up, orchestrated cover of the title music of ''Yoshi's Story'', while the other is the short flourish that plays when [[Yoshi]] collects all thirty necessary fruits and completes a level. In ''Ultimate'', it plays at a slightly faster tempo, and the second half of the jingle is abridged.
This flourish is a combination of two small music excerpts from ''{{s|mariowiki|Yoshi's Story}}''. The first is a sped-up, orchestrated cover of the title music of ''Yoshi's Story'', while the other is the short flourish that plays when [[Yoshi]] collects all thirty necessary fruits and completes a level. In ''Ultimate'', the second half of the jingle is abridged.


===Gallery===
===Gallery===
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|debut=''{{b|EarthBound|game}}'' (''SSB'', ''Melee'')<br>''{{iw|wikibound|Mother|video game}}'' (''Brawl'', ''SSB4'')<br>(''Ultimate'')
|debut=''{{b|EarthBound|game}}'' (''SSB'', ''Melee'')<br>''{{iw|wikibound|Mother|video game}}'' (''Brawl'', ''SSB4'')<br>(''Ultimate'')
|characters=[[Ness]]<br>[[Lucas]]}}
|characters=[[Ness]]<br>[[Lucas]]}}
On the [[Nintendo All-Star! Dairantō Smash Brothers OST]], this theme is titled '''Ness Wins'''. In the ''Melee'' Sound Test, this theme is titled '''Ness's Victory'''.
In the ''Melee'' Sound Test, this theme is titled '''Ness's Victory'''.


===''SSB, Melee'' Origin===
===''SSB, Melee'' Origin===
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|debut=''{{s|fzerowiki|F-Zero X}} (SSB, Melee),<br>{{s|fzerowiki|F-Zero GX}} (Brawl, SSB4, Ultimate)''
|debut=''{{s|fzerowiki|F-Zero X}} (SSB, Melee),<br>{{s|fzerowiki|F-Zero GX}} (Brawl, SSB4, Ultimate)''
|characters=[[Captain Falcon]]}}
|characters=[[Captain Falcon]]}}
On the [[Nintendo All-Star! Dairantō Smash Brothers OST]], this theme is titled '''C. Falcon Wins'''. In the ''Melee'' Sound Test, this theme is titled '''Capt. Falcon's Victory'''.
In the ''Melee'' Sound Test, this theme is titled '''Capt. Falcon's Victory'''.


===''SSB, Melee'' Origin===
===''SSB, Melee'' Origin===
This victory theme is an electric guitar-based cover of the short track that would play when a character finished a race in ''{{s|fzerowiki|F-Zero X}}''. In ''Melee'', it appears to be performed by the same musicians as the [[Music (SSBM)#Mute City|Mute City theme]].
This victory theme is an electric guitar-based cover of the short track that would play when a character finished a race in ''{{s|fzerowiki|F-Zero X}}''.
===''Brawl, SSB4 and Ultimate'' Origin===
===''Brawl, SSB4 and Ultimate'' Origin===
This victory theme is an electric guitar-based cover of the short track that would play when a character finished a race in ''{{s|fzerowiki|F-Zero GX}}''.
This victory theme is an electric guitar-based cover of the short track that would play when a character finished a race in ''{{s|fzerowiki|F-Zero GX}}''.
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|characters=[[Wario]]}}
|characters=[[Wario]]}}
===Origin===
===Origin===
This flourish is an original tune created for ''Brawl'' which was also used in the Waluigi Pinball remix. However, it later became the basis for the {{s|mariowiki|Stonecarving City}} theme in ''{{s|mariowiki|Wario Land: Shake It!}}'', which was released after ''Brawl''.<ref>{{cite web |url=https://www.heypoorplayer.com/2017/03/17/tomoya-tomita-interview/ |title=An Interview with Game Composer Tomoya Tomita |accessdate=2019-03-29 |author=Tomoya Tomita (interviewed by Anthony Palone, translated by Masked Man) |date=2017-03-17 |publisher=Hey Poor Player |quote= '''In ''Super Smash Bros. Brawl'', Wario’s victory theme was an arrangement of the Stonecarving City theme from ''Shake It!'', which hadn’t yet come out. Were you involved in this special cameo?''' "No, that was another piece I received from Nintendo. I didn’t do anything for ''Brawl''."}}</ref> The ''Ultimate'' version is slightly sped up.
This flourish is an original tune created for ''Brawl''. However, it later became the basis for the {{s|mariowiki|Stonecarving City}} theme in ''{{s|mariowiki|Wario Land: Shake It!}}'', which was released after ''Brawl''.<ref>{{cite web |url=https://www.heypoorplayer.com/2017/03/17/tomoya-tomita-interview/ |title=An Interview with Game Composer Tomoya Tomita |accessdate=2019-03-29 |author=Tomoya Tomita (interviewed by Anthony Palone, translated by Masked Man) |date=2017-03-17 |publisher=Hey Poor Player |quote= '''In ''Super Smash Bros. Brawl'', Wario’s victory theme was an arrangement of the Stonecarving City theme from ''Shake It!'', which hadn’t yet come out. Were you involved in this special cameo?''' "No, that was another piece I received from Nintendo. I didn’t do anything for ''Brawl''."}}</ref> The ''Ultimate'' version is slightly sped up.


===Gallery===
===Gallery===
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|name=Animal Crossing Victory Theme
|name=Animal Crossing Victory Theme
|universe={{uv|Animal Crossing}}
|universe={{uv|Animal Crossing}}
|debut=''{{iw|nookipedia|Doubutsu no Mori}}''
|debut=''{{iw|nookipedia|Animal Forest}}''
|characters=[[Villager]]<br>[[Isabelle]]}}
|characters=[[Villager]]<br>[[Isabelle]]}}
===Origin===
===Origin===
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===Origin===
===Origin===
The jingle that plays before a new game starts in ''Duck Hunt''. It begins with the original chiptune rendition, then transitions to a remixed version for the rest of the theme. The ''Ultimate'' version is significantly sped up.
The jingle that plays before a new game starts in ''Duck Hunt''. It begins with the original 8-bit rendition, then transitions to a remixed version for the rest of the theme. The ''Ultimate'' version is significantly sped up.


===Gallery===
===Gallery===
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===Origin===
===Origin===
A rock-based remix of the Online victory jingle introduced in ''Splatoon''. The original cheering sounds are absent, and the song doesn't continuously loop like the original jingle.
A remix of the Online victory jingle introduced in ''Splatoon''.


===Gallery===
===Gallery===
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===Origin===
===Origin===
A short flourish from the ''{{SSBUMusicLink|ARMS|ARMS Grand Prix Official Theme Song}}'', combined with the vocals from Ribbon Girl's stage ''{{SSBUMusicLink|ARMS|Ribbon Ring}}''. It also features a few drum notes from the victory theme of ''ARMS''.
A short flourish from the ''{{SSBUMusicLink|ARMS|ARMS Grand Prix Official Theme Song}}'', combined with the vocals from Ribbon Girl's stage ''{{SSBUMusicLink|ARMS|Ribbon Ring}}''.


===Gallery===
===Gallery===
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|characters=[[Solid Snake|Snake]]}}
|characters=[[Solid Snake|Snake]]}}
===Origin===
===Origin===
A small excerpt of the main theme of ''Metal Gear Solid''. In the game, this excerpt is used twice: when [[Solid Snake]] is caught and the player receives a Game Over, and when VR Training is completed.
A small excerpt of the main theme of ''Metal Gear Solid''. In the game, this excerpt is used twice: when [[Solid Snake]] is caught and the player earns a Game Over, and when VR Training is completed.


===Gallery===
===Gallery===
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|characters=[[Cloud]]}}
|characters=[[Cloud]]}}
===Origin===
===Origin===
A remix of the victory theme heard in ''Final Fantasy VII'', which is itself a variant of the victory themes heard throughout the ''Final Fantasy'' series. It continuously plays, replacing the results theme, being the first victory theme to do so. In ''Smash 4'' only, if the player wins in a [[Tourney (SSB4-Wii U)|tournament]], a non-looped version of the theme will play. This version is based on a short scene during the Junon sequence of ''Final Fantasy VII'' where Cloud performs his victory pose as part of the parade rehearsal.
A remix of the victory theme heard in ''Final Fantasy VII'', which is itself a variant of the victory themes heard throughout the ''Final Fantasy'' series. It continuously plays, replacing the results theme, being the first victory theme to do so. In ''Smash 4'' only, if the player wins in a [[Tourney (SSB4-Wii U)|tournament]], a non-looped version of the theme will play.


===Gallery===
===Gallery===
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|characters=[[Sephiroth]]}}
|characters=[[Sephiroth]]}}
===Origin===
===Origin===
The ending of "{{SSBUMusicLink|Final Fantasy|Advent: One-Winged Angel}}", taken directly from ''Final Fantasy VII: Advent Children''. Afterwards, a droning note plays; it is unknown if it is from any source in particular, though it references the same droning sound that plays during the fiery cutscene from the Nibelheim Incident. Then, instead of the regular results theme, another droning note plays continuously, although its difficult to pick up on due to the sound of the flames.
The ending of "{{SSBUMusicLink|Final Fantasy|Advent: One-Winged Angel}}", taken directly from ''Final Fantasy VII: Advent Children''. Afterwards, a droning note plays; it is unknown if it is from any source in particular. Then, instead of the regular results theme, only the sound of flames is heard.


Additionally, this victory theme is played after completing the [[Sephiroth Challenge]], minus the note and flame sounds.
Additionally, this victory theme is played after completing the [[Sephiroth Challenge]], minus the note and flame sounds.
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|characters=[[Simon]]<br>[[Richter]]}}
|characters=[[Simon]]<br>[[Richter]]}}
===Origin===
===Origin===
A remix of the "Stage Clear" theme from the original ''Castlevania'', with the original chiptune audio in the background.
A remix of the "Stage Clear" theme from the original ''Castlevania'', with the original 8-bit audio in the background.
 
The August 8, 2018 [[Nintendo Direct]] features an [https://www.youtube.com/watch?v=UCQ6X0zdmuw&t=158s early version] of the track that lacks the electric guitar present in the final version.


===Gallery===
===Gallery===
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|name=Dragon Quest Victory Theme
|name=Dragon Quest Victory Theme
|universe={{uv|Dragon Quest}}
|universe={{uv|Dragon Quest}}
|debut=''{{iw|wikipedia|Dragon Quest|video game}}'' (original song)<br>''{{iw|wikipedia|Theatrhythm Dragon Quest}}'' (direct source)
|debut=''{{s|wikipedia|Dragon Quest}}'' (original song)<br>''{{s|wikipedia|Theatrhythm Dragon Quest}}'' (direct source)
|characters=[[Hero]]}}
|characters=[[Hero]]}}
===Origin===
===Origin===
An arrangement of the ending phrase of "Overture", the main ''Dragon Quest'' theme. It is a slightly altered excerpt from the ''{{iw|wikipedia|Theatrhythm Dragon Quest}}'' version of "Overture X".
An arrangement of the ending phrase of "{{S|dragonquestwiki|Overture}}", the main ''Dragon Quest'' theme. It is a slightly altered excerpt from the ''{{S|dragonquestwiki|Theatrhythm Dragon Quest}}'' version of "Overture X".


===Gallery===
===Gallery===
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</gallery>
</gallery>


==Tekken Announcer==
==Tekken announcer==
{{Infobox Music
{{Infobox Music
|name=Tekken Announcer
|name=Tekken announcer
|universe={{uv|Tekken}}
|universe={{uv|Tekken}}
|debut=''Tekken 7''
|debut=''Tekken 7''
|characters=[[Kazuya]]}}
|characters=[[Kazuya]]}}
In a series first, the ''Tekken'' series does not have a traditional victory theme. Instead, the announcer from ''Tekken 7'' (voiced by Josh Keller) is featured in Kazuya's victory screens, saying, "Kazuya Mishima wins," replacing the [[announcer]] lines by Xander Mobus with no music at all. This does not apply to [[Team Battle]]s.
In a series first, the ''Tekken'' series does not have a victory theme.<ref>https://youtu.be/e-eQJ8HCg4I?t=4447</ref> Instead, the announcer from ''Tekken 7'' (voiced by Josh Keller) is featured in Kazuya's victory screens, saying, "Kazuya Mishima wins," replacing Xander Mobus's traditional lines.


===Origin===
===Origin===
The announcer used in Kazuya's victory screen is the announcer from ''Tekken 7''. Him saying "Kazuya Mishima" is recycled from ''Tekken 7''{{'}}s character select screen. However, "wins" seems to be either original to ''Ultimate'' or recycled from an unused take for ''Tekken'', as only he says "You win!" in ''Tekken 7''. The early ''Tekken'' announcers did say it similar to how it is said in ''Ultimate''.
The announcer used in Kazuya's victory screen is the announcer from ''Tekken 7''. Him saying "Kazuya Mishima" is recycled from ''Tekken 7''{{'}}s character select screen. However, "wins", seems to be original, as he said "You win!" in ''Tekken 7'', although the early ''Tekken'' announcers did say it similar to how it is in ''Ultimate''.


===Gallery===
===Gallery===
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|characters=[[Sora]]}}
|characters=[[Sora]]}}
===Origin===
===Origin===
An orchestrated rendition of "Hand in Hand", the second battle theme of [[khwiki:Traverse Town|Traverse Town]] from the original ''Kingdom Hearts''. It was confirmed in the ''[[Mr. Sakurai Presents#Battling with Sora|Battling with Sora]]'' presentation that the arrangement for the victory theme was handled by {{s|wikipedia|Yoko Shimomura}}, the song's original composer.
An orchestrated rendition of "Hand in Hand", the second battle theme of [[khwiki:Traverse Town|Traverse Town]] from the original ''Kingdom Hearts''.
 
<!--
===Gallery===
===Gallery===
<gallery>
<gallery>
KingdomHeartsSeriesVictoryThemeUltimate.ogg|''Ultimate'' version
KingdomHeartsSeriesVictoryThemeUltimate.ogg|''Ultimate'' version
</gallery>
</gallery>-->
{{clr}}
{{clr}}


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|name=Mii Fighter Victory Theme
|name=Mii Fighter Victory Theme
|universe={{Uv|Super Smash Bros.}}
|universe={{Uv|Super Smash Bros.}}
|debut=''[[Super Smash Bros. 4]]'' (''SSB4'' version)<br>''[[Super Smash Bros. Ultimate]]'' (''Ultimate'' version)
|debut=''[[Super Smash Bros. 4|Super Smash Bros. for Nintendo 3DS / Wii U]]'' (''SSB4'' version)<br>''[[Super Smash Bros. Ultimate]]'' (''Ultimate'' version)
|characters=[[Mii Brawler]]<br>[[Mii Swordfighter]]<br>[[Mii Gunner]]}}
|characters=[[Mii Brawler]]<br>[[Mii Swordfighter]]<br>[[Mii Gunner]]}}


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</gallery>
</gallery>
{{clr}}
{{clr}}
==Results Theme==
In every game except for ''Melee'', after the character's victory theme plays, the results theme will play out for the remainder of the time that the player is on the victory screen. ''Ultimate'' would notably be the first game to reuse the exact same results theme from its predecessor. The only characters that do not play the standard results theme are [[Cloud]], [[Joker]], and [[Sephiroth]], the former two instead playing their individual looping victory themes, and the latter simply having the sounds of flames.
===Origin===
While ''Smash 64'' and ''Brawl''{{'}}s results themes are original to those respective games, ''SSB4'' and ''Ultimate''{{'}}s variation is based on the music used on the [[character selection screen]] of ''Smash 64''.
===Gallery===
<gallery>
File:Smash64results.mp3|Results screen theme in ''Super Smash Bros.''
ResultsScreenThemeBrawl.wav|Results screen theme in ''Brawl''
File:SSB4UltimateResults.mp3|Results screen theme in ''SSB4'' and ''Ultimate''
</gallery>


==Trivia==
==Trivia==
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**In ''Ultimate'', Sonic's victory theme from ''Sonic the Hedgehog (2006)'' is sped up and slightly abridged at the end.
**In ''Ultimate'', Sonic's victory theme from ''Sonic the Hedgehog (2006)'' is sped up and slightly abridged at the end.
**While the individual parts of Bayonetta's victory theme are taken from her original games, the arrangement of them together is unique to ''Smash''.
**While the individual parts of Bayonetta's victory theme are taken from her original games, the arrangement of them together is unique to ''Smash''.
**Joker's victory theme does not loop all the way to the beginning like it does in ''Persona 5'', instead looping the fourth verse over and over.
**Joker's victory theme does not loop all the way to the beginning like it does in ''Persona 5'', instead looping the fourth part over and over.
**The Hero's victory theme is a synthesized version of the original source.
**The Hero's victory theme is a synthesized version of the original.
**Sephiroth's slightly arranges the ending parts before the main fanfare. The droning note that plays afterwards is original.
**Sephiroth's slightly arranges the ending parts before the main fanfare. The droning note that plays afterwards is original.
***Coincidentally, all of these characters are third-party characters, and three of them, Sonic, Bayonetta, and Joker, are properties of [[Sega]].
***Coincidentally, all of these characters are third-party characters, and three of them, Sonic, Bayonetta, and Joker, are properties of [[Sega]].
*Of the victory themes in the ''Smash'' series, Sephiroth's victory theme is the only one to not originate from a video game; his is taken directly from the movie ''Final Fantasy VII: Advent Children''.
***Of these victory themes, as well as victory themes in the ''Smash'' series as a whole, Sephiroth's victory theme is the only one to not originate from a video game; his is taken directly from the movie ''Final Fantasy VII: Advent Children''.
*As of ''[[Ultimate]]''{{'}}s release, [[Ness]] has had more different victory themes than any other character, receiving new ones in ''[[Brawl]]'' and ''Ultimate'', in addition to his original one from the first two games.
*As of ''[[Ultimate]]''{{'}}s release, [[Ness]] has had more different victory themes than any other character, receiving new ones in ''[[Brawl]]'' and ''Ultimate'', in addition to his original one from the first two games.
*In ''[[Super Smash Bros. Melee]]'', [[Captain Falcon]]'s and [[Mr. Game & Watch]]'s victory themes are the only ones that are not orchestral music.
*In ''[[Super Smash Bros. Melee]]'', [[Captain Falcon]]'s and [[Mr. Game & Watch]]'s victory themes are the only ones that are not orchestral music.
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*The {{uv|Final Fantasy}}, {{uv|Bayonetta}}, and {{uv|Castlevania}} victory themes can be heard in Cloud, Sephiroth, Bayonetta, and [[Simon]] and [[Richter]]'s reveal trailers respectively. Similarly, the ''Metal Gear'' victory theme can be heard in the debut trailer for ''Super Smash Bros. Brawl'' after [[Snake]] is revealed.
*The {{uv|Final Fantasy}}, {{uv|Bayonetta}}, and {{uv|Castlevania}} victory themes can be heard in Cloud, Sephiroth, Bayonetta, and [[Simon]] and [[Richter]]'s reveal trailers respectively. Similarly, the ''Metal Gear'' victory theme can be heard in the debut trailer for ''Super Smash Bros. Brawl'' after [[Snake]] is revealed.
**The ''Castlevania'' victory theme heard in Simon and Richter's trailer, however, lacked the electric guitar heard in the final version.
**The ''Castlevania'' victory theme heard in Simon and Richter's trailer, however, lacked the electric guitar heard in the final version.
*{{SSBU|Ridley}} had a different victory theme in the E3 2018 demo of ''Ultimate''. It was also a sinister variation of the standard victory theme, but ended with a harp arpeggio resembling the Unknown Item jingle from ''Metroid: Zero Mission''. The reason for it being changed is unknown.
*{{SSBU|Ridley}} had a different victory theme in the E3 2018 demo of ''Ultimate''. It was also a sinister variation of the standard victory theme, but ended with a harp arpeggio resembling the Unknown Item jingle from ''Metroid: Zero Mission''.
*As of ''[[Super Smash Bros. Ultimate]]'', [[Ganondorf]], [[King Dedede]], and [[Wolf]] are the only antagonists that do not possess distinct victory themes from their respective universes. <!--Despite Mewtwo's antagonistic role in the first Pokémon movie and its remake, it is debatable whether it counts as an antagonist, as it does not play an antagonist role in at least the main series games, so please do not add it without discussing first.-->
*As of ''[[Super Smash Bros. Ultimate]]'', [[Ganondorf]], [[King Dedede]], and [[Wolf]] are the only antagonists that do not possess distinct victory themes from their respective universes. <!--Despite Mewtwo's antagonistic role in the first Pokémon movie and its remake, it is debatable whether it counts as an antagonist, as it does not play an antagonist role in at least the main series games, so please do not add it without discussing first.-->
*{{uv|Mario}}, {{uv|Fire Emblem}} and {{uv|Persona}} are the only three universes to have more than two victory themes in a single game, with ''Fire Emblem'' having four and ''Mario'' and ''Persona'' having three each.
*{{uv|Mario}}, {{uv|Fire Emblem}} and {{uv|Persona}} are the only three universes to have more than two victory themes in a single game, with ''Fire Emblem'' having four and ''Mario'' and ''Persona'' having three each.
**However, if one were to count sub-universes ({{uv|Donkey Kong}}, {{uv|Wario}} and {{uv|Yoshi}}), then ''Mario'' would have the most victory themes across the ''Smash Bros.'' series, with a total of 7. This would also make the ''Mario'' universe the only one to have more than one victory theme in every single game.
**However, if one were to count sub-universes ({{uv|Donkey Kong}}, {{uv|Wario}} and {{uv|Yoshi}}), then ''Mario'' would have the most victory themes across the ''Smash Bros.'' series, with a total of 7. This would also make the ''Mario'' universe the only one to have more than one victory theme in every single game.
*{{uv|Persona}} and {{uv|Final Fantasy}} are the only third-party universes with more than one victory theme.
*{{uv|Persona}} and {{uv|Final Fantasy}} are the only third-party universes with more than one victory theme.
*Bayonetta in ''Smash 4'' was the first victory theme to include vocals, and the only victory theme of such prior to ''Ultimate''. ''Ultimate'' would go on to add four more (Fire Emblem Awakening, Corrin, Min Min, and Sephiroth).
*Lucina, Robin, Chrom, Corrin (all in ''Ultimate''), Bayonetta, [[Min Min]], and [[Sephiroth]]'s victory themes are the only ones to have vocals.
**Bayonetta's is the only one with English vocals, as the word "forever" can be heard near the end.
**Bayonetta's is the only one with English vocals, as the word "forever" can be heard near the end.
**Sephiroth's is the only one to feature the character's name in the vocals, as the chorus chanting his name from "One-Winged Angel" can be heard.
**Sephiroth's is the only one to feature the character's name in the vocals, as the chorus chanting his name from "One-Winged Angel" can be heard.  
*{{SSBU|Chrom}} is the only character to have their victory theme changed in an update. The version 3.0.0 update of ''Ultimate'' changed his victory theme from the standard ''Fire Emblem'' victory theme (shared with [[Marth]], [[Roy]], and [[Ike]]) to the ''Awakening'' victory theme (shared with {{SSBU|Lucina}} and {{SSBU|Robin}}). It is unknown if him having the standard ''Fire Emblem'' theme at the game's launch was intentional or an error.
*Joker is the first fighter to have his [[List of victory poses (SSBU)#Joker|victory poses]] and victory theme change depending on the stage; if the match was played on [[Mementos]], it will match the music and aesthetic of the stage.
*Joker is the first fighter to have his [[List of victory poses (SSBU)#Joker|victory poses]] and victory theme change depending on the stage; if the match was played on [[Mementos]], it will match the music and aesthetic of the stage.
**This makes Joker the only character to have multiple possible victory themes in the same game (barring Chrom's aforementioned update situation).
**This makes Joker the only character to have multiple possible victory themes in the same version of the same game. While {{SSBU|Chrom}}'s victory theme changed from the standard ''Fire Emblem'' victory theme (shared with [[Marth]], [[Roy]], and [[Ike]]) to the ''Awakening'' victory theme (shared with Lucina and Robin) in the 3.0.0 update of ''Ultimate'', he only ever had one theme at a time.
*Cloud, Joker, and Sephiroth are the only characters with victory themes that loop.
*Cloud and Joker are the only characters with victory themes that loop.
*[[Bowser]] is the only character to have a victory theme change from ''Brawl'' to ''Smash 4''.
*[[Bowser]] is the only character to have a victory theme change from ''Brawl'' to ''Smash 4''.
*Byleth is the only {{uv|Fire Emblem}} character to never at one point use the standard series victory theme.
*Byleth is the only {{uv|Fire Emblem}} character to never at one point use the standard series victory theme.
*{{uv|Final Fantasy}} is the only series in which all of its fighters each have a unique victory theme.
*{{uv|Final Fantasy}} is the only series in which all of its fighters each have a unique victory theme.
**If Pyra and Mythra are counted as the same character, then the {{uv|Xenoblade Chronicles}} series also falls under this distinction.
**If Pyra and Mythra are counted as the same character, then the {{uv|Xenoblade Chronicles}} series also falls under this distinction.
*Barring ported victory themes, Sora's victory theme is the only one with a known arrangement composer, that being Yoko Shimomura.
*The ''Pokémon'' victory theme represents the greatest amount of fighters, both throughout the ''Super Smash Bros.'' series and in a single game (''Ultimate''), at ten fighters, or eight if counting [[Pokémon Trainer]] as one fighter.


==References==
==References==

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