Editing Victory pose

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{{SSBU|Joker}} has two completely unique victory screens based on the results screen from ''Persona 5''. Normally, he constantly runs to the left with a panning red background and jagged lines surrounding him. The jagged lines use his port color in matches with three or more players. The announcer does not call out his name and the crowd does not clap for him; instead, the Phantom Thieves chime in with their own comments. If Joker lands the finishing blow with [[All-Out Attack]], the final splash art will remain as the victory screen, as in ''Persona 5'', undulating over time. If the match was played on [[Mementos]], the victory screen's aesthetic and music will change to match the stage. In addition, the transition to the victory screen will always be the animated cloud from ''Persona 5'', rather than being randomized, but the other fighters' applause windows still appear.
{{SSBU|Joker}} has two completely unique victory screens based on the results screen from ''Persona 5''. Normally, he constantly runs to the left with a panning red background and jagged lines surrounding him. The jagged lines use his port color in matches with three or more players. The announcer does not call out his name and the crowd does not clap for him; instead, the Phantom Thieves chime in with their own comments. If Joker lands the finishing blow with [[All-Out Attack]], the final splash art will remain as the victory screen, as in ''Persona 5'', undulating over time. If the match was played on [[Mementos]], the victory screen's aesthetic and music will change to match the stage. In addition, the transition to the victory screen will always be the animated cloud from ''Persona 5'', rather than being randomized, but the other fighters' applause windows still appear.


{{SSBU|Sephiroth}} also has a unique victory screen, based on his appearance during the Nibelheim Incident in ''Final Fantasy VII'', where he glares at the screen accompanied by a field of flames. The standard results theme is replaced by a single droning note, as well as the ambient sound of burning fire. All other aspects of the regular victory screen appear, including the announcer calling his name and the other fighters' applause windows.
{{SSBU|Sephiroth}} also has a unique victory screen, based on his appearance during the Nibelheim Incident in ''Final Fantasy VII'', where he glares at the screen menacingly while accompanied by a field of flames. After chuckling, he walks into the flames in silence, with no results theme. All other aspects of the regular victory screen appear, including the announcer calling his name and the other fighters' applause windows.


In all installments except ''Melee'', canceling a game and going into the "No Contest" screen will show all characters standing and clapping onscreen. Characters in ''Melee'' simply clap in their respective "results" windows instead.
In all installments except ''Melee'', canceling a game and going into the "No Contest" screen will show all characters standing and clapping onscreen. Characters in ''Melee'' simply clap in their respective "results" windows instead.

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