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{{ArticleIcons| | {{ArticleIcons|ssbm=yes|ssbb=yes|ssb4=y}} | ||
{{image|Custom versions}} | |||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Vanish | |name=Vanish | ||
|image=[[File:Sheik | |image=[[File:Sheik upB1.jpg|200px]] | ||
|caption=Sheik disappears in a flash of light. | |caption=Sheik disappears in a flash of light. | ||
|user=[[Sheik]] | |user=[[Sheik]] | ||
Line 10: | Line 11: | ||
|interwikipage=Deku Nut | |interwikipage=Deku Nut | ||
}} | }} | ||
[[File:Sheik upB2.jpg|thumb|Sheik reappears above in a cloud of smoke.]] | |||
'''Vanish''' ({{ja|浮身|Ukimi}}, ''Floating Body'') is [[Sheik]]'s [[up special move]]. | '''Vanish''' ({{ja|浮身|Ukimi}}, ''Floating Body'') is [[Sheik]]'s [[up special move]]. It involves her throwing a [[Deku Nut]] and vanishing into thin air. Using the [[Control Stick]], the player can determine where Sheik will reappear by tilting in a certain direction. Vanish does not go as far as [[Farore's Wind]], but ''Melee'' players occasionally [[transform]] into {{SSBM|Zelda}} to gain greater recovery distance by using Zelda's [[Farore's Wind]] to recover, transforming back to Sheik once safely on stage. This is much more dangerous in ''Brawl'', as the transformation time takes much longer, generally leaving Zelda too far below to recover. The initial explosion deals damage and knockback, and is capable of KOing at around 120%, but has noticeable startup lag. However, Sheik is granted invincibility frames during the start up lag. | ||
It involves her throwing a [[Deku Nut]] and vanishing into thin air. Using the [[Control Stick]], the player can determine where Sheik will reappear by tilting in a certain direction. | |||
Vanish does not go as far as [[Farore's Wind]], but ''Melee'' players occasionally [[transform]] into {{SSBM|Zelda}} to gain greater recovery distance | |||
The re-entry of Sheik's Vanish has a very small [[push]] effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang. | The re-entry of Sheik's Vanish has a very small [[push]] effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang. | ||
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This can be used downwards, in the air to stop potential ground guarding. On the ground, this can be used to mess with opponents and clear space when fighting close range. | This can be used downwards, in the air to stop potential ground guarding. On the ground, this can be used to mess with opponents and clear space when fighting close range. | ||
In ''Smash 4 | In ''Super Smash Bros. 4'', Vanish now causes damage to any opponents hit by Sheik's Deku Nut explosion, and wherever she reappears, similar to Farore's Wind. Both hits [[Flame|burn]] the opponent and deal moderate [[knockback]], sometimes enough to K.O. at the lower 100's. In midair, Sheik flips and rises a little before Vanishing, slightly increasing the move's distance, and in some cases, let her grab the ledge before even disappearing. | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | ||
# '''Instant Warp''' (known as '''Gale''' in the [[PAL]] version): Larger movement range but no explosion or damage potential. | |||
# ''' | |||
# '''Abyss''': Explosion knocks upward with a meteor effect. Possible to hit enemies again after initial explosion. No height gain before explosion. | # '''Abyss''': Explosion knocks upward with a meteor effect. Possible to hit enemies again after initial explosion. No height gain before explosion. | ||
==Origin== | ==Origin== | ||
Sheik often vanished in ''[[The Legend of Zelda: Ocarina of Time]]'', much to [[Link]]'s bafflement. However, sometimes fire or sand concealed her disappearance while she quickly threw the Deku Nut on the ground. Impa, the only other Sheikah in the game, could perform this ability; it is one of the "Sheikah arts". | |||
Sheik often vanished in ''[[The Legend of Zelda: Ocarina of Time]]'', much to [[Link]]'s bafflement. However, sometimes fire or sand concealed her disappearance while she quickly threw the Deku Nut on the ground. Impa, the only other Sheikah in the game, could perform this ability; it is one of the "Sheikah arts". | |||
{{ | ==Description from the ''[[Melee]]'' Instruction Booklet== | ||
''After the signature explosion, use [[Image:GCN ControlStick.png|24px]] to direct Sheik's warp.'' | |||
==Description from the ''[[Brawl]]'' Instruction Booklet== | |||
''Disappear in a puff of smoke and re-appear a bit further away in the direction you press with the Control Stick.'' | |||
==Description from the {{for3ds}} Foldout== | |||
''Vanish in an explosion, and warp in any direction.'' | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery>File:VanishMelee.jpg|Vanish in ''Melee''. | ||
VanishMelee.jpg|Vanish in ''Melee''. | |||
Vanish_SSB4.jpeg|Reappearing in {{forwiiu}}. | Vanish_SSB4.jpeg|Reappearing in {{forwiiu}}. | ||
File:Vanish_OoT.png|The basis for the move in ''Ocarina of Time''.</gallery> | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
*Since the explosion graphic and hitbox stays behind while Sheik moves, it is technically considered a [[projectile]]. | *Since the explosion graphic and hitbox stays behind while Sheik moves, it is technically considered a [[projectile]]. | ||
= | {{Special Moves|char=Sheik}} | ||
[[Category:The Legend of Zelda universe]] | [[Category:The Legend of Zelda universe]] | ||
[[Category:Up special moves]] | [[Category:Up special moves]] | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
[[Category:Sheik]] | [[Category:Sheik]] | ||