Editing Vanish

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[[File:Sheik upB2.jpg|thumb|left|Sheik reappears above in a cloud of smoke.]]
[[File:Sheik upB2.jpg|thumb|left|Sheik reappears above in a cloud of smoke.]]


It involves her throwing a [[Deku Nut]] and vanishing into thin air. Using the [[Control Stick]], the player can determine where Sheik will reappear by tilting in a certain direction.  
It involves her throwing a [[Deku Nut]] and vanishing into thin air.


Vanish does not go as far as [[Farore's Wind]], but ''Melee'' players occasionally [[transform]] into {{SSBM|Zelda}} to gain greater recovery distance with Zelda's up special to recover, transforming back to Sheik once safely on stage. This is much more dangerous in ''Brawl'', as the transformation time takes much longer, generally leaving Zelda too far below to recover. The initial explosion deals damage and knockback, and is capable of KOing at around 120% (with its knockback being increased through every instalment), but has noticeable startup lag.  
Using the [[Control Stick]], the player can determine where Sheik will reappear by tilting in a certain direction. Vanish does not go as far as [[Farore's Wind]], but ''Melee'' players occasionally [[transform]] into {{SSBM|Zelda}} to gain greater recovery distance with Zelda's up special to recover, transforming back to Sheik once safely on stage. This is much more dangerous in ''Brawl'', as the transformation time takes much longer, generally leaving Zelda too far below to recover. The initial explosion deals damage and knockback, and is capable of KOing at around 120%, but has noticeable startup lag. However, Sheik is granted invincibility frames during the start up lag.
 
Consistent in every game is Vanish's extremely generous [[intangibility]] frames, lasting for most of the move's startup frames (40 frames when grounded, and around 30 frames when airborne). This makes it incredibly difficult to [[edgeguard]] Sheik while she is recovering since she is untouchable for around half a second; effective ways to punish her are to [[edgehog]] her in ''Melee'' and ''Brawl'', and [[Edge#2_frame_punish|2 frame punish]] in ''Smash 4'' and ''Ultimate''.


The re-entry of Sheik's Vanish has a very small [[push]] effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang.
The re-entry of Sheik's Vanish has a very small [[push]] effect. This can be seen as it moves an opponent further than simply landing on them would. It has just enough push to knock someone, standing near the edge, off it, causing them to cliff-hang.

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