Editing V-cancelling

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[[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]]]
{{technical data}}
'''V-cancelling''', or '''velocity cancelling''', is a technique that decreases the [[knockback]] velocity of moves in certain situations. It was documented by {{Sm|Achilles1515}} in September 2015.
[[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]<nowiki></nowiki>]]
'''V-cancelling''', or '''velocity cancelling''', is a technique that decreases the [[knockback]] velocity of moves in certain situations. This is done by pressing the [[L button]] or [[R button]] a maximum of 3 frames before the hitboxes collide. In order to V-cancel, a player must be in the air, not in [[hitstun]], not in an attack animation, and cannot have pressed the L or R button within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. The difference is small, but can be useful in dire situations.


==How to perform==
It was documented by {{Sm|Achilles1515}} in September 2015.
Either on the frame or slightly before hitboxes collide (1-2 frames), the defending player must fully press the [[L button]] or [[R button]]. In order to V-cancel, the character must be airborne but not [[floating]], not in [[hitstun]], not in an attack animation, and cannot have fully pressed the L or R button within the last 40 frames. If done correctly, the initial knockback velocity is reduced to 0.95× the original, resulting in a 5% decrease in knockback.


==How it works==
It is the only technique in ''Melee'' to not return in ''Project M''.
V-Canceling is not a glitch, but an intentionally coded gameplay mechanic. The method of activation is similar to [[teching]], in that both require fully pressing a shoulder button and have a 40 frame lockout period. However, not only is V-Canceling much more difficult to perform than teching due to the myriad of prerequisites and relatively tight 3 frame input window, but the difference in knockback is so slight that it often goes unnoticed during a match if it happens. Still, the technique is completely doable, and is often done on accident, with common situations including getting hit before teching on the ground or air dodging.
 
==Applications==
While the difference in knockback is small, it can be useful in dire situations. V-cancelling can be used along with other techniques such as [[DI]] and [[Smash DI]] to reduce knockback distance. Despite not being as effective as the other two techniques, it can be critical for surviving attacks that would otherwise result in a KO. For example, {{SSBM|Fox}}'s up smash can usually KO {{SSBM|Falco}} at around 88% on [[Pokémon Stadium]]; however, with proper DI used in conjunction with V-cancelling, he can survive up to 102%.


==See also==
==See also==
* [[Directional influence]]
* [[Directional influence]]
* [[Momentum canceling]]


==External links==
==External links==
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* [https://www.youtube.com/watch?v=J0je2cwI2eQ Demonstration by Practical TAS]
* [https://www.youtube.com/watch?v=J0je2cwI2eQ Demonstration by Practical TAS]
* [https://www.youtube.com/watch?v=6cXlI3r5J18 Uses of v-cancelling by aMSa]
* [https://www.youtube.com/watch?v=6cXlI3r5J18 Uses of v-cancelling by aMSa]
* [https://www.youtube.com/watch?v=jXAmaY6EvOQ Video by AsumSaus that includes an explanation of V-Cancelling]


[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Advanced techniques]]
[[Category:Advanced Techniques]]

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