Latest revision |
Your text |
Line 1: |
Line 1: |
| {{ArticleIcons|ssbm=y}} | | {{ArticleIcons|ssbm=y}} |
| [[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]]]
| | {{technical data}} |
| '''V-cancelling''', or '''velocity cancelling''', is a technique that decreases the [[knockback]] velocity of moves in certain situations. It was documented by {{Sm|Achilles1515}} in September 2015. | | '''V-cancelling''' is a technique discovered by {{Sm|Achilles1515}} that decreases the [[knockback velocity]] of moves in certain situations. This is done by pressing [[L]] or [[R]] 2 frames before the hitboxes collide. The decrease in knockback is around 5%. |
|
| |
|
| ==How to perform==
| | {{stub}} |
| Either on the frame or slightly before hitboxes collide (1-2 frames), the defending player must fully press the [[L button]] or [[R button]]. In order to V-cancel, the character must be airborne but not [[floating]], not in [[hitstun]], not in an attack animation, and cannot have fully pressed the L or R button within the last 40 frames. If done correctly, the initial knockback velocity is reduced to 0.95× the original, resulting in a 5% decrease in knockback.
| | [[Category:Advanced Techniques]] |
| | |
| ==How it works==
| |
| V-Canceling is not a glitch, but an intentionally coded gameplay mechanic. The method of activation is similar to [[teching]], in that both require fully pressing a shoulder button and have a 40 frame lockout period. However, not only is V-Canceling much more difficult to perform than teching due to the myriad of prerequisites and relatively tight 3 frame input window, but the difference in knockback is so slight that it often goes unnoticed during a match if it happens. Still, the technique is completely doable, and is often done on accident, with common situations including getting hit before teching on the ground or air dodging.
| |
| | |
| ==Applications==
| |
| While the difference in knockback is small, it can be useful in dire situations. V-cancelling can be used along with other techniques such as [[DI]] and [[Smash DI]] to reduce knockback distance. Despite not being as effective as the other two techniques, it can be critical for surviving attacks that would otherwise result in a KO. For example, {{SSBM|Fox}}'s up smash can usually KO {{SSBM|Falco}} at around 88% on [[Pokémon Stadium]]; however, with proper DI used in conjunction with V-cancelling, he can survive up to 102%.
| |
| | |
| ==See also==
| |
| * [[Directional influence]]
| |
| * [[Momentum canceling]]
| |
| | |
| ==External links==
| |
| * [https://www.reddit.com/r/SSBM/comments/3n1kgf/new_global_technique_discovery_vcanceling_reduce/ Original /r/ssbm post]
| |
| * [https://www.youtube.com/watch?v=J0je2cwI2eQ Demonstration by Practical TAS]
| |
| * [https://www.youtube.com/watch?v=6cXlI3r5J18 Uses of v-cancelling by aMSa]
| |
| * [https://www.youtube.com/watch?v=jXAmaY6EvOQ Video by AsumSaus that includes an explanation of V-Cancelling]
| |
| | |
| [[Category:Unofficial lingo]]
| |
| [[Category:Techniques (SSBM)]] | |
| [[Category:Advanced techniques]]
| |