Editing V-cancelling
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[[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]]] | [[File:V-cancelling Kadano.gif|thumb|300px|Image on the right is without V-cancelling, on the left V-cancelling is applied. Both images include a use of [[DI]]<nowiki></nowiki>]] | ||
'''V-cancelling''', or '''velocity cancelling''', is a technique that decreases the [[knockback]] velocity of moves in certain situations. It was documented by {{Sm|Achilles1515}} in September 2015. | '''V-cancelling''', or '''velocity cancelling''', is a technique that decreases the [[knockback]] velocity of moves in certain situations. It was documented by {{Sm|Achilles1515}} in September 2015. | ||
==How to | ==How to Perform== | ||
Either on the frame or slightly before hitboxes collide (1-2 frames), the defending player must fully press the [[L button]] or [[R button]]. In order to V-cancel, the character must be | Either on the frame or slightly before hitboxes collide (1-2 frames), the defending player must fully press the [[L button]] or [[R button]]. In order to V-cancel, the character must be in the air, not in [[hitstun]], not in an attack animation, and cannot have fully pressed the L or R button within the last 40 frames. If done correctly, the initial knockback velocity is reduced to .95x the original, resulting in a 5% decrease in knockback. | ||
==How it | ==How it Works== | ||
V-Canceling is not a glitch, but an intentionally coded gameplay mechanic. The method of activation is similar to [[teching]], in that both require fully pressing a shoulder button and have a 40 frame lockout period. However, not only is V-Canceling much more difficult to perform than teching due to the | V-Canceling is not a glitch, but an intentionally coded gameplay mechanic. The method of activation is similar to [[teching]], in that both require fully pressing a shoulder button and have a 40 frame lockout period. However, not only is V-Canceling much more difficult to perform than teching due to the miriad of prerequisites and relatively tight 3 frame input window, but the difference in knockback is so slight that it often goes unnoticed during a match if it happens. Still, the technique is completely doable, and is often done on accident, with common situations including getting hit before teching on the ground or air dodging. This is why the technique took 14 years to discover, its effects simply went unnoticed by all but the most vigilant and studios players. | ||
==Applications== | ==Applications== | ||
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* [https://www.youtube.com/watch?v=J0je2cwI2eQ Demonstration by Practical TAS] | * [https://www.youtube.com/watch?v=J0je2cwI2eQ Demonstration by Practical TAS] | ||
* [https://www.youtube.com/watch?v=6cXlI3r5J18 Uses of v-cancelling by aMSa] | * [https://www.youtube.com/watch?v=6cXlI3r5J18 Uses of v-cancelling by aMSa] | ||
* [https://www.youtube.com/watch?v=jXAmaY6EvOQ Video by AsumSaus that includes an explanation of V-Cancelling] | * [https://www.youtube.com/watch?v=jXAmaY6EvOQ&t Video by AsumSaus that includes an explanation of V-Cancelling] | ||
[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Advanced techniques]] | [[Category:Advanced techniques]] |