Editing User talk:Toomai/Cloneosity
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I'd also argue instead of having a special penalty for a custom matching a default move, you simply consider whether a character's custom move can be considered a clone of any of the parent's special variants. I don but with a stricter standard, since custom moves are already generally "clones" of the default move. Lucina would simply be 100% clone in SSB4 since all her specials default or custom match, while Lucas is penalized for Ness's Lucas-customs but not for Ness's other customs. | I'd also argue instead of having a special penalty for a custom matching a default move, you simply consider whether a character's custom move can be considered a clone of any of the parent's special variants. I don but with a stricter standard, since custom moves are already generally "clones" of the default move. Lucina would simply be 100% clone in SSB4 since all her specials default or custom match, while Lucas is penalized for Ness's Lucas-customs but not for Ness's other customs. | ||
This could also apply to other attributes such as tether grabs, wall jump, etc. getting less weight than other moves. Then you don't have the issue of some characters being over 100%. <small>—Preceding unsigned comment added by [[User:65.191.240.42|65.191.240.42]] ([[User talk:65.191.240.42|talk]] • [[Special:Contributions/65.191.240.42|contribs]]) 04:34, 7 March | This could also apply to other attributes such as tether grabs, wall jump, etc. getting less weight than other moves. Then you don't have the issue of some characters being over 100%. <small>—Preceding unsigned comment added by [[User:65.191.240.42|65.191.240.42]] ([[User talk:65.191.240.42|talk]] • [[Special:Contributions/65.191.240.42|contribs]]) 04:34, 7 March 2019</small> | ||
:This is not a bad idea; the only major issue I can see is that a DLC clone doesn't work nicely with it (Lucas gets a penalty on his "NS default", but where does he get his "NS custom 1" and "NS custom 2" scores from?). I'll think about it. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Obfuscating 06:57, 7 March 2019 (EST) | :This is not a bad idea; the only major issue I can see is that a DLC clone doesn't work nicely with it (Lucas gets a penalty on his "NS default", but where does he get his "NS custom 1" and "NS custom 2" scores from?). I'll think about it. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Obfuscating 06:57, 7 March 2019 (EST) | ||
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: I think a good step to figure out this dilemma is to also set a criteria of what moves we should take into consideration as cloned from an unrelated character. For example in Smash Ultamite Ganondorf's Smash attacks are borrowed from Ike and Cloud, should we include Smash Attacks in this umbrella or just spacial moves. Granted I don't play competitively but I want to help in any way I can as I am very intrigued by the creation of move sets and your analysis. [[User:Skibot99|Skibot99]] ([[User talk:Skibot99|talk]]) 21:15, March 20, 2019 (EDT) | : I think a good step to figure out this dilemma is to also set a criteria of what moves we should take into consideration as cloned from an unrelated character. For example in Smash Ultamite Ganondorf's Smash attacks are borrowed from Ike and Cloud, should we include Smash Attacks in this umbrella or just spacial moves. Granted I don't play competitively but I want to help in any way I can as I am very intrigued by the creation of move sets and your analysis. [[User:Skibot99|Skibot99]] ([[User talk:Skibot99|talk]]) 21:15, March 20, 2019 (EDT) | ||
:::If a rule you have is inconsistent, it's better off removed. [[User:SammyTFM|SammyTFM]] ([[User talk:SammyTFM|talk]]) 18:32, March 21, 2019 (EDT) | :::If a rule you have is inconsistent, it's better off removed. [[User:SammyTFM|SammyTFM]] ([[User talk:SammyTFM|talk]]) 18:32, March 21, 2019 (EDT) | ||
::::It's better to try and fix things before removing them. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Producer 06:55, March 28, 2019 | ::::It's better to try and fix things before removing them. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Producer 06:55, March 28, 2019 (EDT) | ||
== A way to incorporate physical attributes and different damage into the chart == | == A way to incorporate physical attributes and different damage into the chart == | ||
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==Limbo== | ==Limbo== | ||
I know it's too early to give any definitive answer to Pyra and Mythra since we haven't seen their movesets in full, but I like to think ahead. From what we see so far, all of their attacks have the same animations except for their specials. If we consider them sharing a down special since that's likely how they transform into each other, they share 20/24 moves, roughly 83%, right in limbo range. In that case, would this be considered full clone or semi-clone? Even if one of their normals turns out to be different or if Mythra's foresight counts to subtract from the score, it's still probably a good idea to assign the limbo percentages to one of the classifications. [[Special:Contributions/72.219.72.215|72.219.72.215]] 16:47, February 21, 2021 (EST) | I know it's too early to give any definitive answer to Pyra and Mythra since we haven't seen their movesets in full, but I like to think ahead. From what we see so far, all of their attacks have the same animations except for their specials. If we consider them sharing a down special since that's likely how they transform into each other, they share 20/24 moves, roughly 83%, right in limbo range. In that case, would this be considered full clone or semi-clone? Even if one of their normals turns out to be different or if Mythra's foresight counts to subtract from the score, it's still probably a good idea to assign the limbo percentages to one of the classifications. [[Special:Contributions/72.219.72.215|72.219.72.215]] 16:47, February 21, 2021 (EST) | ||