Editing User talk:Toomai/Cloneosity

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: I think a good step to figure out this dilemma is to also set a criteria of what moves we should take into consideration as cloned from an unrelated character. For example in Smash Ultamite Ganondorf's Smash attacks are borrowed from Ike and Cloud, should we include Smash Attacks in this umbrella or just spacial moves. Granted I don't play competitively but I want to help in any way I can as I am very intrigued by the creation of move sets and your analysis.  [[User:Skibot99|Skibot99]] ([[User talk:Skibot99|talk]]) 21:15, March 20, 2019 (EDT)
: I think a good step to figure out this dilemma is to also set a criteria of what moves we should take into consideration as cloned from an unrelated character. For example in Smash Ultamite Ganondorf's Smash attacks are borrowed from Ike and Cloud, should we include Smash Attacks in this umbrella or just spacial moves. Granted I don't play competitively but I want to help in any way I can as I am very intrigued by the creation of move sets and your analysis.  [[User:Skibot99|Skibot99]] ([[User talk:Skibot99|talk]]) 21:15, March 20, 2019 (EDT)
:::If a rule you have is inconsistent, it's better off removed. [[User:SammyTFM|SammyTFM]] ([[User talk:SammyTFM|talk]]) 18:32, March 21, 2019 (EDT)
:::If a rule you have is inconsistent, it's better off removed. [[User:SammyTFM|SammyTFM]] ([[User talk:SammyTFM|talk]]) 18:32, March 21, 2019 (EDT)
::::It's better to try and fix things before removing them. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Producer 06:55, March 28, 2019 (EDT)
::::It's better to try and fix things before removing them. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Producer 06:55, March 28, 2019 (EDT)
Coming back to this did you ever think of a solution Toomai? [[User:Skibot99|Skibot99]] ([[User talk:Skibot99|talk]]) 09:05, June 2, 2021 (EDT)


== A way to incorporate physical attributes and different damage into the chart ==
== A way to incorporate physical attributes and different damage into the chart ==

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