Editing User talk:Raul Retana

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::::::::::Ok, so after finishing Shulk I started going over Brawl Bowser (first character alphabetically) and I've found the first SFX to change, his sweetspotted up smash, but here's the problem: The hitbox's type, effect, sound, ground/air hit and whether it's direct or not seem to be controlled by a thing called rawflags and I have no idea how to modify those. I don't think I can be of much help here. [[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 16:12, July 30, 2020 (EDT)
::::::::::Ok, so after finishing Shulk I started going over Brawl Bowser (first character alphabetically) and I've found the first SFX to change, his sweetspotted up smash, but here's the problem: The hitbox's type, effect, sound, ground/air hit and whether it's direct or not seem to be controlled by a thing called rawflags and I have no idea how to modify those. I don't think I can be of much help here. [[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 16:12, July 30, 2020 (EDT)
(Intend reset) I didn't mean to change Brawl's things but rather keep Ultimate's SFX consistent like Burn instead of Fire. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 16:19, July 30, 2020 (EDT)
(Intend reset) I didn't mean to change Brawl's things but rather keep Ultimate's SFX consistent like Burn instead of Fire. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 16:19, July 30, 2020 (EDT)
:Ok, so just change in Ultimate from fire to burn and bomb to explosive, gotcha. Does any other SFX need consistency or is it just those 2? [[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 16:23, July 30, 2020 (EDT)
::Honestly, I wouldn't know. Maybe Electric and Magic, although I prefer keeping Magic as it is because Magic Zap is not that great. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 16:24, July 30, 2020 (EDT)
:::Thinking about it, I think it's better to remain consistent within Ultimate at this point since at least it's not impossible to understand Fire = Burn. That and it would be too much work that neither of us would want to do. So, just remain consistent with Ultimate. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 16:37, July 30, 2020 (EDT)
::::Ok, so what I've been doing for 3 weeks. And now I'm gonna see if I can finish Simon today (it's 22:55 where I live as of the time this gets posted). [[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 16:53, July 30, 2020 (EDT)
I'm a bit late to this but I feel I owe an explanation for why I originally picked these SFX names long ago: as an attempt to ensure that none of them shared names with any common types or effects. "Magic zap" specifically was because Brawl (the game of the time) almost always applied the electric effect to magic attacks, and it sounded a lot sparkier in that game than in later games. I would not be much opposed if there was a better idea for that one specifically. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Steppin' 19:17, October 16, 2020 (EDT)
== Turnaround ==
I noticed you removed the state beads in the frame strips of Lucina's Back Air (and like Marth's and Jigglypuff's as well) and I was wondering why you did that.
:To make it more consistent with other moves, as barely none of them use those state chnges except for when jabs can be continued and the frame smash attacks can be held. ([[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 02:59, October 16, 2020 (EDT))
::Except it's its own block, it's not reusing continuability or charge. I put it there to show when those characters turn around. [[User:Zeckemyro|Hitbox Enthusiast Zeck]] ([[User talk:Zeckemyro|talk]]) 13:19, October 16, 2020 (EDT)
:::Better now? ([[User:Raul Retana|Raul Retana]] ([[User talk:Raul Retana#top|talk]]) 18:46, October 16, 2020 (EDT))
A second opinion: Part of the purpose of the state icon is to mark places where characters can or do reverse direction. It's important because of the various mechanics that are based on facing direction when hit (Disable, Back Slash, being hit in general in SSBU). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Steppin' 19:17, October 16, 2020 (EDT)
== User: SakuraiWhy ==
SakuraiWhy: stop getting rid of my edits <small>—Preceding unsigned comment added by [[User:SakuraiWhy|SakuraiWhy]] ([[User talk:SakuraiWhy|talk]] • [[Special:Contributions/SakuraiWhy|contribs]]) 12:19, November 2, 2020 (EDT)</small>

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